And that kind of attitude just confirms that ESO was never for you.
frozzzen101 wrote: »I personally would like to know who the "They" is they referred to in the clip that was asking for more story integration.
I've never seen a single post on these forums about wanting more story integration for group dungeons. Every post I've seen on the subject has been to the contrary.
You know, I'm tired of posts like yours demanding that what little of enjoyable game content comes out be lowered to roleplayer level. Honestly, I can't fully enjoy overland content because it's so easy that most of the bosses die before they even get their dialogue out and die before I finish full rotation. I can't get immersed in story if I know that my base hp regen will outheal anything mobs can throw at me, so only place where I can experience decent story is in difficult content. I know all stock responses, and you know what? I couldn't care less about any of them. You also probably know all the stock responses I might tell you. Are you with a straight face telling me that you cannot organize a group for story run for two normal dungeons to get the full story in 3 months before chapter comes out? Seriously?
I personally would like to know who the "They" is they referred to in the clip that was asking for more story integration.
I've never seen a single post on these forums about wanting more story integration for group dungeons. Every post I've seen on the subject has been to the contrary.
BejaProphet wrote: »I truely sympathize with the frustration expressed in the original post. But...are we seriously suggesting we don’t put interesting story in dungeons?
The position of intentionally making dungeons less interesting is a non starter. The fact that you are frustrated and wish you could do them actually proves the story should be there. It is an attraction to the content.
anitajoneb17_ESO wrote: »BejaProphet wrote: »I truely sympathize with the frustration expressed in the original post. But...are we seriously suggesting we don’t put interesting story in dungeons?
The position of intentionally making dungeons less interesting is a non starter. The fact that you are frustrated and wish you could do them actually proves the story should be there. It is an attraction to the content.
I disagree.
Putting stories in dungeons is simply taking parts of the story away from people who don't play dungeons (whatever their reasons).
PvP has no story, do you think PvP should involve story ?
anitajoneb17_ESO wrote: »And that kind of attitude just confirms that ESO was never for you.
Do you really need to be so rude to someone who politely and factually expresses their wishes ? It's because of people like you that so many players just prefer to play solo.frozzzen101 wrote: »I personally would like to know who the "They" is they referred to in the clip that was asking for more story integration.
I've never seen a single post on these forums about wanting more story integration for group dungeons. Every post I've seen on the subject has been to the contrary.
You know, I'm tired of posts like yours demanding that what little of enjoyable game content comes out be lowered to roleplayer level. Honestly, I can't fully enjoy overland content because it's so easy that most of the bosses die before they even get their dialogue out and die before I finish full rotation. I can't get immersed in story if I know that my base hp regen will outheal anything mobs can throw at me, so only place where I can experience decent story is in difficult content. I know all stock responses, and you know what? I couldn't care less about any of them. You also probably know all the stock responses I might tell you. Are you with a straight face telling me that you cannot organize a group for story run for two normal dungeons to get the full story in 3 months before chapter comes out? Seriously?
Since you ask, it's obvious that, NO, you don't know all the answers on stock and you haven't considered all possible points of view. And since you talk about immersion, let me explain why story in group dungeons is out of place :
I am a very social person with several guilds and plenty of guildmates. I can find a group with people also wishing to go slow and enjoy the story any time. But I simply cannot enjoy and feel immersed in the story while I know that people might be "waiting for me". Even if they agreed to it. If I run in a group, I am focused on my group members - not the story. Furthermore, most times we will sit in TeamSpeak or Discord and guess what ? People talk, in there. Best case scenario, they talk about the dungeon and its story (preventing me from getting my own immersion), worst case scenario, they talk about their cat playing with the keyboard and how cute it is, or about their grandma being sick, whatever. Goodbye immersion.
Stories have nothing to do in group dungeons.I personally would like to know who the "They" is they referred to in the clip that was asking for more story integration.
I've never seen a single post on these forums about wanting more story integration for group dungeons. Every post I've seen on the subject has been to the contrary.
It's most probably the marketing and monetization people. People who play for the story are usually the completionist type and want all of it. So most of them will buy the DLC or a month of ESO+ to make sure they got it all. Which they would not do if it was purely combat-related.
Furthermore, the "year-long-story" presentation is an efficient way of masking that the initial "4 updates a year" has become "2 updates + 4 dungeons a year" - which is only half of the promised rhythm of updates. At least, in the eye of people who don't (primarily) play dungeons, which I believe to be the vast majority of players.
I watched the @Alcast part of the post-announcement stream and he was pretty straightforward in telling the devs that their strategy about dungeons (length, difficulty, story, and also rewards/incentives) was mismatched. Let's hope they listen...
CMDR_Un1k0rn wrote: »I'd just like to see a "story mode".
Can be done solo, and yes, I'd be happy for it to feature ZERO rewards.
I suspect more than a few people would support this call. It's just that we want to take in the lore.
