WreckfulAbandon wrote: »Streak has a 33% per cast penalty, not 50%
the only thing causes anger from streak is its stunn.
just take away the stunn from streak and let them spam it.
it doesnt need a cost increase nor a cost penalty. no
MashmalloMan wrote: »3.8k magicka lowered to 3k magicka.
33% stacking cost increased to 80%.
4s stacking cost duration increased to 6s.
the only thing causes anger from streak is its stunn.
just take away the stunn from streak and let them spam it.
it doesnt need a cost increase nor a cost penalty. no
The problem is with such a low cost and low cost to keep using, its too easy to just continually streak through someone and and loose line of sight every time they try to combo you, then streak as a bail, which happens to move faster than a build in medium with major expedition sprinting.
MashmalloMan wrote: »MashmalloMan wrote: »3.8k magicka lowered to 3k magicka.
33% stacking cost increased to 80%.
4s stacking cost duration increased to 6s.
So live:
Mag Sorc Breton 5 Light. (78% cost)
3780 mag * .78 = 2949 mag
2949 * 1.33 = 3931
3931 * 1.33 = 5228
Spamming streak 3x gives you 45m distance, enough time to Dark Conversion 2-3 times, allowing the 4s cost increase to stop and gaining back all the magicka spent.
Dark Conversion = 2161 * 0.94(class passive) * 0.98 (1 med) = 1991 stam
Converting 3982 stam into 7.2k magicka + magicka regen over 4-6 seconds is roughly 10-13k magicka restored.
5228 + 3931 + 2949 = 12,108 magicka.
So in this scenario, the mag sorc can continuously do this loop with the same amount of magicka pretty easily. With a decreased cost and increased stacking bonus, this loop changes.
Mag Sorc Breton 5 Light. (78% cost)
3000 mag * 0.78 = 2340 mag (609 less than live)
2340 mag * 1.8 = 4212 mag (281 more than live)
4212 mag * 1.8 = 7582 mag (2354 more than live)
7582 + 4212 + 2340 = 14,134 magicka. (2k more than live)
Lets not forget the +6 second stacking cool down I suggested here, forces the Sorc to wait or else they will have to spend 13,648 more magicka on a 4th cast which would take 3 dark conversions just to recover from alone, a 4th cast of streak would of been 6969 magicka without the change. This amount of stamina drain is very difficult to sustain and leaves them vulnerable.
While it's annoying to have a sorc keep streaking away, resetting and popping back in, it's not really a huge deal, at least to me. My only issue it the unblockable stun. Removing counter play to things is never really good. Even though I might miss a block 90% of the time, I should still at least have the option to try.
thats not what @Fawn4287 is talking about.
While it's annoying to have a sorc keep streaking away, resetting and popping back in, it's not really a huge deal, at least to me. My only issue it the unblockable stun. Removing counter play to things is never really good. Even though I might miss a block 90% of the time, I should still at least have the option to try.
thats not what @Fawn4287 is talking about.
I know what he's talking about which is why I pointed out that I'm ok with streak as it is, which I thought implied that it includes the cost and being able to refill via conversion but in hindsight I should of probably wrote it out. I then pointed out my only issue with the ability because when one is discussing changes to an ability, the entire thing needs to be considered as a whole.
tl;dr I'm fine with the cost and conversion refilling if they'd remove the unblockable stun.
the only thing causes anger from streak is its stunn.
just take away the stunn from streak and let them spam it.
it doesnt need a cost increase nor a cost penalty. no
The problem is with such a low cost and low cost to keep using, its too easy to just continually streak through someone and and loose line of sight every time they try to combo you..
Players constantly spam streak and convert, abilities that are in themselves overpowered for the cost. Streak is a huge aoe, hard CC, does decent damage, is a gap closer that requires no target, meaning it works as both an offensive and defensive ability and is used by stamina (the same reason petrify had a huge cost increase), the current 50% increase in cost is not enough, the ability should have a cost increase of 100% every time it is cast out of cooldown and the base cost increased by 1k. Likewise on Convert, the Ability is too often spammed, remove the channel from this ability as well as the instant resource return and make it like siphoning/leeching strikes, giving the full resources at the end or throughout then time of the buff. This would help improve sorc sustain in PVE and stop the spamming of a poorly balanced ability.
