i wish they would at least give a statement on it. the community has been asking for ages.
even if they say "not gonna happen" at least we get a reaction.
but the choose to continue ignoring us apparently
I personally would like to know who the "They" is they referred to in the clip that was asking for more story integration.
I've never seen a single post on these forums about wanting more story integration for group dungeons. Every post I've seen on the subject has been to the contrary.
I think it's fair enough that the story is split between different playstyles. That said, be grateful that they don't put half of it in Cyrodiil.
My main gripe with the dungeons is that they comprise two-thirds of the DLCs each year (plus perhaps a trial in the chapter), and don't include any other content. A delve or two in each dungeon DLC, for example, would open them up to a great many more players - and would therefore, I imagine, be a significant commercial boost from a marketing point of view. It would surely be a far more effective way of boosting dungeon DLC sales than locking a story behind them. I doubt that most players are even interested in the overall story, let alone sufficiently interested to want to play through group content if that otherwise doesn't appeal to them.
I think it's fair enough that the story is split between different playstyles. That said, be grateful that they don't put half of it in Cyrodiil.
My main gripe with the dungeons is that they comprise two-thirds of the DLCs each year (plus perhaps a trial in the chapter), and don't include any other content. A delve or two in each dungeon DLC, for example, would open them up to a great many more players - and would therefore, I imagine, be a significant commercial boost from a marketing point of view. It would surely be a far more effective way of boosting dungeon DLC sales than locking a story behind them. I doubt that most players are even interested in the overall story, let alone sufficiently interested to want to play through group content if that otherwise doesn't appeal to them.
VaranisArano wrote: »My gripe is that by tying the year-long story to the Q1 dungeon DLCs even tangentially, ZOS makes it impossible for new players who start in the newest Chapter to do the story in chronological order.
On a side note, did anyone else wonder who actually plays DLC group dungeons in first person like they showed in the reveal clips?
And folks say they aren't marketing to Solo TES players.
- First off OP is a day late and a dollar short. Even the clip OP presented says Zos did this last year as well.
I do not understand why development time is wasted on placing meaningful story content inside of a group dungeon.
I do understand. And it's very easy to explain.
ESO dungeons and trials suck. Hard.
ZO keep trying different ways to "encourage" players to do them because the whole point of an MMO is to play with others and if that's actually fun then more people want to play and the game earns more money.
But rather than making group content fun, ZO does things like adding dungeons and trials to holiday events, like the Witches Festival. Or taking one of things it does well - story - and splitting that story across the base game and dungeons to force people into content they don't enjoy.
You can't actually force players into this content though. They also have the option to ignore it - Witches Festival is dead to me now - or not play. I don't presently take ESO very seriously and even then almost entirely for solo content.
I think their core mistake was copying the immensely successful at launch GW2. But the thing is, what made GW2 an immense success wasn't its group content. It was the lack of subscription and simple, fun open world gameplay. GW2 explicitly did away with trinity gameplay and in doing so, turned end-game group content into mindless DPS-fests. Plus rolling out red circles.
Ugggh.
GW2 has never recovered from that. Big financial success initially but they couldn't maintain it, which you can see with downscaled development plans and staffing. Eventually they did a 180 and attempted to bring back at least healing and massively nerfed rewards for the mindless DPS-fest content. But by that point their existing players were people who liked the mindless DPS-fest. They complained bitterly and I think rewards were swiftly un-nerfed.
While ESO didn't do away with trinity, healing in this game is bad / boring and tanking doesn't look a whole lot better. DPS is also problematic.
To be specific, healing in other games is dynamic and engaging. You typically have one (or more in bigger content) tank to focus on but you also need to keep an eye on everything. Be ready for anything. Try to see disaster coming and be ready to heal others as needed. Decide who to let die if things get dire. Resurrect the dead. There's a lot going on.
In ESO healing is actually mostly playing DPS. Re-applying the same group buff every 8 seconds if you can bear the monotony. I cannot and won't slot that ability. Keeping up an aoe heal over time of some description. Occasional single target heals for players who are hit by boss mega attacks and nearly killed. Assuming players manage to survive them.
You don't resurrect. Because if someone needs one of those big mega attacks, you do need to heal them swiftly. DPS handle resurrection.
And run / roll out red circles.
DPS is also problematic. One of the appeals of Skyrim (single player) and ESO is lack of cooldowns (excluding dragon shouts, which I ignored). You're in control of your character. But for group content the DPS role especially reverses that. As in cooldown driven MMOs you are reduced to repeating the same keystroke combinations over and over and over and over and over and over again.
