rager82b14_ESO wrote: »
Animations are there for the rp'ers who want to watch that poop and listen to *suspicious, cloaked man gives you a leaflet and you go to the tavern to meet someone else who is suspicious and cloaked, A/C is there for people who want to get poop done quick and not mess about listening to npc's talk or looting every single crate in the dungeon or actually kill people in pvp.
I mean that is your two cents, but you are wrong. Animations are used for more than just rpers. it is also used for balance of games. A GCD is not the only factor or should be in a good combat system.
Also, nothing wrong with rpers wanting the combat to look good and flashy. It is a game at the end of the day, and canceling animations is not something that requires so much skill that it improves the gameplay. It is a glitch that is tedious, and looks bad.
StaticWave wrote: »rager82b14_ESO wrote: »StaticWave wrote: »rager82b14_ESO wrote: »CelestialSlayer wrote: »i hate animation cancelling its part of the reason, after about 300+ hours in the game, that i realized that i had no interest in playing much further. Learning how to cancel all my animations and weave light attacks in between every one to be accepted by my fellow players just felt tedious and took away some of the roleplaying. It just feels to gamey to me and whilst i understand you need to be good to do certain content it means that instead of being good you just need to be able to click your mouse in a moronic way to be a pro player. Oh and stay out of the red.
Bingo, this is how many players feel and the reason why it is hard to grow the community. The combat is a problem, and they ignored it long enough.
If you balance your game around a glitch instead of fixing it. It speaks volumes of how poorly your combat is design.
We all want a better combat system and as long as this glitch is in the game. It holds back the game.
Or maybe she could just go back to roleplaying? People who do AC aren't there to roleplay.. They're there to complete content and AC helps them achieve that. If she wants to roleplay while doing vet dungeons maybe she should find a group of players who do just that
or maybe just maybe the combat could be improved so it does not depend on a glitch? Bypassing animation is pointless. Why even have them if you can just bypass them and only be held accountable by the gcd.
Animation cancel makes the game too easy. It is tedious to do, and I want a harder more choice driven combat. Instead of being held only by GCD.
Except it is not a glitch and has been stated and supported by ZOS. The fact that you still claim it's a glitch just makes you lose credibility in whatever you said.
If you want harder more choice driven combat, go play for honor and stop spreading misinformation. Thanks!
rager82b14_ESO wrote: »StaticWave wrote: »rager82b14_ESO wrote: »CelestialSlayer wrote: »i hate animation cancelling its part of the reason, after about 300+ hours in the game, that i realized that i had no interest in playing much further. Learning how to cancel all my animations and weave light attacks in between every one to be accepted by my fellow players just felt tedious and took away some of the roleplaying. It just feels to gamey to me and whilst i understand you need to be good to do certain content it means that instead of being good you just need to be able to click your mouse in a moronic way to be a pro player. Oh and stay out of the red.
Bingo, this is how many players feel and the reason why it is hard to grow the community. The combat is a problem, and they ignored it long enough.
If you balance your game around a glitch instead of fixing it. It speaks volumes of how poorly your combat is design.
We all want a better combat system and as long as this glitch is in the game. It holds back the game.
Or maybe she could just go back to roleplaying? People who do AC aren't there to roleplay.. They're there to complete content and AC helps them achieve that. If she wants to roleplay while doing vet dungeons maybe she should find a group of players who do just that
or maybe just maybe the combat could be improved so it does not depend on a glitch? Bypassing animation is pointless. Why even have them if you can just bypass them and only be held accountable by the gcd.
Animation cancel makes the game too easy. It is tedious to do, and I want a harder more choice driven combat. Instead of being held only by GCD.
Animations are there for the rp'ers who want to watch that poop...
rager82b14_ESO wrote: »rager82b14_ESO wrote: »StaticWave wrote: »rager82b14_ESO wrote: »CelestialSlayer wrote: »i hate animation cancelling its part of the reason, after about 300+ hours in the game, that i realized that i had no interest in playing much further. Learning how to cancel all my animations and weave light attacks in between every one to be accepted by my fellow players just felt tedious and took away some of the roleplaying. It just feels to gamey to me and whilst i understand you need to be good to do certain content it means that instead of being good you just need to be able to click your mouse in a moronic way to be a pro player. Oh and stay out of the red.
