And ZOS would like you to play all of the game. Because they can't chug out content faster than players consume it. So they would prefer to get the most out of the content they can produce.
ZOS might like me to play all of the game, but I won't. I'm a solo player who only bought ESO because it's an Elder Scrolls game. I've tried group content and PVP but I didn't care for it, so I stick to solo play. Now that I've largely completed all the solo content I can, I'm now "finished" with the game. I cancelled my sub and am now moving on to other single-player games. The current trend of putting story content in group dungeons simply confirms my decision that ESO is no longer the game for me.
And ZOS would like you to play all of the game. Because they can't chug out content faster than players consume it. So they would prefer to get the most out of the content they can produce.
ZOS might like me to play all of the game, but I won't. I'm a solo player who only bought ESO because it's an Elder Scrolls game. I've tried group content and PVP but I didn't care for it, so I stick to solo play. Now that I've largely completed all the solo content I can, I'm now "finished" with the game. I cancelled my sub and am now moving on to other single-player games. The current trend of putting story content in group dungeons simply confirms my decision that ESO is no longer the game for me.
If youre upset about dungeons being group content, this game really wasnt the game for you in the first place maybe?
at least stories in trials are self contained. I still wish I could take more time to explore and to listen, but finding a trials group that is willing to hang around while you talk to every npc (and they actualy have quite a bit to say in trials as well) - can be even harder then finding 3 other people to do this in a dungeon.
before we had self contained stories though. now... they are part of the larger narrative and THAT.. is something that IMO requires some changes.
I'm going to disagree that trials are self-contained. The Craglorn trials relate directly to the Craglorn quest line. They are the consequence of the Celestials being driven mad by the Serpent.
Honestly, the whole "the dungeons are part of the story" is really just PR talk.
They are not more connected to the story than the Imperial City Dungeons are tied to Imperial City, or than Banished Cells I and II are tied to the story of Auridon (which they are, but there was no PR hype on that so people don't realize it)
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Blaqk_EyeD wrote: »There are several guilds that do group dungeons and take the time to explore the lore inside.
How can I find them? I love exploring everything the game designers put in but in group content I feel under massive pressure not to hold anyone else back.
And just watch -- the first chapter dungeons are going to be tough. Tougher than new players entering the system to play Skyrim should have to face, just like the Wrathstone dungeons.I do not understand why development time is wasted on placing meaningful story content inside of a group dungeon.
What they did give us was extra time before we're kicked out of a dungeon because everyone already left. Just enough time to turn in your quest.i wish they would at least give a statement on it. the community has been asking for ages.
even if they say "not gonna happen" at least we get a reaction.
but the choose to continue ignoring us apparently
at least stories in trials are self contained. I still wish I could take more time to explore and to listen, but finding a trials group that is willing to hang around while you talk to every npc (and they actualy have quite a bit to say in trials as well) - can be even harder then finding 3 other people to do this in a dungeon.
before we had self contained stories though. now... they are part of the larger narrative and THAT.. is something that IMO requires some changes.
I'm going to disagree that trials are self-contained. The Craglorn trials relate directly to the Craglorn quest line. They are the consequence of the Celestials being driven mad by the Serpent.
Honestly, the whole "the dungeons are part of the story" is really just PR talk.
They are not more connected to the story than the Imperial City Dungeons are tied to Imperial City, or than Banished Cells I and II are tied to the story of Auridon (which they are, but there was no PR hype on that so people don't realize it)