Well in BGs this is what I've been running with success. It's low/mid MMR, so I'll see some BG regular names but it's hard to tell if it's competitive or not yet because it's still mostly newer players or players on alts, Alliance ranks 10-20 or so. I'm still trying to grind out my alliance rank to 10 and leveling skills in BGs:
https://en.uesp.net/wiki/Special:EsoBuildData?id=207332
Edit - oops, I always run radiating regen, rapid regen is unreliable.
SRASinister wrote: »Well in BGs this is what I've been running with success. It's low/mid MMR, so I'll see some BG regular names but it's hard to tell if it's competitive or not yet because it's still mostly newer players or players on alts, Alliance ranks 10-20 or so. I'm still trying to grind out my alliance rank to 10 and leveling skills in BGs:
https://en.uesp.net/wiki/Special:EsoBuildData?id=207332
Edit - oops, I always run radiating regen, rapid regen is unreliable.
Just wondering why the Health Offering and Healing Orb on that back bar? You could run retreating maneuvers I guess though it will be hard to spam it. You also could use essence of speed/invis or another pot for major expedition such as using roguish droughts as trash pots. I personally just use RATs because I can spam it and because it has so much fit into one skill with getting rid of snares, increasing crit damage, and major expedition. You could also use the other morph of RATs since it lasts longer. My buddy used to run refreshing path, or would he would use Jorvuld's guidance with some other form of major expedition. I just wish cripple or double take gave it again.
SRASinister wrote: »Well in BGs this is what I've been running with success. It's low/mid MMR, so I'll see some BG regular names but it's hard to tell if it's competitive or not yet because it's still mostly newer players or players on alts, Alliance ranks 10-20 or so. I'm still trying to grind out my alliance rank to 10 and leveling skills in BGs:
https://en.uesp.net/wiki/Special:EsoBuildData?id=207332
Edit - oops, I always run radiating regen, rapid regen is unreliable.
Just wondering why the Health Offering and Healing Orb on that back bar? You could run retreating maneuvers I guess though it will be hard to spam it. You also could use essence of speed/invis or another pot for major expedition such as using roguish droughts as trash pots. I personally just use RATs because I can spam it and because it has so much fit into one skill with getting rid of snares, increasing crit damage, and major expedition. You could also use the other morph of RATs since it lasts longer. My buddy used to run refreshing path, or would he would use Jorvuld's guidance with some other form of major expedition. I just wish cripple or double take gave it again.
Oh, the reason why I use healthy offering and orbs is I usually split healing and damage. I've found it's almost a requirement solo queueing because new players don't heal themselves enough, you have to save them from themselves.
Refreshing is a waste imo because the healing's poor. I tried the other morph of rat and didn't like the cast time, it slows you down while casting it. I'll probably just stick with RAT but not change my build until after the patch, I don't want to switch to something and then have them change it.
Orbs actually aren't bad if people use the synergy. Them just floating around is just as much HPS as radiating regen, issue is new players don't hit synergies which would help my self healing a lot. Noobs will be noobs.
Here's a BG from this morning, I moreso heal and then switch to damage when the team is pushing. So heal to counter enemy pushes and then help push back:
https://imgur.com/ieVyEsK
Metemsycosis wrote: »Meteor focus aim cloak SA plus merciless execute is one my favorite kill combos RN.
14k, 14k, 18k tool tips.
I love reapers mark. And use dot poison with detect to help with other nbs. Also don't sleep on power extraction. One of the few ways to make use of ulti gen.
brandonv516 wrote: »Was thinking of a different proc build with Caluurions + Doylemish next patch.
Basic idea is heavy attack + Flame Clench from Cloak. Flame clench stuns the enemy + procs Caluurions and the heavy attack hits and procs Doylemish. Caluurions should hit right after.
I haven't tested it yet but I think the heavy attack would arrive after the stun if properly done.
For a Monster set I think it could be double recovery (Shadowrend + Chokethorn) to help with sustain issues. Jewelry and Mundus will also need to focus on sustain.
If you can play with low sustain you could even add the new Monster set (Kjalnars). It would take some real mastery to line all that up though.
So the numbers would look like:
Caluurions - 12,900
Doylemish - 12,500
Kjalnars - 14,500
SRASinister wrote: »My current build that I'm running for solo open world is Swift, Spinners and BS with backbar potato. So far that was working the best with lag and against heavy wd builds. Spinners, BTB, and BS worked well for me in BGs though. I came back to the game like a month ago and my old build was the shackle/Kags and Spinners with a grothdar and domihaus, and I found for some reason don't need all the stam. I needed either more mitigation or damage.
brandonv516 wrote: »Tried something new recently. Decided not to go "all in" as a healer and found that I am having more fun doing both healing and damage.