And run / roll out red circles.
But you see the problem? Solo content appeals to one style of player. No cooldowns. In control of your character. DPS in group content is more WOW style.
Both healers and tanks also have the problem of cost. It costs gold to respec your CP, stats and morphs. Solo content is DPS focused. If you want to do both, you have to burn gold. For something that's not super enjoyable anyway.
First I tried to keep this clip under Fair Use rules but I needed to be able to point out what I'm talking about for those who don't watch the 2 hour stream recording.
I do not understand why development time is wasted on placing meaningful story content inside of a group dungeon. I'm sure those who like group dungeons would rather those resources be spent on a 3rd dungeon rather than something they don't care about. I also think folks who are here for the main story don't like dealing with others while trying to experience it.
Below is a clip that is the crux of my problem with the direction of this franchise.https://youtu.be/GFKc18GBMfA
I do not understand why development time is wasted on placing meaningful story content inside of a group dungeon.
I do understand. And it's very easy to explain.
ESO dungeons and trials suck. Hard.
But you see the problem? Solo content appeals to one style of player. No cooldowns. In control of your character. DPS in group content is more WOW style.
Both healers and tanks also have the problem of cost. It costs gold to respec your CP, stats and morphs. Solo content is DPS focused. If you want to do both, you have to burn gold. For something that's not super enjoyable anyway.
Sigh. From my time playing WoW, a lot of players wouldn't know the story if it came up and bit their tooshie.If this becomes a practice they are going to lose people....
Many people left WoW because the story was gated behind a raid.
- First off OP is a day late and a dollar short. Even the clip OP presented says Zos did this last year as well.
Nope, I fussed about this last year as well and the clip roughly says "last year they liked it and They wanted the story to be even more integrated and we did that and each of the DLCs that we do are all very tied, directly to the story line"
wild_kmacdb16_ESO wrote: »Nothing enhances a story quite like having to skip all the dialogue so the group doesn't yell at you for slowing them down, am I right?
- First off OP is a day late and a dollar short. Even the clip OP presented says Zos did this last year as well.
Nope, I fussed about this last year as well and the clip roughly says "last year they liked it and They wanted the story to be even more integrated and we did that and each of the DLCs that we do are all very tied, directly to the story line"
wild_kmacdb16_ESO wrote: »Nothing enhances a story quite like having to skip all the dialogue so the group doesn't yell at you for slowing them down, am I right?
Find a better group or a guild who will take the time
- First off OP is a day late and a dollar short. Even the clip OP presented says Zos did this last year as well.
Nope, I fussed about this last year as well and the clip roughly says "last year they liked it and They wanted the story to be even more integrated and we did that and each of the DLCs that we do are all very tied, directly to the story line"
And it seems to have worked very well with very little criticism about it during the year.
- First off OP is a day late and a dollar short. Even the clip OP presented says Zos did this last year as well.
Nope, I fussed about this last year as well and the clip roughly says "last year they liked it and They wanted the story to be even more integrated and we did that and each of the DLCs that we do are all very tied, directly to the story line"
And it seems to have worked very well with very little criticism about it during the year.
I do like how you edited out the rest as it was probably inconvenient to address those two points. No problem
- First off OP is a day late and a dollar short. Even the clip OP presented says Zos did this last year as well.
Nope, I fussed about this last year as well and the clip roughly says "last year they liked it and They wanted the story to be even more integrated and we did that and each of the DLCs that we do are all very tied, directly to the story line"
And it seems to have worked very well with very little criticism about it during the year.
I do like how you edited out the rest as it was probably inconvenient to address those two points. No problem
witchdoctor wrote: »wild_kmacdb16_ESO wrote: »Nothing enhances a story quite like having to skip all the dialogue so the group doesn't yell at you for slowing them down, am I right?
Find a better group or a guild who will take the time
Seriously. Many of these people appear to rely solely on PUGs because they ... won't ask guildies (why are you in a guild then?) or don't take the time to look for a guild that better suits them.
The normal DLC are NOT so hard that 4 people willing to spend a modicum of attention cannot do.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
- First off OP is a day late and a dollar short. Even the clip OP presented says Zos did this last year as well.
Nope, I fussed about this last year as well and the clip roughly says "last year they liked it and They wanted the story to be even more integrated and we did that and each of the DLCs that we do are all very tied, directly to the story line"
And it seems to have worked very well with very little criticism about it during the year.
I do like how you edited out the rest as it was probably inconvenient to address those two points. No problem
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
I'm not even apart of this thread and i've been spammed with emails for notifications everytime someone commented