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Combat changes are pretty good.

  • iCaliban
    iCaliban
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    Edziu wrote: »
    exeeter702 wrote: »
    Reizak wrote: »
    exeeter702 wrote: »
    ... they either have zero interest in the truth or they legitimately are failing to grasp critical elements that define and explain the systems at work.

    Or, you know... They disagree with you?

    Which is exactly what you're doing with them...

    What I've explained is not an opinion that's the problem. You all chose to plug your ears and "lalalalalalala I cant hear you lalalalalala" your way out of reason.

    you have low chance to win against them because yes, they know better and they plug their ears to literally any logic, explained good argument, I was trying with different topics on these forums with people like them...and you wont win against themw ith arguments, they just doesnt listen to anything with what they dont agree and they will spam same, single without logic, knowledge argument till death or till you will give up finally

    You cant reason someone out of an opinion they didnt reason themselves into. Anyone who wants animation cancelling removed from the game simply doesn't understand how badly combat would be undermined without it.

    As it stands, the changes to block casting are already driving away veteran players.
  • Edziu
    Edziu
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    iCaliban wrote: »
    Edziu wrote: »
    exeeter702 wrote: »
    Reizak wrote: »
    exeeter702 wrote: »
    ... they either have zero interest in the truth or they legitimately are failing to grasp critical elements that define and explain the systems at work.

    Or, you know... They disagree with you?

    Which is exactly what you're doing with them...

    What I've explained is not an opinion that's the problem. You all chose to plug your ears and "lalalalalalala I cant hear you lalalalalala" your way out of reason.

    you have low chance to win against them because yes, they know better and they plug their ears to literally any logic, explained good argument, I was trying with different topics on these forums with people like them...and you wont win against themw ith arguments, they just doesnt listen to anything with what they dont agree and they will spam same, single without logic, knowledge argument till death or till you will give up finally

    You cant reason someone out of an opinion they didnt reason themselves into. Anyone who wants animation cancelling removed from the game simply doesn't understand how badly combat would be undermined without it.

    As it stands, the changes to block casting are already driving away veteran players.

    that was also what I wanted to inform, arguing with people like that...have just no sense because they ofc know better everything else than anyone or if theys tart losing then they start talking about "immersion" in mmo game lol
  • Malthorne
    Malthorne
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    exeeter702 wrote: »
    Casterial wrote: »
    Luede wrote: »
    Nyladreas wrote: »
    Luede wrote: »
    Nyladreas wrote: »
    Now if you can do something about animation cancel, it will go a long ways.

    The new block is already a start. I agree. Bet anim cancel is a huge part of the whole performance problem too.

    no its not, a huge problem are the cyrodiil ball groups which spam a lot of AOEs/second the whole day,
    which causes thousands of different calculations in only one group fight/second.
    cyrodiil performance is directly related to the number of ball groups that are on the move at the same time.

    who said anything about cyrodiil?


    Do you have performance problems in pve?


    Some areas in the world FPS would drop, but animation cancels looks bad, and is tedious. I just want it gone.

    This game would be absolutely crap if you full removed it. Probably slower combat than GW2 which has cooldowns, or slower than WoW at that point. Waiting x seconds for a fancy useless animation to go off... lol.

    I mean all that stuff could be balance out, but the combat is already crap in this game.Animation cancels is a glitch that improves it for some players, but that does not fix the problem. It needs to go, and make the combat a little bit faster/reaction base.


    The fact that a glitch improves your combat, and they have not fixed it. That looks bad on the developers and the design of the game.

    Animation canceling is not a glitch.


    I animation cancel. I don’t have a problem with it but let’s not pretend it was an intended game mechanic.

    https://forums.elderscrollsonline.com/en/discussion/119133/confirmed-animation-cancellation-not-intended
  • Edziu
    Edziu
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    Malthorne wrote: »
    exeeter702 wrote: »
    Casterial wrote: »
    Luede wrote: »
    Nyladreas wrote: »
    Luede wrote: »
    Nyladreas wrote: »
    Now if you can do something about animation cancel, it will go a long ways.

    The new block is already a start. I agree. Bet anim cancel is a huge part of the whole performance problem too.

    no its not, a huge problem are the cyrodiil ball groups which spam a lot of AOEs/second the whole day,
    which causes thousands of different calculations in only one group fight/second.
    cyrodiil performance is directly related to the number of ball groups that are on the move at the same time.

    who said anything about cyrodiil?


    Do you have performance problems in pve?


