exeeter702 wrote: »exeeter702 wrote: »... they either have zero interest in the truth or they legitimately are failing to grasp critical elements that define and explain the systems at work.
Or, you know... They disagree with you?
Which is exactly what you're doing with them...
What I've explained is not an opinion that's the problem. You all chose to plug your ears and "lalalalalalala I cant hear you lalalalalala" your way out of reason.
you have low chance to win against them because yes, they know better and they plug their ears to literally any logic, explained good argument, I was trying with different topics on these forums with people like them...and you wont win against themw ith arguments, they just doesnt listen to anything with what they dont agree and they will spam same, single without logic, knowledge argument till death or till you will give up finally
exeeter702 wrote: »exeeter702 wrote: »... they either have zero interest in the truth or they legitimately are failing to grasp critical elements that define and explain the systems at work.
Or, you know... They disagree with you?
Which is exactly what you're doing with them...
What I've explained is not an opinion that's the problem. You all chose to plug your ears and "lalalalalalala I cant hear you lalalalalala" your way out of reason.
you have low chance to win against them because yes, they know better and they plug their ears to literally any logic, explained good argument, I was trying with different topics on these forums with people like them...and you wont win against themw ith arguments, they just doesnt listen to anything with what they dont agree and they will spam same, single without logic, knowledge argument till death or till you will give up finally
You cant reason someone out of an opinion they didnt reason themselves into. Anyone who wants animation cancelling removed from the game simply doesn't understand how badly combat would be undermined without it.
As it stands, the changes to block casting are already driving away veteran players.
exeeter702 wrote: »rager82b14_ESO wrote: »rager82b14_ESO wrote: »rager82b14_ESO wrote: »Now if you can do something about animation cancel, it will go a long ways.
The new block is already a start. I agree. Bet anim cancel is a huge part of the whole performance problem too.
no its not, a huge problem are the cyrodiil ball groups which spam a lot of AOEs/second the whole day,
which causes thousands of different calculations in only one group fight/second.
cyrodiil performance is directly related to the number of ball groups that are on the move at the same time.
who said anything about cyrodiil?
Do you have performance problems in pve?
Some areas in the world FPS would drop, but animation cancels looks bad, and is tedious. I just want it gone.
This game would be absolutely crap if you full removed it. Probably slower combat than GW2 which has cooldowns, or slower than WoW at that point. Waiting x seconds for a fancy useless animation to go off... lol.
I mean all that stuff could be balance out, but the combat is already crap in this game.Animation cancels is a glitch that improves it for some players, but that does not fix the problem. It needs to go, and make the combat a little bit faster/reaction base.
The fact that a glitch improves your combat, and they have not fixed it. That looks bad on the developers and the design of the game.
Animation canceling is not a glitch.
exeeter702 wrote: »rager82b14_ESO wrote: »rager82b14_ESO wrote: »rager82b14_ESO wrote: »Now if you can do something about animation cancel, it will go a long ways.
The new block is already a start. I agree. Bet anim cancel is a huge part of the whole performance problem too.
no its not, a huge problem are the cyrodiil ball groups which spam a lot of AOEs/second the whole day,
which causes thousands of different calculations in only one group fight/second.
cyrodiil performance is directly related to the number of ball groups that are on the move at the same time.
who said anything about cyrodiil?
Do you have performance problems in pve?
Some areas in the world FPS would drop, but animation cancels looks bad, and is tedious. I just want it gone.
This game would be absolutely crap if you full removed it. Probably slower combat than GW2 which has cooldowns, or slower than WoW at that point. Waiting x seconds for a fancy useless animation to go off... lol.
I mean all that stuff could be balance out, but the combat is already crap in this game.Animation cancels is a glitch that improves it for some players, but that does not fix the problem. It needs to go, and make the combat a little bit faster/reaction base.
The fact that a glitch improves your combat, and they have not fixed it. That looks bad on the developers and the design of the game.
Animation canceling is not a glitch.
I animation cancel. I don’t have a problem with it but let’s not pretend it was an intended game mechanic.
https://forums.elderscrollsonline.com/en/discussion/119133/confirmed-animation-cancellation-not-intended
rager82b14_ESO wrote: »exeeter702 wrote: »... they either have zero interest in the truth or they legitimately are failing to grasp critical elements that define and explain the systems at work.
Or, you know... They disagree with you?
Which is exactly what you're doing with them...
