rager82b14_ESO wrote: »Now if you can do something about animation cancel, it will go a long ways.
rager82b14_ESO wrote: »Now if you can do something about animation cancel, it will go a long ways.
The new block is already a start. I agree. Bet anim cancel is a huge part of the whole performance problem too.
rager82b14_ESO wrote: »Now if you can do something about animation cancel, it will go a long ways.
The new block is already a start. I agree. Bet anim cancel is a huge part of the whole performance problem too.
no its not, a huge problem are the cyrodiil ball groups which spam a lot of AOEs/second the whole day,
which causes thousands of different calculations in only one group fight/second.
cyrodiil performance is directly related to the number of ball groups that are on the move at the same time.
rager82b14_ESO wrote: »Now if you can do something about animation cancel, it will go a long ways.
The new block is already a start. I agree. Bet anim cancel is a huge part of the whole performance problem too.
no its not, a huge problem are the cyrodiil ball groups which spam a lot of AOEs/second the whole day,
which causes thousands of different calculations in only one group fight/second.
cyrodiil performance is directly related to the number of ball groups that are on the move at the same time.
who said anything about cyrodiil?
rager82b14_ESO wrote: »Now if you can do something about animation cancel, it will go a long ways.
The new block is already a start. I agree. Bet anim cancel is a huge part of the whole performance problem too.
no its not, a huge problem are the cyrodiil ball groups which spam a lot of AOEs/second the whole day,
which causes thousands of different calculations in only one group fight/second.
cyrodiil performance is directly related to the number of ball groups that are on the move at the same time.
who said anything about cyrodiil?
Do you have performance problems in pve?
rager82b14_ESO wrote: »Now if you can do something about animation cancel, it will go a long ways.
The new block is already a start. I agree. Bet anim cancel is a huge part of the whole performance problem too.
no its not, a huge problem are the cyrodiil ball groups which spam a lot of AOEs/second the whole day,
which causes thousands of different calculations in only one group fight/second.
cyrodiil performance is directly related to the number of ball groups that are on the move at the same time.
who said anything about cyrodiil?
Do you have performance problems in pve?
rager82b14_ESO wrote: »Now if you can do something about animation cancel, it will go a long ways.
rager82b14_ESO wrote: »rager82b14_ESO wrote: »Now if you can do something about animation cancel, it will go a long ways.
The new block is already a start. I agree. Bet anim cancel is a huge part of the whole performance problem too.
no its not, a huge problem are the cyrodiil ball groups which spam a lot of AOEs/second the whole day,
which causes thousands of different calculations in only one group fight/second.
cyrodiil performance is directly related to the number of ball groups that are on the move at the same time.
who said anything about cyrodiil?
Do you have performance problems in pve?
Some areas in the world FPS would drop, but animation cancels looks bad, and is tedious. I just want it gone.
rager82b14_ESO wrote: »rager82b14_ESO wrote: »Now if you can do something about animation cancel, it will go a long ways.
The new block is already a start. I agree. Bet anim cancel is a huge part of the whole performance problem too.
no its not, a huge problem are the cyrodiil ball groups which spam a lot of AOEs/second the whole day,
which causes thousands of different calculations in only one group fight/second.
cyrodiil performance is directly related to the number of ball groups that are on the move at the same time.
who said anything about cyrodiil?
Do you have performance problems in pve?
Some areas in the world FPS would drop, but animation cancels looks bad, and is tedious. I just want it gone.
This game would be absolutely crap if you full removed it. Probably slower combat than GW2 which has cooldowns, or slower than WoW at that point. Waiting x seconds for a fancy useless animation to go off... lol.
rager82b14_ESO wrote: »rager82b14_ESO wrote: »rager82b14_ESO wrote: »Now if you can do something about animation cancel, it will go a long ways.
The new block is already a start. I agree. Bet anim cancel is a huge part of the whole performance problem too.
no its not, a huge problem are the cyrodiil ball groups which spam a lot of AOEs/second the whole day,
which causes thousands of different calculations in only one group fight/second.
cyrodiil performance is directly related to the number of ball groups that are on the move at the same time.
who said anything about cyrodiil?