    Some areas in the world FPS would drop, but animation cancels looks bad, and is tedious. I just want it gone.

    This game would be absolutely crap if you full removed it. Probably slower combat than GW2 which has cooldowns, or slower than WoW at that point. Waiting x seconds for a fancy useless animation to go off... lol.

    I mean all that stuff could be balance out, but the combat is already crap in this game.Animation cancels is a glitch that improves it for some players, but that does not fix the problem. It needs to go, and make the combat a little bit faster/reaction base.


    The fact that a glitch improves your combat, and they have not fixed it. That looks bad on the developers and the design of the game.

    Animation canceling is not a glitch.


    I animation cancel. I don’t have a problem with it but let’s not pretend it was an intended game mechanic.

    https://forums.elderscrollsonline.com/en/discussion/119133/confirmed-animation-cancellation-not-intended

    lol to post from time when game was so fresh, just released as evidence in topic here while later ZOS embraced it as feature to combat in this game what was making combat awesome and unique from every other mmo

    now I will wait for something digged out from early beta tests or even earlier from posts for what ZOS was targeting when they had only plans for this game..
  • StaticWave
    StaticWave
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    Gilvoth wrote: »
    Reizak wrote: »
    exeeter702 wrote: »
    ... they either have zero interest in the truth or they legitimately are failing to grasp critical elements that define and explain the systems at work.

    Or, you know... They disagree with you?

    Which is exactly what you're doing with them...

    Exactly.
    there is a group of people on this forum whom actually believe that others are stupid if they disagree with thier opinions, and attempt to teach others and even Force others to go along with their opinions and beliefs by posting insults and videos teaching others their way of playing eso. including smearing them and just basicly pushing their desires and gameplay on others.
    it is just bullying and i hope the community and moderators and developers one day see what these guys do on this forum.
    we know what animation canceling is and we know how to do it, infact you cannot play eso without animation canceling because it happens automatically and it is Very easy to perfect it and work with it. but we dont like it and we see it as a glitch and a plague and it does add stress to the servers and ruins gameplay. it also makes fighting others in pvp problematic and opens the doors to glitches that obviously were never intended.
    it needs to be removed.

    I don't mind myself, but I can see why people would see it like this. I explain myself that I feel the animations should have to play all the way through, and that should also play a factor along with GCD. I think it is boring that all skills and spells animation can be bypass only the gcd matters.

    Go play skyrim if you want pretty animation, and leave this MMO as it is.
  • dsalter
    dsalter
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    Casterial wrote: »
    Luede wrote: »
    Nyladreas wrote: »
    Luede wrote: »
    Nyladreas wrote: »
    Now if you can do something about animation cancel, it will go a long ways.

    The new block is already a start. I agree. Bet anim cancel is a huge part of the whole performance problem too.

    no its not, a huge problem are the cyrodiil ball groups which spam a lot of AOEs/second the whole day,
    which causes thousands of different calculations in only one group fight/second.
    cyrodiil performance is directly related to the number of ball groups that are on the move at the same time.

    who said anything about cyrodiil?


    Do you have performance problems in pve?


    Some areas in the world FPS would drop, but animation cancels looks bad, and is tedious. I just want it gone.

    This game would be absolutely crap if you full removed it. Probably slower combat than GW2 which has cooldowns, or slower than WoW at that point. Waiting x seconds for a fancy useless animation to go off... lol.

    I mean all that stuff could be balance out, but the combat is already crap in this game.Animation cancels is a glitch that improves it for some players, but that does not fix the problem. It needs to go, and make the combat a little bit faster/reaction base.


    The fact that a glitch improves your combat, and they have not fixed it. That looks bad on the developers and the design of the game.

    dont forget damage threshhold on some bosses revolves on you animation cancelling because if you dont you will rarely meet the requirement.
    they should have dedicated time into making the combat not require this "feature" over balancing around it.
    cancelling an animation shouldn't clip the animation to fire off sooner it should CANCEL the skill.
    Define Cancel ;
    decide or announce that (a planned event) will not take place.
    "he was forced to cancel his visit"

    (of a factor or circumstance) neutralize or negate the force or effect of (another).
    "the electric fields may cancel each other out"
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • StaticWave
    StaticWave
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    dsalter wrote: »
    Casterial wrote: »
    Luede wrote: »
    Nyladreas wrote: »
    Luede wrote: »
    Nyladreas wrote: »
    Now if you can do something about animation cancel, it will go a long ways.

