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5.3: You can now only queue as a solo player into Battlegrounds.

  • Nirnroot420
    Nirnroot420
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    mursie wrote: »
    mav1234 wrote: »
    there are a lot of duos queuing I bet. that is typically how I've queued. do you think duos are really that bad to fight? in the past I know you've said the problem is if one of the duo is a tanky healer.

    rio and sunbark were duoing last night. rio started off as dedicated warden heals with sunbark warden dps. 2 bg's in a row... the other teams had 0 kills (one bg the entire green team left) and the duo squad team all had double digit kills.

    later in the evening, rio and sun both went damage in a duo, and the bg was more evenly balanced between all teams.

    finally, they split up and sun was solo. the bg was completely balanced.

    this happened just last night. yes - group queing, of any variety, provides a significant advantage over solo pugs. duo's that have dedicated healing...even more so. three and four mans further exacerbate.

    You know both of them used to run in larger groups and those groups did lose (not talking smack, I've died inside enough fiji permafrosts in my lifetime), correct? And they've been beaten by teams that were purely solo-queue.The problem now is that there's very few elite players left queuing for BGs, so a solid duo of good players can wreak havoc. But it's not a premade thing, it's a skill gap issue, and resetting MMR is going to make that much more hilarious and I guarantee there will be a post or two on the forums form salty players accusing people of figuring out how to premade in a solo-only queue.

    But I'm sure you're going to enjoy a solo only queue with no MMR so you can LARP as a 1vxer in a battleground with no real competition.
  • The Uninvited
    The Uninvited
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    Just know that every player will now have to solo queue on a tanky, self-healing dps build. Or would you like to be teamed up together with 4 healers? Oops, bet they didn't think of that...
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  • mav1234
    mav1234
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    mursie wrote: »
    mav1234 wrote: »
    there are a lot of duos queuing I bet. that is typically how I've queued. do you think duos are really that bad to fight? in the past I know you've said the problem is if one of the duo is a tanky healer.

    rio and sunbark were duoing last night. rio started off as dedicated warden heals with sunbark warden dps. 2 bg's in a row... the other teams had 0 kills (one bg the entire green team left) and the duo squad team all had double digit kills.

    later in the evening, rio and sun both went damage in a duo, and the bg was more evenly balanced between all teams.

    finally, they split up and sun was solo. the bg was completely balanced.

    this happened just last night. yes - group queing, of any variety, provides a significant advantage over solo pugs. duo's that have dedicated healing...even more so. three and four mans further exacerbate.

    do you think that if you ran into someone like rio queuing as dedicated warden heals solo, and it he happened to get matched by chance with a good player or two, that team could still wreck havoc?
  • exeeter702
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    Just know that every player will now have to solo queue on a tanky, self-healing dps build. Or would you like to be teamed up together with 4 healers? Oops, bet they didn't think of that...

    Meh, more well rounded proper nocp pvp builds instead of mongoloid all in damage builds with a tanky healer. I'm ok with that. All that means is the solo queuing sweaty tank healer that deals absolutely zero damage and has no form of pressure whatsoever will be less useful than the active solo healer that processes some form of lethal agression will be a far more valuable asset.
  • mursie
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    But I'm sure you're going to enjoy a solo only queue with no MMR so you can LARP as a 1vxer in a battleground with no real competition.

    wtf are you even on about? mmr isn't going away. and with solo ques, mmr of all variety can be evenly spread across teams. maybe on day 1 there is the possibility for some skewed matches..but within a week that should be largely addressed with mmr's assigned and teams balanced accordingly.

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  • mursie
    mursie
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    mav1234 wrote: »

    do you think that if you ran into someone like rio queuing as dedicated warden heals solo, and it he happened to get matched by chance with a good player or two, that team could still wreck havoc?

    yes - but the likelihood is less (since part of the reason he went dedicated healing was because he was with a known teammate that he grouped into bg with...

    solo que doesn't eliminate the reality of matchups where you get the short end of the stick. but it now comes down to random draw and skill - not predetermined defeat simply because you're uncoordinated pugs against pre's.

