This does help the growth of new players. A new player might enjoy battlegrounds, find out they are skilled at it. Their MMR rises to the point where they run into pre-mades and the fun stops.
This change however in no way stops people from playing with their friends. Cyrodil, Imperial city, trials, dungeons, still exist.
Izanagi.Xiiib16_ESO wrote: »
Or the community organises a premade night, where multiple premades queue and make some fun event and the rest of the time solo bgs are going more regularly.
exeeter702 wrote: »
Eso bgs as they currently exist in regards to game modes and team format are not in any way shape or form nor will they ever be competitive.
I like this. No more premades in solo queues!
This has been attempted on PC-NA. Didn't last long.
Maybe if ZOS told us what their rationale was, it might seem less like a bad band-aid that is about to drive away my small group of friends - none of us have ever queued as a 4 stack, let alone one with optimized anything, since almost all of them but me are new to the game. And they will now be quitting when this goes live.
It doesn't make sense to gather data on two potential queue options at different times. If their end goal is a group queue and a single queue, they should implement BOTH simultaneously. This is an awful solution that simply drives some players out of the game, while two queues would reveal if there really are boatloads of solo players lurking to play that are avoiding queuing due to premades.
disagree with you entirely. this is a terrible band-aid that will drive me, and many others, out of the game. the problem has never been premades at low MMR, where new players are.
what this does is mean players like you, mursie, won't run into premades. that is great. but it doesn't actually help the growth of the NEW players, what it does is just make it so people can't play an MMORPG with their friends. That is a dumb change. I get if this was a competitive queue, but it's not. The leaderboard isn't based on skill, we can't see MMR, etc. It just doesn't make sense to go this route versus enabling both group and solo queue.
it drives you away? ok. how many were driven away playing against you and your friends? how many matches did you steamroll where the opposing side with 0 kills and double digit deaths logged off the game and never returned to bg's? if you think this doesn't happen right now, you're delusional. i see it every single day in bg's. entire 4 man teams with 0 kills and double digit deaths while other teams with duo, 3 or even full 4 are steaming rolling double digit kills and 0 deaths. I understand that farming is fun sometimes...and not queing with your friends may deter you playing some...or entirely. but understand the other side of the coin. there are people not playing at all simply because you were queing with friends.
i believe strongly that overall - this will be a major boon to population activity in bg's. more people will now enter and enter confident they are playing a fair match...than those that will leave.
100% nobody left because of me queueing with a couple of CP 140ish dudes, half of them without any gear at all. Not a single one of them has even a single monster set. But we had fun anyway, because none of us cared about dying, and we were playing with each other. These are guys that picked the game up in the last exp event. None of us farmed anything, our MMR is extremely low. We're not going to ever make crazy optimized builds because none of us want to be srs pvp guardplars or whatever. So no, we were never the problem and never would be. I am the only one with any real pvp experience and I quit the game months ago because I had nobody to play with, only came back recently. You were my only connection to ESO PvP at that point, since I watch you nearly every day.
I understand the other side of the coin. I watch you all the time and I see you fight premades a couple times a night, and in those cases you typically lose. I get that. I know that is frustrating. But why not just add a group queue? Why LIMIT what players can do, instead of adding to it?
You refuse to see the other side of the coin, and so you and other players like you celebrate this change because understandably it makes your experience and the content you create better. But there is another element here. *You* could queue with Thogard, Novelli, etc but you choose not to. You *choose* not to. Sure, plenty of solo players do not have the options you do, but almost all of them could find people to queue with and do not. You would not find it *fun* to group with those guys because you like to play solo. But what about those of us that *want* to group up and are happy fighting other groups? Why can't we have BGs too? Because it is too complex??? Then maybe they should wait to do this until they have the ability to code group queues.
it drives you away? ok. how many were driven away playing against you and your friends? how many matches did you steamroll where the opposing side with 0 kills and double digit deaths logged off the game and never returned to bg's? if you think this doesn't happen right now, you're delusional. i see it every single day in bg's. entire 4 man teams with 0 kills and double digit deaths while other teams with duo, 3 or even full 4 are steaming rolling double digit kills and 0 deaths. I understand that farming is fun sometimes...and not queing with your friends may deter you playing some...or entirely. but understand the other side of the coin. there are people not playing at all simply because you were queing with friends.
i believe strongly that overall - this will be a major boon to population activity in bg's. more people will now enter and enter confident they are playing a fair match...than those that will leave.
Actual premades are incredibly rare. This is a fix in search of a problem pl
My guild of 180+ has been doing this for 3 months. Every weekend. PC NA
BaiterOfZergs wrote: »
Competitive is subjective, but objectively at the end of the day it’s simply competing for a specific goal. Bgs has that regardless of anyone’s subjective opinion of it.
Rip. BGs with friends were pretty much the only thing that has kept me playing.
I'm not sure how much this will ultimately solve. Last we deduced, MMR is cumulative, rising with #games played. I haven't seen anything to prove you can lose MMR.
So, yay. We have a feeding frenzy for a few weeks until its back to business as usual, the same familiar 11 faces every other match. The "New" or learning players eventually catch up to "High MMR" via #games played, and more often than not prefer to quit as soon as their strategy doesn't cut it against stronger players, rather than adapt.
exeeter702 wrote: »
Let me be more specific. If you think bgs are competitive or indicative of any type of team based skill, you are fooling only yourself.
with solo que - you can intermingle low and high evenly across teams. you dont have to have only high face high. but this will now eliminate the significant economies of scale that do occur when multiple high MMR players ensure via duo, 3 man, or 4 man ques that they will dominate all opponents, including other high MMR ones.
if implemented correctly - i think you could have more population playing with matches seeing new faces constantly. each team getting 1 high mmr, 2 mid, 1 low... etc..