Still getting used to the setup:
5 New Moon Acolyte (Front bar infused inferno)
5 Bright Throat Roast
1 Willpower (Back bar defending resto)
2 Troll King
It's a lot more dangerous than what I'm used to (healing now in light armor), and I definitely need to practice more discipline with spamming Offering.
brandonv516 wrote: »Tried something new recently. Decided not to go "all in" as a healer and found that I am having more fun doing both healing and damage.
Still getting used to the setup:
5 New Moon Acolyte (Front bar infused inferno)
5 Bright Throat Roast
1 Willpower (Back bar defending resto)
2 Troll King
It's a lot more dangerous than what I'm used to (healing now in light armor), and I definitely need to practice more discipline with spamming Offering.
Instead of a back bar defending willpower I’d try a powered potatoes resto bar with a weapon damage glyph on it (glyph optional).
You’ll get more bang for your buck, you’ll have larger healing and better defense. Plus the healthy offering self dot will tick for less because of a lower stat pool since the dot doesn’t increase with healing done modifiers. Plus resto heavies are the shiznit because of major mending.
Impale’s also really good for healers, it’s hard to fit on your bar as a dps but kill stealing as a healer plus against kiters it’s really good.
I also went back to the fear traps. They’re really good to break up enemy pushes.
I found splitting healing and damage more effective too. Basicly in a class heal, then as the tide turns in your groups favour switch to doing damage to help clean up. It’s definitely more fun too.
brandonv516 wrote: »brandonv516 wrote: »Tried something new recently. Decided not to go "all in" as a healer and found that I am having more fun doing both healing and damage.
Still getting used to the setup:
5 New Moon Acolyte (Front bar infused inferno)
5 Bright Throat Roast
1 Willpower (Back bar defending resto)
2 Troll King
It's a lot more dangerous than what I'm used to (healing now in light armor), and I definitely need to practice more discipline with spamming Offering.
Instead of a back bar defending willpower I’d try a powered potatoes resto bar with a weapon damage glyph on it (glyph optional).
You’ll get more bang for your buck, you’ll have larger healing and better defense. Plus the healthy offering self dot will tick for less because of a lower stat pool since the dot doesn’t increase with healing done modifiers. Plus resto heavies are the shiznit because of major mending.
Impale’s also really good for healers, it’s hard to fit on your bar as a dps but kill stealing as a healer plus against kiters it’s really good.
I also went back to the fear traps. They’re really good to break up enemy pushes.
I found splitting healing and damage more effective too. Basicly in a class heal, then as the tide turns in your groups favour switch to doing damage to help clean up. It’s definitely more fun too.
Ah I forgot about Potentates. Yeah that's gonna get changed lol! I go for the weapon/spell damage glyph already.
I can't do Impale with my setup - everything is too valuable.
O.O I just figured something out that’s pretty broken. Mist form doesn’t break stealth.
So with darloc in stealth in my build I get 650 magicka back a second. 650x4 means 2600 of the cost is refunded by darloc if I run mist the full duration.
I just tried it in a BG and surprisingly it didn’t help that much. Still squishy so a well timed leap will nuke me down before I can mist. I healed a lot of the BG too so didn’t get a chance to mist much too.
Still definitely cheesy, and the whine always comes with the cheese.
O.O I just figured something out that’s pretty broken. Mist form doesn’t break stealth.
So with darloc in stealth in my build I get 650 magicka back a second. 650x4 means 2600 of the cost is refunded by darloc if I run mist the full duration.
I just tried it in a BG and surprisingly it didn’t help that much. Still squishy so a well timed leap will nuke me down before I can mist. I healed a lot of the BG too so didn’t get a chance to mist much too.
Still definitely cheesy, and the whine always comes with the cheese.
wait do you mean stealth or crouch? I've seen KristoferESO ages ago with his ghost build crouching into mist for added speed, is that still a thing? If mist + darloc works, that would actually be a pretty interesting option...
Is it comparable in terms of dmg an pressure torugs pact + infused staff/shock to caluurion?
I'm looking at using torugs in my front bar since farming caluurion fire staff will take a while.
I should make a video. I had a couple good games today, it’s always interesting seeing other people play.