Exactly.
there is a group of people on this forum whom actually believe that others are stupid if they disagree with thier opinions, and attempt to teach others and even Force others to go along with their opinions and beliefs by posting insults and videos teaching others their way of playing eso. including smearing them and just basicly pushing their desires and gameplay on others.
it is just bullying and i hope the community and moderators and developers one day see what these guys do on this forum.
we know what animation canceling is and we know how to do it, infact you cannot play eso without animation canceling because it happens automatically and it is Very easy to perfect it and work with it. but we dont like it and we see it as a glitch and a plague and it does add stress to the servers and ruins gameplay. it also makes fighting others in pvp problematic and opens the doors to glitches that obviously were never intended.
it needs to be removed.
I don't mind myself, but I can see why people would see it like this. I explain myself that I feel the animations should have to play all the way through, and that should also play a factor along with GCD. I think it is boring that all skills and spells animation can be bypass only the gcd matters.
rager82b14_ESO wrote: »rager82b14_ESO wrote: »rager82b14_ESO wrote: »Now if you can do something about animation cancel, it will go a long ways.
The new block is already a start. I agree. Bet anim cancel is a huge part of the whole performance problem too.
no its not, a huge problem are the cyrodiil ball groups which spam a lot of AOEs/second the whole day,
which causes thousands of different calculations in only one group fight/second.
cyrodiil performance is directly related to the number of ball groups that are on the move at the same time.
who said anything about cyrodiil?
Do you have performance problems in pve?
Some areas in the world FPS would drop, but animation cancels looks bad, and is tedious. I just want it gone.
This game would be absolutely crap if you full removed it. Probably slower combat than GW2 which has cooldowns, or slower than WoW at that point. Waiting x seconds for a fancy useless animation to go off... lol.
I mean all that stuff could be balance out, but the combat is already crap in this game.Animation cancels is a glitch that improves it for some players, but that does not fix the problem. It needs to go, and make the combat a little bit faster/reaction base.
The fact that a glitch improves your combat, and they have not fixed it. That looks bad on the developers and the design of the game.
rager82b14_ESO wrote: »rager82b14_ESO wrote: »rager82b14_ESO wrote: »Now if you can do something about animation cancel, it will go a long ways.
The new block is already a start. I agree. Bet anim cancel is a huge part of the whole performance problem too.
no its not, a huge problem are the cyrodiil ball groups which spam a lot of AOEs/second the whole day,
which causes thousands of different calculations in only one group fight/second.
cyrodiil performance is directly related to the number of ball groups that are on the move at the same time.
who said anything about cyrodiil?
Do you have performance problems in pve?
Some areas in the world FPS would drop, but animation cancels looks bad, and is tedious. I just want it gone.
This game would be absolutely crap if you full removed it. Probably slower combat than GW2 which has cooldowns, or slower than WoW at that point. Waiting x seconds for a fancy useless animation to go off... lol.
I mean all that stuff could be balance out, but the combat is already crap in this game.Animation cancels is a glitch that improves it for some players, but that does not fix the problem. It needs to go, and make the combat a little bit faster/reaction base.
The fact that a glitch improves your combat, and they have not fixed it. That looks bad on the developers and the design of the game.
dont forget damage threshhold on some bosses revolves on you animation cancelling because if you dont you will rarely meet the requirement.
they should have dedicated time into making the combat not require this "feature" over balancing around it.
cancelling an animation shouldn't clip the animation to fire off sooner it should CANCEL the skill.
Define Cancel ;
decide or announce that (a planned event) will not take place.
"he was forced to cancel his visit"
(of a factor or circumstance) neutralize or negate the force or effect of (another).
"the electric fields may cancel each other out"
exeeter702 wrote: »rager82b14_ESO wrote: »rager82b14_ESO wrote: »rager82b14_ESO wrote: »Now if you can do something about animation cancel, it will go a long ways.
The new block is already a start. I agree. Bet anim cancel is a huge part of the whole performance problem too.
no its not, a huge problem are the cyrodiil ball groups which spam a lot of AOEs/second the whole day,
which causes thousands of different calculations in only one group fight/second.
cyrodiil performance is directly related to the number of ball groups that are on the move at the same time.
who said anything about cyrodiil?
Do you have performance problems in pve?
Some areas in the world FPS would drop, but animation cancels looks bad, and is tedious. I just want it gone.
This game would be absolutely crap if you full removed it. Probably slower combat than GW2 which has cooldowns, or slower than WoW at that point. Waiting x seconds for a fancy useless animation to go off... lol.
I mean all that stuff could be balance out, but the combat is already crap in this game.Animation cancels is a glitch that improves it for some players, but that does not fix the problem. It needs to go, and make the combat a little bit faster/reaction base.