Do you have performance problems in pve?
Some areas in the world FPS would drop, but animation cancels looks bad, and is tedious. I just want it gone.
This game would be absolutely crap if you full removed it. Probably slower combat than GW2 which has cooldowns, or slower than WoW at that point. Waiting x seconds for a fancy useless animation to go off... lol.
I mean all that stuff could be balance out, but the combat is already crap in this game.Animation cancels is a glitch that improves it for some players, but that does not fix the problem. It needs to go, and make the combat a little bit faster/reaction base.
The fact that a glitch improves your combat, and they have not fixed it. That looks bad on the developers and the design of the game.
rager82b14_ESO wrote: »rager82b14_ESO wrote: »rager82b14_ESO wrote: »Now if you can do something about animation cancel, it will go a long ways.
The new block is already a start. I agree. Bet anim cancel is a huge part of the whole performance problem too.
no its not, a huge problem are the cyrodiil ball groups which spam a lot of AOEs/second the whole day,
which causes thousands of different calculations in only one group fight/second.
cyrodiil performance is directly related to the number of ball groups that are on the move at the same time.
who said anything about cyrodiil?
Do you have performance problems in pve?
Some areas in the world FPS would drop, but animation cancels looks bad, and is tedious. I just want it gone.
This game would be absolutely crap if you full removed it. Probably slower combat than GW2 which has cooldowns, or slower than WoW at that point. Waiting x seconds for a fancy useless animation to go off... lol.
I mean all that stuff could be balance out, but the combat is already crap in this game.Animation cancels is a glitch that improves it for some players, but that does not fix the problem. It needs to go, and make the combat a little bit faster/reaction base.
The fact that a glitch improves your combat, and they have not fixed it. That looks bad on the developers and the design of the game.
I think ~70-80% of all mmos I play have a form of animation canceling in it?
rager82b14_ESO wrote: »Now if you can do something about animation cancel, it will go a long ways.
The new block is already a start. I agree. Bet anim cancel is a huge part of the whole performance problem too.
Many of them fixed it, because the developers had pride in the combat, and felt that a glitch undermines them. To leave this glitch in the game speaks volumes.
these new changes are a Great start in a Better Direction.
i love what i am seeing so far.
rager82b14_ESO wrote: »Now if you can do something about animation cancel, it will go a long ways.
The new block is already a start. I agree. Bet anim cancel is a huge part of the whole performance problem too.
no its not, a huge problem are the cyrodiil ball groups which spam a lot of AOEs/second the whole day,
which causes thousands of different calculations in only one group fight/second.
cyrodiil performance is directly related to the number of ball groups that are on the move at the same time.
rager82b14_ESO wrote: »rager82b14_ESO wrote: »rager82b14_ESO wrote: »Now if you can do something about animation cancel, it will go a long ways.
The new block is already a start. I agree. Bet anim cancel is a huge part of the whole performance problem too.
no its not, a huge problem are the cyrodiil ball groups which spam a lot of AOEs/second the whole day,
which causes thousands of different calculations in only one group fight/second.
cyrodiil performance is directly related to the number of ball groups that are on the move at the same time.
who said anything about cyrodiil?
Do you have performance problems in pve?
Some areas in the world FPS would drop, but animation cancels looks bad, and is tedious. I just want it gone.
This game would be absolutely crap if you full removed it. Probably slower combat than GW2 which has cooldowns, or slower than WoW at that point. Waiting x seconds for a fancy useless animation to go off... lol.
I mean all that stuff could be balance out, but the combat is already crap in this game.Animation cancels is a glitch that improves it for some players, but that does not fix the problem. It needs to go, and make the combat a little bit faster/reaction base.
The fact that a glitch improves your combat, and they have not fixed it. That looks bad on the developers and the design of the game.
I think ~70-80% of all mmos I play have a form of animation canceling in it?
rager82b14_ESO wrote: »rager82b14_ESO wrote: »Now if you can do something about animation cancel, it will go a long ways.
