Just like names in ESO logs, this should be a feature that you can turn on and off. I'm a pretty developed endgame player, and if people in public dungeons could see just how much damage my gryphon/VO setup does it might make it less intimidating. Easy to get sets, great results, and maybe their visibility would help people recognize they don't need rele/lokk to crush vet content inthis game.
That sounds reasonable. But people would probably just start kicking others who turned it off.
MilkJugg24 wrote: »As someone who has been playing World of Warcraft for several years, the idea that an inspect option would ruin pugs or degrade the social experience of a game is pretty farfetched.
Lady_Sleepless wrote: »Just ask the player. The worst thing some one can say is no. Don't need to snoop on anyone.
Wouldn't you find it creepy if someone approached you and said "hey, what are you wearing"
I am pretty sure that game has been used in here as an example of why ESO should not have gear inspection and gear scores. If not, it probably should have been...
MilkJugg24 wrote: »I am pretty sure that game has been used in here as an example of why ESO should not have gear inspection and gear scores. If not, it probably should have been...
I don't doubt it, but I don't see how making my character profile basically public at all times is bad. If I screen-shot all my gear and posted it to my profile for everyone to see on a daily basis, what would be the outcome? I might get booted from some nasty LFG groups that I personally wouldn't feel bad about. Odds are, I wouldn't have enjoyed playing with them anyways. Maybe someone who's better at the game (which is extremely likely) were to see my build, they could point out a fatal flaw that would make my build significantly better. There's just to many benefits that lead to players being better overall that it's hard to convince me otherwise.
If you like being private, that option should definitely be there. In the MMOARPG Path of Exile, you can hide your character profile, making all of your characters invisible to others, and your gear cannot be inspected. This is an opt-in feature, and quite frankly, if you enable that feature, you're missing out on showing off some of your awesome stuff you spent time collecting.
I'd also be opting out of people inspecting my gear while I'm fishing, and leaving comments about it. If I wanted someone's feedback on something I'm doing, I would ask for it.
MilkJugg24 wrote: »I'd also be opting out of people inspecting my gear while I'm fishing, and leaving comments about it. If I wanted someone's feedback on something I'm doing, I would ask for it.
If I had no hands and no feet, I could still count using my fingers and toes how many times I've had someone whisper me while fishing about what I was wearing in World of Warcraft. With online databases and in-game interfaces, the ability to find information regarding gear, on your own, without needing to ask, is plentiful in other video games.
I understand your perspective, and I think that simply adding a 'view profile' option isn't the best solution. If ZeniMax were to also implement tooltips and in-game menus which let you browse where to find certain things, they would effectively be supplying the tools people need to find what they're looking for without asking each other constantly. With that said, the entire idea of character inspection being contra-banned for immersion or fear of getting pushed aside, as some people are expressing it, is preposterous.
For your example, in the worst case possible, where someone solicits you for information, you just ignore them. I don't see why these awkward encounters are pushing the idea under the water.
MilkJugg24 wrote: »As someone who has been playing World of Warcraft for several years, the idea that an inspect option would ruin pugs or degrade the social experience of a game is pretty farfetched. If a player who actually cared about the damage you were doing, they would already be able to tell your level of competence just by watching the health bar move or looking at combat logs.
One thing I dislike strongly about the current game, is that I can never see what people are trying out for their gear, so I can't set personal goals to work towards a cool build I saw. There is an overwhelming amount of content in this game compared to other MMOs, so giving new players a gear set to strive for and research can prove to be something very useful for pushing them to make their own ideas and decisions. If anything, it would make social interaction more relevant, because I can whisper you "Hey, where did you get that set?", and then proceed to have a conversation about your build.
robertthebard wrote: »This system is open to, and will be abused. It has been abused in every game I've played where it's a thing, and we can see how it may be abused by just perusing the first couple of pages of this forum. It can lead to some helpful dialog, but frankly, the positives don't outweigh the negatives. It's not something this game needs, there's no reason to drive more of a wedge between the community, and that's exactly what it would do.
MilkJugg24 wrote: »robertthebard wrote: »This system is open to, and will be abused. It has been abused in every game I've played where it's a thing, and we can see how it may be abused by just perusing the first couple of pages of this forum. It can lead to some helpful dialog, but frankly, the positives don't outweigh the negatives. It's not something this game needs, there's no reason to drive more of a wedge between the community, and that's exactly what it would do.
If ZeniMax was a company known for being 'on top of things', by always reiterating and making sure that the gameplay is fluid for all players. Perhaps this discussion would be a little less polarizing. Right now, as someone who doesn't really play all that much apart from normal dungeons and questing, I wish the game was slightly more obvious about how a person progresses through each tier of content (Questing, Dungeons, Veteran Dungeons, Trials, Veteran Trials, etc.).
There are so many intricacies in this game which separate people between very few and vastly spread out skill groups. An inspection system, if implemented correctly, I think, could benefit lower-skill players. However, I do again see your concern for high-skill players. I have had my fair share of declined invites due to lack of gear or exceedingly high requirements. Although I find it fairly easy to shrug off, it is definitely not something I like to see in response to a character I work hard and play hard on.
redgreensunset wrote: »1) that information could be found via your search engine of choice, no need to talk to people.
2) what exatly is preventing you from leading with the question, "hey what build are you using?" right now?
3) why is it that people think they have a right to other people's work for free and without even trying to talk to them?
robertthebard wrote: »Then why add more fuel to the fire, as it were? The system we have is fine, there's no sense in adding additional barriers.
Lady_Sleepless wrote: »Just ask the player. The worst thing some one can say is no. Don't need to snoop on anyone.
Wouldn't you find it creepy if someone approached you and said "hey, what are you wearing"
MilkJugg24 wrote: »As someone who has been playing World of Warcraft for several years, the idea that an inspect option would ruin pugs or degrade the social experience of a game is pretty farfetched.
MilkJugg24 wrote: »If a player who actually cared about the damage you were doing, they would already be able to tell your level of competence just by watching the health bar move
I strongly feel it is time ZOS added inspecting a player to the game. It's not always looked at for gear score we will be able to look at the gear styles and also to see what the gear score is
MilkJugg24 wrote: »robertthebard wrote: »Then why add more fuel to the fire, as it were? The system we have is fine, there's no sense in adding additional barriers.
The idea of this discussion is to find a change that fits the best. If we are just going to backpedal whenever someone has a suggestion with reason, what's the point in even having this thread in the first place? Every game system has its flaws. How are we to know what's best for the game if we don't try?
Although I am someone who always tries of ways to make things better, it is never my intent to cause more harm than good.
robertthebard wrote: »Because this isn't the only MMO I've ever played, and I've played games where one's gear could be inspected. I've seen it abused, and I've seen players get abused for lacking BiS everywhere. I've seen a cleric whine for 15 minutes about a character not having enough HP to run a quest, only to be the first one to die, despite having the prerequisite HP. I've seen Story Mode operations groups requiring Nightmare rated gear.