Bingo, this is how many players feel and the reason why it is hard to grow the community. The combat is a problem, and they ignored it long enough.
If you balance your game around a glitch instead of fixing it. It speaks volumes of how poorly your combat is design.
We all want a better combat system and as long as this glitch is in the game. It holds back the game.
Or maybe she could just go back to roleplaying? People who do AC aren't there to roleplay.. They're there to complete content and AC helps them achieve that. If she wants to roleplay while doing vet dungeons maybe she should find a group of players who do just that
or maybe just maybe the combat could be improved so it does not depend on a glitch? Bypassing animation is pointless. Why even have them if you can just bypass them and only be held accountable by the gcd.
Animation cancel makes the game too easy. It is tedious to do, and I want a harder more choice driven combat. Instead of being held only by GCD.
or maybe but jsut maybe...then theyl would also tune down endgame content which lately was created also around this and maybe they will change combat in pve overall? because with way how it is going to be to get rid of ani cance by block...tank wont be able to cast a single skill within hard conent when at once he is getting hit by many things because his block woudl be dropped for an maybe very small moment for animation for skill..but it will be enough to be just death to tank on current endgame content
Has the devs said it was design around it? If they did, what type of pride do these developers have that they would balance a game around a glitch. If they did not say they balance around it. I wonder if the players who abuse it are so bad, they depend on it to do content that is balance to be much harder.
idk if they said as I doesnt follow them to often outside notes on forums as I dont need it...but as I have played almost every possibility of endgame here I can tell you without problem as long ago when they acknowledged how endgame players play - so also with AC - they started creating newer endgame around all possibilities to do it and so most of endgame content was created on such high lvl you need big patience, luck and even more time to do this content without using things for "power creep" along with AC
bosses, even trashes have tons of health with many mechanics and many mechanics are also 1shots if you dont kill them fast enough...and if you know what is AC and how it works it boosts significally your dps and so this also allow you to kills mobs with tons of health faster to get rid of them faster instead slaying them so slow you woudl get bored to death on many "target dummies"
rager82b14_ESO wrote: »
idk if they said as I doesnt follow them to often outside notes on forums as I dont need it...but as I have played almost every possibility of endgame here I can tell you without problem as long ago when they acknowledged how endgame players play - so also with AC - they started creating newer endgame around all possibilities to do it and so most of endgame content was created on such high lvl you need big patience, luck and even more time to do this content without using things for "power creep" along with AC
bosses, even trashes have tons of health with many mechanics and many mechanics are also 1shots if you dont kill them fast enough...and if you know what is AC and how it works it boosts significally your dps and so this also allow you to kills mobs with tons of health faster to get rid of them faster instead slaying them so slow you woudl get bored to death on many "target dummies"
I mean that is how you see it, the skills and spells are balance around a glitch is the way I see it.
When asking for this glitch to be fix. That is taking in account that many of the skills would have to hit Harder. If you can't cancel the bigger animations. Than the skills would do more damage.
It is not like balance would stay the same if we got rid of it.
StaticWave wrote: »StaticWave wrote: »quote text
ok so if it only cancels animations but obeys cooldowns and such, why does it boost your dps?
theres no cooldowns or actions per second being "trimmed" and its not making abilities any shorter so why would the damage increase?
It boosts your dps when you incorporate light attack weaves because they have different cooldown systems. Please go to a dummy and just animation cancel skills, don't light attack or anything. Ignore the crits and you'll find that your dps doesn't change.
so in other words it is cheesing the system to allow a damage amp, aka you are trimming down the animation frames to squeeze in light attacks/mediums. because if NOT animation cancelling doesn't allow you to squeeze in light/medium attacks animation cancelling gives you a gameplay advantage.
[and dont give me that crap about it being by design the devs themselves admitted it wasn't intended but because people defended it religiously because "git gud scrub its a game feature because i can master a bug" they basically said screw it and left it in out of fear of backlash. if AC was an intended feature why would they be trying to fix this recently with block changes and stuff eh? why is it harder on console to consistently do if its by design? because it aint.
rager82b14_ESO wrote: »[
Once again , knowing how to animation cancell is not equal to understanding how it works. You have just partial understanding of AC and that is not enough to say wheter or not it's a bug, glitch or an explit.
