sentientomega wrote: »One other thing I would really like to see is more offensive options with 1h/s, so that it doesn't have to be *the* tanking weapon set, the weapon and the shield can actually do damage comparable with other weapon skill lines.
That would mean you'd be a templar, pretty much., But you would also have the option of aedric power and fire, or aedric power and ice, or draconic power and light, or nature power and light, etc.sentientomega wrote: »What would that mean, though? You're stuck with Aedric power and light, for example?
The problem with "full access to everything" is... that most likely there would be one or two "super-effective" combinations that everyone and their granny would be running...sentientomega wrote: »But then again, with access to all 18 class skill lines, just imagine the builds that could spring up from that!
Whose would NOT have stamina weapons that somehow are magica based, they would have a "hybrid" weapon skill line - like "One-handed and Magic"... and would only really be viable if they finally brought back attribute softcaps to make hybrid builds get within shouting distance of specialized builds again.sentientomega wrote: »I was thinking of spellswords, you know? Those people who employ both the use of magic and "stamina" weapons, we see plenty of and often fight.
Whoch would be just as bad. I mean, how would that even work, using -musclepower- to make magic???sentientomega wrote: »I suppose another solution could be to essentially have stamina versions of every single non-weapon magicka ability around, especially the most spectacular ones.
Yeah, definitely!sentientomega wrote: »Pole-arms, exactly what I was thinking of for stamina staves. And guards should definitely have them!
Eh, that sounds more of a scenario where noone would be able to do much of anything. I mean, if people cannot reasonably free a hand... it doesn't matter much of they are mages ot warriors, they have to find some way to deal with a huge disadvantage.sentientomega wrote: »The scenario I was thinking of was them not being able to readily make use of their magic, as if they're locked with someone, cannot bring their staff to bear, and cannot reasonably free a hand.
Nope.How about a mage blade with sword Magicka abilities
BloodOfTheNorth wrote: »Greetings all!
This has been a discussion I have had everywhere besides the forums, and this is my first forum post, but I have been active in the community this entire time.
I'm genuinely curious to hear more about future skill line ideas (like guild lines) or future class ideas, (People have been asking for Necro since beta, myself included, and we got it!) so what's next?
Any ideas?
Has this been talked about already?
Regards,
Grianasteri wrote: »Personally my preference and strong belief is that ESO requires a new Magica "weapon" skill line. Stamina gets 4, with variance of 5 different weapon types to use. Magica gets, ONE dps skill line, with ONE weapon, the staff.
The disparity is stark.
Yeah some new weapon skill lines. one that is magic tanking so that frost staff can be a dps weapon.
Grianasteri wrote: »
New skill lines have indeed been discussed variously and regularly.
Personally my preference and strong belief is that ESO requires a new Magica "weapon" skill line. Stamina gets 4, with variance of 5 different weapon types to use. Magica gets, ONE dps skill line, with ONE weapon, the staff.
The disparity is stark.
One hand and rune/tomb/sceptre, is what is needed asap.
Yes please! The ice on Warden makes no sense.Split warden into two classes- ice mage & druid archetypes.KillsAllElves wrote: »A legitimate ice mage! With an ice atronach and ice wraith pets.
I would prefer a Spriggan theme damage skill line.
I've felt the same way since Warden dropped..
The thing is, that one would not work, as all "classes" need to be viable for magica builds as well as stamina (which are less class skills, and more weapon skills anyhow)Classes available in Morrowind that I would like to see, assuming we get a melee weapon for magicka:
- Barbarian - melee stamina based class centered around physical damage and bleeds, possibly with magicka flavor morphs
Once again, any "class" would need to be viable for all builds, magica, stamina, or hybrid. Not that hybrid builds are really all that viable these days (Bring back Softcaps! Make hybrid builds viable again!)
