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Combat changes are pretty good.

rager82b14_ESO
rager82b14_ESO
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Now if you can do something about animation cancel, it will go a long ways.
  • TelvanniWizard
    TelvanniWizard
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    Indeed
  • Nyladreas
    Nyladreas
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    Now if you can do something about animation cancel, it will go a long ways.

    The new block is already a start. I agree. Bet anim cancel is a huge part of the whole performance problem too.
  • Luede
    Luede
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    Nyladreas wrote: »
    Now if you can do something about animation cancel, it will go a long ways.

    The new block is already a start. I agree. Bet anim cancel is a huge part of the whole performance problem too.

    no its not, a huge problem are the cyrodiil ball groups which spam a lot of AOEs/second the whole day,
    which causes thousands of different calculations in only one group fight/second.
    cyrodiil performance is directly related to the number of ball groups that are on the move at the same time.
    Edited by Luede on February 26, 2020 3:44PM
  • TequilaFire
    TequilaFire
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    My goodness the PR team is online today. lol
  • Nyladreas
    Nyladreas
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    Luede wrote: »
    Nyladreas wrote: »
    Now if you can do something about animation cancel, it will go a long ways.

    The new block is already a start. I agree. Bet anim cancel is a huge part of the whole performance problem too.

    no its not, a huge problem are the cyrodiil ball groups which spam a lot of AOEs/second the whole day,
    which causes thousands of different calculations in only one group fight/second.
    cyrodiil performance is directly related to the number of ball groups that are on the move at the same time.

    who said anything about cyrodiil?
  • Luede
    Luede
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    Nyladreas wrote: »
    Luede wrote: »
    Nyladreas wrote: »
    Now if you can do something about animation cancel, it will go a long ways.

    The new block is already a start. I agree. Bet anim cancel is a huge part of the whole performance problem too.

    no its not, a huge problem are the cyrodiil ball groups which spam a lot of AOEs/second the whole day,
    which causes thousands of different calculations in only one group fight/second.
    cyrodiil performance is directly related to the number of ball groups that are on the move at the same time.

    who said anything about cyrodiil?


    Do you have performance problems in pve?
  • Kr3do
    Kr3do
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    Luede wrote: »
    Nyladreas wrote: »
    Luede wrote: »
    Nyladreas wrote: »
    Now if you can do something about animation cancel, it will go a long ways.

    The new block is already a start. I agree. Bet anim cancel is a huge part of the whole performance problem too.

    no its not, a huge problem are the cyrodiil ball groups which spam a lot of AOEs/second the whole day,
    which causes thousands of different calculations in only one group fight/second.
    cyrodiil performance is directly related to the number of ball groups that are on the move at the same time.

    who said anything about cyrodiil?


    Do you have performance problems in pve?

    Don't google "Refabrication Committee"
  • rager82b14_ESO
    rager82b14_ESO
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    Luede wrote: »
    Nyladreas wrote: »
    Luede wrote: »
    Nyladreas wrote: »
    Now if you can do something about animation cancel, it will go a long ways.

    The new block is already a start. I agree. Bet anim cancel is a huge part of the whole performance problem too.

    no its not, a huge problem are the cyrodiil ball groups which spam a lot of AOEs/second the whole day,
    which causes thousands of different calculations in only one group fight/second.
    cyrodiil performance is directly related to the number of ball groups that are on the move at the same time.

    who said anything about cyrodiil?


    Do you have performance problems in pve?


    Some areas in the world FPS would drop, but animation cancels looks bad, and is tedious. I just want it gone.
  • Elusiin
    Elusiin
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    Now if you can do something about animation cancel, it will go a long ways.

    I kinda wish you couldn't block while casting abilities and such. Dark Souls-esk combat would be awesome. Like there should be trade offs for being offensive, supportive, or defensive. I think that would add more skill to the game rather than stacking the correct stats and holding block while burst someone down. Just my opinion though.
  • Casterial
    Casterial
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    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
    Animation Cancelling
  • Casterial
    Casterial
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    Luede wrote: »
    Nyladreas wrote: »
    Luede wrote: »
    Nyladreas wrote: »
    Now if you can do something about animation cancel, it will go a long ways.

    The new block is already a start. I agree. Bet anim cancel is a huge part of the whole performance problem too.

    no its not, a huge problem are the cyrodiil ball groups which spam a lot of AOEs/second the whole day,
    which causes thousands of different calculations in only one group fight/second.
    cyrodiil performance is directly related to the number of ball groups that are on the move at the same time.

    who said anything about cyrodiil?


    Do you have performance problems in pve?


    Some areas in the world FPS would drop, but animation cancels looks bad, and is tedious. I just want it gone.

