::sigh::
Seems like the only way to be successful is to hop on the cheese bandwagon, proc sets here I come!
::sigh::
Seems like the only way to be successful is to hop on the cheese bandwagon, proc sets here I come!
I don’t think you absolutely need proc sets. With that being said clever alchemist and smuggler has a synergy if you like potion cooldown reduction. Do you consider that a proc set?
::sigh::
Seems like the only way to be successful is to hop on the cheese bandwagon, proc sets here I come!
I don’t think you absolutely need proc sets. With that being said clever alchemist and smuggler has a synergy if you like potion cooldown reduction. Do you consider that a proc set?
eh, kind of due to there being a pre-req which has to happen & downtime for which you may be a sitting duck.
But I mean your typical definition of proc sets, it's going to be the best bet, imo.
Fengrush did some experiments with a "thirsty Argonian" build once. I got the impression that can be competitive. If I was making a build like that, I'd try going all in, meaning Infused potion cooldown reduction to 21s, full or near full uptime on things like Clever Alchemist, CC immunity, Major Vitality, Lingering Health, and so on. Wouldn't be a nightblade build that dips in and out of combat, but a brawler warden / DK / stamplar. You can either take advantage of near full uptime on otherwise nerfed buffs, such as the above, or alternate potions to stack more 45 second effects. My impression from Fengrush was that, while such a build can be competitive, it is however not OP. Besides not having an Argonian, it's the price of potions that has held me back from ever trying this.Clever alchemist can be tricky. There’s an incentive to go 3x potion speed glyphs to bring the CD down to 30 seconds, but that’s a lot of spell damage lost, maybe just one reduction to bring the cooldown to 40 seconds. 2x swift for mag is about perfect. It’ll take some getting used to and tweaking to find the sweet spot.
Fengrush did some experiments with a "thirsty Argonian" build once. I got the impression that can be competitive. If I was making a build like that, I'd try going all in, meaning Infused potion cooldown reduction to 21s, full or near full uptime on things like Clever Alchemist, CC immunity, Major Vitality, Lingering Health, and so on. Wouldn't be a nightblade build that dips in and out of combat, but a brawler warden / DK / stamplar. You can either take advantage of near full uptime on otherwise nerfed buffs, such as the above, or alternate potions to stack more 45 second effects. My impression from Fengrush was that, while such a build can be competitive, it is however not OP. Besides not having an Argonian, it's the price of potions that has held me back from ever trying this.Clever alchemist can be tricky. There’s an incentive to go 3x potion speed glyphs to bring the CD down to 30 seconds, but that’s a lot of spell damage lost, maybe just one reduction to bring the cooldown to 40 seconds. 2x swift for mag is about perfect. It’ll take some getting used to and tweaking to find the sweet spot.
Skooma Smuggler was one of my favorite sets, before we had RAT. These days I think you're better off not blowing one of your 5-pieces on that, but using it for sustain (Bright-Throat's, Lich, Amber Plasm, whatever you fancy) to help sustain RAT. In that sustain you get something far more generally useful than the Skooma 5-piece.
Amber Plasm, Spinners, Zaan
22k Spell Pen in noCP, means Zaan has pretty much full damage.
Fear or Vamp Drain for stun and they're dead.
Amber Plasm, Spinners, Zaan
22k Spell Pen in noCP, means Zaan has pretty much full damage.
Fear or Vamp Drain for stun and they're dead.
How are you getting 22k with that? Even with Spinner's/NMA & a sharpened Inferno staff with the Lover & all gold Divines I only get 16,735 spell penetration in no-CP — and NMA has 1487 penetration that Amber Plasm lacks. Even if I include major breach that would put me right at 22,015.
Does it not work just using the 2 handed ult to gain full pen before proc’ing Zaan?
Or go even simpler and just Onslaught.
Does it not work just using the 2 handed ult to gain full pen before proc’ing Zaan?Or go even simpler and just Onslaught.
Much more of a gank setup. Stacking pen means it applies 100% of the time and can hold up very well without Zaan proc
I'll be honest I rarely run 21800, was just a fun theorycraft.
Mostly run ~16k, no lover Mundus or breach poisons
Freakin_Hytte wrote: »Do anyone know why the Hemorrhage passive skill in assassination only gives minor savagery and not minor prophecy as well?
All the other passives in that skill tree caters to both mag and stamblade, but for some reason this one doesn't.
It wouldn't be much, but it is a small thing they should change, it won't be a huge "OP" buff, but it would help us in a small way.
SRASinister wrote: »What is everyone running for Bar setups especially on Destro/Restro? I have trouble fitting things on each of my bars without sacrificing something I need for survivability vs damage vs a cc. I also had trouble picking a mundus stone since people would recommend me apprentice, mage, thief, shadow or even the lover.
I was thinking clever alchemist too as a magblade. I haven’t actually played my magblade in a while, and my new one I’m still working on undaunted.
I was thinking of trying darloc, that monster set that stuns or does damage, and spinners. 3x infused spell damage glyphs.
Purely for solo play. Be super cheap and pop out of stealth for a bit while clever’s up and try to kill someone, right back into stealth when clever’s down and use shade to track the timer. Peace out no matter what when the shade’s about to drop.