The fact that a glitch improves your combat, and they have not fixed it. That looks bad on the developers and the design of the game.
Animation canceling is not a glitch.
I animation cancel. I don’t have a problem with it but let’s not pretend it was an intended game mechanic.
https://forums.elderscrollsonline.com/en/discussion/119133/confirmed-animation-cancellation-not-intended
[
Once again , knowing how to animation cancell is not equal to understanding how it works. You have just partial understanding of AC and that is not enough to say wheter or not it's a bug, glitch or an explit.
StaticWave wrote: »quote text
StaticWave wrote: »quote text
ok so if it only cancels animations but obeys cooldowns and such, why does it boost your dps?
theres no cooldowns or actions per second being "trimmed" and its not making abilities any shorter so why would the damage increase?
StaticWave wrote: »quote text
ok so if it only cancels animations but obeys cooldowns and such, why does it boost your dps?
theres no cooldowns or actions per second being "trimmed" and its not making abilities any shorter so why would the damage increase?
CelestialSlayer wrote: »i hate animation cancelling its part of the reason, after about 300+ hours in the game, that i realized that i had no interest in playing much further. Learning how to cancel all my animations and weave light attacks in between every one to be accepted by my fellow players just felt tedious and took away some of the roleplaying. It just feels to gamey to me and whilst i understand you need to be good to do certain content it means that instead of being good you just need to be able to click your mouse in a moronic way to be a pro player. Oh and stay out of the red.
rager82b14_ESO wrote: »CelestialSlayer wrote: »i hate animation cancelling its part of the reason, after about 300+ hours in the game, that i realized that i had no interest in playing much further. Learning how to cancel all my animations and weave light attacks in between every one to be accepted by my fellow players just felt tedious and took away some of the roleplaying. It just feels to gamey to me and whilst i understand you need to be good to do certain content it means that instead of being good you just need to be able to click your mouse in a moronic way to be a pro player. Oh and stay out of the red.
Bingo, this is how many players feel and the reason why it is hard to grow the community. The combat is a problem, and they ignored it long enough.
If you balance your game around a glitch instead of fixing it. It speaks volumes of how poorly your combat is design.
We all want a better combat system and as long as this glitch is in the game. It holds back the game.
If this game ever goes to casting 1 skill or LA or block per GCD second then it will be like skyrim as in only 1 person will be playing it!
My mind works in nanaseconds not the snail pace of 1 skill per second so keep up or get left behind!
CelestialSlayer wrote: »i hate animation cancelling its part of the reason, after about 300+ hours in the game, that i realized that i had no interest in playing much further. Learning how to cancel all my animations and weave light attacks in between every one to be accepted by my fellow players just felt tedious and took away some of the roleplaying.
StaticWave wrote: »rager82b14_ESO wrote: »CelestialSlayer wrote: »i hate animation cancelling its part of the reason, after about 300+ hours in the game, that i realized that i had no interest in playing much further. Learning how to cancel all my animations and weave light attacks in between every one to be accepted by my fellow players just felt tedious and took away some of the roleplaying. It just feels to gamey to me and whilst i understand you need to be good to do certain content it means that instead of being good you just need to be able to click your mouse in a moronic way to be a pro player. Oh and stay out of the red.
Bingo, this is how many players feel and the reason why it is hard to grow the community. The combat is a problem, and they ignored it long enough.
If you balance your game around a glitch instead of fixing it. It speaks volumes of how poorly your combat is design.
We all want a better combat system and as long as this glitch is in the game. It holds back the game.
Or maybe she could just go back to roleplaying? People who do AC aren't there to roleplay.. They're there to complete content and AC helps them achieve that. If she wants to roleplay while doing vet dungeons maybe she should find a group of players who do just that
rager82b14_ESO wrote: »If this game ever goes to casting 1 skill or LA or block per GCD second then it will be like skyrim as in only 1 person will be playing it!
My mind works in nanaseconds not the snail pace of 1 skill per second so keep up or get left behind!
The combat can be improved from it. It can't be improved with this glitch.
Making your skills a choice to do, instead of lets just spam all the skills out only limited by gcd. Yawn
rager82b14_ESO wrote: »StaticWave wrote: »rager82b14_ESO wrote: »CelestialSlayer wrote: »i hate animation cancelling its part of the reason, after about 300+ hours in the game, that i realized that i had no interest in playing much further. Learning how to cancel all my animations and weave light attacks in between every one to be accepted by my fellow players just felt tedious and took away some of the roleplaying. It just feels to gamey to me and whilst i understand you need to be good to do certain content it means that instead of being good you just need to be able to click your mouse in a moronic way to be a pro player. Oh and stay out of the red.
