Maintenance for the week of September 29:
• PC/Mac: NA and EU megaservers for patch maintenance – September 29, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – October 1, 8:00 UTC (4:00AM EDT) - 16:00 UTC (12:00PM EDT)
• PlayStation®: NA and EU megaservers for patch maintenance – October 1, 8:00 UTC (4:00AM EDT) - 16:00 UTC (12:00PM EDT)

MagBlade Theorycrafting Changes Thread

  • Langeston
    Langeston
    ✭✭✭✭✭
    ThePedge wrote: »
    Amber Plasm, Spinners, Zaan
    22k Spell Pen in noCP, means Zaan has pretty much full damage.
    Fear or Vamp Drain for stun and they're dead.

    How are you getting 22k with that? Even with Spinner's/NMA & a sharpened Inferno staff with the Lover & all gold Divines I only get 16,735 spell penetration in no-CP — and NMA has 1487 penetration that Amber Plasm lacks. Even if I include major breach that would put me right at 22,015.

  • ThePedge
    ThePedge
    ✭✭✭✭✭
    Langeston wrote: »
    ThePedge wrote: »
    Amber Plasm, Spinners, Zaan
    22k Spell Pen in noCP, means Zaan has pretty much full damage.
    Fear or Vamp Drain for stun and they're dead.

    How are you getting 22k with that? Even with Spinner's/NMA & a sharpened Inferno staff with the Lover & all gold Divines I only get 16,735 spell penetration in no-CP — and NMA has 1487 penetration that Amber Plasm lacks. Even if I include major breach that would put me right at 22,015.

    3450 Spinners
    2752 Sharpened
    1320 Breach Poisons
    4196 The Lover 7x Divine
    5280 Ele Drain for Major Breach
    4884 Light Armour Passive
    21882
    I slightly exaggerated.

    NMA would be really costly. Aurorans would be best for super cheese.

    Or go even simpler and just Onslaught.

    Total Zaan damage unmitigated is 50k over 5 seconds.

    Increased by Minor Vuln, Berserk and Soul Harvest too
    Edited by ThePedge on January 22, 2020 11:32PM
  • kaithuzar
    kaithuzar
    ✭✭✭✭✭
    Does it not work just using the 2 handed ult to gain full pen before proc’ing Zaan?
    Member of:
    Fantasia - osh kosh b-josh
    Just Chill - Crown's house
    GoldCloaks - Durruthy test server penga
    Small Meme Guild - Mano's house

    Former member of:
    Legend - Siffer fan boy club
    TKO (tamriel knight's order) - free bks
    Deviance - Leonard's senche tiger
    Purple - hamNchz is my hero
    Eight Divines - myrlifax stop playing final fantasy
    WKB (we kill bosses) - turd where you go?
    Arcance Council - Klytz Kommander
    World Boss - Mike & Chewy gone EP
    M12 (majestic twelve) - cult of the loli zerg
  • ThePedge
    ThePedge
    ✭✭✭✭✭
    kaithuzar wrote: »
    Does it not work just using the 2 handed ult to gain full pen before proc’ing Zaan?
    ThePedge wrote: »
    Or go even simpler and just Onslaught.

    Much more of a gank setup. Stacking pen means it applies 100% of the time and can hold up very well without Zaan proc

    I'll be honest I rarely run 21800, was just a fun theorycraft.

    Mostly run ~16k, no lover Mundus or breach poisons
  • kaithuzar
    kaithuzar
    ✭✭✭✭✭
    ThePedge wrote: »
    kaithuzar wrote: »
    Does it not work just using the 2 handed ult to gain full pen before proc’ing Zaan?
    ThePedge wrote: »
    Or go even simpler and just Onslaught.

    Much more of a gank setup. Stacking pen means it applies 100% of the time and can hold up very well without Zaan proc

    I'll be honest I rarely run 21800, was just a fun theorycraft.

    Mostly run ~16k, no lover Mundus or breach poisons

    I’ve always ran 15-16k pen in CP.
    That gets cut down to 12-13k for BG’s but I think my damage is ok as it’s around 2.7k unbuffed & just over 4.4k fully buffed.
    Sustain is a pain though & pretty heavily reliant on pots.
    Someone, I think a light armor healer in bg was telling me my Destro ult (the one that follows), was hitting for 7k ea tick, that may have been a crit, not sure?
    Member of:
    Fantasia - osh kosh b-josh
    Just Chill - Crown's house
    GoldCloaks - Durruthy test server penga
    Small Meme Guild - Mano's house

    Former member of:
    Legend - Siffer fan boy club
    TKO (tamriel knight's order) - free bks
    Deviance - Leonard's senche tiger
    Purple - hamNchz is my hero
    Eight Divines - myrlifax stop playing final fantasy
    WKB (we kill bosses) - turd where you go?
    Arcance Council - Klytz Kommander
    World Boss - Mike & Chewy gone EP
    M12 (majestic twelve) - cult of the loli zerg
  • srnm
    srnm
    ✭✭✭
    Stacking argonian potion passive with nightblade potion passive with potion cooldown should be strong.

    Long time ago I ran a lizard healblade that used 1 or 2 potion cooldown reductions to be able to run the ritual stone and still sustain. Stacking into healing done worked well.

