exeeter702 wrote: »brandonv516 wrote: »Was thinking of a different proc build with Caluurions + Doylemish next patch.
Basic idea is heavy attack + Flame Clench from Cloak. Flame clench stuns the enemy + procs Caluurions and the heavy attack hits and procs Doylemish. Caluurions should hit right after.
I haven't tested it yet but I think the heavy attack would arrive after the stun if properly done.
For a Monster set I think it could be double recovery (Shadowrend + Chokethorn) to help with sustain issues. Jewelry and Mundus will also need to focus on sustain.
If you can play with low sustain you could even add the new Monster set (Kjalnars). It would take some real mastery to line all that up though.
So the numbers would look like:
Caluurions - 12,900
Doylemish - 12,500
Kjalnars - 14,500
Naw, the heavy attack will miss unless they are late to break free. The only garunteed doylemish proc is still petrify into dw heavy iirc. I even tried it with volcanic rune and it wouldnt work in time since they can technically break free in the air. At melee range there not enough travel time and at clench range the heavy destro will hit when they have already broken free.
But last I tested this, unlike off balance stun which considers a barely charge attack a "heavy", doly actualy does require a "fully" charged heavy to get the beam.
brandonv516 wrote: »exeeter702 wrote: »brandonv516 wrote: »Was thinking of a different proc build with Caluurions + Doylemish next patch.
Basic idea is heavy attack + Flame Clench from Cloak. Flame clench stuns the enemy + procs Caluurions and the heavy attack hits and procs Doylemish. Caluurions should hit right after.
I haven't tested it yet but I think the heavy attack would arrive after the stun if properly done.
For a Monster set I think it could be double recovery (Shadowrend + Chokethorn) to help with sustain issues. Jewelry and Mundus will also need to focus on sustain.
If you can play with low sustain you could even add the new Monster set (Kjalnars). It would take some real mastery to line all that up though.
So the numbers would look like:
Caluurions - 12,900
Doylemish - 12,500
Kjalnars - 14,500
Naw, the heavy attack will miss unless they are late to break free. The only garunteed doylemish proc is still petrify into dw heavy iirc. I even tried it with volcanic rune and it wouldnt work in time since they can technically break free in the air. At melee range there not enough travel time and at clench range the heavy destro will hit when they have already broken free.
But last I tested this, unlike off balance stun which considers a barely charge attack a "heavy", doly actualy does require a "fully" charged heavy to get the beam.
Doesn't matter anyways lol because they apparently changed it to melee only.
In game it says: "fully charged melee heavy attack"
Wiki page says: "fully charged heavy attack"
anyone played around with fear trap? I thought I might give it a try again to save a GCD in burst combos to better ensure soul harvest/ AW hits. Might need some additional crowd control like slows and roots though to make the trap more reliably hit...
anyone played around with fear trap? I thought I might give it a try again to save a GCD in burst combos to better ensure soul harvest/ AW hits. Might need some additional crowd control like slows and roots though to make the trap more reliably hit...
It's the same as magnecro's totem: useful against melee, useless against range (which sadly includes a very large group of players, since magsorcs and snipetards).
You also won't be able to secure kills on bad players, who try to run away and just dodge, dodge, dodge (since they need to be CCed and ass-willed).
Maybe you can run reach + fear back bar (sometimes I use that on magnecro), but it doesn't help your bar space at all. I prefer to run meteor + fear, or fear + gap closer + harvest, with meteor back-bared. Against competent players I use meteor -> fear -> ass will, while harvest I use against potatoes, or against classes with clear offensive window (like magplars or magsorcs or wardens) who can't dodge much (just harvest -> fear -> ass will in the beginning of their offensive window, to minimise chances of them dodging/blocking/shielding harvest).
You don’t need a back bar stun imo. If you hit someone with concealed for off balance you can medium attack with a flame staff for the stun.
I don’t have a lot of practice pulling it off because I only played my new magblade a little bit once I hit 50, but that was my thinking when I messed around with the fear trap again. Bow builds are typically squishy and don’t even need a stun in no-CP.
Fear trap 4 seconds isn’t great but it just means more setup.
I've actually been playing this lol:
https://en.uesp.net/wiki/Special:EsoBuildData?id=207332
It's not very good but fun. It's niche so does really well in some games, horrible in others.
