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Combat changes are pretty good.

  • rager82b14_ESO
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    Now if you can do something about animation cancel, it will go a long ways.

    i would straight up quit if it was removed


    and you would be replaced by others who join, because the combat is one of the worse parts of this game.
  • Reizak
    Reizak
    Soul Shriven
    exeeter702 wrote: »
    ... they either have zero interest in the truth or they legitimately are failing to grasp critical elements that define and explain the systems at work.

    Or, you know... They disagree with you?

    Which is exactly what you're doing with them...
  • Gilvoth
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    Reizak wrote: »
    exeeter702 wrote: »
    ... they either have zero interest in the truth or they legitimately are failing to grasp critical elements that define and explain the systems at work.

    Or, you know... They disagree with you?

    Which is exactly what you're doing with them...

    Exactly.
    there is a group of people on this forum whom actually believe that others are stupid if they disagree with thier opinions, and attempt to teach others and even Force others to go along with their opinions and beliefs by posting insults and videos teaching others their way of playing eso. including smearing them and just basicly pushing their desires and gameplay on others.
    it is just bullying and i hope the community and moderators and developers one day see what these guys do on this forum.
    we know what animation canceling is and we know how to do it, infact you cannot play eso without animation canceling because it happens automatically and it is Very easy to perfect it and work with it. but i dont like it and i see it as a glitch and a plague and it does add stress to the servers and ruins gameplay. it also makes fighting others in pvp problematic and opens the doors to glitches that obviously were never intended.
    it needs to be removed.

    Edited by Gilvoth on February 27, 2020 4:30AM
  • heaven13
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    dazee wrote: »
    What combat changes? seriously theres no noticeable difference.

    Just repeating things a lot doesn't make them true.

    Please read the many, many posts by a lot of different people explaining the issues they are encountering. Perhaps the content you participate in isn't as severely affected and thus you don't feel a difference. Doesn't mean there isn't one.
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  • rager82b14_ESO
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    Gilvoth wrote: »
    Reizak wrote: »
    exeeter702 wrote: »
    ... they either have zero interest in the truth or they legitimately are failing to grasp critical elements that define and explain the systems at work.

    Or, you know... They disagree with you?

    Which is exactly what you're doing with them...

    Exactly.
    there is a group of people on this forum whom actually believe that others are stupid if they disagree with thier opinions, and attempt to teach others and even Force others to go along with their opinions and beliefs by posting insults and videos teaching others their way of playing eso. including smearing them and just basicly pushing their desires and gameplay on others.
    it is just bullying and i hope the community and moderators and developers one day see what these guys do on this forum.
    we know what animation canceling is and we know how to do it, infact you cannot play eso without animation canceling because it happens automatically and it is Very easy to perfect it and work with it. but we dont like it and we see it as a glitch and a plague and it does add stress to the servers and ruins gameplay. it also makes fighting others in pvp problematic and opens the doors to glitches that obviously were never intended.
    it needs to be removed.

    I don't mind myself, but I can see why people would see it like this. I explain myself that I feel the animations should have to play all the way through, and that should also play a factor along with GCD. I think it is boring that all skills and spells animation can be bypass only the gcd matters.
  • precambria
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    The game is trash now.
  • Ermiq
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    Sincerely, I have no idea what the hell are some of the [Snip] are talking about.

    Do they really use block cancelling to perform "more skilled fast paced combat art"? Don't they know about the GCD? Do they know the block cancel does nothing (and never did anything) to GCD?

    Or maybe they know about GCD. If so then...
    Yeah, indeed, some skills have their animations played longer than GCD. So, maybe they think block cancelling allowed them to shorten the animations so the animations won't last longer than GCD? Well, the truth is the animations are canceled anyway if they are followed by another skill. Right in the moment where GCD is over, the game skips the animation automatically and starts the next skill animation. No block cancel required. At all.

    Just install some addon to enable the global cooldown indication on the skill bar, and check it out.

    With or without block cancelling, with or without LA weaving, with or without bar swap cancelling... you can pew pew only 1 skill per second (plus 1 light attack if you do LA weaving).
    And every skill animation is still skippable. They all are getting cancelled if they're followed by another skill after the GCD is over. Doesn't matter whether you do block cancelling or not.