Bingo, this is how many players feel and the reason why it is hard to grow the community. The combat is a problem, and they ignored it long enough.
If you balance your game around a glitch instead of fixing it. It speaks volumes of how poorly your combat is design.
We all want a better combat system and as long as this glitch is in the game. It holds back the game.
Or maybe she could just go back to roleplaying? People who do AC aren't there to roleplay.. They're there to complete content and AC helps them achieve that. If she wants to roleplay while doing vet dungeons maybe she should find a group of players who do just that
or maybe just maybe the combat could be improved so it does not depend on a glitch? Bypassing animation is pointless. Why even have them if you can just bypass them and only be held accountable by the gcd.
Animation cancel makes the game too easy. It is tedious to do, and I want a harder more choice driven combat. Instead of being held only by GCD.
rager82b14_ESO wrote: »If this game ever goes to casting 1 skill or LA or block per GCD second then it will be like skyrim as in only 1 person will be playing it!
My mind works in nanaseconds not the snail pace of 1 skill per second so keep up or get left behind!
The combat can be improved from it. It can't be improved with this glitch.
Making your skills a choice to do, instead of lets just spam all the skills out only limited by gcd. Yawn
How exactly can it be improved by watching the same animations over and over and over?
rager82b14_ESO wrote: »StaticWave wrote: »rager82b14_ESO wrote: »CelestialSlayer wrote: »i hate animation cancelling its part of the reason, after about 300+ hours in the game, that i realized that i had no interest in playing much further. Learning how to cancel all my animations and weave light attacks in between every one to be accepted by my fellow players just felt tedious and took away some of the roleplaying. It just feels to gamey to me and whilst i understand you need to be good to do certain content it means that instead of being good you just need to be able to click your mouse in a moronic way to be a pro player. Oh and stay out of the red.
Bingo, this is how many players feel and the reason why it is hard to grow the community. The combat is a problem, and they ignored it long enough.
If you balance your game around a glitch instead of fixing it. It speaks volumes of how poorly your combat is design.
We all want a better combat system and as long as this glitch is in the game. It holds back the game.
Or maybe she could just go back to roleplaying? People who do AC aren't there to roleplay.. They're there to complete content and AC helps them achieve that. If she wants to roleplay while doing vet dungeons maybe she should find a group of players who do just that
or maybe just maybe the combat could be improved so it does not depend on a glitch? Bypassing animation is pointless. Why even have them if you can just bypass them and only be held accountable by the gcd.
Animation cancel makes the game too easy. It is tedious to do, and I want a harder more choice driven combat. Instead of being held only by GCD.
Animations are there for the rp'ers who want to watch that poop and listen to *suspicious, cloaked man gives you a leaflet and you go to the tavern to meet someone else who is suspicious and cloaked, A/C is there for people who want to get poop done quick and not mess about listening to npc's talk or looting every single crate in the dungeon or actually kill people in pvp.
rager82b14_ESO wrote: »rager82b14_ESO wrote: »If this game ever goes to casting 1 skill or LA or block per GCD second then it will be like skyrim as in only 1 person will be playing it!
My mind works in nanaseconds not the snail pace of 1 skill per second so keep up or get left behind!
The combat can be improved from it. It can't be improved with this glitch.
Making your skills a choice to do, instead of lets just spam all the skills out only limited by gcd. Yawn
How exactly can it be improved by watching the same animations over and over and over?
Making light and heavy attacks matter more?
Making skills hit harder, but you can't bypass the animation? making it choice driven when to use it. That brings risk like maybe not being able to move while doing such a heavy focus spell or skill but get rewarded for the risk that comes with it.
Right now we got a combat, that is all about spamming. They can do plenty of things with the combat. Right now? The combat in the state that it is in..makes all the classes feel pretty much the same.
rager82b14_ESO wrote: »rager82b14_ESO wrote: »If this game ever goes to casting 1 skill or LA or block per GCD second then it will be like skyrim as in only 1 person will be playing it!
My mind works in nanaseconds not the snail pace of 1 skill per second so keep up or get left behind!
The combat can be improved from it. It can't be improved with this glitch.
Making your skills a choice to do, instead of lets just spam all the skills out only limited by gcd. Yawn
How exactly can it be improved by watching the same animations over and over and over?
Making light and heavy attacks matter more?