I've actually been playing this lol:
https://en.uesp.net/wiki/Special:EsoBuildData?id=207332
It's not very good but fun. It's niche so does really well in some games, horrible in others.
One nice thing about Darloc is that you really only need it on your back bar. If you swap cloak with Manifestation of Terror you can replace the Darloc Inferno with a Willpower one for more damage. Another side effect of this is that with Cloak & RAT on the same bar, escapes are much more fluid.
I have dumped Bright-Throat's. I tried Marauder once and didn't think it was much good. I think Skooma is a dead set and you underestimate the RAT snare removal. IMO you need that. You're going to use Phantasmal Escape and Skooma? Meh. RAT is good for having snare removal and speed in one skill. I find that more valuable than the (templar) AOE damage reduction and Skooma lacks 100% uptime.
It depends on what you're talking about, I suppose. If you need to maneuver in melee range and, if necessary, escape from it, I'm now sold on Eternal Hunt. I dropped 10% speed to make that work (different mundus) and you know how much I love speed. Hunt feels more effective than anything I've tried before.
My full build is just a few posts up. Caluurion, Eternal Hunt, Troll King, Blackrose resto. Also no shade. UESP indicates I'm using Ghastly Eye Bowl, but I'm actually using Citrus Fillet right now and sustain is fine.I have dumped Bright-Throat's. I tried Marauder once and didn't think it was much good. I think Skooma is a dead set and you underestimate the RAT snare removal. IMO you need that. You're going to use Phantasmal Escape and Skooma? Meh. RAT is good for having snare removal and speed in one skill. I find that more valuable than the (templar) AOE damage reduction and Skooma lacks 100% uptime.
It depends on what you're talking about, I suppose. If you need to maneuver in melee range and, if necessary, escape from it, I'm now sold on Eternal Hunt. I dropped 10% speed to make that work (different mundus) and you know how much I love speed. Hunt feels more effective than anything I've tried before.
If I may ask: why did you dump BTB? I feel like no matter what sets I try I always wind up gravitating back towards it. (Especially in no-PVP.) What sets do you use?
I agree re: RAT — it + Cloak is a fantastic combination, especially for my playstyle. (So much so that if ZOS ever decides to nerf RAT, I would have to seriously reconsider my build.) I need to start using Shade, but it has a frustratingly steep learning curve. Once I master it though, I have a feeling it would be game-changing.
I have dumped Bright-Throat's. I tried Marauder once and didn't think it was much good. I think Skooma is a dead set and you underestimate the RAT snare removal. IMO you need that. You're going to use Phantasmal Escape and Skooma? Meh. RAT is good for having snare removal and speed in one skill. I find that more valuable than the (templar) AOE damage reduction and Skooma lacks 100% uptime.
It depends on what you're talking about, I suppose. If you need to maneuver in melee range and, if necessary, escape from it, I'm now sold on Eternal Hunt. I dropped 10% speed to make that work (different mundus) and you know how much I love speed. Hunt feels more effective than anything I've tried before.
Agreed.Once you accept as a magblade you’re not going to able to kill anyone solo in high MMR BGs focusing on healing and assisting others, and trolling people with speed, actually worked well.
Good idea!that plus all these stam are pretty copy/paste with a sword and board back bar on a glassy build so the fear trap was messing them up. Fear is great against the cookie cutter specs, though best to do it at range because stam burst with onslaught is over the top right now.
Agreed.Once you accept as a magblade you’re not going to able to kill anyone solo in high MMR BGs focusing on healing and assisting others, and trolling people with speed, actually worked well.Good idea!that plus all these stam are pretty copy/paste with a sword and board back bar on a glassy build so the fear trap was messing them up. Fear is great against the cookie cutter specs, though best to do it at range because stam burst with onslaught is over the top right now.