LMAO
See I love this logic. You will straight up and tell someone they don't understand something when they clearly do just to help your case.
Here is a simple truth. THE GCD is not the only thing that should hold you back, casting spells or skills with longer animations should be a choice. Having to pick what to use at certain times takes more skill than canceling the animations to make all skills only care about GCD.
No matter how many times you want to tell people they don't understand. They keep proving you wrong. Want to know why you keep spreading this lie on people who don't want this in the game? Because you can smell it in the air. With the block changes, you are worried that the devs might be hearing us, and they might change it in the future.
And for people saying why have they allowed it all this time? Maybe because the glitch was too hard to fix? Maybe, they needed to do some bigger combat changes that was not on the floor plan at this time?
However, the developers made it clear it was a glitch. That can't be disputed. Even if they keep using it, or balance around it now. It looks poorly on them that a glitch improves a combat system that they designed.
StaticWave wrote: »
so in other words it is cheesing the system to allow a damage amp, aka you are trimming down the animation frames to squeeze in light attacks/mediums. because if NOT animation cancelling doesn't allow you to squeeze in light/medium attacks animation cancelling gives you a gameplay advantage.
You can't animation a skill and squeeze in a light attack. You have to animation cancel a light attack with a skill. Just go test on a dummy and see what I mean.[and dont give me that crap about it being by design the devs themselves admitted it wasn't intended but because people defended it religiously because "git gud scrub its a game feature because i can master a bug" they basically said screw it and left it in out of fear of backlash. if AC was an intended feature why would they be trying to fix this recently with block changes and stuff eh? why is it harder on console to consistently do if its by design? because it aint.
It wasn't intended yes, but eventually embraced by the old combat team, as well as the current one we have today. Animation canceling isn't something exclusive to ESO. Multiple competitive games also have animation canceling as ACTUAL MECHANIC, and it works very similarly to the one we have in ESO. Literally just search animation canceling in competitive PvP games like DOTA, League, Overwatch, and you'll find tutorials on how to animation cancel skills and basic light attacks... I've been introduced to animation canceling long before I played any MMO, so that concept is nothing new for me. I do understand if it feels foreign and "wrong" for you, but to be competitive you just have to embrace things like that.
StaticWave wrote: »
You can't animation a skill and squeeze in a light attack. You have to animation cancel a light attack with a skill. Just go test on a dummy and see what I mean.
StaticWave wrote: »rager82b14_ESO wrote: »exeeter702 wrote: »rager82b14_ESO wrote: »exeeter702 wrote: »rager82b14_ESO wrote: »rager82b14_ESO wrote: »rager82b14_ESO wrote: »Now if you can do something about animation cancel, it will go a long ways.
The new block is already a start. I agree. Bet anim cancel is a huge part of the whole performance problem too.
no its not, a huge problem are the cyrodiil ball groups which spam a lot of AOEs/second the whole day,
which causes thousands of different calculations in only one group fight/second.
cyrodiil performance is directly related to the number of ball groups that are on the move at the same time.
who said anything about cyrodiil?
Do you have performance problems in pve?
Some areas in the world FPS would drop, but animation cancels looks bad, and is tedious. I just want it gone.
This game would be absolutely crap if you full removed it. Probably slower combat than GW2 which has cooldowns, or slower than WoW at that point. Waiting x seconds for a fancy useless animation to go off... lol.
I mean all that stuff could be balance out, but the combat is already crap in this game.Animation cancels is a glitch that improves it for some players, but that does not fix the problem. It needs to go, and make the combat a little bit faster/reaction base.
The fact that a glitch improves your combat, and they have not fixed it. That looks bad on the developers and the design of the game.
Animation canceling is not a glitch.
I mean you can say that, does not mean it is true. Wtf is the point of a animation if it can be cancel. That is some dumb logic, and from a game design point of view. It is crazy to think that people would design a game where you can bypass the animation.