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  • mav1234
    mav1234
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    mursie wrote: »
    mav1234 wrote: »

    do you think that if you ran into someone like rio queuing as dedicated warden heals solo, and it he happened to get matched by chance with a good player or two, that team could still wreck havoc?

    yes - but the likelihood is less (since part of the reason he went dedicated healing was because he was with a known teammate that he grouped into bg with...

    solo que doesn't eliminate the reality of matchups where you get the short end of the stick. but it now comes down to random draw and skill - not predetermined defeat simply because you're uncoordinated pugs against pre's.

    so what you're saying is that this doesn't actually fix the real issue of healing and tankiness in this game, it just masks it by making it less common you'll run into it?
    edit: I am being a bit unfair to you mursie since I know you wanted them to address that and add a group queue... I just don't want to seee this go live as it is so I am being argumentative :P
    Edited by mav1234 on January 21, 2020 7:39PM
  • Sophieous
    Sophieous
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    I am speechless that there are people still defending and are happy that there should ONLY be one SOLO queue and not two different (if not more) options in the battleground system, so people who want to can CHOOSE to play however they like in an MMO.

    I should be able to CHOOSE and have the option to play on my own or with FRIENDS in an MMO game. I, and many other players who don't wanna go cyro in prime time or whenever, PAYED for this when Morrowind was released.

    The rest of the people who do not support the option for players to be able to choose to play how they wanna play, reek of selfishness and bitterness.

    This change needs to be reverted and not reach live immediately.

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  • Sandman929
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    I think there should be solo and group queues, but there also should be enough players to support separate queues, however there isn't. That's because even though ZOS should promote and invest in their PVP, they don't. That's why even though we should be able to populate multiple campaigns like we used to, we can't anymore.
  • mav1234
    mav1234
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    iCaliban wrote: »

    it is a bit of a partial solution. a good game addition for sure. personally, I would prefer a group queue that doesn't require prior organization from multiple teams, as for some of us, it can be a bit of a barrier if we have to join a guild etc to find a lobby and participate in group bgs. but waaaay better than a solo queue only for sure.

    my preference is that they have 1 competitive queue that allows groups and solo queues (basically as it is now, but deliberately meant to be "competitive", so that solo players basically understand what they are getting into), and 1 solo-only queue. I would like a duos queue too but I think there isn't enough interest for that.
  • Woodoochill
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    I cannot help but to just laught about it... When you cannot repair something *cought*activity finder*cought*, lets just remove some of major features. And thats from someone who queues in solo 98% times.
  • wylievc
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    As someone who has never queued as or been part of anything premade in this game, I am extremely disappointed in this change. I'm more of a casual player who primarily enjoys PvP. 90% of the time I will solo queue and 10% of the time I will duo queue with a friend. Sure it sucks to be stomped by a full-on premade, but then why not have two queue options?

    "Quickplay", which only allows solo queueing, and "Competitive", which allows solos/groups of any size to enqueue together.

    I get that this is meant to be an experimental change, but it is definitely wrong, please don't do it. Should we also lose the ability to play dungeons with our friends while we're at it? Some players like myself only enjoy playing PvP and now I won't even be able to play the game with friends anymore. Cyrodiil is a mess and IC is dead. So, cool I guess?

    Premades may be a problem but you need to come up with a better solution. One that doesn't confiscate players' ability to play with friends in the aspects of the game that they enjoy.
  • Zulera301
    Zulera301
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    I don't think anyone is opposing the idea of a 2-lobby system, although there's definitely plenty of gardening tools that are angry they can no longer roflstomp pugs,, and similarly, legions of pugs that are relieved at the notion tha tthye won't get pitted against groupies.

    still and all, it seems the obvious solution is simply 2 queues.
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  • [Deleted User]
    [Deleted User]
    Soul Shriven
    Hello everyone,

    With an Official Thread being posted on this subject, we're going to go ahead and close this thread down. Feel free to move this discussion over to this official thread to post your feedback so it can all be found in one place for easier tracking. While posting on the new thread be sure to keep the Forum Rules in mind to avoid thread derailment.

    Thank you for understanding!
    Staff Post
This discussion has been closed.