    The new block is already a start. I agree. Bet anim cancel is a huge part of the whole performance problem too.

    no its not, a huge problem are the cyrodiil ball groups which spam a lot of AOEs/second the whole day,
    which causes thousands of different calculations in only one group fight/second.
    cyrodiil performance is directly related to the number of ball groups that are on the move at the same time.

    who said anything about cyrodiil?


    Do you have performance problems in pve?


    Some areas in the world FPS would drop, but animation cancels looks bad, and is tedious. I just want it gone.

    This game would be absolutely crap if you full removed it. Probably slower combat than GW2 which has cooldowns, or slower than WoW at that point. Waiting x seconds for a fancy useless animation to go off... lol.

    I mean all that stuff could be balance out, but the combat is already crap in this game.Animation cancels is a glitch that improves it for some players, but that does not fix the problem. It needs to go, and make the combat a little bit faster/reaction base.


    The fact that a glitch improves your combat, and they have not fixed it. That looks bad on the developers and the design of the game.

    dont forget damage threshhold on some bosses revolves on you animation cancelling because if you dont you will rarely meet the requirement.
    they should have dedicated time into making the combat not require this "feature" over balancing around it.
    cancelling an animation shouldn't clip the animation to fire off sooner it should CANCEL the skill.
    Define Cancel ;
    decide or announce that (a planned event) will not take place.
    "he was forced to cancel his visit"

    (of a factor or circumstance) neutralize or negate the force or effect of (another).
    "the electric fields may cancel each other out"

    It does cancel skills, skills that have a cast time attached. Any ability that is instant cast will not be affected by animation cancelling. It’s all client side. The moment you press an instant ability the server has already registered it. What you’re canceling is the animation on your client side. Why do people still do it then? It allows them to take defensive actions such as dodge roll or block, that’s literally all there is to it.

    Notice how I can apply a dizzy + executioner all in 1 second? This is because a dizzy has a cast time, and the damage only goes off AFTER you land the dizzy. However the global cooldown starts when you PRESS the skill. Dizzy has a 0.8s cast time, so by the time you land dizzy there’s 0.2ms left of the global cooldown. Executioner is instant cast, so the damage will register instantly.
  • Juhasow
    Juhasow
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    Malthorne wrote: »
    exeeter702 wrote: »
    Casterial wrote: »
    Luede wrote: »
    Nyladreas wrote: »
    Luede wrote: »
    Nyladreas wrote: »
    Now if you can do something about animation cancel, it will go a long ways.

    The new block is already a start. I agree. Bet anim cancel is a huge part of the whole performance problem too.

    no its not, a huge problem are the cyrodiil ball groups which spam a lot of AOEs/second the whole day,
    which causes thousands of different calculations in only one group fight/second.
    cyrodiil performance is directly related to the number of ball groups that are on the move at the same time.

    who said anything about cyrodiil?


    Do you have performance problems in pve?


    Some areas in the world FPS would drop, but animation cancels looks bad, and is tedious. I just want it gone.

    This game would be absolutely crap if you full removed it. Probably slower combat than GW2 which has cooldowns, or slower than WoW at that point. Waiting x seconds for a fancy useless animation to go off... lol.

    I mean all that stuff could be balance out, but the combat is already crap in this game.Animation cancels is a glitch that improves it for some players, but that does not fix the problem. It needs to go, and make the combat a little bit faster/reaction base.


    The fact that a glitch improves your combat, and they have not fixed it. That looks bad on the developers and the design of the game.

    Animation canceling is not a glitch.


    I animation cancel. I don’t have a problem with it but let’s not pretend it was an intended game mechanic.

    https://forums.elderscrollsonline.com/en/discussion/119133/confirmed-animation-cancellation-not-intended

    Actually when You know how animation cancelling works from technical point of view and You add up that statement You've posted the conclussion is that ZoS wanted ability to cancel animations in the game but they just didn't expect for it to evolve into full rotations of light attacks weaved inbetween skills throughout whole fight. I suspect their initial thinking was that people will either spam abilities that are slower and cost resources but are also more powerfull or light attacks that are weaker but faster and free to cast and then there would be heavy attacks that are the slowest but when fully charged can deal decent damage and restore resources. There was even trait called weighted that perfectly matches that idea.