    I just used the alliance trash pots most of the time - and it was easy to finance because ap from heals was great.
    It was good to have both red and blue pot bonus active.


    This was before the nerfs to Argonian and magblade - and nerf to ap from heals - no clue as to how well it works now...

    Edited by srnm on January 25, 2020 11:13PM
  • Freakin_Hytte
    Freakin_Hytte
    ✭✭✭✭✭
    Do anyone know why the Hemorrhage passive skill in assassination only gives minor savagery and not minor prophecy as well?
    All the other passives in that skill tree caters to both mag and stamblade, but for some reason this one doesn't.
    It wouldn't be much, but it is a small thing they should change, it won't be a huge "OP" buff, but it would help us in a small way.
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    Do anyone know why the Hemorrhage passive skill in assassination only gives minor savagery and not minor prophecy as well?
    All the other passives in that skill tree caters to both mag and stamblade, but for some reason this one doesn't.
    It wouldn't be much, but it is a small thing they should change, it won't be a huge "OP" buff, but it would help us in a small way.

    It’s how the game has setup group support in the game. Each class has one passive that’s a group buff.

    Sorcs are mag crit, stamblade stam crit (I think it is I can’t remember), templar is spell damage, etc...

    It’s setup that way to encourage one of every class in trials. In practice people usually load up with all stam and only need to make sure they have the stam buffs. It’s why there’s a NB tank in most trial groups.

    It only has a small effect as a self buff, but usually enough that each class’ group support passive is enough to make either mag or stam of each class a little better solo in pvp: Stamblades, magplars, magsorcs, etc...
    Edited by Iskiab on January 26, 2020 3:39AM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • kaithuzar
    kaithuzar
    ✭✭✭✭✭
    Member of:
    Fantasia - osh kosh b-josh
    Just Chill - Crown's house
    GoldCloaks - Durruthy test server penga
    Small Meme Guild - Mano's house

    Former member of:
    Legend - Siffer fan boy club
    TKO (tamriel knight's order) - free bks
    Deviance - Leonard's senche tiger
    Purple - hamNchz is my hero
    Eight Divines - myrlifax stop playing final fantasy
    WKB (we kill bosses) - turd where you go?
    Arcance Council - Klytz Kommander
    World Boss - Mike & Chewy gone EP
    M12 (majestic twelve) - cult of the loli zerg
  • Jeezye
    Jeezye
    ✭✭✭✭✭
    In case you haven't seen yet, here's some magblade goodness from Heresyall who still recks on magblade. Sadly even he had to slot calu/zaan to make the class viable in the current state:

    https://www.youtube.com/watch?v=nWxVFdn02t8&t=1s
  • NightAngel690
    NightAngel690
    ✭✭✭
    What is everyone running for Bar setups especially on Destro/Restro? I have trouble fitting things on each of my bars without sacrificing something I need for survivability vs damage vs a cc. I also had trouble picking a mundus stone since people would recommend me apprentice, mage, thief, shadow or even the lover.

    My front bar is all offensive:
    Swallow soul, ele drain, degen (or we major sorcery buff is) fear, merciless, soul harvest
    Back bar all defensive:
    Phantasmal, siphoning, rapid regen, dark cloak, channeled acceleration, either tether or bats for duels

    Open world only thing that changes is back bar. I take channeled off and throw on mist form(or shade...monster helm depending) and swap bats/tether for resto.

  • Vietfox
    Vietfox
    ✭✭✭✭✭
    ✭✭
    Ok, so due to the new changes in the next patch i tried to make a new build for a magblade. Wanted to post the link but i wasn't logged and couldn't save the build. I didn't feel like doing the same again so i'm just gonna post the build here:

    Altmer, 64 magicka, stage 4 vampire

    Sets:
    - Molag kena (reduced the increased cost to 8 down from 20): medium impen head and light impen shoulders.
    - Clever alchemist (will last for 20 seconds instead of 15): 4 light impen and 1 heavy reinforced chest.
    (max stam on head, tri stat on chest and legs, max mag on the other pieces)
    - Bright-Throat: mag recovery arcane necklace, 2 rings with pot cooldown reduction infused, sharpened fire destro with shock enchant and infused resto with weapon dmg enchant.

    Drink: Spring-Loaded infusion

    FB: swallow soul, debilitate, inner light, mass hysteria, merciless and soul harvest.
    BB: shadow image, siphoning attacks, shadowy disguise, healing ward, RAT and soul siphon.

    CP:
    The lord:
    - Bastion: 11
    - Quick recovery: 19

    The lady:
    - Light armor: 23
    - Thick skinned: 23
    - Hardy: 37
    - Elemental def: 37

    The Steed:
    - Ironclad: 56
    - Resistant: 64

    The Atronach:
    - Shattering blows: 23
    - Master at arms: 72
    - Staff expert: 25

    The Apprentice:
    - Elemental expert: 43
    - Spell erosion: 51
    - Elfborn: 37
    - Blessed: 19

    The Shadow:
    - Shadow ward: 51
    - Tumbling: 61

    The Lover:
    - Arcanist: 64
    - Tenacity: 56

    The Tower:
    - Siphoner: 1
    - Warlord: 37

    Stats fully buffed with essence of spell power:

    Health: 27232
    Mag: 37589
    Stam: 17086

    Health rec: 166
    Mag rec: 1587
    Stam rec: 585

    Spell dmg: 4176

    Spell crit: 43%

    Spell crit dmg: 75%

    Spell crit healing: 65%

    Spell resist: 17379

    Physical resist: 17713

    Crit resist: 2981

    Spell pen: 11648

    Now, these stats are without a Mundus because i wasn't sure yet. But i guess i would choose either the thief, the lover or the lady.