You are confused it's that simple. What you just said here exemplifies it. What I have learned over the years desperately trying to help those not informed, understand what is happening in this games combat system and why animation canceling as a "thing" is purely a byproduct of other mechancism at play, is that they either have zero interest in the truth or they legitimately are failing to grasp critical elements that define and explain the systems at work. Instead they latch on to hyperbole and misguided rants and the issue on this subject continues to perpetuate itself when new players come in and are conditioned to believe the same.
I grow so tired of constantly posting fundamental explanations with as much clarity as I know how to deliver as to why animation canceling exists and how it is not an exploit nor a bug nor an accident. I break this down for people and it largely goes unheard or I get the occasional nods before the thread and comment gets buried, I try to post a new thread to help those who dont understand and it as well devolves by page 3 and it becomes a pissing contest all the same. Your kind dont want to understand, you believe you know what is happening and believe that the game would be better off.
It is not a bug
It is not a glitch
It is not an oversight
Eric wrobel words have been misconstrued and twisted and you all have ran with it ever since.
I am the one confused? You just typed a whole bunch of nothing, that did not answer my question at all.
I never saw someone type so much nothing before.
From a pure gameplay point of view what type of developers would want a game design that the full swing does not go off. The fact they kept it in so long shows two things. I mean light attack cancel dodge roll cancel it just looks stupid, and is a dumb explot.
1) They are not skilled enough to fix said exploit.
2) The combat they design is so poorly done, that they need to glitch out animations just to make it reasonable.
Both answers looks poorly on them.
Light attacking weaving looks bad. It is poorly done and takes away the elder scrolls feel. It will get fixed one day, they just slow at doing it.
This is the first step to fixing a problem that needs to be done.
Nobody cares about how skills look bruh. You're literally free AP in cyrodiil with that mindset anyways xD
rager82b14_ESO wrote: »[
Once again , knowing how to animation cancell is not equal to understanding how it works. You have just partial understanding of AC and that is not enough to say wheter or not it's a bug, glitch or an explit.
LMAO
See I love this logic. You will straight up and tell someone they don't understand something when they clearly do just to help your case.
Here is a simple truth. THE GCD is not the only thing that should hold you back, casting spells or skills with longer animations should be a choice. Having to pick what to use at certain times takes more skill than canceling the animations to make all skills only care about GCD.
No matter how many times you want to tell people they don't understand. They keep proving you wrong. Want to know why you keep spreading this lie on people who don't want this in the game? Because you can smell it in the air. With the block changes, you are worried that the devs might be hearing us, and they might change it in the future.
And for people saying why have they allowed it all this time? Maybe because the glitch was too hard to fix? Maybe, they needed to do some bigger combat changes that was not on the floor plan at this time?
However, the developers made it clear it was a glitch. That can't be disputed. Even if they keep using it, or balance around it now. It looks poorly on them that a glitch improves a combat system that they designed.
I reccomed You to do 2 things.
1) check the definition of word "glitch"
2) learn more about technical side of animation cancelling because Your knowledge atm is barely existant
JumpmanLane wrote: »
Omg! Don’t hurt ‘em Static! Lol! That was so funny. 😆
Sincerely, I have no idea what the hell are some of the [Snip] are talking about.
Do they really use block cancelling to perform "more skilled fast paced combat art"? Don't they know about the GCD? Do they know the block cancel does nothing (and never did anything) to GCD?
Or maybe they know about GCD. If so then...
Yeah, indeed, some skills have their animations played longer than GCD. So, maybe they think block cancelling allowed them to shorten the animations so the animations won't last longer than GCD? Well, the truth is the animations are canceled anyway if they are followed by another skill. Right in the moment where GCD is over, the game skips the animation automatically and starts the next skill animation. No block cancel required. At all.
Just install some addon to enable the global cooldown indication on the skill bar, and check it out.
With or without block cancelling, with or without LA weaving, with or without bar swap cancelling... you can pew pew only 1 skill per second (plus 1 light attack if you do LA weaving).
And every skill animation is still skippable. They all are getting cancelled if they're followed by another skill after the GCD is over. Doesn't matter whether you do block cancelling or not.