    Why on earth ZoS wouldn't intend for animation cancell to be present in the game and then create whole complex code allowing for it. Because code allowed for animation cancelling since day one. That is why there are separate and very specific priorities and global cooldowns for certain actions there. Things like that aren't happening in "unintended way". Developer needs to program them fully aware of what he's doing. And when ZoS realized light attack weaving is possible they could simply change global cooldown timers and priorities for certain attack types in the code. They proved already with few abilities it's not that hard for them. Instead they've decided to keep it in the game the way it was because they simply liked it and it was just another form of already existing animation cancelling.
  • rager82b14_ESO
    rager82b14_ESO
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    Juhasow wrote: »
    [
    Once again , knowing how to animation cancell is not equal to understanding how it works. You have just partial understanding of AC and that is not enough to say wheter or not it's a bug, glitch or an explit.

    LMAO

    See I love this logic. You will straight up and tell someone they don't understand something when they clearly do just to help your case.


    Here is a simple truth. THE GCD is not the only thing that should hold you back, casting spells or skills with longer animations should be a choice. Having to pick what to use at certain times takes more skill than canceling the animations to make all skills only care about GCD.


    No matter how many times you want to tell people they don't understand. They keep proving you wrong. Want to know why you keep spreading this lie on people who don't want this in the game? Because you can smell it in the air. With the block changes, you are worried that the devs might be hearing us, and they might change it in the future.


    And for people saying why have they allowed it all this time? Maybe because the glitch was too hard to fix? Maybe, they needed to do some bigger combat changes that was not on the floor plan at this time?


    However, the developers made it clear it was a glitch. That can't be disputed. Even if they keep using it, or balance around it now. It looks poorly on them that a glitch improves a combat system that they designed.
    Edited by rager82b14_ESO on February 27, 2020 7:04PM
  • dsalter
    dsalter
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    StaticWave wrote: »
    quote text

    ok so if it only cancels animations but obeys cooldowns and such, why does it boost your dps? :)
    theres no cooldowns or actions per second being "trimmed" and its not making abilities any shorter so why would the damage increase? :)
    Edited by dsalter on February 27, 2020 7:09PM
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Moonsorrow
    Moonsorrow
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    Game is so bugged right now that it crashes all the time especially at the Cyro.

    Many combat changes made combat more slow and clunky, some skills not trigger at all like before unless you smash that button like 10 times, there is something wrong with the targeting/range/travel time checks, so skills keep failing to cast.

    Used to be smooth.. now playing a game that crashes constantly and has slow and unreliable combat with bad skill transitions on both animation and actually TRIGGERING to work when needed.

    "You were supposed to be Chosen one!" Uhh, i mean this was supposed to be the performance improvement update and everything almost is worse than ever.

    Few nice QoL changes did happen, to like Guild functions and like putting Undaunted Pledges in their own Quest cathegory and so on..

    But performance is really bad (crashes and bugs) and combat is slow & clunky like in some old game made by just 1 person that in the game credits calls himself just as the "Dude".

    Dude, where`s my performance?
  • Juhasow
    Juhasow
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    dsalter wrote: »
    StaticWave wrote: »
    quote text

    ok so if it only cancels animations but obeys cooldowns and such, why does it boost your dps? :)
    theres no cooldowns or actions per second being "trimmed" and its not making abilities any shorter so why would the damage increase? :)

    Because global cooldowns of skills , light attacks and bashes have different intervals and are considered as separated categories. So You can use light attack and then immidiately after a skill because they do not share one global global cooldown with different categories but they have global cooldown within their own category. Then after both global cooldows end You can repeat the same combo. It's intended design that was in the game since day one. Players just figured out it can be used that way.
  • CelestialSlayer
    CelestialSlayer
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    i hate animation cancelling its part of the reason, after about 300+ hours in the game, that i realized that i had no interest in playing much further. Learning how to cancel all my animations and weave light attacks in between every one to be accepted by my fellow players just felt tedious and took away some of the roleplaying. It just feels to gamey to me and whilst i understand you need to be good to do certain content it means that instead of being good you just need to be able to click your mouse in a moronic way to be a pro player. Oh and stay out of the red.
  • StaticWave
    StaticWave
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    dsalter wrote: »
    StaticWave wrote: »
    quote text

    ok so if it only cancels animations but obeys cooldowns and such, why does it boost your dps? :)
    theres no cooldowns or actions per second being "trimmed" and its not making abilities any shorter so why would the damage increase? :)

    It boosts your dps when you incorporate light attack weaves because they have different cooldown systems. Please go to a dummy and just animation cancel skills, don't light attack or anything. Ignore the crits and you'll find that your dps doesn't change.
  • rager82b14_ESO
    rager82b14_ESO
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    i hate animation cancelling its part of the reason, after about 300+ hours in the game, that i realized that i had no interest in playing much further. Learning how to cancel all my animations and weave light attacks in between every one to be accepted by my fellow players just felt tedious and took away some of the roleplaying. It just feels to gamey to me and whilst i understand you need to be good to do certain content it means that instead of being good you just need to be able to click your mouse in a moronic way to be a pro player. Oh and stay out of the red.