    This game would be absolutely crap if you full removed it. Probably slower combat than GW2 which has cooldowns, or slower than WoW at that point. Waiting x seconds for a fancy useless animation to go off... lol.
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
    Animation Cancelling
  • rager82b14_ESO
    rager82b14_ESO
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    Casterial wrote: »
    Luede wrote: »
    Nyladreas wrote: »
    Luede wrote: »
    Nyladreas wrote: »
    Now if you can do something about animation cancel, it will go a long ways.

    The new block is already a start. I agree. Bet anim cancel is a huge part of the whole performance problem too.

    no its not, a huge problem are the cyrodiil ball groups which spam a lot of AOEs/second the whole day,
    which causes thousands of different calculations in only one group fight/second.
    cyrodiil performance is directly related to the number of ball groups that are on the move at the same time.

    who said anything about cyrodiil?


    Do you have performance problems in pve?


    Some areas in the world FPS would drop, but animation cancels looks bad, and is tedious. I just want it gone.

    This game would be absolutely crap if you full removed it. Probably slower combat than GW2 which has cooldowns, or slower than WoW at that point. Waiting x seconds for a fancy useless animation to go off... lol.

    I mean all that stuff could be balance out, but the combat is already crap in this game.Animation cancels is a glitch that improves it for some players, but that does not fix the problem. It needs to go, and make the combat a little bit faster/reaction base.


    The fact that a glitch improves your combat, and they have not fixed it. That looks bad on the developers and the design of the game.
  • Casterial
    Casterial
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    Casterial wrote: »
    Luede wrote: »
    Nyladreas wrote: »
    Luede wrote: »
    Nyladreas wrote: »
    Now if you can do something about animation cancel, it will go a long ways.

    The new block is already a start. I agree. Bet anim cancel is a huge part of the whole performance problem too.

    no its not, a huge problem are the cyrodiil ball groups which spam a lot of AOEs/second the whole day,
    which causes thousands of different calculations in only one group fight/second.
    cyrodiil performance is directly related to the number of ball groups that are on the move at the same time.

    who said anything about cyrodiil?


    Do you have performance problems in pve?


    Some areas in the world FPS would drop, but animation cancels looks bad, and is tedious. I just want it gone.

    This game would be absolutely crap if you full removed it. Probably slower combat than GW2 which has cooldowns, or slower than WoW at that point. Waiting x seconds for a fancy useless animation to go off... lol.

    I mean all that stuff could be balance out, but the combat is already crap in this game.Animation cancels is a glitch that improves it for some players, but that does not fix the problem. It needs to go, and make the combat a little bit faster/reaction base.


    The fact that a glitch improves your combat, and they have not fixed it. That looks bad on the developers and the design of the game.

    I think ~70-80% of all mmos I play have a form of animation canceling in it?
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
    Animation Cancelling
  • rager82b14_ESO
    rager82b14_ESO
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    Casterial wrote: »
    Casterial wrote: »
    Luede wrote: »
    Nyladreas wrote: »
    Luede wrote: »
    Nyladreas wrote: »
    Now if you can do something about animation cancel, it will go a long ways.

    The new block is already a start. I agree. Bet anim cancel is a huge part of the whole performance problem too.

    no its not, a huge problem are the cyrodiil ball groups which spam a lot of AOEs/second the whole day,
    which causes thousands of different calculations in only one group fight/second.
    cyrodiil performance is directly related to the number of ball groups that are on the move at the same time.

    who said anything about cyrodiil?


    Do you have performance problems in pve?


    Some areas in the world FPS would drop, but animation cancels looks bad, and is tedious. I just want it gone.

    This game would be absolutely crap if you full removed it. Probably slower combat than GW2 which has cooldowns, or slower than WoW at that point. Waiting x seconds for a fancy useless animation to go off... lol.

    I mean all that stuff could be balance out, but the combat is already crap in this game.Animation cancels is a glitch that improves it for some players, but that does not fix the problem. It needs to go, and make the combat a little bit faster/reaction base.


    The fact that a glitch improves your combat, and they have not fixed it. That looks bad on the developers and the design of the game.

    I think ~70-80% of all mmos I play have a form of animation canceling in it?


    Many of them fixed it, because the developers had pride in the combat, and felt that a glitch undermines them. To leave this glitch in the game speaks volumes.
  • dazee
    dazee
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    Nyladreas wrote: »
    Now if you can do something about animation cancel, it will go a long ways.

    The new block is already a start. I agree. Bet anim cancel is a huge part of the whole performance problem too.

    I think if they prevented us from animation cancelling entirely, it would ruin the flow of combat- but I dont think it should grant a dps advantage to do so, since if we were expected to cancel our animations why do the devs CREATE animations at all?
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • dazee
    dazee
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    Many of them fixed it, because the developers had pride in the combat, and felt that a glitch undermines them. To leave this glitch in the game speaks volumes.