    The only thing that the block change has done is it has made visuals better. Yeah, somehow it only applied to certain skills while the others are still the same as before the patch, but I think they're just testing it now, and if it's okay, they'll adjust other skills too.
    And yeah, there're bugs. Sometimes block just doesn't work at all. I press block button right after some skill or LA and hold it as usual, there could be no block (no visuals, nothing, as if I haven't held the button at all), and I get smashed by the boss charged attack a second later. The same with ultimates: I press R, my ult scores reset to 0 but there's no ult applied.

    [Edited for baiting]
    Edited by ZOS_Volpe on February 27, 2020 1:06PM
    One of the two of us definitely has gone mad. It only remains to define whether this one is the whole world or just me.

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  • Siohwenoeht
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    Now if you can do something about animation cancel, it will go a long ways.

    i would straight up quit if it was removed


    and you would be replaced by others who join, because the combat is one of the worse parts of this game.

    In your opinion... There are just as many who have an opposite opinion.
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • pieratsos
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    exeeter702 wrote: »
    exeeter702 wrote: »
    Casterial wrote: »
    Luede wrote: »
    Nyladreas wrote: »
    Luede wrote: »
    Nyladreas wrote: »
    Now if you can do something about animation cancel, it will go a long ways.

    The new block is already a start. I agree. Bet anim cancel is a huge part of the whole performance problem too.

    no its not, a huge problem are the cyrodiil ball groups which spam a lot of AOEs/second the whole day,
    which causes thousands of different calculations in only one group fight/second.
    cyrodiil performance is directly related to the number of ball groups that are on the move at the same time.

    who said anything about cyrodiil?


    Do you have performance problems in pve?


    Some areas in the world FPS would drop, but animation cancels looks bad, and is tedious. I just want it gone.

    This game would be absolutely crap if you full removed it. Probably slower combat than GW2 which has cooldowns, or slower than WoW at that point. Waiting x seconds for a fancy useless animation to go off... lol.

    I mean all that stuff could be balance out, but the combat is already crap in this game.Animation cancels is a glitch that improves it for some players, but that does not fix the problem. It needs to go, and make the combat a little bit faster/reaction base.


    The fact that a glitch improves your combat, and they have not fixed it. That looks bad on the developers and the design of the game.

    Animation canceling is not a glitch.

    I mean you can say that, does not mean it is true. Wtf is the point of a animation if it can be cancel. That is some dumb logic, and from a game design point of view. It is crazy to think that people would design a game where you can bypass the animation.

    You are confused it's that simple. What you just said here exemplifies it. What I have learned over the years desperately trying to help those not informed, understand what is happening in this games combat system and why animation canceling as a "thing" is purely a byproduct of other mechancism at play, is that they either have zero interest in the truth or they legitimately are failing to grasp critical elements that define and explain the systems at work. Instead they latch on to hyperbole and misguided rants and the issue on this subject continues to perpetuate itself when new players come in and are conditioned to believe the same.

    I grow so tired of constantly posting fundamental explanations with as much clarity as I know how to deliver as to why animation canceling exists and how it is not an exploit nor a bug nor an accident. I break this down for people and it largely goes unheard or I get the occasional nods before the thread and comment gets buried, I try to post a new thread to help those who dont understand and it as well devolves by page 3 and it becomes a pissing contest all the same. Your kind dont want to understand, you believe you know what is happening and believe that the game would be better off.

    It is not a bug
    It is not a glitch
    It is not an oversight

    Eric wrobel words have been misconstrued and twisted and you all have ran with it ever since.

    I am the one confused? You just typed a whole bunch of nothing, that did not answer my question at all.


    I never saw someone type so much nothing before.


    From a pure gameplay point of view what type of developers would want a game design that the full swing does not go off. The fact they kept it in so long shows two things. I mean light attack cancel dodge roll cancel it just looks stupid, and is a dumb explot.

    1) They are not skilled enough to fix said exploit.
    2) The combat they design is so poorly done, that they need to glitch out animations just to make it reasonable.