The only thing that the block change has done is it has made visuals better. Yeah, somehow it only applied to certain skills while the others are still the same as before the patch, but I think they're just testing it now, and if it's okay, they'll adjust other skills too.
And yeah, there're bugs. Sometimes block just doesn't work at all. I press block button right after some skill or LA and hold it as usual, there could be no block (no visuals, nothing, as if I haven't held the button at all), and I get smashed by the boss charged attack a second later. The same with ultimates: I press R, my ult scores reset to 0 but there's no ult applied.
[Edited for baiting]
Anyone still asking for removal of A/C after 6 years needs to just stop and go play Final Fantasy or something
Main reason that PvE and PvP feel so fundamentally different in this game, is that mobs have to play by different rules.Dusk_Coven wrote: »DukeDiewalker wrote: »If block and block cancelling stays as it is right now, then ESO has no future. This is going in a direction far far away from the game we once loved.
Animation cancelling is and should forever be a major part of ESO and its highend PvP and PvE!
Yes. Let's add it to all NPCs and mobs too so they can block cancel for no reason at all other than to cancel their animations for some kind of advantage.
JumpmanLane wrote: »StaticWave wrote: »rager82b14_ESO wrote: »exeeter702 wrote: »rager82b14_ESO wrote: »exeeter702 wrote: »rager82b14_ESO wrote: »rager82b14_ESO wrote: »rager82b14_ESO wrote: »Now if you can do something about animation cancel, it will go a long ways.
The new block is already a start. I agree. Bet anim cancel is a huge part of the whole performance problem too.
no its not, a huge problem are the cyrodiil ball groups which spam a lot of AOEs/second the whole day,
which causes thousands of different calculations in only one group fight/second.
cyrodiil performance is directly related to the number of ball groups that are on the move at the same time.
who said anything about cyrodiil?
Do you have performance problems in pve?
Some areas in the world FPS would drop, but animation cancels looks bad, and is tedious. I just want it gone.
This game would be absolutely crap if you full removed it. Probably slower combat than GW2 which has cooldowns, or slower than WoW at that point. Waiting x seconds for a fancy useless animation to go off... lol.
I mean all that stuff could be balance out, but the combat is already crap in this game.Animation cancels is a glitch that improves it for some players, but that does not fix the problem. It needs to go, and make the combat a little bit faster/reaction base.
The fact that a glitch improves your combat, and they have not fixed it. That looks bad on the developers and the design of the game.
Animation canceling is not a glitch.
I mean you can say that, does not mean it is true. Wtf is the point of a animation if it can be cancel. That is some dumb logic, and from a game design point of view. It is crazy to think that people would design a game where you can bypass the animation.
You are confused it's that simple. What you just said here exemplifies it. What I have learned over the years desperately trying to help those not informed, understand what is happening in this games combat system and why animation canceling as a "thing" is purely a byproduct of other mechancism at play, is that they either have zero interest in the truth or they legitimately are failing to grasp critical elements that define and explain the systems at work. Instead they latch on to hyperbole and misguided rants and the issue on this subject continues to perpetuate itself when new players come in and are conditioned to believe the same.
I grow so tired of constantly posting fundamental explanations with as much clarity as I know how to deliver as to why animation canceling exists and how it is not an exploit nor a bug nor an accident. I break this down for people and it largely goes unheard or I get the occasional nods before the thread and comment gets buried, I try to post a new thread to help those who dont understand and it as well devolves by page 3 and it becomes a pissing contest all the same. Your kind dont want to understand, you believe you know what is happening and believe that the game would be better off.
It is not a bug
It is not a glitch
It is not an oversight
Eric wrobel words have been misconstrued and twisted and you all have ran with it ever since.
I am the one confused? You just typed a whole bunch of nothing, that did not answer my question at all.
I never saw someone type so much nothing before.
From a pure gameplay point of view what type of developers would want a game design that the full swing does not go off. The fact they kept it in so long shows two things. I mean light attack cancel dodge roll cancel it just looks stupid, and is a dumb explot.
1) They are not skilled enough to fix said exploit.
2) The combat they design is so poorly done, that they need to glitch out animations just to make it reasonable.
Both answers looks poorly on them.