- Witchhunter - the perfect class for a hybrid playstyle. Bows + Spells
Yet enother thought I would love to see picked up, and added to my "specialization" concept: https://forums.elderscrollsonline.com/en/discussion/492733/class-specialization-idea/p1I wish they would change some Warden spells to vibrant green like the Spriggans (More druid) especially with a skill line named green balance.. Some of their spells sometime looks to similar to Necromancer colour wise.
TheShadowScout wrote: »Once again, any "class" would need to be viable for all builds, magica, stamina, or hybrid.
Yes it would.TheShadowScout wrote: »Once again, any "class" would need to be viable for all builds, magica, stamina, or hybrid.
As it is, classes are designed for magicka and viable for stamina. Would not be too much to ask to have it the other way around for one class at least, would it?
Grianasteri wrote: »Personally my preference and strong belief is that ESO requires a new Magica "weapon" skill line. Stamina gets 4, with variance of 5 different weapon types to use. Magica gets, ONE dps skill line, with ONE weapon, the staff.
The disparity is stark.
That's becaise the division ZoS evidently had in mind was
a) play as a mage with class abilities (all of which used to be magicka based) OR
b) use weapon abilities and pretty much accept your class is a poor fit.
I mean I sympathize not having much choice of weapons for a magicka character, but the introduction of some stamina class abilites does not change the fact that all classes were designed from the start to be magicka characters of one sort or another and that with the exception of NB, pretty much every attempt to create a stamina character results in some half-a$$es mongrel. IMHO stamina character building is rather more hampered by lack of sensible choice than magicka character building.
And that would make a very good point towards adding more weapon options for magica builds as well!Grianasteri wrote: »This may have been the case originally, it is no longer the case, with most classes now having very strong stamina options, especially the newer classes.
Grianasteri wrote: »This may have been the case originally, it is no longer the case, with most classes now having very strong stamina options, especially the newer classes.
Because the original idea obviously was to have magica enjoying all the "wide range of spells" class skills, and stamina depending on the "strength of arm" weapon selections.
TheShadowScout wrote: »That would mean you'd be a templar, pretty much., But you would also have the option of aedric power and fire, or aedric power and ice, or draconic power and light, or nature power and light, etc.
TheShadowScout wrote: »The problem with "full access to everything" is... that most likely there would be one or two "super-effective" combinations that everyone and their granny would be running...
TheShadowScout wrote: »Whose would NOT have stamina weapons that somehow are magica based, they would have a "hybrid" weapon skill line - like "One-handed and Magic"... and would only really be viable if they finally brought back attribute softcaps to make hybrid builds get within shouting distance of specialized builds again.
Which I totally would love to see!
TheShadowScout wrote: »Whoch would be just as bad. I mean, how would that even work, using -musclepower- to make magic???
And worse, in effect it would diminish the differences between stamina and magica builds, making every character use the same sort of skills... detracting widely from character diversity and gaming fun.
TheShadowScout wrote: »Yeah, definitely!
They were even available back in TES-III:Morrowind... and even nowadays, Vivec is known for his spear, a lot. Alas... we only get all that as magica staff, despite a lot of prominent spear-userd in myth from Achilles to Oberyn Martell...
TheShadowScout wrote: »Eh, that sounds more of a scenario where noone would be able to do much of anything. I mean, if people cannot reasonably free a hand... it doesn't matter much of they are mages ot warriors, they have to find some way to deal with a huge disadvantage.
Of course, warriors usually would have some wrestling and dirty fighting skills for that situation.
Mages on the other hand... well... generally would not let it get to this situation!
Although, that situation in general is more roleplay then game mechanics I guess...
TheShadowScout wrote: »Nope.
For one, the game it not really set up for two skill lines uding the same weapon setup.
For another, if they want a magica melee skill line, why go with swords when they can add a new weapon type entirely and give people more cause to play to reseach those traits?
Finally, it still would not make sense to have a "blade" that uses magica, since swords are still -physical- weapons swung with -musclepower-.
I mean, yes, there -could- be a skill line like "One-handed and Magic", that combines a sword and a rune or wand, and has some half-half skills... empower your sword with your magic and then magic-shasl people... but that would be a hybvrid skill line that goes halfsies on the magica/stamina thing...