Making skills hit harder, but you can't bypass the animation? making it choice driven when to use it. That brings risk like maybe not being able to move while doing such a heavy focus spell or skill but get rewarded for the risk that comes with it.
Right now we got a combat, that is all about spamming. They can do plenty of things with the combat. Right now? The combat in the state that it is in..makes all the classes feel pretty much the same.
rager82b14_ESO wrote: »StaticWave wrote: »rager82b14_ESO wrote: »CelestialSlayer wrote: »i hate animation cancelling its part of the reason, after about 300+ hours in the game, that i realized that i had no interest in playing much further. Learning how to cancel all my animations and weave light attacks in between every one to be accepted by my fellow players just felt tedious and took away some of the roleplaying. It just feels to gamey to me and whilst i understand you need to be good to do certain content it means that instead of being good you just need to be able to click your mouse in a moronic way to be a pro player. Oh and stay out of the red.
Bingo, this is how many players feel and the reason why it is hard to grow the community. The combat is a problem, and they ignored it long enough.
If you balance your game around a glitch instead of fixing it. It speaks volumes of how poorly your combat is design.
We all want a better combat system and as long as this glitch is in the game. It holds back the game.
Or maybe she could just go back to roleplaying? People who do AC aren't there to roleplay.. They're there to complete content and AC helps them achieve that. If she wants to roleplay while doing vet dungeons maybe she should find a group of players who do just that
or maybe just maybe the combat could be improved so it does not depend on a glitch? Bypassing animation is pointless. Why even have them if you can just bypass them and only be held accountable by the gcd.
Animation cancel makes the game too easy. It is tedious to do, and I want a harder more choice driven combat. Instead of being held only by GCD.
or maybe but jsut maybe...then theyl would also tune down endgame content which lately was created also around this and maybe they will change combat in pve overall? because with way how it is going to be to get rid of ani cance by block...tank wont be able to cast a single skill within hard conent when at once he is getting hit by many things because his block woudl be dropped for an maybe very small moment for animation for skill..but it will be enough to be just death to tank on current endgame content
rager82b14_ESO wrote: »rager82b14_ESO wrote: »If this game ever goes to casting 1 skill or LA or block per GCD second then it will be like skyrim as in only 1 person will be playing it!
My mind works in nanaseconds not the snail pace of 1 skill per second so keep up or get left behind!
The combat can be improved from it. It can't be improved with this glitch.
Making your skills a choice to do, instead of lets just spam all the skills out only limited by gcd. Yawn
How exactly can it be improved by watching the same animations over and over and over?
Making light and heavy attacks matter more?
Making skills hit harder, but you can't bypass the animation? making it choice driven when to use it. That brings risk like maybe not being able to move while doing such a heavy focus spell or skill but get rewarded for the risk that comes with it.
Right now we got a combat, that is all about spamming. They can do plenty of things with the combat. Right now? The combat in the state that it is in..makes all the classes feel pretty much the same.
what makes calsses same..is current balance with homogenization...as literally every skill is doing literally same thing and sometimes they have just different color on different classes but ostely they dont even have different color because these classes are using same skill viable for everyone because class skill is not worth using over skill viable for everyone sadly
rager82b14_ESO wrote: »StaticWave wrote: »rager82b14_ESO wrote: »CelestialSlayer wrote: »i hate animation cancelling its part of the reason, after about 300+ hours in the game, that i realized that i had no interest in playing much further. Learning how to cancel all my animations and weave light attacks in between every one to be accepted by my fellow players just felt tedious and took away some of the roleplaying. It just feels to gamey to me and whilst i understand you need to be good to do certain content it means that instead of being good you just need to be able to click your mouse in a moronic way to be a pro player. Oh and stay out of the red.
Bingo, this is how many players feel and the reason why it is hard to grow the community. The combat is a problem, and they ignored it long enough.
If you balance your game around a glitch instead of fixing it. It speaks volumes of how poorly your combat is design.
We all want a better combat system and as long as this glitch is in the game. It holds back the game.
Or maybe she could just go back to roleplaying? People who do AC aren't there to roleplay.. They're there to complete content and AC helps them achieve that. If she wants to roleplay while doing vet dungeons maybe she should find a group of players who do just that
or maybe just maybe the combat could be improved so it does not depend on a glitch? Bypassing animation is pointless. Why even have them if you can just bypass them and only be held accountable by the gcd.
Animation cancel makes the game too easy. It is tedious to do, and I want a harder more choice driven combat. Instead of being held only by GCD.