Try and hit as hard as possible and then wait out clever’s timer and let darloc recover my resources.
I was thinking clever alchemist too as a magblade. I haven’t actually played my magblade in a while, and my new one I’m still working on undaunted.
I was thinking of trying darloc, that monster set that stuns or does damage, and spinners. 3x infused spell damage glyphs.
Purely for solo play. Be super cheap and pop out of stealth for a bit while clever’s up and try to kill someone, right back into stealth when clever’s down and use shade to track the timer. Peace out no matter what when the shade’s about to drop.
Try and hit as hard as possible and then wait out clever’s timer and let darloc recover my resources.
I played around with Darloc & Spinners in my magblade a while back (with Willpower front bar), but I always wound up going back to Spinner's/BTB. Better damage & less tedious to play with.
Where Darloc really shined for me was on my stamblade — once you get used to going into sneak every time you cloak it allows you to play more like a magblade (which was a lot more fun for me.)
I was thinking clever alchemist too as a magblade. I haven’t actually played my magblade in a while, and my new one I’m still working on undaunted.
I was thinking of trying darloc, that monster set that stuns or does damage, and spinners. 3x infused spell damage glyphs.
Purely for solo play. Be super cheap and pop out of stealth for a bit while clever’s up and try to kill someone, right back into stealth when clever’s down and use shade to track the timer. Peace out no matter what when the shade’s about to drop.
Try and hit as hard as possible and then wait out clever’s timer and let darloc recover my resources.
I played around with Darloc & Spinners in my magblade a while back (with Willpower front bar), but I always wound up going back to Spinner's/BTB. Better damage & less tedious to play with.
Where Darloc really shined for me was on my stamblade — once you get used to going into sneak every time you cloak it allows you to play more like a magblade (which was a lot more fun for me.)
I could see that. I’m moreso thinking of stripping out all sustain entirely and relying only on darloc replenishing resources. Having no sustain will mean I’ll run oom fast, but as long as I can last 20 seconds who cares.
Stripping all sustain entirely might let a magblade hit hard enough to kill a competent player solo, I’m not sure. I haven’t played a magblade in pvp in about 3-4 months.
I was thinking clever alchemist too as a magblade. I haven’t actually played my magblade in a while, and my new one I’m still working on undaunted.
I was thinking of trying darloc, that monster set that stuns or does damage, and spinners. 3x infused spell damage glyphs.
Purely for solo play. Be super cheap and pop out of stealth for a bit while clever’s up and try to kill someone, right back into stealth when clever’s down and use shade to track the timer. Peace out no matter what when the shade’s about to drop.
Try and hit as hard as possible and then wait out clever’s timer and let darloc recover my resources.
I played around with Darloc & Spinners in my magblade a while back (with Willpower front bar), but I always wound up going back to Spinner's/BTB. Better damage & less tedious to play with.
Where Darloc really shined for me was on my stamblade — once you get used to going into sneak every time you cloak it allows you to play more like a magblade (which was a lot more fun for me.)
I could see that. I’m moreso thinking of stripping out all sustain entirely and relying only on darloc replenishing resources. Having no sustain will mean I’ll run oom fast, but as long as I can last 20 seconds who cares.
Stripping all sustain entirely might let a magblade hit hard enough to kill a competent player solo, I’m not sure. I haven’t played a magblade in pvp in about 3-4 months.
I was thinking clever alchemist too as a magblade. I haven’t actually played my magblade in a while, and my new one I’m still working on undaunted.
I was thinking of trying darloc, that monster set that stuns or does damage, and spinners. 3x infused spell damage glyphs.
Purely for solo play. Be super cheap and pop out of stealth for a bit while clever’s up and try to kill someone, right back into stealth when clever’s down and use shade to track the timer. Peace out no matter what when the shade’s about to drop.
Try and hit as hard as possible and then wait out clever’s timer and let darloc recover my resources.
I played around with Darloc & Spinners in my magblade a while back (with Willpower front bar), but I always wound up going back to Spinner's/BTB. Better damage & less tedious to play with.
Where Darloc really shined for me was on my stamblade — once you get used to going into sneak every time you cloak it allows you to play more like a magblade (which was a lot more fun for me.)
I could see that. I’m moreso thinking of stripping out all sustain entirely and relying only on darloc replenishing resources. Having no sustain will mean I’ll run oom fast, but as long as I can last 20 seconds who cares.
Stripping all sustain entirely might let a magblade hit hard enough to kill a competent player solo, I’m not sure. I haven’t played a magblade in pvp in about 3-4 months.
That was actually my thinking as well, but in practice the difference in damage was negligible and I had difficulty sustaining (on a Breton) when I was on the offensive. The health regen was pretty nice, and the stam regen basically ensures that you have a full stam pool, but in the end the set was a huge QoL downgrade for me.
You may have better luck though, and since the set is dirt cheap you don't really have anything to lose, so I say go for it. If I remember correctly, I went Darloc chest/2 jewels/back bar, Willpower front bar, and the rest Spinner's (with light shoulders & heavy head for monster.) Let me know if you get it to work out for you.