    Bingo, this is how many players feel and the reason why it is hard to grow the community. The combat is a problem, and they ignored it long enough.


    If you balance your game around a glitch instead of fixing it. It speaks volumes of how poorly your combat is design.

    We all want a better combat system and as long as this glitch is in the game. It holds back the game.
    Edited by rager82b14_ESO on February 27, 2020 8:54PM
  • Stebarnz
    Stebarnz
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    If this game ever goes to casting 1 skill or LA or block per GCD second then it will be like skyrim as in only 1 person will be playing it!
    My mind works in nanaseconds not the snail pace of 1 skill per second so keep up or get left behind!
  • StaticWave
    StaticWave
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    i hate animation cancelling its part of the reason, after about 300+ hours in the game, that i realized that i had no interest in playing much further. Learning how to cancel all my animations and weave light attacks in between every one to be accepted by my fellow players just felt tedious and took away some of the roleplaying. It just feels to gamey to me and whilst i understand you need to be good to do certain content it means that instead of being good you just need to be able to click your mouse in a moronic way to be a pro player. Oh and stay out of the red.

    Bingo, this is how many players feel and the reason why it is hard to grow the community. The combat is a problem, and they ignored it long enough.


    If you balance your game around a glitch instead of fixing it. It speaks volumes of how poorly your combat is design.

    We all want a better combat system and as long as this glitch is in the game. It holds back the game.

    Or maybe she could just go back to roleplaying? People who do AC aren't there to roleplay.. They're there to complete content and AC helps them achieve that. If she wants to roleplay while doing vet dungeons maybe she should find a group of players who do just that
  • rager82b14_ESO
    rager82b14_ESO
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    Stebarnz wrote: »
    If this game ever goes to casting 1 skill or LA or block per GCD second then it will be like skyrim as in only 1 person will be playing it!
    My mind works in nanaseconds not the snail pace of 1 skill per second so keep up or get left behind!

    The combat can be improved from it. It can't be improved with this glitch.

    Making your skills a choice to do, instead of lets just spam all the skills out only limited by gcd. Yawn
  • Starlock
    Starlock
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    i hate animation cancelling its part of the reason, after about 300+ hours in the game, that i realized that i had no interest in playing much further. Learning how to cancel all my animations and weave light attacks in between every one to be accepted by my fellow players just felt tedious and took away some of the roleplaying.

    Keep in mind not everyone will judge you negatively if you don't play the game a certain way. There's plenty of chill folks out there if you look. The way AC is implemented in ESO is definitely weird, but it's not so terrible. Learn to do it or don't is completely up to you (provided your internet allows for it). If you do learn it though it becomes reflexive and really hard to stop doing it. I'm not sure if I'm glad or mad that I learned it. I suppose it's fine, because when I do storytelling/roleplay I'm usually in 1st person and AC is a LOT less janky in 1st person to the point I don't really notice it at all.
  • rager82b14_ESO
    rager82b14_ESO
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    StaticWave wrote: »
    i hate animation cancelling its part of the reason, after about 300+ hours in the game, that i realized that i had no interest in playing much further. Learning how to cancel all my animations and weave light attacks in between every one to be accepted by my fellow players just felt tedious and took away some of the roleplaying. It just feels to gamey to me and whilst i understand you need to be good to do certain content it means that instead of being good you just need to be able to click your mouse in a moronic way to be a pro player. Oh and stay out of the red.

    Bingo, this is how many players feel and the reason why it is hard to grow the community. The combat is a problem, and they ignored it long enough.


    If you balance your game around a glitch instead of fixing it. It speaks volumes of how poorly your combat is design.

    We all want a better combat system and as long as this glitch is in the game. It holds back the game.

    Or maybe she could just go back to roleplaying? People who do AC aren't there to roleplay.. They're there to complete content and AC helps them achieve that. If she wants to roleplay while doing vet dungeons maybe she should find a group of players who do just that


    or maybe just maybe the combat could be improved so it does not depend on a glitch? Bypassing animation is pointless. Why even have them if you can just bypass them and only be held accountable by the gcd.