    With 2 infused pot cooldown reduction it will take now only 29 seconds instead of 45, and as a magblade you can afford to wait for those 9 seconds left

    While a breton would be a nice choice to almost completely negate that cost increase from Kena, i prefer Altmer for the increased damage and stamina sustain.
    The mag recovery is not amazing but that gets fixed with siphoning and debilitate.

  • Vietfox
    Vietfox
    ✭✭✭✭✭
    ✭✭
    Actually, debilitate could be changed for elemental drain for more penetration.
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    I was thinking clever alchemist too as a magblade. I haven’t actually played my magblade in a while, and my new one I’m still working on undaunted.

    I was thinking of trying darloc, that monster set that stuns or does damage, and spinners. 3x infused spell damage glyphs.

    Purely for solo play. Be super cheap and pop out of stealth for a bit while clever’s up and try to kill someone, right back into stealth when clever’s down and use shade to track the timer. Peace out no matter what when the shade’s about to drop.

    Try and hit as hard as possible and then wait out clever’s timer and let darloc recover my resources.
    Edited by Iskiab on January 28, 2020 6:23PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Langeston
    Langeston
    ✭✭✭✭✭
    Iskiab wrote: »
    I was thinking clever alchemist too as a magblade. I haven’t actually played my magblade in a while, and my new one I’m still working on undaunted.

    I was thinking of trying darloc, that monster set that stuns or does damage, and spinners. 3x infused spell damage glyphs.

    Purely for solo play. Be super cheap and pop out of stealth for a bit while clever’s up and try to kill someone, right back into stealth when clever’s down and use shade to track the timer. Peace out no matter what when the shade’s about to drop.

    Try and hit as hard as possible and then wait out clever’s timer and let darloc recover my resources.

    I played around with Darloc & Spinners in my magblade a while back (with Willpower front bar), but I always wound up going back to Spinner's/BTB. Better damage & less tedious to play with.

    Where Darloc really shined for me was on my stamblade — once you get used to going into sneak every time you cloak it allows you to play more like a magblade (which was a lot more fun for me.)
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    Langeston wrote: »
    Iskiab wrote: »
    I was thinking clever alchemist too as a magblade. I haven’t actually played my magblade in a while, and my new one I’m still working on undaunted.

    I was thinking of trying darloc, that monster set that stuns or does damage, and spinners. 3x infused spell damage glyphs.

    Purely for solo play. Be super cheap and pop out of stealth for a bit while clever’s up and try to kill someone, right back into stealth when clever’s down and use shade to track the timer. Peace out no matter what when the shade’s about to drop.

    Try and hit as hard as possible and then wait out clever’s timer and let darloc recover my resources.

    I played around with Darloc & Spinners in my magblade a while back (with Willpower front bar), but I always wound up going back to Spinner's/BTB. Better damage & less tedious to play with.

    Where Darloc really shined for me was on my stamblade — once you get used to going into sneak every time you cloak it allows you to play more like a magblade (which was a lot more fun for me.)

    I could see that. I’m moreso thinking of stripping out all sustain entirely and relying only on darloc replenishing resources. Having no sustain will mean I’ll run oom fast, but as long as I can last 20 seconds who cares.

    Stripping all sustain entirely might let a magblade hit hard enough to kill a competent player solo, I’m not sure. I haven’t played a magblade in pvp in about 3-4 months.

    After the last changes I got sick of arguing with people about magblade, and thought I’d need 3-4 months for casual players to get up to speed on the state of the game before people would agree with me.
    Edited by Iskiab on January 28, 2020 9:16PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Freakin_Hytte
    Freakin_Hytte
    ✭✭✭✭✭
    Iskiab wrote: »
    Langeston wrote: »
    Iskiab wrote: »
    I was thinking clever alchemist too as a magblade. I haven’t actually played my magblade in a while, and my new one I’m still working on undaunted.

    I was thinking of trying darloc, that monster set that stuns or does damage, and spinners. 3x infused spell damage glyphs.

    Purely for solo play. Be super cheap and pop out of stealth for a bit while clever’s up and try to kill someone, right back into stealth when clever’s down and use shade to track the timer. Peace out no matter what when the shade’s about to drop.

    Try and hit as hard as possible and then wait out clever’s timer and let darloc recover my resources.

    I played around with Darloc & Spinners in my magblade a while back (with Willpower front bar), but I always wound up going back to Spinner's/BTB. Better damage & less tedious to play with.

    Where Darloc really shined for me was on my stamblade — once you get used to going into sneak every time you cloak it allows you to play more like a magblade (which was a lot more fun for me.)

