Well, mini-map - i deem it not just unnecessary, but it takes you out of the game world l.
Creating mods is meta-gaming for the creators - and some might not even play the game anymore, but just work on creating, testing and improving their mods. This is a hobby which adds to the ingame community and is a quite social thing to do, helping out with improving the game as an independent person - don't take this away from them,it is their way of playing.
YandereGirlfriend wrote: »As someone who thinks that many add-ons are, at best, circumventing core game mechanics and, at worst, seem like borderline hacks/exploits, I would strongly favor ZOS cracking the whip on what data is exposed in the API.
For example, the first time that I saw Raid Notifier in action, I thought "No WAY can this be legit within the TOS" but, alas, I suppose that it is.
Even the crafting writ add-on that automates writs seems like akin to botting, though it's not hurting anyone and it improves an otherwise very clunky process so I don't really have a problem with it.
And then all of the redonkulous PvP add-ons that folks run that give them psychic-like vision into the stats and builds of their opponents, SMH. That should absolutely be obscured from users.
I'm more okay with group-management add-ons so that you can see when Ultimates are available and such and would support that being integrated into base game UI options.
Zos has absolute control of the API. Zos knows they are making PvE notices available in the API.
YandereGirlfriend wrote: »
Zos has absolute control of the API. Zos knows they are making PvE notices available in the API.
Indeed, and I said as much in my post.
My point is that ZOS should not expose this information at all in the API. I'm not faulting mod creators but rather ZOS themselves.
When you're in Cloudrest and Raid Notifier flashes "Prepare for Weapon Overcharge" five seconds before it happens it's circumventing the visual tells and mechanics that make PvE content interesting to begin with, it's basically wall-hacks for PvE.
For PvP, I'm not in favor of players knowing ANYTHING about my character that they can't tell simply by looking at it with their own eyes. That also means I'm against being able to use the Outfit System to polymorph a sword into a mace or light armor into heavy armor, but that it what it is. Nobody has any business knowing what my resistances are and I would call on ZOS to clean that up.
YandereGirlfriend wrote: »For PvP, I'm not in favor of players knowing ANYTHING about my character that they can't tell simply by looking at it with their own eyes. That also means I'm against being able to use the Outfit System to polymorph a sword into a mace or light armor into heavy armor, but that it what it is. Nobody has any business knowing what my resistances are and I would call on ZOS to clean that up.
Not sure I can get on board with changes to the outfit system. It really has no bearing in PVP when you have sets like fortified brass and Buffer of the swift. Attacking a player tells you how tanky they are and that in my experience is the only way to figure out a build.
I can kind of understand what you are saying about a mace and a sword, but the numbers will add up to near enough the same figure regardless. Seeing a mace doesn't tell you the player is running a full pen build, 2H tells me they probably are using dizzy and onslaught.That's the only information you can really reliably determine on sight alone.
If addons start interfering with the serves in a negative ways Zos should step in.
If not the more customizable options the better.
Do addons slow down the servers or is it just client based ?
If addons start interfering with the serves in a negative ways Zos should step in.
If not the more customizable options the better.
Do addons slow down the servers or is it just client based ?
Most are just a few hundred kb.
Out of date is another matter.
There is the question, should people be forced to add a mini map to there game? This should be something Zen adds and keeps up to date. Where do we draw the line? This is something Zen need to look at.
vamp_emily wrote: »I think Zeni shouldn't support outdated addons/libraries.
Devs have said that in part of the reason we have so many crashes is because add on creators have not updated their add ons with the current ESO update. Looking at some of the most popular adds ons in Minion, they are right, some go back as far as 2016 since there last update. We see from Xbox and PS players, there are many add ons they have requested with no option for them.
Games like WoW that lets add ons be used, have over time taken the best add ons and made it part of their standard UI. Even simple things like Mini Map is standard to all MMO UI's and small things like that, make the game unplayable to many. What are your thoughts?
I would personally love to see add-ons be out on game officially so that we couldcurb add-ons that are taking it too far.
Not sure how but WoW used to ban add ons they didn't agree with.
Exactly, for example there are add ons in PvP that Tel u a keep is UA before it's tagged, that tell you your opponents resistances, and add-ons that highlight targets for your entire team when the leader marks them. It's getting far passed the point the original team was comfortable with.
vamp_emily wrote: »I think Zeni shouldn't support outdated addons/libraries.
Devs have said that in part of the reason we have so many crashes is because add on creators have not updated their add ons with the current ESO update. Looking at some of the most popular adds ons in Minion, they are right, some go back as far as 2016 since there last update. We see from Xbox and PS players, there are many add ons they have requested with no option for them.
Games like WoW that lets add ons be used, have over time taken the best add ons and made it part of their standard UI. Even simple things like Mini Map is standard to all MMO UI's and small things like that, make the game unplayable to many. What are your thoughts?
I would personally love to see add-ons be out on game officially so that we couldcurb add-ons that are taking it too far.
Not sure how but WoW used to ban add ons they didn't agree with.