Perhaps this deserves a longer answer. I play a Caluurion gankblade. This means, by definition, I play a mixture of melee and ranged. The most effective Caluurion burst combo is Lotus Fan -> Fear (Caluurion hits) -> Soul Harvest from Cloak. I originally used Zaan and Concealed Weapon as well, which made me a complete melee magblade. However for reasons that go beyond your question, I rearranged my bars so my attacking bar is the other one, the non-Cloak bar, and it's ranged. I find that plays better, but I still jump in for the Caluurion burst combo and I like staying at close range, in the middle of a brawl, if I can get away with it.My full build is just a few posts up. Caluurion, Eternal Hunt, Troll King, Blackrose resto. Also no shade. UESP indicates I'm using Ghastly Eye Bowl, but I'm actually using Citrus Fillet right now and sustain is fine.I have dumped Bright-Throat's. I tried Marauder once and didn't think it was much good. I think Skooma is a dead set and you underestimate the RAT snare removal. IMO you need that. You're going to use Phantasmal Escape and Skooma? Meh. RAT is good for having snare removal and speed in one skill. I find that more valuable than the (templar) AOE damage reduction and Skooma lacks 100% uptime.
It depends on what you're talking about, I suppose. If you need to maneuver in melee range and, if necessary, escape from it, I'm now sold on Eternal Hunt. I dropped 10% speed to make that work (different mundus) and you know how much I love speed. Hunt feels more effective than anything I've tried before.
If I may ask: why did you dump BTB? I feel like no matter what sets I try I always wind up gravitating back towards it. (Especially in no-PVP.) What sets do you use?
I agree re: RAT — it + Cloak is a fantastic combination, especially for my playstyle. (So much so that if ZOS ever decides to nerf RAT, I would have to seriously reconsider my build.) I need to start using Shade, but it has a frustratingly steep learning curve. Once I master it though, I have a feeling it would be game-changing.
Yeah, I play mostly in CP, though my build has historically worked well in no CP, because it's very sustainy.brandonv516 wrote: »I'm skeptical of Eternal Hunt working effectively in BGs, but if the sustain can be worked right it might just be what I need for these jabby Templars.
Yeah, I play mostly in CP, though my build has historically worked well in no CP, because it's very sustainy.brandonv516 wrote: »I'm skeptical of Eternal Hunt working effectively in BGs, but if the sustain can be worked right it might just be what I need for these jabby Templars.
I follow Isth3reno1else on YouTube and he argues, probably correctly, that BGs are currently dominated by AOE. Not necessarily outright AOE spamming, but classes who have AOE burst, such as stamdens (Shalks) and DKs (Leap). He, therefore, doesn't rate NBs much, other than perhaps bombers in open world. NBs are typically single target, but they don't have the damage anymore to make that work and get in and out of a fight quickly enough.
I feared (not the skill) stamblades in previous patches. These days the nightblade that I fear, mag or stam, is much rarer. Especially the magblades can hit me with Merciless all they want, it usually doesn't do enough to secure a kill. Players like myself, the Caluurion ones, aren't much different, but they can be devastating in a duo or small group, coming out of nowhere with their readily accessible burst. I will engage players on my own, but would by lying if I didn't admit to scavenging on targets already engaged by a faction-mate. Playing in a duo with a really good partner is where I feel my build really shines. I've played with stam DKs and magplars who are able to survive without me helping them too much. It's really hard to find a partner with whom you gel, but if you both have that killer instinct, you tend to go after the same targets and magblade is nearly always ready to synchronise burst by using Caluurion and it's cheap ultimate.
The idea behind the stam (and mag) sustain and dodge rolling is that you can stay in a brawl and more frequently help your partner by attacking the player(s) targeting him. The speed and sustain is also about being in the right place to take opportunities and hit a target when they're low on health. Firing into a brawl from range, on the other hand, means your target can LoS you and you are a target to be picked off by other nightblades yourself. I really only do that when the brawl looks too packed and dangerous. So you mix it up. You can apply pressure from range with my build (but really no more than that), you can maneuver in cloak, waiting for the right moment to pounce, or you can survive for a limited time inside a brawl.
I'm mostly thinking of CP IC as I write this. I don't go into BGs. I suck at those. My build is good in unorganised fights. An organised (BG) group can be a nightmare due to the prevalence of AOE, but also just one of them using a detect potion can ruin your day.
Another way to put it is that nightblade is quite surgical, whereas other classes fire broadsides. You build a templar (like I do) with Sweeps, Solar Barrage and Crescent Sweep, it basically does that all the time, whereas stamina classes have Dawnbreaker, Spin to Win, Leap, Shalks and magsorc, presumably, runs pets or kill steals.