Yes please! The ice on Warden makes no sense.Split warden into two classes- ice mage & druid archetypes.KillsAllElves wrote: »A legitimate ice mage! With an ice atronach and ice wraith pets.
I would prefer a Spriggan theme damage skill line.
A berserk class. I wanna a character that fights like Guts with an ultimate that gives me the Berserk armor with a new aggressive ability loadout.
Make it happen ZOS!
Yes please! The ice on Warden makes no sense.Split warden into two classes- ice mage & druid archetypes.KillsAllElves wrote: »A legitimate ice mage! With an ice atronach and ice wraith pets.
I would prefer a Spriggan theme damage skill line.
I've felt the same way since Warden dropped..
Wrong.Monks devote their life to perfecting body and mind rather than tools/weapons. Using your chi to heal, or heat up air(flame balls) or even hitting air so fast it condenses and hits your opponent at range.
I am well aware that is was a class option in other TES games, but I also remember -how- it was a class option. And since ESO -DID- seperate weapon and armor skills from any class restrictions... well, there you are.If so just say that, because saying a monk isn't really a class when it's been used before in other games and even has possible hints in ES lore (pointing to you Tang Mo )seems.....odd
...which as I recall don't kill you with chi punches, but with fire magic, yes?dcam86b14_ESO wrote: »Monk like that fire boss and his minions in S Els
TheShadowScout wrote: »Wrong.Monks devote their life to perfecting body and mind rather than tools/weapons. Using your chi to heal, or heat up air(flame balls) or even hitting air so fast it condenses and hits your opponent at range.
That would be anime "monks". NOT exactly Elder Scrolls "monks".
In prior elder scrolls games, there -was- a player class called "Monk", which did indeed have hand-to-hand as their base of combat... but... it was far more "realistic" hand-to-hand, and backed up by using bows as part of their class skills as well...
https://en.uesp.net/wiki/Arena:Classes#Monk
https://en.uesp.net/wiki/Daggerfall:Classes
https://en.uesp.net/wiki/Morrowind:Classes#Monk
https://en.uesp.net/wiki/Oblivion:Classes#Monk
Chi as its own power source does not exactly exist in TES lore. Hadouken or such as "hit the air so fast you punch a fireball into existance" does not exist in TES lore.
In TES lore, all that is done by magica. At best, a TES "monk" could have a new way to use magica to enhance their punches... sort of a "martial arts magic" weapon skill line...
It still would be neat to have options in that direction...I am well aware that is was a class option in other TES games, but I also remember -how- it was a class option. And since ESO -DID- seperate weapon and armor skills from any class restrictions... well, there you are.If so just say that, because saying a monk isn't really a class when it's been used before in other games and even has possible hints in ES lore (pointing to you Tang Mo )seems.....odd
Like I said. Instead of a "monk" class, it would make more sense for the ESO game setup for them to add a hand-to-hand skill line of some kind, add a "unarmored" skill line, and perhaps an "martial arts" stamina support skill line with an "athleticism" theme... and let people use those as they please, calling one who sets up their build from those a "monk" inofficially.
Oh, and BtW... ESO already -has- monks: https://en.uesp.net/wiki/Online:Monk...which as I recall don't kill you with chi punches, but with fire magic, yes?dcam86b14_ESO wrote: »Monk like that fire boss and his minions in S Els
So, yeah. How about... take the "martial arts magic" for a magica DK for that sort of monk-ness?
You -are- aware classes in older TES games are -nothing- like the classes in ESO, right???First you say monks aren't a class, then you post links to es monks.
Point one: do you -really- think warriors don't try to perfect their bodies and minds??? Some more, some less. some see it as means to an end, some as the end itself, but "monks" never called dibs on that principle.I claim monks try to perfect their body and mind and you bring up anime(which I'll admit I know nothing about since it didn't exist for me. My children yes. Me no) chi was around loooong before Saturday morning cartoons. Chi, soul, body perfection(stamina) mind perfection(magicka) whatever you wish to call it. We get it, you want open skill lines.
...try again to argue that THIS is not anime style! Chi to make flame balls??? Or hit the air so fast it makes a "sonic boom"? Okay, I played "Street Fighter" too back in the day, but... TES "martial arts" was always more within the classic "punch them in the face" and never ever into "punch fireballs into existance"... (More like... punch them in the face with one hand while using magica to conjure up the fireball with the other - but the two were completely different, one weapon skill based punching, the other maic skill based spellslinging, not both combined into one "Oh, chi!" system...)Using your chi to heal, or heat up air(flame balls) or even hitting air so fast it condenses and hits your opponent at range.