I'm more than happy to play for no rewards, as the story itself IS the the reward in this case.
MMO means that you can play with other players (as opposed to single player game where you can't). It doesn't mean that you must. Most of content in ESO can be played solo. So maybe it is you who are in the wrong game.Contaminate wrote: »Then go play a single player game. You’re asking for one in an MMO, so obviously you’re in the wrong genre of game.
I'm not even apart of this thread and i've been spammed with emails for notifications everytime someone commented
All dungeons and trials have stories. And need to have stories. Why are we here? Why are we fighting these guys? Etc.
So they could either invent entirely new standalone stories for each dungeon (which is what they did with the earlier DLCs). Or they could invent stories that relate to a central thing.
Contaminate wrote: »Then go play a single player game. You’re asking for one in an MMO, so obviously you’re in the wrong genre of game.
BejaProphet wrote: »Large parts of PvP does involve story. There are story quests in Cyrodiil, and in the imperial city expansion heavily.
BejaProphet wrote: »We will always appreciate dungeons more for a good story being included. Not every last players mind you, but as a community we always will. Always.
Do you even know that main content (main quest, guild quests, some alliance story quests, some chapter story quests) can be played only solo?MerguezMan wrote: »There is a part of the game which is solo, but you do realize it's not the core thing, when you see other players constantly running around you in that same multiplayer online world.
anitajoneb17_ESO wrote: »Contaminate wrote: »Then go play a single player game. You’re asking for one in an MMO, so obviously you’re in the wrong genre of game.
aka "agree with me or GTFO"... what a nice attitude.
There are TONS of players (including me) who have been enjoying ESO for YEARS for everything not combat-related. I'm even ready to bet we are the majority. If we followed your "kind advice" we'd all go away and the servers would be shut down. Is this what you want ?
.
Do you even know that main content (main quest, guild quests, some alliance story quests, some chapter story quests) can be played only solo?MerguezMan wrote: »There is a part of the game which is solo, but you do realize it's not the core thing, when you see other players constantly running around you in that same multiplayer online world.
I would say that main quest in a story-rich game is the core of the experience. I would say that guild quests in the Elder Scrolls game is the core of the experience. I would say that the conflict resolution quests (like end quests of Northern Elsweyr, Southern Elsweyr and combined Elsweyr) is the core of the experience.MerguezMan wrote: »I do. I wouldn't call these quests "main content".
There are about 30 solo-only quests out of 2000+ in-game quests.
None is repeatable on the same character.
There were probably topics about making these quests multiplayer at the time of their release, with very good arguments.
Would you say out loud that about 0.015% of the content is the core of the experience ?
Contaminate wrote: »You can enjoy your casual questing by avoiding other players, and it’s still not a solo experience except for the main story and guild quests. I cannot enjoy that boring of an experience. There’s no threat, no immersion, and no interest.
Contaminate wrote: »Use a tiny bit of effort and make a group from people
MerguezMan wrote: »I do. I wouldn't call these quests "main content".
BejaProphet wrote: »I think some of the “pro-story in dungeon” group is being unfair. To be clear, I am for story content in dungeons. But ZOS has repeatedly stated that they mean for ESO to be attractive even to those players who want to treat it as a single player game and just quest by their lonesome.
Asking to remove stories from dungeons is unreasonable. But it is equally unreasonable to invalidate a different play style that the developers explicitly say is a target audience.
I would say that main quest in a story-rich game is the core of the experience. I would say that guild quests in the Elder Scrolls game is the core of the experience. I would say that the conflict resolution quests (like end quests of Northern Elsweyr, Southern Elsweyr and combined Elsweyr) is the core of the experience.MerguezMan wrote: »I do. I wouldn't call these quests "main content".
There are about 30 solo-only quests out of 2000+ in-game quests.
None is repeatable on the same character.
There were probably topics about making these quests multiplayer at the time of their release, with very good arguments.
Would you say out loud that about 0.015% of the content is the core of the experience ?
MerguezMan wrote: »This is pure nonsense.
ESO has always been advertised as "multiplayer online" game.
You are complaining that a part of a multiplayer game has to be completed with a group of players...
What's next ? There is no "offline" mode ?
There is a part of the game which is solo, but you do realize it's not the core thing, when you see other players constantly running around you in that same multiplayer online world.
If you expect a game that is 100% soloable in TES universe, get the single-player Skyrim game, Oblivion, Morrowind, Arena, Daggerfall, or wait for TES 6.
If you are just here for the lore, go into wikis or watch videos, you will find the same information.
You know, it is possible in any game. Skyrim is not unique in this regard. In any game you can spend hundreds of hours doing nothing. Still it is not the core of the game. Yes, you can craft in Skyrim... as well as in ESO. It is not the core of the experience. You can wander and make screenshots in Skyrim... as well as in ESO. It is not the core of the experience. In Skyrim you can do different quest chains in different order, and it is true in ESO, and that is what makes Skyrim and ESO unique. But main quest is still the main chain and without it you will have no idea of the biggest conflict of that time in the history of Tamriel.MerguezMan wrote: »This is IMO again a complete nonsense.