    I could see that. I’m moreso thinking of stripping out all sustain entirely and relying only on darloc replenishing resources. Having no sustain will mean I’ll run oom fast, but as long as I can last 20 seconds who cares.

    Stripping all sustain entirely might let a magblade hit hard enough to kill a competent player solo, I’m not sure. I haven’t played a magblade in pvp in about 3-4 months.

    You will definitely run into sustain issues with competent players, it's very hard to pull off a combo effectively. Incap and grim focus are just to slow and easy to dodge, even if you fear or stun before they can dodge the skills with easy, so doing a quick combo kill is mostly history unless the player is sieging or very new to pvp. So longer fights will definitely be hard with only durloc.
    Edited by Freakin_Hytte on January 28, 2020 9:36PM
  • Langeston
    Langeston
    ✭✭✭✭✭
    Iskiab wrote: »
    Langeston wrote: »
    Iskiab wrote: »
    I was thinking clever alchemist too as a magblade. I haven’t actually played my magblade in a while, and my new one I’m still working on undaunted.

    I was thinking of trying darloc, that monster set that stuns or does damage, and spinners. 3x infused spell damage glyphs.

    Purely for solo play. Be super cheap and pop out of stealth for a bit while clever’s up and try to kill someone, right back into stealth when clever’s down and use shade to track the timer. Peace out no matter what when the shade’s about to drop.

    Try and hit as hard as possible and then wait out clever’s timer and let darloc recover my resources.

    I played around with Darloc & Spinners in my magblade a while back (with Willpower front bar), but I always wound up going back to Spinner's/BTB. Better damage & less tedious to play with.

    Where Darloc really shined for me was on my stamblade — once you get used to going into sneak every time you cloak it allows you to play more like a magblade (which was a lot more fun for me.)

    I could see that. I’m moreso thinking of stripping out all sustain entirely and relying only on darloc replenishing resources. Having no sustain will mean I’ll run oom fast, but as long as I can last 20 seconds who cares.

    Stripping all sustain entirely might let a magblade hit hard enough to kill a competent player solo, I’m not sure. I haven’t played a magblade in pvp in about 3-4 months.

    That was actually my thinking as well, but in practice the difference in damage was negligible and I had difficulty sustaining (on a Breton) when I was on the offensive. The health regen was pretty nice, and the stam regen basically ensures that you have a full stam pool, but in the end the set was a huge QoL downgrade for me.

    You may have better luck though, and since the set is dirt cheap you don't really have anything to lose, so I say go for it. If I remember correctly, I went Darloc chest/2 jewels/back bar, Willpower front bar, and the rest Spinner's (with light shoulders & heavy head for monster.) Let me know if you get it to work out for you.
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    Langeston wrote: »
    Iskiab wrote: »
    Langeston wrote: »
    Iskiab wrote: »
    I was thinking clever alchemist too as a magblade. I haven’t actually played my magblade in a while, and my new one I’m still working on undaunted.

    I was thinking of trying darloc, that monster set that stuns or does damage, and spinners. 3x infused spell damage glyphs.

    Purely for solo play. Be super cheap and pop out of stealth for a bit while clever’s up and try to kill someone, right back into stealth when clever’s down and use shade to track the timer. Peace out no matter what when the shade’s about to drop.

    Try and hit as hard as possible and then wait out clever’s timer and let darloc recover my resources.

    I played around with Darloc & Spinners in my magblade a while back (with Willpower front bar), but I always wound up going back to Spinner's/BTB. Better damage & less tedious to play with.

    Where Darloc really shined for me was on my stamblade — once you get used to going into sneak every time you cloak it allows you to play more like a magblade (which was a lot more fun for me.)

    I could see that. I’m moreso thinking of stripping out all sustain entirely and relying only on darloc replenishing resources. Having no sustain will mean I’ll run oom fast, but as long as I can last 20 seconds who cares.

    Stripping all sustain entirely might let a magblade hit hard enough to kill a competent player solo, I’m not sure. I haven’t played a magblade in pvp in about 3-4 months.

    That was actually my thinking as well, but in practice the difference in damage was negligible and I had difficulty sustaining (on a Breton) when I was on the offensive. The health regen was pretty nice, and the stam regen basically ensures that you have a full stam pool, but in the end the set was a huge QoL downgrade for me.

    You may have better luck though, and since the set is dirt cheap you don't really have anything to lose, so I say go for it. If I remember correctly, I went Darloc chest/2 jewels/back bar, Willpower front bar, and the rest Spinner's (with light shoulders & heavy head for monster.) Let me know if you get it to work out for you.

    Will do. I tried the set when I repurposed my old main to my crafter and build a spec to run around and do surveys.

    Magblades can’t do everything, I’m thinking minimal defense with max stats and have damage plus some defense with no sustain.

    All the other classes are enjoying the benefits of the better healing these days, but magblades are stuck having to do high pen for proc sets and high sustain because of the cost of abilities. Being able to disengage is the only way I can think of for a magblade to be competitive because it will allow tanking sustain.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Langeston
    Langeston
    ✭✭✭✭✭
    Iskiab wrote: »
    Langeston wrote: »
    Iskiab wrote: »
    Langeston wrote: »
    Iskiab wrote: »
    I was thinking clever alchemist too as a magblade. I haven’t actually played my magblade in a while, and my new one I’m still working on undaunted.