The new block is already a start. I agree. Bet anim cancel is a huge part of the whole performance problem too.
no its not, a huge problem are the cyrodiil ball groups which spam a lot of AOEs/second the whole day,
which causes thousands of different calculations in only one group fight/second.
cyrodiil performance is directly related to the number of ball groups that are on the move at the same time.
who said anything about cyrodiil?
Do you have performance problems in pve?
Some areas in the world FPS would drop, but animation cancels looks bad, and is tedious. I just want it gone.
rager82b14_ESO wrote: »rager82b14_ESO wrote: »Now if you can do something about animation cancel, it will go a long ways.
The new block is already a start. I agree. Bet anim cancel is a huge part of the whole performance problem too.
no its not, a huge problem are the cyrodiil ball groups which spam a lot of AOEs/second the whole day,
which causes thousands of different calculations in only one group fight/second.
cyrodiil performance is directly related to the number of ball groups that are on the move at the same time.
who said anything about cyrodiil?
Do you have performance problems in pve?
Some areas in the world FPS would drop, but animation cancels looks bad, and is tedious. I just want it gone.
This game would be absolutely crap if you full removed it. Probably slower combat than GW2 which has cooldowns, or slower than WoW at that point. Waiting x seconds for a fancy useless animation to go off... lol.
rager82b14_ESO wrote: »rager82b14_ESO wrote: »Now if you can do something about animation cancel, it will go a long ways.
The new block is already a start. I agree. Bet anim cancel is a huge part of the whole performance problem too.
no its not, a huge problem are the cyrodiil ball groups which spam a lot of AOEs/second the whole day,
which causes thousands of different calculations in only one group fight/second.
cyrodiil performance is directly related to the number of ball groups that are on the move at the same time.
who said anything about cyrodiil?
Do you have performance problems in pve?
Some areas in the world FPS would drop, but animation cancels looks bad, and is tedious. I just want it gone.
rager82b14_ESO wrote: »rager82b14_ESO wrote: »rager82b14_ESO wrote: »Now if you can do something about animation cancel, it will go a long ways.
The new block is already a start. I agree. Bet anim cancel is a huge part of the whole performance problem too.
no its not, a huge problem are the cyrodiil ball groups which spam a lot of AOEs/second the whole day,
which causes thousands of different calculations in only one group fight/second.
cyrodiil performance is directly related to the number of ball groups that are on the move at the same time.
who said anything about cyrodiil?
Do you have performance problems in pve?
Some areas in the world FPS would drop, but animation cancels looks bad, and is tedious. I just want it gone.
This game would be absolutely crap if you full removed it. Probably slower combat than GW2 which has cooldowns, or slower than WoW at that point. Waiting x seconds for a fancy useless animation to go off... lol.
I mean all that stuff could be balance out, but the combat is already crap in this game.Animation cancels is a glitch that improves it for some players, but that does not fix the problem. It needs to go, and make the combat a little bit faster/reaction base.
The fact that a glitch improves your combat, and they have not fixed it. That looks bad on the developers and the design of the game.
exeeter702 wrote: »rager82b14_ESO wrote: »rager82b14_ESO wrote: »rager82b14_ESO wrote: »Now if you can do something about animation cancel, it will go a long ways.
The new block is already a start. I agree. Bet anim cancel is a huge part of the whole performance problem too.
no its not, a huge problem are the cyrodiil ball groups which spam a lot of AOEs/second the whole day,
which causes thousands of different calculations in only one group fight/second.
cyrodiil performance is directly related to the number of ball groups that are on the move at the same time.
who said anything about cyrodiil?
Do you have performance problems in pve?
Some areas in the world FPS would drop, but animation cancels looks bad, and is tedious. I just want it gone.
This game would be absolutely crap if you full removed it. Probably slower combat than GW2 which has cooldowns, or slower than WoW at that point. Waiting x seconds for a fancy useless animation to go off... lol.
I mean all that stuff could be balance out, but the combat is already crap in this game.Animation cancels is a glitch that improves it for some players, but that does not fix the problem. It needs to go, and make the combat a little bit faster/reaction base.
The fact that a glitch improves your combat, and they have not fixed it. That looks bad on the developers and the design of the game.
Animation canceling is not a glitch.