    Both answers looks poorly on them.


    Light attacking weaving looks bad. It is poorly done and takes away the elder scrolls feel. It will get fixed one day, they just slow at doing it.

    This is the first step to fixing a problem that needs to be done.

    It was answered a million times before in threads similar to this. The only answers u deserve for opening another thread with the same nonsense, is the one u got. It's not a glitch and it's not a bug and just because u don't know how to do it it doesn't mean it's bad.
  • rager82b14_ESO
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    pieratsos wrote: »

    It was answered a million times before in threads similar to this. The only answers u deserve for opening another thread with the same nonsense, is the one u got. It's not a glitch and it's not a bug and just because u don't know how to do it it doesn't mean it's bad.

    And that answer is wrong. Many many people have pointed out with logic why it is wrong, The people defending it crying we are twisting the developers words, yet the devs not said anything else about it. I wonder why?

    My point is, this is a small step in fixing this exploit of the combat. We on the side of wanting this fix are pretty happy, but we need more done. So cheering the developers on.
  • Siohwenoeht
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    pieratsos wrote: »

    It was answered a million times before in threads similar to this. The only answers u deserve for opening another thread with the same nonsense, is the one u got. It's not a glitch and it's not a bug and just because u don't know how to do it it doesn't mean it's bad.

    And that answer is wrong. Many many people have pointed out with logic why it is wrong, The people defending it crying we are twisting the developers words, yet the devs not said anything else about it. I wonder why?

    My point is, this is a small step in fixing this exploit of the combat. We on the side of wanting this fix are pretty happy, but we need more done. So cheering the developers on.

    It's not an exploit. Please stop willfully spreading misinformation.

    It is and always has been a consequence of the fundamental combat system and has been there since launch.

    What the developers didn't anticipate was players maximising it's utility for damage, and once they saw the potential, began to increase LA damage and started developing skills to utilise it.

    We can argue about scaling back LA damage if you like, but removing ani-cancelling would require an entirely new, from the ground up, combat system which is unlikely to happen in a six year old MMO.
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • Juhasow
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    Casterial wrote: »
    Casterial wrote: »
    Luede wrote: »
    Nyladreas wrote: »
    Luede wrote: »
    Nyladreas wrote: »
    Now if you can do something about animation cancel, it will go a long ways.

    The new block is already a start. I agree. Bet anim cancel is a huge part of the whole performance problem too.

    no its not, a huge problem are the cyrodiil ball groups which spam a lot of AOEs/second the whole day,
    which causes thousands of different calculations in only one group fight/second.
    cyrodiil performance is directly related to the number of ball groups that are on the move at the same time.

    who said anything about cyrodiil?


    Do you have performance problems in pve?


    Some areas in the world FPS would drop, but animation cancels looks bad, and is tedious. I just want it gone.

    This game would be absolutely crap if you full removed it. Probably slower combat than GW2 which has cooldowns, or slower than WoW at that point. Waiting x seconds for a fancy useless animation to go off... lol.

    I mean all that stuff could be balance out, but the combat is already crap in this game.Animation cancels is a glitch that improves it for some players, but that does not fix the problem. It needs to go, and make the combat a little bit faster/reaction base.


    The fact that a glitch improves your combat, and they have not fixed it. That looks bad on the developers and the design of the game.

    I think ~70-80% of all mmos I play have a form of animation canceling in it?


    Many of them fixed it, because the developers had pride in the combat, and felt that a glitch undermines them. To leave this glitch in the game speaks volumes.

    Best way to recognize someone who hates AC and have little idea of what it is and how it works in ESO is to look for words "exploit" or "glitch" in the comments.
    Edited by Juhasow on February 27, 2020 6:08AM
  • Juhasow
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    Gilvoth wrote: »
    Luede wrote: »
    Nyladreas wrote: »
    Luede wrote: »
    Nyladreas wrote: »
    Now if you can do something about animation cancel, it will go a long ways.

    The new block is already a start. I agree. Bet anim cancel is a huge part of the whole performance problem too.

    no its not, a huge problem are the cyrodiil ball groups which spam a lot of AOEs/second the whole day,
    which causes thousands of different calculations in only one group fight/second.
    cyrodiil performance is directly related to the number of ball groups that are on the move at the same time.

    who said anything about cyrodiil?