    I was thinking of trying darloc, that monster set that stuns or does damage, and spinners. 3x infused spell damage glyphs.

    Purely for solo play. Be super cheap and pop out of stealth for a bit while clever’s up and try to kill someone, right back into stealth when clever’s down and use shade to track the timer. Peace out no matter what when the shade’s about to drop.

    Try and hit as hard as possible and then wait out clever’s timer and let darloc recover my resources.

    I played around with Darloc & Spinners in my magblade a while back (with Willpower front bar), but I always wound up going back to Spinner's/BTB. Better damage & less tedious to play with.

    Where Darloc really shined for me was on my stamblade — once you get used to going into sneak every time you cloak it allows you to play more like a magblade (which was a lot more fun for me.)

    I could see that. I’m moreso thinking of stripping out all sustain entirely and relying only on darloc replenishing resources. Having no sustain will mean I’ll run oom fast, but as long as I can last 20 seconds who cares.

    Stripping all sustain entirely might let a magblade hit hard enough to kill a competent player solo, I’m not sure. I haven’t played a magblade in pvp in about 3-4 months.

    That was actually my thinking as well, but in practice the difference in damage was negligible and I had difficulty sustaining (on a Breton) when I was on the offensive. The health regen was pretty nice, and the stam regen basically ensures that you have a full stam pool, but in the end the set was a huge QoL downgrade for me.

    You may have better luck though, and since the set is dirt cheap you don't really have anything to lose, so I say go for it. If I remember correctly, I went Darloc chest/2 jewels/back bar, Willpower front bar, and the rest Spinner's (with light shoulders & heavy head for monster.) Let me know if you get it to work out for you.

    Will do. I tried the set when I repurposed my old main to my crafter and build a spec to run around and do surveys.

    Magblades can’t do everything, I’m thinking minimal defense with max stats and have damage plus some defense with no sustain.

    All the other classes are enjoying the benefits of the better healing these days, but magblades are stuck having to do high pen for proc sets and high sustain because of the cost of abilities. Being able to disengage is the only way I can think of for a magblade to be competitive because it will allow tanking sustain.

    In the final iteration of that build I wound up fitting the 3rd piece of Willpower into it so it looked like:

    Darloc: chest/rings/back bar
    Spinner's: rest of body + shoulders
    Willpower: neck/front bar
    Domihaus: 1pc heavy helm.

    Basically, I looked at it like my monster set bonus was effectively 1096 mag + 1096 stam and 206 spell damage from the extra willpower piece. Maybe not the best, but well rounded & extra resources are always useful.

    I transmuted the jewels to arcane (with how low your regen will be, arcane is probably your best bet as well.)
    Edited by Langeston on January 28, 2020 10:34PM
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    Now that I put it into the editor, I don't think what I was thinking will work well, IDK.

    https://en.uesp.net/wiki/Special:EsoBuildData?id=207332
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Langeston
    Langeston
    ✭✭✭✭✭
    Iskiab wrote: »
    Now that I put it into the editor, I don't think what I was thinking will work well, IDK.

    https://en.uesp.net/wiki/Special:EsoBuildData?id=207332

    31440 health
    Lol, [snip]?

    [edited for profanity bypass]
    Edited by ZOS_Icy on May 25, 2025 4:58PM
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    Langeston wrote: »
    Iskiab wrote: »
    Now that I put it into the editor, I don't think what I was thinking will work well, IDK.

    https://en.uesp.net/wiki/Special:EsoBuildData?id=207332

    31440 health
    Lol, [snip]?

    Yea I know! Clever has a lot of health buffs, I used prismatics for the stam and ended up at 30k.

    Now that I’m looking more at it, clever would be pretty awesome for a dark cloak build with pot reduction jewellery.

    [edited to remove quote]
    Edited by ZOS_Icy on May 25, 2025 4:58PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Langeston
    Langeston
    ✭✭✭✭✭
    Iskiab wrote: »
    Langeston wrote: »
    Iskiab wrote: »
    Now that I put it into the editor, I don't think what I was thinking will work well, IDK.

    https://en.uesp.net/wiki/Special:EsoBuildData?id=207332

    31440 health
    Lol, [snip]?

    Yea I know! Clever has a lot of health buffs, I used prismatics for the stam and ended up at 30k.

    Now that I’m looking more at it, clever would be pretty awesome for a dark cloak build with pot reduction jewellery.

    Hmm...It may also work well for a high sustain build. Clever + BTB with all prismatic/triune would probably allow you to use Ghastly Eye Bowl while still having respectable health. Maybe use Chudan for an extra 1.2k if you want. I'm just spitballing though, I don't know. I don't have the patience to use build editors. (Wish I did.)