But a "mageblade"? The closest you get is nightblade red daggers, necromancer scythes or FG dawnbreaker...
TheShadowScout wrote: »And that would make a very good point towards adding more weapon options for magica builds as well!
Like: https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii/p1
Not new classes tho!
Do you get to "respec" your class choice now? No? Then why ask aboput it with my idea - all I am saying is, I would have split class skills into "power source" (2 skill lines) and "elemental affinity" (1 skill line), letting people mix them as they choose within the tutorial, so instead of having six fixed classes it would have been 36 possible combinations.sentientomega wrote: »Do we get to respec at all? If not, that sounds even more limited than the current system we have.
Yeah, and "free skill line selection" would end up near everyone taking the skill lines for those two and the next "most effective". And then the PUGS going "must be munchkin build #1 to join"...sentientomega wrote: »That is, of course, perfectly true. Indeed, I already know which two abilities I'd end up using on absolutely *every* build. >.>
That is NOT what "stamina" is!sentientomega wrote: »...I'm definitely not averse to having an entire class where we can use stamina weapons, have mostly stamina-based class abilities, and still feel quite magical!
Nah.sentientomega wrote: »You know, they really should've kept the stamina versions of those two Ardent Flame abilities as flame damage and effects, but made them scale to the highest offensive stats.
Is mentioned - after the skill lines, when I get to weapon options and mention people should be able to take the javelins from 1H&R as mainhand weapon as well... even have an TES picture of just the kind of setup for that!sentientomega wrote: »I saw that thread of yours with all those weapons, including the pole-arms? That'd be great, just great. Spear and shield, too, please!
And most of all, those weapon optiopns would make for more fun as we get more to pick and choose for our characters!sentientomega wrote: »And the flail, yes! I'd absolutely make an ESO For Honour-style Conqueror...
No difference from inexperienced warriors - though generally, mages are supposed to be strong at range, weak in melee. There are always exceptions, but... that IS the classic cliché, has been ever since "conan", right?sentientomega wrote: »Well, even mages can be taken by surprised/ambushed, so even they have to find a way out of that that doesn't necessarily mean using their magic quite so readily as they might usually do. I was thinking of my inexperienced mages, how they might struggle to think quickly, as an example.
Thanks. I do keep linking to those ideas, even adding sometimes when someone gives me a good new one... and I really wish that someday the powers that be might do something in the direction. Not the skills I picked, those are more "proof of concept" stuff anyhow... but... to bring us the weapons I envision to ESO, let us diversify our characters much further and have more fun!sentientomega wrote: »I have to say, I *really* like that thread of yours. I've not mentioned many of the ideas here that you have from there, but they all look great!
Yeah, it would be nifty to have those choices! And I have to say, the later idea I got half-in-jest about getting a "boss in cage" furniture piece if you manage to win a dungeon bossfight with only subduing weapon attacks... (that do far less damage then proper weapons) it'd be such fun to have a castle set up as "boss zoo", right?sentientomega wrote: »They could add subduing weapons with a proper Bounty Hunter DLC, that would be terrific!
TheShadowScout wrote: »And that would make a very good point towards adding more weapon options for magica builds as well!Grianasteri wrote: »This may have been the case originally, it is no longer the case, with most classes now having very strong stamina options, especially the newer classes.
Like: https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii/p1
Not new classes tho!
Well, they seem disinclined to do poison for magica, since they kinda linked that to stamina.Grianasteri wrote: »My preference is for a new Magica weapon skill line along the lines of - runes, tomes, scroll, sceptre (providing status of, in no particular order, fire, ice, shock, poison).
Not exactly.Grianasteri wrote: »As I have said many times now, stamina has 4 weapon skill lines with 5 weapons to choose from. Magica has 1 weapon skill line and 1 weapon to choose from (admittedly yes with 3 status). The disparity is huge.