    Animation cancel makes the game too easy. It is tedious to do, and I want a harder more choice driven combat. Instead of being held only by GCD.
  • Stebarnz
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    Stebarnz wrote: »
    If this game ever goes to casting 1 skill or LA or block per GCD second then it will be like skyrim as in only 1 person will be playing it!
    My mind works in nanaseconds not the snail pace of 1 skill per second so keep up or get left behind!

    The combat can be improved from it. It can't be improved with this glitch.

    Making your skills a choice to do, instead of lets just spam all the skills out only limited by gcd. Yawn

    How exactly can it be improved by watching the same animations over and over and over?
  • Stebarnz
    Stebarnz
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    StaticWave wrote: »
    i hate animation cancelling its part of the reason, after about 300+ hours in the game, that i realized that i had no interest in playing much further. Learning how to cancel all my animations and weave light attacks in between every one to be accepted by my fellow players just felt tedious and took away some of the roleplaying. It just feels to gamey to me and whilst i understand you need to be good to do certain content it means that instead of being good you just need to be able to click your mouse in a moronic way to be a pro player. Oh and stay out of the red.

    Bingo, this is how many players feel and the reason why it is hard to grow the community. The combat is a problem, and they ignored it long enough.


    If you balance your game around a glitch instead of fixing it. It speaks volumes of how poorly your combat is design.

    We all want a better combat system and as long as this glitch is in the game. It holds back the game.

    Or maybe she could just go back to roleplaying? People who do AC aren't there to roleplay.. They're there to complete content and AC helps them achieve that. If she wants to roleplay while doing vet dungeons maybe she should find a group of players who do just that


    or maybe just maybe the combat could be improved so it does not depend on a glitch? Bypassing animation is pointless. Why even have them if you can just bypass them and only be held accountable by the gcd.


    Animation cancel makes the game too easy. It is tedious to do, and I want a harder more choice driven combat. Instead of being held only by GCD.

    Animations are there for the rp'ers who want to watch that poop and listen to *suspicious, cloaked man gives you a leaflet and you go to the tavern to meet someone else who is suspicious and cloaked, A/C is there for people who want to get poop done quick and not mess about listening to npc's talk or looting every single crate in the dungeon or actually kill people in pvp.

    Both options available so everyone can choose how they wanna play, im not forcing you to A/C so you dont force me to spend 1 second more waiting for silly animations to finish, i work fast, i lift fast, i think fast and i play fast so get outta the way dancing around animating things.
    Edited by Stebarnz on February 27, 2020 9:37PM
  • rager82b14_ESO
    rager82b14_ESO
    ✭✭✭✭✭
    Stebarnz wrote: »
    Stebarnz wrote: »
    If this game ever goes to casting 1 skill or LA or block per GCD second then it will be like skyrim as in only 1 person will be playing it!
    My mind works in nanaseconds not the snail pace of 1 skill per second so keep up or get left behind!

    The combat can be improved from it. It can't be improved with this glitch.

    Making your skills a choice to do, instead of lets just spam all the skills out only limited by gcd. Yawn

    How exactly can it be improved by watching the same animations over and over and over?

    Making light and heavy attacks matter more?

    Making skills hit harder, but you can't bypass the animation? making it choice driven when to use it. That brings risk like maybe not being able to move while doing such a heavy focus spell or skill but get rewarded for the risk that comes with it.

    Right now we got a combat, that is all about spamming. They can do plenty of things with the combat. Right now? The combat in the state that it is in..makes all the classes feel pretty much the same.
  • Edziu
    Edziu
    ✭✭✭✭✭
    StaticWave wrote: »
    i hate animation cancelling its part of the reason, after about 300+ hours in the game, that i realized that i had no interest in playing much further. Learning how to cancel all my animations and weave light attacks in between every one to be accepted by my fellow players just felt tedious and took away some of the roleplaying. It just feels to gamey to me and whilst i understand you need to be good to do certain content it means that instead of being good you just need to be able to click your mouse in a moronic way to be a pro player. Oh and stay out of the red.

    Bingo, this is how many players feel and the reason why it is hard to grow the community. The combat is a problem, and they ignored it long enough.


    If you balance your game around a glitch instead of fixing it. It speaks volumes of how poorly your combat is design.

    We all want a better combat system and as long as this glitch is in the game. It holds back the game.