What makes TES games different is the possibility to ignore main quest, get lost in overland for countless hours, and still find plenty to do, simply running around whithout real purpose, or questing here and there.
Take that away, and you're left with an on-track scripted game you could complete in 10 hours.
In Skyrim, most players could spend the first hundreds of hours not doing the main quest. And only after that realize there is a "dragon shout" skill. I really doubt you could find many players that would agree main quest only is the core of the game.
In TESOnline, the solo-only part is more a tutorial to make you comfortable with game mechanics, so you can join other players afterwards.
And btw, Elsweyr quests are soloable, not solo-only.
I can name several MMO's that took your advice...funny there MMo's are no longer in Business. You can keep your precious Trials What a metric crap ton of the community is complaining about is, until the last expansion everyone could enjoy the story line, notw we hand it over to a bunch of jerks screaming GOGOGOGO,MerguezMan wrote: »This is pure nonsense.
ESO has always been advertised as "multiplayer online" game.
You are complaining that a part of a multiplayer game has to be completed with a group of players...
What's next ? There is no "offline" mode ?
There is a part of the game which is solo, but you do realize it's not the core thing, when you see other players constantly running around you in that same multiplayer online world.
If you expect a game that is 100% soloable in TES universe, get the single-player Skyrim game, Oblivion, Morrowind, Arena, Daggerfall, or wait for TES 6.
If you are just here for the lore, go into wikis or watch videos, you will find the same information.
I was listening t to a group of said jerks plans for starting just to grief players on Reddit last night...so yeah we can go somewhere else.
And players can invest the considerable amount they spend into one of the upcoming MMo's coming out this year.
You know, it is possible in any game. Skyrim is not unique in this regard. In any game you can spend hundreds of hours doing nothing. Still it is not the core of the game. Yes, you can craft in Skyrim... as well as in ESO. It is not the core of the experience. You can wander and make screenshots in Skyrim... as well as in ESO. It is not the core of the experience. In Skyrim you can do different quest chains in different order, and it is true in ESO, and that is what makes Skyrim and ESO unique. But main quest is still the main chain and without it you will have no idea of the biggest conflict of that time in the history of Tamriel.MerguezMan wrote: »This is IMO again a complete nonsense.
What makes TES games different is the possibility to ignore main quest, get lost in overland for countless hours, and still find plenty to do, simply running around whithout real purpose, or questing here and there.
Take that away, and you're left with an on-track scripted game you could complete in 10 hours.
In Skyrim, most players could spend the first hundreds of hours not doing the main quest. And only after that realize there is a "dragon shout" skill. I really doubt you could find many players that would agree main quest only is the core of the game.
In TESOnline, the solo-only part is more a tutorial to make you comfortable with game mechanics, so you can join other players afterwards.
And btw, Elsweyr quests are soloable, not solo-only.
You are wrong. All three endings of Elsweyr, as well as the end of Crystal-like-Law (i don't remember Vvardenfell ending so will not speak of it) are solo instances.
Every time they do this they get complaints. Those of you who are new to the forums don’t remember the stress the Dragonstone caused.
We’ve been asking even before that.
https://forums.elderscrollsonline.com/en/discussion/423339/story-mode
I have made the mistake of PUG dungeons that I have not been to before. Got group's who wanted to just speed run through, skipping entire areas. Will redo them with questers at some point. I really think there should be 2 options in the group finder. A casual option for just running dungeon and a role play and completionist option for people who want to do it thoroughly and slowly.
anitajoneb17_ESO wrote: »
LoL have you played the Cyrodiil quests for real ? Those are fetch quests, not story quests.
anitajoneb17_ESO wrote: »All I can tell is that I 've never, EVER encountered a hardcore player who was interested in the dungeon story, and if they are, they run it in normal mode with people like me.
I've never EVER seen anyone caring for the story in a veteran dungeon (and, mind you, I've run TONS of them before giving up around 2018).
Finally, if you insist that you need a story to enjoy the FIRST run of a dungeon that you'll run a gazillion time anyway without taking care of said story, so be it, fine, but instating a soloable easy story mode with no rewards would not take anything away from you (and would not cost ZOS a lot of resources).
It's a perfectly fair and legit request.
Can't agree with this. Exploration is a part but it is not a core. You have the same opportunities to explore game world in Baldurs Gate, Might & Magic, Fallout, Pillars of Eternity, etc.MerguezMan wrote: »I'm saying the core experience of TES games is exploration. And that ESO is by design a multiplayer experience.
IMO, complaining a multiplayer always-online game asks you to play with other players is nonsense.
It's like complaining there is some violence in a fighting game.