    Do you have performance problems in pve?


    Some areas in the world FPS would drop, but animation cancels looks bad, and is tedious. I just want it gone.

    exactly!
    well said.
    i dont have a problem with light attack canceling but your right animation canceling in general ruined pvp and it does Heavily add calculations and stress and problems to lagg the servers, especially in pvp.

    By that logic everything that requires calculating is ruining PvP. And for the record animation cancelling was present in the game since day one. Lag was not. Even if You would use argument that less people was animation cancelling back then well Cyrodill could hold way way more people then right now and run decent so I doubt that 30 people that uses AC is generating as much calculations as 130 people which not uses it. 20 man zerg full of people mashing 1 button without any animation cancelling fightning another similar group is enough to disrupt stability of Cyrodill.
  • relentless_turnip
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    Elusiin wrote: »
    Now if you can do something about animation cancel, it will go a long ways.

    I kinda wish you couldn't block while casting abilities and such. Dark Souls-esk combat would be awesome. Like there should be trade offs for being offensive, supportive, or defensive. I think that would add more skill to the game rather than stacking the correct stats and holding block while burst someone down. Just my opinion though.

    There is a trade off... You die if you can't use the mechanics already existent in the game 🙄
  • Nyladreas
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    Elusiin wrote: »
    Now if you can do something about animation cancel, it will go a long ways.

    I kinda wish you couldn't block while casting abilities and such. Dark Souls-esk combat would be awesome. Like there should be trade offs for being offensive, supportive, or defensive. I think that would add more skill to the game rather than stacking the correct stats and holding block while burst someone down. Just my opinion though.

    Been saying this for years, unfortunately the "veteran" playerbase's opinion about "high skill gameplay" is one where you learn to basically exploit a game's broken mechanic as much as you can, letting you stack and cast everything as quick as you can.

    Instead of tactical, smart, situational, engaging, beautiful and fully animated gameplay approach we have this boring, flavourless animation cancelling, seizure-spasming, disgusting, unintuitive and honestly quite braindead crap. And people even defend it with words like "fast paced gameplay" (lmao), which it has nothing to do with.
    Elusiin wrote: »
    Now if you can do something about animation cancel, it will go a long ways.

    I kinda wish you couldn't block while casting abilities and such. Dark Souls-esk combat would be awesome. Like there should be trade offs for being offensive, supportive, or defensive. I think that would add more skill to the game rather than stacking the correct stats and holding block while burst someone down. Just my opinion though.

    There is a trade off... You die if you can't use the mechanics already existent in the game 🙄
    I hope that's sarcasm :neutral:
    Edited by Nyladreas on February 27, 2020 6:33AM
  • rager82b14_ESO
    rager82b14_ESO
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    Juhasow wrote: »

    Best way to recognize someone who hates AC and have little idea of what it is and how it works in ESO is to look for words "exploit" or "glitch" in the comments.

    I showed a video to explain if you don't understand. We understand fully what it is, and it is an exploit of the combat system. Pure and simple. No ifs and or buts.


    You can say I am wrong, does not mean I am. Bypassing animations and making every skill/spell at the same speed as the GCD is an exploit. If they wanted this to happen, they would not make some spells or skills be longer than the gcd.
  • Tommy_The_Gun
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    Tbh. I dont know what the outcome will be (AC players vs those who say/think it is an exploit) - but one thing is certain:
    If ZOS decides to get rid of AC entirely, compleating any vet DLC dungeon / trial (maybe even on normal lol) without AC will be freaking imposible if they do not tone down the content at the same time. Judging by what I have experienced while testing it on live on mobs & target dummy, I would imagine it is already much harder without block-animation cancel.

    So good luck getting "Godslayer" title without AC...

    Btw. I may be wrong, but I think that people who say AC is an "exploit" either do not play mid - to - end game pve / pvp or they do use AC but they do not realize that... :joy:
    Edited by Tommy_The_Gun on February 27, 2020 3:48PM
  • precambria
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    Juhasow wrote: »

    Best way to recognize someone who hates AC and have little idea of what it is and how it works in ESO is to look for words "exploit" or "glitch" in the comments.