    Or maybe she could just go back to roleplaying? People who do AC aren't there to roleplay.. They're there to complete content and AC helps them achieve that. If she wants to roleplay while doing vet dungeons maybe she should find a group of players who do just that


    or maybe just maybe the combat could be improved so it does not depend on a glitch? Bypassing animation is pointless. Why even have them if you can just bypass them and only be held accountable by the gcd.


    Animation cancel makes the game too easy. It is tedious to do, and I want a harder more choice driven combat. Instead of being held only by GCD.

    or maybe but jsut maybe...then theyl would also tune down endgame content which lately was created also around this and maybe they will change combat in pve overall? because with way how it is going to be to get rid of ani cance by block...tank wont be able to cast a single skill within hard conent when at once he is getting hit by many things because his block woudl be dropped for an maybe very small moment for animation for skill..but it will be enough to be just death to tank on current endgame content
  • rager82b14_ESO
    rager82b14_ESO
    ✭✭✭✭✭
    Stebarnz wrote: »

    Animations are there for the rp'ers who want to watch that poop and listen to *suspicious, cloaked man gives you a leaflet and you go to the tavern to meet someone else who is suspicious and cloaked, A/C is there for people who want to get poop done quick and not mess about listening to npc's talk or looting every single crate in the dungeon or actually kill people in pvp.


    I mean that is your two cents, but you are wrong. Animations are used for more than just rpers. it is also used for balance of games. A GCD is not the only factor or should be in a good combat system.

    Also, nothing wrong with rpers wanting the combat to look good and flashy. It is a game at the end of the day, and canceling animations is not something that requires so much skill that it improves the gameplay. It is a glitch that is tedious, and looks bad.
  • Stebarnz
    Stebarnz
    ✭✭✭✭✭
    Stebarnz wrote: »
    Stebarnz wrote: »
    If this game ever goes to casting 1 skill or LA or block per GCD second then it will be like skyrim as in only 1 person will be playing it!
    My mind works in nanaseconds not the snail pace of 1 skill per second so keep up or get left behind!

    The combat can be improved from it. It can't be improved with this glitch.

    Making your skills a choice to do, instead of lets just spam all the skills out only limited by gcd. Yawn

    How exactly can it be improved by watching the same animations over and over and over?

    Making light and heavy attacks matter more?

    Making skills hit harder, but you can't bypass the animation? making it choice driven when to use it. That brings risk like maybe not being able to move while doing such a heavy focus spell or skill but get rewarded for the risk that comes with it.

    Right now we got a combat, that is all about spamming. They can do plenty of things with the combat. Right now? The combat in the state that it is in..makes all the classes feel pretty much the same.

    LA and HA do matter currently, and all i heard you say was slow this game to my personal speed! NO! speed it up to mine!
  • Edziu
    Edziu
    ✭✭✭✭✭
    Stebarnz wrote: »
    Stebarnz wrote: »
    If this game ever goes to casting 1 skill or LA or block per GCD second then it will be like skyrim as in only 1 person will be playing it!
    My mind works in nanaseconds not the snail pace of 1 skill per second so keep up or get left behind!

    The combat can be improved from it. It can't be improved with this glitch.

    Making your skills a choice to do, instead of lets just spam all the skills out only limited by gcd. Yawn

    How exactly can it be improved by watching the same animations over and over and over?

    Making light and heavy attacks matter more?

    Making skills hit harder, but you can't bypass the animation? making it choice driven when to use it. That brings risk like maybe not being able to move while doing such a heavy focus spell or skill but get rewarded for the risk that comes with it.

    Right now we got a combat, that is all about spamming. They can do plenty of things with the combat. Right now? The combat in the state that it is in..makes all the classes feel pretty much the same.

    what makes calsses same..is current balance with homogenization...as literally every skill is doing literally same thing and sometimes they have just different color on different classes but ostely they dont even have different color because these classes are using same skill viable for everyone because class skill is not worth using over skill viable for everyone sadly
  • rager82b14_ESO
    rager82b14_ESO
    ✭✭✭✭✭
    Edziu wrote: »
    StaticWave wrote: »
    i hate animation cancelling its part of the reason, after about 300+ hours in the game, that i realized that i had no interest in playing much further. Learning how to cancel all my animations and weave light attacks in between every one to be accepted by my fellow players just felt tedious and took away some of the roleplaying. It just feels to gamey to me and whilst i understand you need to be good to do certain content it means that instead of being good you just need to be able to click your mouse in a moronic way to be a pro player. Oh and stay out of the red.