Wouldn't dream of it.You can say I'm wrong for wanting monks...
I'm with you when it comes to the Tang Mo! No surprise there: https://forums.elderscrollsonline.com/en/discussion/422285/new-player-race-possibilities/p1Preferably Tang Mo race AND monk class.
I would do you one better in that: https://forums.elderscrollsonline.com/en/discussion/492733/class-specialization-idea/p1The game already has potential to bring new classes...
Sadly... that is not gonna happen in this game. Because noone would pay for competely redoing an existing game.sentientomega wrote: »Abolishing classes and giving us access to all the class skill lines, I would also find appealing.
Nah.sentientomega wrote: »For sure, one thing that's always been lacking, as far as I'm concerned, is the option to use stamina weapons on magicka builds, generating magicka on heavy attacks, and likewise for staves generating stamina.
Melt their face off with a pulsar?sentientomega wrote: »After all, what are mages going to do, practically, when someone gets close?
I'm reticent for several reasons:
1) Each time they add a new class they mess up the whole combat balance:
- Morrowind, Warden is introduced stamina is super strong, magicka is lackluster, DK and Templar are nerfed into the ground, sustain is nerfed in general, takes 6-9 months for combat to become fun again. Magicka Warden has only recently become somewhat good, after more than 2 years.
- Elsweyr, Necromancer is introduced, class is broken for 2 patches, some abilities don't work properly even now. Combat is changed in contradictory ways each patch since then.
2) In general the more classes they add, the more diluted they become, and we end up with different spells that do the same thing, just with different animations. So I think they shouldn't add any new classes and instead focus on the existing ones to give them more depth, more synergy between skills, passives, and also the numerous generic skills we have access too.
3) This game is not like others where on a class you're severely restricted in your gameplay, or even gear. It's more like a spectrum where you can basically do any role on any class, with different play styles. So practically you have 20+ classes already, with many sub-classes in between. That's another reason I don't see any point in adding more to the mix.
TheShadowScout wrote: »Sadly... that is not gonna happen in this game. Because noone would pay for competely redoing an existing game.sentientomega wrote: »Abolishing classes and giving us access to all the class skill lines, I would also find appealing.
So, the only way I could eve rsee ESO go that way... was if they redid it in a completely new version, for a completely new computer system in a couple decades... maybe if we get the "Nerve Gear" from SAO, they might do it like that.
Personally... well, I said it before, I would have loved to see the whole setup do without classes from the start, and instead gave people the option to pick their character setup in the tutorial.
Like...
...have some "rescue one tortured soul" event, where you gain some "power" depending on which soul you rescue - free the dragon priest, get imbued with draconic power; free the cleric of the divines, get a blessing and gain aedric power, free the vampire lord, get a touch and blood magic power, free the falled dremora, enter a pact and gain daedric power, free the druid and get in touch with the green for nature power; or free the lich for a lesson in using necromantic power...
...and then... a second event where you pick an "elemental affinity" for your character - fire (DPS & DoT), lightning (DPS & Splash), Ice (DPS & slow), Earth (DPS & Tanking), Darkness (Debuff & Stealth) or Light (Buff & Healing)
...and let each one mix and match for their character.
Would have been way cooler then the current "pick a class..." but alas... paths not taken.
TheShadowScout wrote: »Nah.
"Stamina weapons" are weapons that use -musclepower- , there never should be an magica variant for those, since "magica weapons" are supposed to use -mystic power- instead.
Now... magica based weapons that fill the same -role- on the other hand... it IS rather boring for mages to have only "staff" as their choice, right? And there could be so much more, from the often mentioned "One-handed and magic" idea for hybrid-ish characters, to some "melee magic" option...
And there are quite a few options "mages" have used traditionally in stories at least as much as "staff". Runestones. Spellbooks. Wands. Mystic amulets. Enchanted rods. Shaman rattles. Holy symbols. etc.
All stuff that would be nifty to see in ESO, right?
Likewise, a fireball-shooting staff should not be stamina... a stamina-based "staff" would be a -polearm-! Which totally ought to be a thing, give us halberds, spears, glaives, tridents, etc.
TheShadowScout wrote: »Melt their face off with a pulsar?
Streak through then in shocking ways?
Breathe fire in their eyes?
Poke them with aedric glow sticks?
Scare them away with horrific visions?
Magic up a scythe and reap them?
Of course, it IS true that for mages that -want- to go and fight up close and personal, we bloody well ought to have some short-range high damage option.