if this was true, when no premades were present, you should have seen lots of new faces. was that true? back in summerset (the last time I was decent at pvp), that was not the case for me. when premades were absent, it was always largely the same group of people. yes a couple differences but not a ton. but ti has been a LONG time and perhaps things have changed since then.
also it does seem MMR can decay since I used to be in games with a lot of the higher leaderboard players and now I almost never see them.
Inklings, who knows more devs than I do, has suggested there is more to it than that. If he's right, that rationale WOULD be helpful.
In what world does putting four random players on a team that aren't communicating make it "more competitive". I do bgs with my friends to play something different than the same laggy boring mess of cyrodiil that it has been for the last 5 years. How about you add some actual pvp content like a new pvp zone instead of a stupid hammer and act like it's some big new pvp attraction.
I think you are conveniently ignoring that a ton of players stopped playing BGs due to the pre-made issue and they have no way of knowing that a random night there are no pre-mades running to make BGs enjoyable for them for that night.
is the problem in live BGs really groups, or is the problem healing, guarding, tanky builds?
BaiterOfZergs wrote: »To be fair just about every moba and a good amount of competitive multiplayer games share one thing in common. And that’s having the solo queue as more competitive because it exposes how good you are as a teammate and your ability to adapt with who you have.
LOL. Yea, the logic is lacking when in an MMORPG you force players to play solo in a group activity.
Hopefully this is just to prove to those who complain about premades the issue is not premades.
Kidgangster101 wrote: »This is a terrible change. A lot of people will no longer que and this change will make people not want to play. I love to que as a duo with my wife and just relax so now we can't play together in a MASSIVE MULTIPLAYER ONLINE game. Catering to the solo players is exactly how you lose customers because we pay to play online with friends. If we have to play solo why shouldn't we just go play solo player games that don't actually have a monthly fee to have everything? Lol
Mursie's argument was lower MMR players will be filled in to match MMRs between teams when premades aren't present. I don't know that is true.
Those things on there own aren't a problem. A tanky player can be identified and avoided or worked through. A healer or a guard can be targeted. The problem is 4 players running complimentary gear and skills which can only happen in a pre-made.
With a solo queue, you cannot reliably plan to just be a healer or a tank without potentially being ineffective and you have to learn to play with the players you are teamed with rather than just ball grouping through the opposing teams.
aren't the actual leagues/esport aspects of those moba games always team based?
i'm not saying the system today does what i propose. i'm saying in a solo que world, where mmr's of all players are based on solo que matches... inter-mingling players of various mmr such that the group MMR rating of the 4 solo players is equal to the other two teams could be done.
meaning - having solo que matches where only 2000+ mmr players face only against other 2000+ mmr plus players wouldn't be necessary.
BaiterOfZergs wrote: »Yes but that’s for an entirely different reason. They usually have teams like you would in other sports, so it makes more sense to cover the entire teams. Makes for easier organization too. Although, there’s still plenty of solo tournaments.
Edit: also note that mobas have millions of players , they end up narrowing it down to 50-100 players that make up teams. Those are the players we end up watching. But those high end players usually come from solo play.
So, if this isn't an mmo anymore do we get our money back? lol
New World in May
MisterBigglesworth wrote: »They should make 4 modes total:
- Solo Unranked
- Solo Ranked
- Group Unranked
- Group Ranked
MisterBigglesworth wrote: »They should make 4 modes total:
- Solo Unranked
- Solo Ranked
- Group Unranked
- Group Ranked
https://massivelyop.com/2020/01/18/new-world-just-took-a-hard-turn-away-from-a-pvp-slugfest-hardcore-pvpers-are-not-happy/
it drives you away? ok. how many were driven away playing against you and your friends? how many matches did you steamroll where the opposing side with 0 kills and double digit deaths logged off the game and never returned to bg's? if you think this doesn't happen right now, you're delusional. i see it every single day in bg's. entire 4 man teams with 0 kills and double digit deaths while other teams with duo, 3 or even full 4 are steaming rolling double digit kills and 0 deaths. I understand that farming is fun sometimes...and not queing with your friends may deter you playing some...or entirely. but understand the other side of the coin. there are people not playing at all simply because you were queing with friends.
i believe strongly that overall - this will be a major boon to population activity in bg's. more people will now enter and enter confident they are playing a fair match...than those that will leave.
the problem is this doesn't only impact the groups of 4 running optimized group setups with a dedicated healer or two, it also impacts the random buddies queuing together to learn pvp and the game together. Which is not to the benefit of the game.
sure, and I agree solo queue can be more competitive, but BGs are not what I would call a "competitive" mode compared to what some games have for instanced competitive pvp.
I would be fine with a competitive queue for solo players and leave the current queue as it is too. That would also solve the issue IMO.
Mursie's argument was lower MMR players will be filled in to match MMRs between teams when premades aren't present. I don't know that is true.
Epicasballs wrote: »The notes indicated this change is a test. They tested no CP in all Cyrodiil campaigns... we got over it. They tested CP enabled BGs... we got over it. If this change is part of a larger goal to eventually improve the overall BG experience I say suck it up and let them gather some data. MMR has been busted for awhile. That busted MMR has driven more people away from BGs than anything else. Waiting 30 mins for a BG against the same people you fought last match is getting stale.
In addition to that, I would like to see them figure out a development pipeline that would let them do more frequent testing and experiments without needing to weight for the lengthy patch cycle. As it stands now, I can just look forward to not playing bgs for the duration of this "test" and that is not exciting. On the other hand if they had the ability to just run it for set durations I would happily plan around it to continue playing as I personally enjoy while allowing solo players to do the same.