Exactly, for example there are add ons in PvP that Tel u a keep is UA before it's tagged, that tell you your opponents resistances, and add-ons that highlight targets for your entire team when the leader marks them. It's getting far passed the point the original team was comfortable with.
Ah... suddenly a lot of things make sense again.
Well, mini-map - i deem it not just unnecessary, but it takes you out of the game world - it is just moving your map pointer on the mini-map with your eyes glued to the mini-map rectangle, instead of navigating in world and orientate at landmarks - which would be a far more immersive experience and after a short while you wouldn't need any map at all. ZOS tried their best to declutter the UI and make it immersive - and you introduce again a cluttered UI by using lots of add-ons.
I used add-ons in the past, but it is more fun without them - I do not need cheat tools, which point me to sky shards, resources, lore books and what not - it would be just moving a marker on a map to another marker on the map instead of actually enjoying the game world. This is my experience since I decided against using add-ons - it improved my experience.
Of course everything takes longer like this, but I am not in a hurry - ESO is not going anywhere anytime soon - it will be here for a decade or more to come, because PvE wise it is a really good game playable by casuals, because they can play independent or together with someone, even if they do not have much time to play or the required skills for an advanced group - power players will eventually move on, but the game will continue for a long while supported by casuals, which are not in hurry and want to see it all as well.
barney2525 wrote: »Well, mini-map - i deem it not just unnecessary, but it takes you out of the game world - it is just moving your map pointer on the mini-map with your eyes glued to the mini-map rectangle, instead of navigating in world and orientate at landmarks - which would be a far more immersive experience and after a short while you wouldn't need any map at all. ZOS tried their best to declutter the UI and make it immersive - and you introduce again a cluttered UI by using lots of add-ons.
I used add-ons in the past, but it is more fun without them - I do not need cheat tools, which point me to sky shards, resources, lore books and what not - it would be just moving a marker on a map to another marker on the map instead of actually enjoying the game world. This is my experience since I decided against using add-ons - it improved my experience.
Of course everything takes longer like this, but I am not in a hurry - ESO is not going anywhere anytime soon - it will be here for a decade or more to come, because PvE wise it is a really good game playable by casuals, because they can play independent or together with someone, even if they do not have much time to play or the required skills for an advanced group - power players will eventually move on, but the game will continue for a long while supported by casuals, which are not in hurry and want to see it all as well.
Seriously? Eventually you would not need any map at all?
You really think people are going to memorize the entirety of all the zones in this game so they recognize exactly where they are as they are riding around?
Thats just silly
InvitationNotFound wrote: »Devs have said that in part of the reason we have so many crashes is because add on creators have not updated their add ons with the current ESO update. Looking at some of the most popular adds ons in Minion, they are right, some go back as far as 2016 since there last update. We see from Xbox and PS players, there are many add ons they have requested with no option for them.
Games like WoW that lets add ons be used, have over time taken the best add ons and made it part of their standard UI. Even simple things like Mini Map is standard to all MMO UI's and small things like that, make the game unplayable to many. What are your thoughts?
I would personally love to see add-ons be out on game officially so that we couldcurb add-ons that are taking it too far.
Not sure how but WoW used to ban add ons they didn't agree with.
Exactly, for example there are add ons in PvP that Tel u a keep is UA before it's tagged, that tell you your opponents resistances, and add-ons that highlight targets for your entire team when the leader marks them. It's getting far passed the point the original team was comfortable with.
Ah... suddenly a lot of things make sense again.
@Nyladreas :
No, @TheFM has not provided any evidence on what he's saying.
I doubt he can provide a single addon name that does what he's claiming addons can do.
barney2525 wrote: »Well, mini-map - i deem it not just unnecessary, but it takes you out of the game world - it is just moving your map pointer on the mini-map with your eyes glued to the mini-map rectangle, instead of navigating in world and orientate at landmarks - which would be a far more immersive experience and after a short while you wouldn't need any map at all. ZOS tried their best to declutter the UI and make it immersive - and you introduce again a cluttered UI by using lots of add-ons.
I used add-ons in the past, but it is more fun without them - I do not need cheat tools, which point me to sky shards, resources, lore books and what not - it would be just moving a marker on a map to another marker on the map instead of actually enjoying the game world. This is my experience since I decided against using add-ons - it improved my experience.
Of course everything takes longer like this, but I am not in a hurry - ESO is not going anywhere anytime soon - it will be here for a decade or more to come, because PvE wise it is a really good game playable by casuals, because they can play independent or together with someone, even if they do not have much time to play or the required skills for an advanced group - power players will eventually move on, but the game will continue for a long while supported by casuals, which are not in hurry and want to see it all as well.
Seriously? Eventually you would not need any map at all?
You really think people are going to memorize the entirety of all the zones in this game so they recognize exactly where they are as they are riding around?
Thats just silly
ANGEL_BtVS wrote: »Maps indicators for skyshards and Mage's guild lorebooks should be added to console. It saves MASSIVE amounts of time having those on pc. But I would like the option to toggle.