Light attacking weaving looks bad. It is poorly done and takes away the elder scrolls feel. It will get fixed one day, they just slow at doing it.
This is the first step to fixing a problem that needs to be done.
Nobody cares about how skills look bruh. You're literally free AP in cyrodiil with that mindset anyways xD
Omg! Don’t hurt ‘em Static! Lol! That was so funny. 😆
rager82b14_ESO wrote: »JumpmanLane wrote: »
Omg! Don’t hurt ‘em Static! Lol! That was so funny. 😆
I mean it is pretty funny coming from him. People who need to exploit to play this game, are scared that they could lose it. They are going to be so bad at this game when they fix it. That is why he threaten to quit when it does Lmao.
Acting like AC is hard to do. Come on you guys can't be serious.
rager82b14_ESO wrote: »JumpmanLane wrote: »
Omg! Don’t hurt ‘em Static! Lol! That was so funny. 😆
I mean it is pretty funny coming from him. People who need to exploit to play this game, are scared that they could lose it. They are going to be so bad at this game when they fix it. That is why he threaten to quit when it does Lmao.
Acting like AC is hard to do. Come on you guys can't be serious.
rager82b14_ESO wrote: »
Best way to recognize someone who hates AC and have little idea of what it is and how it works in ESO is to look for words "exploit" or "glitch" in the comments.
I showed a video to explain if you don't understand. We understand fully what it is, and it is an exploit of the combat system. Pure and simple. No ifs and or buts.
You can say I am wrong, does not mean I am. Bypassing animations and making every skill/spell at the same speed as the GCD is an exploit. If they wanted this to happen, they would not make some spells or skills be longer than the gcd.
Showing the video and understanding it are two different things. Yes You've shown the video. But You still don't understand AC if You keep Your claims. That video is super basic and doesn't go into any technical details of animation cancelling like global cooldown intervals for specific attack types , time windows for registering next attack , client side vs server side of AC etc. Things that are important to fully understand what animation cancelling is in ESO and how it works.
There is severe lack of videos explaining technical side of AC and this is why people like You still call it glitch or exploit. Because You don't fully understand it. You just know piece of information. Then You find info that it was not intended at day 1 of development but devs embraced it later on so You of course jump into conclussion that it's a glitch and exploit. And You'll ignore any information or opinion saying otherwise same as You ignored end of the video You've linked where Dottz is saying that it's not a cheating and You continue to call it an exploit.
Contaminate wrote: »Animation canceling is the result of the inherent action-priority system ESO was intentionally designed with.
Of course players figured out how to use it for offense too. Players always figure out how to do more than the devs ever thought of.
ESO's action priorities have always been Light Attacks, abilities, block, bar swap, bash, and dodge roll, in order of lowest to highest priority. This was done with complete intent.
The original devs, before this game turned into a cesspool of lag and greedy marketeering, completely intended for players to be able to block while casting an ability. They wouldn't want someone to have to drop defenses just to cast a heal. They would want players to be able to access their other bar of abilities to react to an incoming attack. They would want players to be able to dodge roll out of danger even if they've just cast an ability.
It's not any kind of glitch but a completely intended feature of the game. Players being able to use the action priority system to a more aggressive degree isn't suddenly a glitch when defensive usage was completely expected and intentionally designed.
https://youtu.be/ThZtwhYkKSs JumpmanLane wrote: »rager82b14_ESO wrote: »JumpmanLane wrote: »
Omg! Don’t hurt ‘em Static! Lol! That was so funny. 😆
I mean it is pretty funny coming from him. People who need to exploit to play this game, are scared that they could lose it. They are going to be so bad at this game when they fix it. That is why he threaten to quit when it does Lmao.
Acting like AC is hard to do. Come on you guys can't be serious.
Nah...I’ve seen @StaticWave around. Cyro, Stormhaven. He can BRAWL.
He might quit out of disappointment; but, it wouldn’t be him quitting because he wouldn’t be good anymore. Lol.
He’s a top tier endgame PvPer.
The game feels [Snip] to play patch after patch just to cater to skyrim rp fanboys that will leave when ES 6 releases. Oh well.
[Edited for profanity bypass]

