Maybe stupid beginner question, but the zone story questline in IC needs to be completed first, before one can do the dailies there, correct? And you have to do those quests (and then the dailies) while both mobs and other players are gunning for you? And you loose resources if you die too? Like ... thanks, but no thanks. Gues I'll just stick to the battlegrounds. Twelve days = 24 event tickets. That should cover me for the last two berries for new indrik and the matching pet will have to wait till next time.
With previous Midyear Mayhem events, you earned tickets with Cyrodiil daily quests (including kill quests), Battleground daily quests, OR IC daily quests.
With the summer 2020 event, Cyrodiil/BG quests only grant half the allotment of tickets, and IC quests grant the other half.
- This means that players who prefer overland or BGs PvP are now being forced into IC (which is a very different style of play which is often more PvE than PvP).
- This means that players who prefer to spend their time in IC are now being forced into overland or BGs.
This is a terrible change, @ZOS_BrianWheeler. Personally, I prefer BGs and hate IC and overland Cyrodiil. For the previous Midyear Mayhem, I was able to get my tickets from just playing the form of PvP that I like, and not be forced into doing a specific form of "PvP" (and I use that term loosely, because I think most would agree that IC is more about PvE than PvP and Cyrodiil is often more about PvDoor than PvP).
And I imagine that for players who strongly prefer IC, that this is just as unwelcome of a change as it is for players who strongly dislike IC.
ImmortalCX wrote: »So the reward for all this, for playing PVP for two weeks straight, is just being able to evolve an Indrik?
Are there any other perks?
ImmortalCX wrote: »So the reward for all this, for playing PVP for two weeks straight, is just being able to evolve an Indrik?
Are there any other perks?
With previous Midyear Mayhem events, you earned tickets with Cyrodiil daily quests (including kill quests), Battleground daily quests, OR IC daily quests.
With the summer 2020 event, Cyrodiil/BG quests only grant half the allotment of tickets, and IC quests grant the other half.
- This means that players who prefer overland or BGs PvP are now being forced into IC (which is a very different style of play which is often more PvE than PvP).
- This means that players who prefer to spend their time in IC are now being forced into overland or BGs.
This is a terrible change, @ZOS_BrianWheeler. Personally, I prefer BGs and hate IC and overland Cyrodiil. For the previous Midyear Mayhem, I was able to get my tickets from just playing the form of PvP that I like, and not be forced into doing a specific form of "PvP" (and I use that term loosely, because I think most would agree that IC is more about PvE than PvP and Cyrodiil is often more about PvDoor than PvP).
And I imagine that for players who strongly prefer IC, that this is just as unwelcome of a change as it is for players who strongly dislike IC.
butterrum222 wrote: »IC needs love too
With previous Midyear Mayhem events, you earned tickets with Cyrodiil daily quests (including kill quests), Battleground daily quests, OR IC daily quests.
With the summer 2020 event, Cyrodiil/BG quests only grant half the allotment of tickets, and IC quests grant the other half.
- This means that players who prefer overland or BGs PvP are now being forced into IC (which is a very different style of play which is often more PvE than PvP).
- This means that players who prefer to spend their time in IC are now being forced into overland or BGs.
This is a terrible change, @ZOS_BrianWheeler. Personally, I prefer BGs and hate IC and overland Cyrodiil. For the previous Midyear Mayhem, I was able to get my tickets from just playing the form of PvP that I like, and not be forced into doing a specific form of "PvP" (and I use that term loosely, because I think most would agree that IC is more about PvE than PvP and Cyrodiil is often more about PvDoor than PvP).
And I imagine that for players who strongly prefer IC, that this is just as unwelcome of a change as it is for players who strongly dislike IC.
Let's not forget that for those of us who play with friends, BGs are ruined so if for some reason Cyro isn't an option, now pursuing those tickets is a forced solo activity as well.
I agree that I think this is a negative change, and while to some it may only be "indrik event tickets" I think it illustrates a broader problem of inconsistency with direction. "Play how you want" while encouraging exploration into all aspects of the game is a tightrope that ZOS walks frequently. Sometimes it's done well, and sometimes it misses the mark.
For example, the anniversary event this year gave you three tickets for eating cake, and then allowed you to obtain anniversary boxes with any daily. The article said, and I quote directly "With dailies for almost every unique activity, how you earn your Jubilee Gift Boxes is completely up to you." This was a fantastic change and was so much more enjoyable than the year before, where boxes dropped from different activities in different weeks.
It is a much better strategy to introduce cross-game-play-mode incentives for permanent content (like Antiquities) because people can pursue these at their leisure. With limited events, there's already the idea that one should "play now to not miss out!" and they typically are either PvP or PvE focused, requiring players who only like one side to venture to the other. Two attempted-influence-to-player-behavior methods per event is enough! Also, ZOS knows that most people choose the most efficient method possible to grind their tickets so they can get on to other content. If this is an attempt to spread people out in the hopes that performance will be "OK" it's a recipe for double disaster, because that means probably performance will be horrible and people will be bitter, feeling they are being forced into a less fun method of play (for them) while trying to get tickets on work days when they don't normally play while STILL likely experiencing incredible lag. Bad, bad idea. Give folks some flexibility so they can pick their poison, at least.
As my own devil's advocate I will point out that this is ironically exactly the same argument people use when PvP rewards are gated behind PvE content and vice versa ("I want to play what I like") but given the state of PvP right now, and the fact that it's a limited time event, AND the fact that we've experienced this event year after year and have a certain expectation about its flexibility, it seems not only a bridge too far to force this but also is a step backwards from the progress made in the Anniversary event. Encourage us to explore the world, but don't do it in a way that requires PvP'ers to choose participate in all modes for the event. This would be like changing the Undaunted event so folks could only get one ticket from a normal dungeon, one ticket from a vet non-DLC dungeon, and one ticket from a vet DLC dungeon to be able to get all three tickets in the event.
And. Responses like "no one is forcing you to do content" or "if you don't like it, don't do it" just side step the issue. The events are for the community to participate in. The idea is that they should be desirable. They should bring players who weren't logging in back. They should entice players to log in more than normal to obtain the rewards or have the experience. They are supposed to revitalize areas of the game. That is the point. If they are halfway successful (players want to participate for the rewards) but then fail in execution (players HATE what they have to do for the reward) people will have that "I'm forced" feeling. It's not the player's fault for not being able to resist playing and is kind of blaming the victim. :P
SeaGtGruff wrote: »Maybe stupid beginner question, but the zone story questline in IC needs to be completed first, before one can do the dailies there, correct? And you have to do those quests (and then the dailies) while both mobs and other players are gunning for you? And you loose resources if you die too? Like ... thanks, but no thanks. Gues I'll just stick to the battlegrounds. Twelve days = 24 event tickets. That should cover me for the last two berries for new indrik and the matching pet will have to wait till next time.
I think they're changing it so you can start doing the dailies without having to complete the zone questline first.
As for losing resources if you die, the only thing you'll lose is half of any Tel Var stones you've got on you. So if you don't have any Tel Var on you, or don't care about whether or not you lose it, you're fine. But the smart thing to do would be to queue for a Cyrodiil campaign as soon as you complete an IC daily, then immediately visit the bank to deposit any Tel Var stones you've got on you.