    [edited to remove quote]
    Edited by ZOS_Icy on May 25, 2025 4:58PM
  • Neloth
    Neloth
    ✭✭✭✭
    Criticise my magblade build for BGs/IC

    sets: BTB(with Disastrously Bloody Mara) + ancient's grace + bloodspawn, sharpened BRP desert front, defensive BRP rests back bar

    all impen, 3-stat enchants, 3x magicka recovery on rings/neck

    mundus - mage
    pots - 3-stat

    skills: ass will, swallow soul, lotus fan, pulsar, fear, soul harvest
    dark cloak (yes, healing one), ward ally, RAT/double take (or how it is called now), rapid regeneration, flex spot (usually cripple or syphoning), resto ult/soul tether/meteor


    some ideas behind build:
    1) stacking max magicka so I can avoid wasting skill/pot for sorcery buff
    2) pretty tanky with 2-3 hots and BRB resto
    3) BRB destro puts a lot of pressure on enemy, especially buffed with lotus and soul harvest. Since the build is mostly melee, it's very easy to use too.
    4) burst combo is SS -> lotus fan -> pulsar -> ... -> soul harvest -> fear -> ass will -> SS.

  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    Neloth wrote: »
    Criticise my magblade build for BGs/IC

    sets: BTB(with Disastrously Bloody Mara) + ancient's grace + bloodspawn, sharpened BRP desert front, defensive BRP rests back bar

    all impen, 3-stat enchants, 3x magicka recovery on rings/neck

    mundus - mage
    pots - 3-stat

    skills: ass will, swallow soul, lotus fan, pulsar, fear, soul harvest
    dark cloak (yes, healing one), ward ally, RAT/double take (or how it is called now), rapid regeneration, flex spot (usually cripple or syphoning), resto ult/soul tether/meteor


    some ideas behind build:
    1) stacking max magicka so I can avoid wasting skill/pot for sorcery buff
    2) pretty tanky with 2-3 hots and BRB resto
    3) BRB destro puts a lot of pressure on enemy, especially buffed with lotus and soul harvest. Since the build is mostly melee, it's very easy to use too.
    4) burst combo is SS -> lotus fan -> pulsar -> ... -> soul harvest -> fear -> ass will -> SS.

    I like the BRP destro too, I always used to use it as a healer. I’d still grab a major sorcery buff somehow, even at low sp amounts it’ll be a big difference. Maybe 300 spell power.

    For CP IC bloodspawn might be okay, but I’ve found it meh in no-CP. I much prefer 2 1 piece armour monster pieces. Ever since they nerfed protective I’ve found the base armour amount on 5L isn’t enough.

    You might want to look at mist form too as a way of kiting onslaught.

    You didn’t mention jewellery traits, but I’ve found 2x swift is the sweet spot.
    Edited by Iskiab on January 29, 2020 7:22PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Neloth
    Neloth
    ✭✭✭✭
    Iskiab wrote: »
    Neloth wrote: »
    Criticise my magblade build for BGs/IC

    sets: BTB(with Disastrously Bloody Mara) + ancient's grace + bloodspawn, sharpened BRP desert front, defensive BRP rests back bar

    all impen, 3-stat enchants, 3x magicka recovery on rings/neck

    mundus - mage
    pots - 3-stat

    skills: ass will, swallow soul, lotus fan, pulsar, fear, soul harvest
    dark cloak (yes, healing one), ward ally, RAT/double take (or how it is called now), rapid regeneration, flex spot (usually cripple or syphoning), resto ult/soul tether/meteor


    some ideas behind build:
    1) stacking max magicka so I can avoid wasting skill/pot for sorcery buff
    2) pretty tanky with 2-3 hots and BRB resto
    3) BRB destro puts a lot of pressure on enemy, especially buffed with lotus and soul harvest. Since the build is mostly melee, it's very easy to use too.
    4) burst combo is SS -> lotus fan -> pulsar -> ... -> soul harvest -> fear -> ass will -> SS.

    I like the BRP destro too, I always used to use it as a healer. I’d still grab a major sorcery buff somehow, even at low sp amounts it’ll be a big difference. Maybe 300 spell power.

    For CP IC bloodspawn might be okay, but I’ve found it meh in no-CP. I much prefer 2 1 piece armour monster pieces. Ever since they nerfed protective I’ve found the base armour amount on 5L isn’t enough.

    You might want to look at mist form too as a way of kiting onslaught.

    You didn’t mention jewellery traits, but I’ve found 2x swift is the sweet spot.

    ty for the feedback!

    The problem with major sorcery is that both sap (back-bared for me) and entropy are quite bad now, and 3-stat pots are very good in no CP. I guess I could slot entropy instead of siphonings, but it's really about some extra dmg vs some extra sustain and heals.

    Mismatched monster pieces are interesting, haven't tried it on magblade.

    For traits I run 3x arcane. For BGs just having RAT is enough for me, since you don't have to be much faster than your teammates, while kiting enemies usually won't give you a lot of points.