    FFXIV has a sort of animation cancelling but its very limited and doesn't look odd at all, it only sometimes occurs when you weave an OGCD skill in your rotation, the animation of the previous skill is replaced by the new one. this is very different from ESO animation cancelling, as ESO combat is a whole different system.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • Gilvoth
    Gilvoth
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    these new changes are a Great start in a Better Direction.
    i love what i am seeing so far.
  • dazee
    dazee
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    Gilvoth wrote: »
    these new changes are a Great start in a Better Direction.
    i love what i am seeing so far.

    What aside from block was even changed?
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • Lysette
    Lysette
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    Luede wrote: »
    Nyladreas wrote: »
    Now if you can do something about animation cancel, it will go a long ways.

    The new block is already a start. I agree. Bet anim cancel is a huge part of the whole performance problem too.

    no its not, a huge problem are the cyrodiil ball groups which spam a lot of AOEs/second the whole day,
    which causes thousands of different calculations in only one group fight/second.
    cyrodiil performance is directly related to the number of ball groups that are on the move at the same time.

    Exactly, this has to be addressed properly.
  • Lylith
    Lylith
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    Gilvoth wrote: »
    these new changes are a Great start in a Better Direction.
    i love what i am seeing so far.

    i don't.

    feels clunky as hell, much like many of the previous 'improvements.'

    good thing some folks like it, zo$ needs support.
  • jircris11
    jircris11
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    Casterial wrote: »
    Casterial wrote: »
    Luede wrote: »
    Nyladreas wrote: »
    Luede wrote: »
    Nyladreas wrote: »
    Now if you can do something about animation cancel, it will go a long ways.

    The new block is already a start. I agree. Bet anim cancel is a huge part of the whole performance problem too.

    no its not, a huge problem are the cyrodiil ball groups which spam a lot of AOEs/second the whole day,
    which causes thousands of different calculations in only one group fight/second.
    cyrodiil performance is directly related to the number of ball groups that are on the move at the same time.

    who said anything about cyrodiil?


    Do you have performance problems in pve?


    Some areas in the world FPS would drop, but animation cancels looks bad, and is tedious. I just want it gone.

    This game would be absolutely crap if you full removed it. Probably slower combat than GW2 which has cooldowns, or slower than WoW at that point. Waiting x seconds for a fancy useless animation to go off... lol.

    I mean all that stuff could be balance out, but the combat is already crap in this game.Animation cancels is a glitch that improves it for some players, but that does not fix the problem. It needs to go, and make the combat a little bit faster/reaction base.


    The fact that a glitch improves your combat, and they have not fixed it. That looks bad on the developers and the design of the game.

    I think ~70-80% of all mmos I play have a form of animation canceling in it?

    Animation canceling is a curse any action combat mmo will have. Even tera online, neverwinter online, dcuo have it. Heck even gw2 if you play in action mode.
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
  • Red_Feather
    Red_Feather
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    The game needs proper animation blending so that cancels don't look bugged out or broken. :s
  • Gilvoth
    Gilvoth
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    Luede wrote: »
    Nyladreas wrote: »
    Luede wrote: »
    Nyladreas wrote: »
    Now if you can do something about animation cancel, it will go a long ways.

    The new block is already a start. I agree. Bet anim cancel is a huge part of the whole performance problem too.

    no its not, a huge problem are the cyrodiil ball groups which spam a lot of AOEs/second the whole day,
    which causes thousands of different calculations in only one group fight/second.
    cyrodiil performance is directly related to the number of ball groups that are on the move at the same time.

    who said anything about cyrodiil?


    Do you have performance problems in pve?


    Some areas in the world FPS would drop, but animation cancels looks bad, and is tedious. I just want it gone.

    exactly!
    well said.
    i dont have a problem with light attack canceling but your right animation canceling in general ruined pvp and it does Heavily add calculations and stress and problems to lagg the servers, especially in pvp.
  • Nemesis7884
    Nemesis7884
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    Casterial wrote: »
    Luede wrote: »
    Nyladreas wrote: »
    Luede wrote: »
    Nyladreas wrote: »
    Now if you can do something about animation cancel, it will go a long ways.

    The new block is already a start. I agree. Bet anim cancel is a huge part of the whole performance problem too.

    no its not, a huge problem are the cyrodiil ball groups which spam a lot of AOEs/second the whole day,
    which causes thousands of different calculations in only one group fight/second.
    cyrodiil performance is directly related to the number of ball groups that are on the move at the same time.

    who said anything about cyrodiil?


    Do you have performance problems in pve?


    Some areas in the world FPS would drop, but animation cancels looks bad, and is tedious. I just want it gone.