    I showed a video to explain if you don't understand. We understand fully what it is, and it is an exploit of the combat system. Pure and simple. No ifs and or buts.


    You can say I am wrong, does not mean I am. Bypassing animations and making every skill/spell at the same speed as the GCD is an exploit. If they wanted this to happen, they would not make some spells or skills be longer than the gcd.

    No. GCD should be the only capping of output, this idea that a spell with a more elaborate animation should take longer is something you just made up if that was the case they would have added cooldowns to the game.
  • Schattenfluegel
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    Luede wrote: »
    Nyladreas wrote: »
    Luede wrote: »
    Nyladreas wrote: »
    Now if you can do something about animation cancel, it will go a long ways.

    The new block is already a start. I agree. Bet anim cancel is a huge part of the whole performance problem too.

    no its not, a huge problem are the cyrodiil ball groups which spam a lot of AOEs/second the whole day,
    which causes thousands of different calculations in only one group fight/second.
    cyrodiil performance is directly related to the number of ball groups that are on the move at the same time.

    who said anything about cyrodiil?


    Do you have performance problems in pve?

    Not that much as Cyrodil has. This Problem with the Ballgroups is not a new one, it excist since the game starts in 2014. And some groups are using it to generate lags, you can see it if you near enough to them.

    And maybe...its not the reason of the laggs, but it shows already the problem the engine have with AoE Dmg Calculation. Or....specially...the Effectcalculation.
    Edited by Schattenfluegel on February 27, 2020 7:53AM
    Love my Stamsorc
  • Juhasow
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    Juhasow wrote: »

    Best way to recognize someone who hates AC and have little idea of what it is and how it works in ESO is to look for words "exploit" or "glitch" in the comments.

    I showed a video to explain if you don't understand. We understand fully what it is, and it is an exploit of the combat system. Pure and simple. No ifs and or buts.


    You can say I am wrong, does not mean I am. Bypassing animations and making every skill/spell at the same speed as the GCD is an exploit. If they wanted this to happen, they would not make some spells or skills be longer than the gcd.

    Showing the video and understanding it are two different things. Yes You've shown the video. But You still don't understand AC if You keep Your claims. That video is super basic and doesn't go into any technical details of animation cancelling like global cooldown intervals for specific attack types , time windows for registering next attack , client side vs server side of AC etc. Things that are important to fully understand what animation cancelling is in ESO and how it works.

    There is severe lack of videos explaining technical side of AC and this is why people like You still call it glitch or exploit. Because You don't fully understand it. You just know piece of information. Then You find info that it was not intended at day 1 of development but devs embraced it later on so You of course jump into conclussion that it's a glitch and exploit. And You'll ignore any information or opinion saying otherwise same as You ignored end of the video You've linked where Dottz is saying that it's not a cheating and You continue to call it an exploit.
  • Dusk_Coven
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    If block and block cancelling stays as it is right now, then ESO has no future. This is going in a direction far far away from the game we once loved.
    Animation cancelling is and should forever be a major part of ESO and its highend PvP and PvE!

    Yes. Let's add it to all NPCs and mobs too so they can block cancel for no reason at all other than to cancel their animations for some kind of advantage.
  • rager82b14_ESO
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    Juhasow wrote: »
    Juhasow wrote: »

    Best way to recognize someone who hates AC and have little idea of what it is and how it works in ESO is to look for words "exploit" or "glitch" in the comments.

    I showed a video to explain if you don't understand. We understand fully what it is, and it is an exploit of the combat system. Pure and simple. No ifs and or buts.


    You can say I am wrong, does not mean I am. Bypassing animations and making every skill/spell at the same speed as the GCD is an exploit. If they wanted this to happen, they would not make some spells or skills be longer than the gcd.

    Showing the video and understanding it are two different things. Yes You've shown the video. But You still don't understand AC if You keep Your claims. That video is super basic and doesn't go into any technical details of animation cancelling like global cooldown intervals for specific attack types , time windows for registering next attack , client side vs server side of AC etc. Things that are important to fully understand what animation cancelling is in ESO and how it works.