INB4 “SoRc NeRf ThReAd”, most people are bandwagon meta hopping petsorc players anyway, as its virtually unseen out of a zerg when its not the best solo class.
Players constantly spam streak and convert, abilities that are in themselves overpowered for the cost. Streak is a huge aoe, hard CC, does decent damage, is a gap closer that requires no target, meaning it works as both an offensive and defensive ability and is used by stamina (the same reason petrify had a huge cost increase), the current 50% increase in cost is not enough, the ability should have a cost increase of 100% every time it is cast out of cooldown and the base cost increased by 1k. Likewise on Convert, the Ability is too often spammed, remove the channel from this ability as well as the instant resource return and make it like siphoning/leeching strikes, giving the full resources at the end or throughout then time of the buff. This would help improve sorc sustain in PVE and stop the spamming of a poorly balanced ability.
INB4 “SoRc NeRf ThReAd”, most people are bandwagon meta hopping petsorc players anyway, as its virtually unseen out of a zerg when its not the best solo class.
Issue with making it instant cast is it’d have to lose its heal. Otherwise it’d be one of the cheapest spammable heals out there.
I don’t know what you mean by saying magsorcs are rarely seen solo too. They’re one of the most common solo cyrodiil classes, and popular in BGs as well.
While it's annoying to have a sorc keep streaking away, resetting and popping back in, it's not really a huge deal, at least to me. My only issue it the unblockable stun. Removing counter play to things is never really good. Even though I might miss a block 90% of the time, I should still at least have the option to try.
thats not what @Fawn4287 is talking about.
I know what he's talking about which is why I pointed out that I'm ok with streak as it is, which I thought implied that it includes the cost and being able to refill via conversion but in hindsight I should of probably wrote it out. I then pointed out my only issue with the ability because when one is discussing changes to an ability, the entire thing needs to be considered as a whole.
tl;dr I'm fine with the cost and conversion refilling if they'd remove the unblockable stun.
Alienoutlaw wrote: »baseless calls for nerfs because player lack the skill to counter is what is truly killing this game
But if you CC break free Streak you cannot be stunned for another 7s and with conversion you can use an interrupt (like Crushing Shock/ Flying Daggers/ Venom Arrow)
notvenousdrake wrote: »Constant complaints about everything is a far bigger issue though.
When other class lose their unblockble stun then we can start to talk about remove it from sorc.While it's annoying to have a sorc keep streaking away, resetting and popping back in, it's not really a huge deal, at least to me. My only issue it the unblockable stun. Removing counter play to things is never really good. Even though I might miss a block 90% of the time, I should still at least have the option to try.
Players constantly spam streak and convert, abilities that are in themselves overpowered for the cost. Streak is a huge aoe, hard CC, does decent damage, is a gap closer that requires no target, meaning it works as both an offensive and defensive ability and is used by stamina (the same reason petrify had a huge cost increase), the current 50% increase in cost is not enough, the ability should have a cost increase of 100% every time it is cast out of cooldown and the base cost increased by 1k. Likewise on Convert, the Ability is too often spammed, remove the channel from this ability as well as the instant resource return and make it like siphoning/leeching strikes, giving the full resources at the end or throughout then time of the buff. This would help improve sorc sustain in PVE and stop the spamming of a poorly balanced ability.
INB4 “SoRc NeRf ThReAd”, most people are bandwagon meta hopping petsorc players anyway, as its virtually unseen out of a zerg when its not the best solo class.
Issue with making it instant cast is it’d have to lose its heal. Otherwise it’d be one of the cheapest spammable heals out there.
I don’t know what you mean by saying magsorcs are rarely seen solo too. They’re one of the most common solo cyrodiil classes, and popular in BGs as well.
But if you CC break free Streak you cannot be stunned for another 7s and with conversion you can use an interrupt (like Crushing Shock/ Flying Daggers/ Venom Arrow)
But if you CC break free Streak you cannot be stunned for another 7s and with conversion you can use an interrupt (like Crushing Shock/ Flying Daggers/ Venom Arrow)
Do you really think that ppl who make this kind of treads even know that interrupt exist in this game?!
It's obvious he never played the class since he doesn't even know mechanics behind the skill he want's nerfed.
99% of nerf sorc treads are made by ppl who never played the class.