    For Cyrodil it's a different story, but I wouldn't bring this build there anyway, something with shadow cloak and fully ranged will work much better there for solo play.
    Edited by Neloth on January 29, 2020 8:20PM
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    Neloth wrote: »
    Iskiab wrote: »
    Neloth wrote: »
    Criticise my magblade build for BGs/IC

    sets: BTB(with Disastrously Bloody Mara) + ancient's grace + bloodspawn, sharpened BRP desert front, defensive BRP rests back bar

    all impen, 3-stat enchants, 3x magicka recovery on rings/neck

    mundus - mage
    pots - 3-stat

    skills: ass will, swallow soul, lotus fan, pulsar, fear, soul harvest
    dark cloak (yes, healing one), ward ally, RAT/double take (or how it is called now), rapid regeneration, flex spot (usually cripple or syphoning), resto ult/soul tether/meteor


    some ideas behind build:
    1) stacking max magicka so I can avoid wasting skill/pot for sorcery buff
    2) pretty tanky with 2-3 hots and BRB resto
    3) BRB destro puts a lot of pressure on enemy, especially buffed with lotus and soul harvest. Since the build is mostly melee, it's very easy to use too.
    4) burst combo is SS -> lotus fan -> pulsar -> ... -> soul harvest -> fear -> ass will -> SS.

    I like the BRP destro too, I always used to use it as a healer. I’d still grab a major sorcery buff somehow, even at low sp amounts it’ll be a big difference. Maybe 300 spell power.

    For CP IC bloodspawn might be okay, but I’ve found it meh in no-CP. I much prefer 2 1 piece armour monster pieces. Ever since they nerfed protective I’ve found the base armour amount on 5L isn’t enough.

    You might want to look at mist form too as a way of kiting onslaught.

    You didn’t mention jewellery traits, but I’ve found 2x swift is the sweet spot.

    ty for the feedback!

    The problem with major sorcery is that both sap (back-bared for me) and entropy are quite bad now, and 3-stat pots are very good in no CP. I guess I could slot entropy instead of siphonings, but it's really about some extra dmg vs some extra sustain and heals.

    Mismatched monster pieces are interesting, haven't tried it on magblade.

    For traits I run 3x arcane. For BGs just having RAT is enough for me, since you don't have to be much faster than your teammates, while kiting enemies usually won't give you a lot of points.

    For Cyrodil it's a different story, but I wouldn't bring this build there anyway, something with shadow cloak and fully ranged will work much better there for solo play.

    I use mist a lot, basicly on every mag class except sorc, and I’ve found that without 2 swift you’ll get run down in mist because stam are faster. If a stam can keep spamming dizzies on you in mist form you’re done.

    I finally did a BG on my magblade at 50. I changed factions so leveled a new one. I’m going a cloak blade instead of a healer this time. One thing I tried that I like are the fear traps.

    I’ve always thought the pbaoe fear wasn’t great for a burst combo because it does no damage. Putting a trap down and playing with people is better imo because you can guarantee harvest lands during the fear, and there’s no wasted GCD mid combo. Since magblade has no delayed damage abilities, might as well delay the cc for more burst. Plus it saves a front bar spot.

    Here's what I'm running, even to me it looks like hot trash and I made it. I'm still leveling skills and whatnot, think I'll stick with it until the next patch.

    https://en.uesp.net/wiki/Special:EsoBuildData?id=203771
    Edited by Iskiab on January 30, 2020 4:44PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • brandonv516
    brandonv516
    ✭✭✭✭✭
    ✭✭✭
    Iskiab wrote: »
    Neloth wrote: »
    Iskiab wrote: »
    Neloth wrote: »
    Criticise my magblade build for BGs/IC

    sets: BTB(with Disastrously Bloody Mara) + ancient's grace + bloodspawn, sharpened BRP desert front, defensive BRP rests back bar

    all impen, 3-stat enchants, 3x magicka recovery on rings/neck

    mundus - mage
    pots - 3-stat

    skills: ass will, swallow soul, lotus fan, pulsar, fear, soul harvest
    dark cloak (yes, healing one), ward ally, RAT/double take (or how it is called now), rapid regeneration, flex spot (usually cripple or syphoning), resto ult/soul tether/meteor


    some ideas behind build:
    1) stacking max magicka so I can avoid wasting skill/pot for sorcery buff
    2) pretty tanky with 2-3 hots and BRB resto
    3) BRB destro puts a lot of pressure on enemy, especially buffed with lotus and soul harvest. Since the build is mostly melee, it's very easy to use too.
    4) burst combo is SS -> lotus fan -> pulsar -> ... -> soul harvest -> fear -> ass will -> SS.

    I like the BRP destro too, I always used to use it as a healer. I’d still grab a major sorcery buff somehow, even at low sp amounts it’ll be a big difference. Maybe 300 spell power.

    For CP IC bloodspawn might be okay, but I’ve found it meh in no-CP. I much prefer 2 1 piece armour monster pieces. Ever since they nerfed protective I’ve found the base armour amount on 5L isn’t enough.

    You might want to look at mist form too as a way of kiting onslaught.

    You didn’t mention jewellery traits, but I’ve found 2x swift is the sweet spot.

    ty for the feedback!

    The problem with major sorcery is that both sap (back-bared for me) and entropy are quite bad now, and 3-stat pots are very good in no CP. I guess I could slot entropy instead of siphonings, but it's really about some extra dmg vs some extra sustain and heals.

    Mismatched monster pieces are interesting, haven't tried it on magblade.

    For traits I run 3x arcane. For BGs just having RAT is enough for me, since you don't have to be much faster than your teammates, while kiting enemies usually won't give you a lot of points.

    For Cyrodil it's a different story, but I wouldn't bring this build there anyway, something with shadow cloak and fully ranged will work much better there for solo play.