    This game would be absolutely crap if you full removed it. Probably slower combat than GW2 which has cooldowns, or slower than WoW at that point. Waiting x seconds for a fancy useless animation to go off... lol.

    remove it and replace it with something better, fluid active combat with nice animations that are fun to look at...

    gw2 has really nice animations imo (the ranger for example is awesome)...eso not so much
  • Tommy_The_Gun
    Tommy_The_Gun
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    ESO players talking about Patch Notes, Nerfs, Combat changes in nutshell: :joy:
    So far I think the block changes are bad, as it feels less responsive & more clunky. When i watched Gilliamtherogue video (that he made on behalf of ZOS) I understood it simply as you still will be able to block animation-cancel, but the animation will actually finish and "a shield indicator" will appear during the animation. But it simply does not look to be the case. Some skills that have longer animation (but are instant) seems to be clunky & slow AF....
    Will see how it go. Most likely will have to re-learn how to tank content & animation cancel. Would not be surprised if people will start picking up less powerful skills, that have shorter animation.
    Edited by Tommy_The_Gun on February 26, 2020 6:42PM
  • iCaliban
    iCaliban
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    Luede wrote: »
    Nyladreas wrote: »
    Luede wrote: »
    Nyladreas wrote: »
    Now if you can do something about animation cancel, it will go a long ways.

    The new block is already a start. I agree. Bet anim cancel is a huge part of the whole performance problem too.

    no its not, a huge problem are the cyrodiil ball groups which spam a lot of AOEs/second the whole day,
    which causes thousands of different calculations in only one group fight/second.
    cyrodiil performance is directly related to the number of ball groups that are on the move at the same time.

    who said anything about cyrodiil?


    Do you have performance problems in pve?


    Some areas in the world FPS would drop, but animation cancels looks bad, and is tedious. I just want it gone.

    Im glad your aesthetic preferences are being taken into account and the actual fluidity of combat which is what most non roleplayers play eso for, is ***
  • exeeter702
    exeeter702
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    Casterial wrote: »
    Luede wrote: »
    Nyladreas wrote: »
    Luede wrote: »
    Nyladreas wrote: »
    Now if you can do something about animation cancel, it will go a long ways.

    The new block is already a start. I agree. Bet anim cancel is a huge part of the whole performance problem too.

    no its not, a huge problem are the cyrodiil ball groups which spam a lot of AOEs/second the whole day,
    which causes thousands of different calculations in only one group fight/second.
    cyrodiil performance is directly related to the number of ball groups that are on the move at the same time.

    who said anything about cyrodiil?


    Do you have performance problems in pve?


    Some areas in the world FPS would drop, but animation cancels looks bad, and is tedious. I just want it gone.

    This game would be absolutely crap if you full removed it. Probably slower combat than GW2 which has cooldowns, or slower than WoW at that point. Waiting x seconds for a fancy useless animation to go off... lol.

    I mean all that stuff could be balance out, but the combat is already crap in this game.Animation cancels is a glitch that improves it for some players, but that does not fix the problem. It needs to go, and make the combat a little bit faster/reaction base.


    The fact that a glitch improves your combat, and they have not fixed it. That looks bad on the developers and the design of the game.

    Animation canceling is not a glitch.
  • dazee
    dazee
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    Don't know what people are whining about combat feels no different?
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • rager82b14_ESO
    rager82b14_ESO
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    exeeter702 wrote: »
    Casterial wrote: »
    Luede wrote: »
    Nyladreas wrote: »
    Luede wrote: »
    Nyladreas wrote: »
    Now if you can do something about animation cancel, it will go a long ways.

    The new block is already a start. I agree. Bet anim cancel is a huge part of the whole performance problem too.

    no its not, a huge problem are the cyrodiil ball groups which spam a lot of AOEs/second the whole day,
    which causes thousands of different calculations in only one group fight/second.
    cyrodiil performance is directly related to the number of ball groups that are on the move at the same time.

    who said anything about cyrodiil?


    Do you have performance problems in pve?


    Some areas in the world FPS would drop, but animation cancels looks bad, and is tedious. I just want it gone.

    This game would be absolutely crap if you full removed it. Probably slower combat than GW2 which has cooldowns, or slower than WoW at that point. Waiting x seconds for a fancy useless animation to go off... lol.

    I mean all that stuff could be balance out, but the combat is already crap in this game.Animation cancels is a glitch that improves it for some players, but that does not fix the problem. It needs to go, and make the combat a little bit faster/reaction base.


    The fact that a glitch improves your combat, and they have not fixed it. That looks bad on the developers and the design of the game.

    Animation canceling is not a glitch.

    I mean you can say that, does not mean it is true. Wtf is the point of a animation if it can be cancel. That is some dumb logic, and from a game design point of view. It is crazy to think that people would design a game where you can bypass the animation.
  • Nerouyn
    Nerouyn
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    Elusiin wrote: »
    I kinda wish you couldn't block while casting abilities and such.

    I have to confess to doing it, cos it's cheap and easy and works.

    But it does feel broken.

    Unrealistic.
This discussion has been closed.