    There is severe lack of videos explaining technical side of AC and this is why people like You still call it glitch or exploit. Because You don't fully understand it. You just know piece of information. Then You find info that it was not intended at day 1 of development but devs embraced it later on so You of course jump into conclussion that it's a glitch and exploit. And You'll ignore any information or opinion saying otherwise same as You ignored end of the video You've linked where Dottz is saying that it's not a cheating and You continue to call it an exploit.


    You are lying. You are saying I don't understand. I clearly understand it. You just don't want to admit that I don't agree with you.

    I understand it. I don't want it in the game. Do I make myself clear? Every thread that has someone saying they don't want it, you got people telling them they don't understand. We understand what it is clearly and we don't want it.
  • pieratsos
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    pieratsos wrote: »

    It was answered a million times before in threads similar to this. The only answers u deserve for opening another thread with the same nonsense, is the one u got. It's not a glitch and it's not a bug and just because u don't know how to do it it doesn't mean it's bad.

    And that answer is wrong. Many many people have pointed out with logic why it is wrong, The people defending it crying we are twisting the developers words, yet the devs not said anything else about it. I wonder why?

    My point is, this is a small step in fixing this exploit of the combat. We on the side of wanting this fix are pretty happy, but we need more done. So cheering the developers on.

    The devs said a few years back that it was unintented but they embrace it and literally built the entire combat around that mechanic.

    The guide of the game itself literally tells you to weave so u can do more dmg. There are abilities that literally promote weaving to make them work. Mechanics of end game content literally require you to animation cancel.

    The only one who is wrong here is you. And when I'm saying wrong im actually being polite. Cause when the devs themselves literally embrace a mechanic and design the game around it and you are coming telling people they are wrong and how that mechanic is an exploit you are not just being wrong but your arguments are actually approaching a level of stupidity.

    You are so way over ur head on the specific subject that it's not even funny.
  • Faulgor
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    Dusk_Coven wrote: »
    If block and block cancelling stays as it is right now, then ESO has no future. This is going in a direction far far away from the game we once loved.
    Animation cancelling is and should forever be a major part of ESO and its highend PvP and PvE!

    Yes. Let's add it to all NPCs and mobs too so they can block cancel for no reason at all other than to cancel their animations for some kind of advantage.
    Main reason that PvE and PvP feel so fundamentally different in this game, is that mobs have to play by different rules. Almost all their heavy hitting stuff is well telegraphed, like the tutorial teaches you to encounter, like a single player game. And then you step into PvP and get wrecked as soon as somebody sees you because everything is instant. PvE is reactive, PvP is proactive, and people can like one over the other for different reasons.
    If we wanted to make PvP as reactive as PvE, you'd have to make players play by similar rules mobs do, which means diminishing the role of animation canceling and instant casts. That is not necessarily better or worse, just different.

    Personally, I prefer this reactive style of combat, which I'm used to from Dark Souls and fighting games, that allows for a tactical approach and keeps me more engaged than memorized button mashing. However, I'm uncertain that this reactive approach to combat works well in a massive multiplayer environment. Deliberating whether to use an attack with a long startup time for a huge payoff is fine and good when I'm only facing one opponent, but when somebody else can rush in at any moment and punish me, this falls apart pretty quickly. We can see this in how easy Dark Souls bosses become with multiple people, for example. I'm sure ZOS has had similar thoughts when embracing AC.

    Still, I agree with @rager82b14_ESO that using the GDC as a metronome for all rotations gives every build the same cadence and thus makes it feel too samey. This was not such a huge deal for me when we still had heavy attack rotations, but it has really stood out since.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • DustyWarehouse
    DustyWarehouse
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    It would be awesome if someone like @Gilliamtherogue could put together an informative video on this from a ZOS/developer perspective, much like he did with the block changes in the recent patch.