    I use mist a lot, basicly on every mag class except sorc, and I’ve found that without 2 swift you’ll get run down in mist because stam are faster. If a stam can keep spamming dizzies on you in mist form you’re done.

    I finally did a BG on my magblade at 50. I changed factions so leveled a new one. I’m going a cloak blade instead of a healer this time. One thing I tried that I like are the fear traps.

    I’ve always thought the pbaoe fear wasn’t great for a burst combo because it does no damage. Putting a trap down and playing with people is better imo because you can guarantee harvest lands during the fear, and there’s no wasted GCD mid combo. Since magblade has no delayed damage abilities, might as well delay the cc for more burst. Plus it saves a front bar spot.

    Here's what I'm running, even to me it looks like hot trash and I made it. I'm still leveling skills and whatnot, think I'll stick with it until the next patch.

    https://en.uesp.net/wiki/Special:EsoBuildData?id=203771

    I tried Marauders when it first came out but my sustain took a huge hit in no-CP. Could run BTB with it but what am I going to kill? It might be fun just to see how long I can pester enemies with my speed and stealth lol.
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    Iskiab wrote: »
    Neloth wrote: »
    Iskiab wrote: »
    Neloth wrote: »
    Criticise my magblade build for BGs/IC

    sets: BTB(with Disastrously Bloody Mara) + ancient's grace + bloodspawn, sharpened BRP desert front, defensive BRP rests back bar

    all impen, 3-stat enchants, 3x magicka recovery on rings/neck

    mundus - mage
    pots - 3-stat

    skills: ass will, swallow soul, lotus fan, pulsar, fear, soul harvest
    dark cloak (yes, healing one), ward ally, RAT/double take (or how it is called now), rapid regeneration, flex spot (usually cripple or syphoning), resto ult/soul tether/meteor


    some ideas behind build:
    1) stacking max magicka so I can avoid wasting skill/pot for sorcery buff
    2) pretty tanky with 2-3 hots and BRB resto
    3) BRB destro puts a lot of pressure on enemy, especially buffed with lotus and soul harvest. Since the build is mostly melee, it's very easy to use too.
    4) burst combo is SS -> lotus fan -> pulsar -> ... -> soul harvest -> fear -> ass will -> SS.

    I like the BRP destro too, I always used to use it as a healer. I’d still grab a major sorcery buff somehow, even at low sp amounts it’ll be a big difference. Maybe 300 spell power.

    For CP IC bloodspawn might be okay, but I’ve found it meh in no-CP. I much prefer 2 1 piece armour monster pieces. Ever since they nerfed protective I’ve found the base armour amount on 5L isn’t enough.

    You might want to look at mist form too as a way of kiting onslaught.

    You didn’t mention jewellery traits, but I’ve found 2x swift is the sweet spot.

    ty for the feedback!

    The problem with major sorcery is that both sap (back-bared for me) and entropy are quite bad now, and 3-stat pots are very good in no CP. I guess I could slot entropy instead of siphonings, but it's really about some extra dmg vs some extra sustain and heals.

    Mismatched monster pieces are interesting, haven't tried it on magblade.

    For traits I run 3x arcane. For BGs just having RAT is enough for me, since you don't have to be much faster than your teammates, while kiting enemies usually won't give you a lot of points.

    For Cyrodil it's a different story, but I wouldn't bring this build there anyway, something with shadow cloak and fully ranged will work much better there for solo play.

    I use mist a lot, basicly on every mag class except sorc, and I’ve found that without 2 swift you’ll get run down in mist because stam are faster. If a stam can keep spamming dizzies on you in mist form you’re done.

    I finally did a BG on my magblade at 50. I changed factions so leveled a new one. I’m going a cloak blade instead of a healer this time. One thing I tried that I like are the fear traps.

    I’ve always thought the pbaoe fear wasn’t great for a burst combo because it does no damage. Putting a trap down and playing with people is better imo because you can guarantee harvest lands during the fear, and there’s no wasted GCD mid combo. Since magblade has no delayed damage abilities, might as well delay the cc for more burst. Plus it saves a front bar spot.

    Here's what I'm running, even to me it looks like hot trash and I made it. I'm still leveling skills and whatnot, think I'll stick with it until the next patch.

    https://en.uesp.net/wiki/Special:EsoBuildData?id=203771

    I tried Marauders when it first came out but my sustain took a huge hit in no-CP. Could run BTB with it but what am I going to kill? It might be fun just to see how long I can pester enemies with my speed and stealth lol.

    I should have gone Alfiq with darloc on one bar maybe. It’s just an adapted gathering build. Looking at it haste is dumb when I don’t have rat on there.

    I’m finding these stam ball block casters are all vampires. Load up on fire to hit a bit harder.

    ST is also overrated a bit. In low MMR there are lots of people doing weird stuff like throwing javelin for no reason. I think having some aoe is important for when your group tries to overwhelm another group, that’s typically where having a magblade on your team sucks. If you want ST burst magblade isn’t the right class anyways.

    At least this way I can contribute a bit to a brawl without having to run away which is what most magblades do.
    Edited by Iskiab on January 30, 2020 6:41PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
Sign In or Register to comment.