    Bingo, this is how many players feel and the reason why it is hard to grow the community. The combat is a problem, and they ignored it long enough.


    If you balance your game around a glitch instead of fixing it. It speaks volumes of how poorly your combat is design.

    We all want a better combat system and as long as this glitch is in the game. It holds back the game.

    Or maybe she could just go back to roleplaying? People who do AC aren't there to roleplay.. They're there to complete content and AC helps them achieve that. If she wants to roleplay while doing vet dungeons maybe she should find a group of players who do just that


    or maybe just maybe the combat could be improved so it does not depend on a glitch? Bypassing animation is pointless. Why even have them if you can just bypass them and only be held accountable by the gcd.


    Animation cancel makes the game too easy. It is tedious to do, and I want a harder more choice driven combat. Instead of being held only by GCD.

    or maybe but jsut maybe...then theyl would also tune down endgame content which lately was created also around this and maybe they will change combat in pve overall? because with way how it is going to be to get rid of ani cance by block...tank wont be able to cast a single skill within hard conent when at once he is getting hit by many things because his block woudl be dropped for an maybe very small moment for animation for skill..but it will be enough to be just death to tank on current endgame content


    Has the devs said it was design around it? If they did, what type of pride do these developers have that they would balance a game around a glitch. If they did not say they balance around it. I wonder if the players who abuse it are so bad, they depend on it to do content that is balance to be much harder.
  • rager82b14_ESO
    rager82b14_ESO
    ✭✭✭✭✭
    Edziu wrote: »
    Stebarnz wrote: »
    Stebarnz wrote: »
    If this game ever goes to casting 1 skill or LA or block per GCD second then it will be like skyrim as in only 1 person will be playing it!
    My mind works in nanaseconds not the snail pace of 1 skill per second so keep up or get left behind!

    The combat can be improved from it. It can't be improved with this glitch.

    Making your skills a choice to do, instead of lets just spam all the skills out only limited by gcd. Yawn

    How exactly can it be improved by watching the same animations over and over and over?

    Making light and heavy attacks matter more?

    Making skills hit harder, but you can't bypass the animation? making it choice driven when to use it. That brings risk like maybe not being able to move while doing such a heavy focus spell or skill but get rewarded for the risk that comes with it.

    Right now we got a combat, that is all about spamming. They can do plenty of things with the combat. Right now? The combat in the state that it is in..makes all the classes feel pretty much the same.

    what makes calsses same..is current balance with homogenization...as literally every skill is doing literally same thing and sometimes they have just different color on different classes but ostely they dont even have different color because these classes are using same skill viable for everyone because class skill is not worth using over skill viable for everyone sadly

    I mean sure, that is one way..but when you got a combat system that bypass animations, your spells and skills all start to feel the same. When the GCD is your biggest factor. All the damage skills and spells start to feel the same. Animations matter.
  • StaticWave
    StaticWave
    ✭✭✭✭✭
    ✭✭✭
    StaticWave wrote: »
    i hate animation cancelling its part of the reason, after about 300+ hours in the game, that i realized that i had no interest in playing much further. Learning how to cancel all my animations and weave light attacks in between every one to be accepted by my fellow players just felt tedious and took away some of the roleplaying. It just feels to gamey to me and whilst i understand you need to be good to do certain content it means that instead of being good you just need to be able to click your mouse in a moronic way to be a pro player. Oh and stay out of the red.

    Bingo, this is how many players feel and the reason why it is hard to grow the community. The combat is a problem, and they ignored it long enough.


    If you balance your game around a glitch instead of fixing it. It speaks volumes of how poorly your combat is design.

    We all want a better combat system and as long as this glitch is in the game. It holds back the game.

    Or maybe she could just go back to roleplaying? People who do AC aren't there to roleplay.. They're there to complete content and AC helps them achieve that. If she wants to roleplay while doing vet dungeons maybe she should find a group of players who do just that


    or maybe just maybe the combat could be improved so it does not depend on a glitch? Bypassing animation is pointless. Why even have them if you can just bypass them and only be held accountable by the gcd.


    Animation cancel makes the game too easy. It is tedious to do, and I want a harder more choice driven combat. Instead of being held only by GCD.

    Except it is not a glitch and has been stated and supported by ZOS. The fact that you still claim it's a glitch just makes you lose credibility in whatever you said.

    If you want harder more choice driven combat, go play for honor and stop spreading misinformation. Thanks!
    Edited by StaticWave on February 27, 2020 9:45PM
This discussion has been closed.