    This thread is going round in circles. The blatant disregard of other people's views is unfortunate, and OP calling someone a liar is straight up bad form.
  • Deathlord92
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    They already said animation cancel is part of the game so git gud 🙂
  • ZOS_Volpe
    ZOS_Volpe
    admin
    Greetings,

    We've had to remove a few non-constructive and baiting comments. Please remember that while it’s alright to disagree or even debate with each other, provoking conflict, baiting, inciting, mocking, etc. is never acceptable on our forums.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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    Staff Post
  • Juhasow
    Juhasow
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    Juhasow wrote: »
    Juhasow wrote: »

    Best way to recognize someone who hates AC and have little idea of what it is and how it works in ESO is to look for words "exploit" or "glitch" in the comments.

    I showed a video to explain if you don't understand. We understand fully what it is, and it is an exploit of the combat system. Pure and simple. No ifs and or buts.


    You can say I am wrong, does not mean I am. Bypassing animations and making every skill/spell at the same speed as the GCD is an exploit. If they wanted this to happen, they would not make some spells or skills be longer than the gcd.

    Showing the video and understanding it are two different things. Yes You've shown the video. But You still don't understand AC if You keep Your claims. That video is super basic and doesn't go into any technical details of animation cancelling like global cooldown intervals for specific attack types , time windows for registering next attack , client side vs server side of AC etc. Things that are important to fully understand what animation cancelling is in ESO and how it works.

    There is severe lack of videos explaining technical side of AC and this is why people like You still call it glitch or exploit. Because You don't fully understand it. You just know piece of information. Then You find info that it was not intended at day 1 of development but devs embraced it later on so You of course jump into conclussion that it's a glitch and exploit. And You'll ignore any information or opinion saying otherwise same as You ignored end of the video You've linked where Dottz is saying that it's not a cheating and You continue to call it an exploit.


    You are lying. You are saying I don't understand. I clearly understand it. You just don't want to admit that I don't agree with you.

    I understand it. I don't want it in the game. Do I make myself clear? Every thread that has someone saying they don't want it, you got people telling them they don't understand. We understand what it is clearly and we don't want it.

    You clearly don't understand it. You just know how to do it in game. It's like saying You understand physics perfectly because You're using them in every day life to lift stuff.

    Fact that You know how to perform AC doesn't mean You understand it on the level that would qualify You to state wheter or not it can be called a glitch , an exploit etc. And if all You know about AC is the knowledge taken from the video You've linked or similar ones then sorry but You clearly do not have enough knowledge about AC to talk about it on technical level. To call AC "a glitch" You would've to know technical intricacies connected to it code wise. And You dont know them. You propably don't even know basic informations like for example what global cooldowns for specific attack types are and how they interact with each other. If You would know that it would bring You closer to understand why AC can't be called a glitch or an exploit. And that is just one of few informations You're lacking.

    Once again , knowing how to animation cancell is not equal to understanding how it works. You have just partial understanding of AC and that is not enough to say wheter or not it's a bug, glitch or an explit.
    Edited by Juhasow on February 27, 2020 2:33PM
  • exeeter702
    exeeter702
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    Reizak wrote: »
    exeeter702 wrote: »
    ... they either have zero interest in the truth or they legitimately are failing to grasp critical elements that define and explain the systems at work.

    Or, you know... They disagree with you?

    Which is exactly what you're doing with them...

    What I've explained is not an opinion that's the problem. You all chose to plug your ears and "lalalalalalala I cant hear you lalalalalala" your way out of reason.
    Edited by exeeter702 on February 27, 2020 3:49PM
  • Edziu
    Edziu
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    exeeter702 wrote: »
    Reizak wrote: »
    exeeter702 wrote: »
    ... they either have zero interest in the truth or they legitimately are failing to grasp critical elements that define and explain the systems at work.

    Or, you know... They disagree with you?

    Which is exactly what you're doing with them...

    What I've explained is not an opinion that's the problem. You all chose to plug your ears and "lalalalalalala I cant hear you lalalalalala" your way out of reason.

    you have low chance to win against them because yes, they know better and they plug their ears to literally any logic, explained good argument, I was trying with different topics on these forums with people like them...and you wont win against themw ith arguments, they just doesnt listen to anything with what they dont agree and they will spam same, single without logic, knowledge argument till death or till you will give up finally
This discussion has been closed.