The Gold Road Chapter – which includes the Scribing system – and Update 42 is now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/656454/

Future Classes?

  • dcam86b14_ESO
    dcam86b14_ESO
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    Monk like that fire boss and his minions in S Els

    Bard like the khajiit you meet signing in that plagued village in S Els
  • LegacyDM
    LegacyDM
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    Next will be monk. Game lacks an unarmed weapon skill line and the monk opens the door to a whole new realm of chapter/dlc content.
    Legacy of Kain
    Vicious Carnage
    ¥ampire Lord of the South
  • Zardayne
    Zardayne
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    Wolfpaw wrote: »
    worrallj wrote: »
    A legitimate ice mage! With an ice atronach and ice wraith pets.
    Split warden into two classes- ice mage & druid archetypes.
    Yes please! The ice on Warden makes no sense.
    I would prefer a Spriggan theme damage skill line.

    I've felt the same way since Warden dropped..
  • Vanathil
    Vanathil
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    Daus wrote: »
    A berserk class. I wanna a character that fights like Guts with an ultimate that gives me the Berserk armor with a new aggressive ability loadout.

    Make it happen ZOS!

    I agree! I've been struggling with my nord dk to make an ultimate warrior DD or some sort as pve character, but in the current game if I want to go and do end game with him, he would only be good for as a tank or a pvp character...:(

    Edit: if the rumors are true and next chapter would take place in Skyrim, it would be nice if they would introduce some ice related skill line for future ice builds!
    Edited by Vanathil on December 8, 2019 10:49PM
  • DarkPicture
    DarkPicture
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    Monk/ Alchemist

    About monk theres no chance that class will not use any weapon skille line, so alchemist could more fit into gameplay especially as dd/tank/healer roles
    Edited by DarkPicture on December 8, 2019 11:42PM
  • Chaos2088
    Chaos2088
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    Ooooooooo i like these type of threads....my two cents would be.

    Berserker
    -Classic Barbarian type warrior, really strong as a tank or stam DD, would be kinda like a witchdoctor if going down the magicka route, perfect fit if we ever get reachmen as a playable race.

    Bard/Minstrel
    -Before people roll their eyes and go...how on earth what am I going to do ask the mobs and boss to sit there while I sing them to death? Maybe a healing line noting around songs and that, really good at support/healing. But maybe a DD line that would give them powers like a Banshee/Wind...would be the closest thing to a dragon shout I think we would get.

    Battle Mage
    -In older elder scrolls games think this one always made an apperance. Might be an oppertunity to have something in skill like passive that would allow you to use non magic weapons as magicka or vice-versa. Cool concept, no idea how that would work. lol. Could really get some good knight in shining (or dark) armour characters out of this one.

    Monk/Pilgrim
    -All rounder this one, dd route could be alot of skills that alot of people wanting hand to hand combat. maybe healing skill like could to somthing around water? Or illusion magic? No idea, but a monk would be cool.

    Think that would bring classes to around 10, think that would be enough to choose from. But hey im an alt-oholic.....so more classes please!!
    Edited by Chaos2088 on December 9, 2019 1:05AM
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  • JamuThatsWho
    JamuThatsWho
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    There's plenty in the series they could draw inspiration from. I'd personally like to see a Bard like LOTRO's Minstrel, that class was awesome and unique.

    Morrowind Classes:
    https://en.uesp.net/wiki/Morrowind:Classes

    Oblivion Classes:
    https://en.uesp.net/wiki/Oblivion:Classes

    Oblivion NPC Classes:
    https://en.uesp.net/wiki/Oblivion:NPC_Classes
    @JamuThatsWho - PC EU - CP2000

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    Travanius Braelia - Imperial Dragonknight, DC
  • tomofhyrule
    tomofhyrule
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    I feel like there are a bunch of ideas for classes, but we've gotten two since the game released. And several guild lines. What haven't we gotten new ones of? Weapon lines.

    My vote: Spears. We need a spear weapon and line.

    I've missed Spears since Morrowind (when nobody used it, but now that it's gone, we miss it), and then Zelda: BotW made spear attacks awesome again. I'd love if they brought in spears in the next chapter.

    As for putting them in... well, we've got 78+ different motifs you'd need to make them in, so that'd be a lot of work there. Then again, you could make them look like pikes/lances/halberds/naginatas/etc., so there is a lot of variety of polearms. I feel like it would be easy enough to allow spear crafting to just unlock with staves - many of the staves look like they could double as spears anyway, so it'd make sense.
  • Gravord
    Gravord
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    Zardayne wrote: »
    Wolfpaw wrote: »
    worrallj wrote: »
    A legitimate ice mage! With an ice atronach and ice wraith pets.
    Split warden into two classes- ice mage & druid archetypes.
    Yes please! The ice on Warden makes no sense.
    I would prefer a Spriggan theme damage skill line.

    I've felt the same way since Warden dropped..

    Same. Warden should never get any ice magic at all (should be on a whole different class). All ice spells could be easily replaced with nature one - Ice Fortress armor buff to Bark Skin, etc. Would be way better,
  • spekdah
    spekdah
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    Would rather have new skill lines so existing characters can be personalised. If we get a new class it's either complaints about class change tokens or P2Win.

    Just going to give my vote to some of the existing ideas mainly

    * one or two new stamina weapon lines, i.e. spear, crossbow
    * one or two new magicka weapon lines, i.e. artifact, scepter, book etc
    * skills lines/DLC for Winterhold College, Bard college, Dawnguard, Moth priests (skills tied to leaning scrolls) and so forth
    * or at a stretch add 2 skill lines for each of the exist classes so they can really specialise (if they want to), so nature warrior or druid for Warden, maybe illusion for sorc, etc. Plenty of ideas and the previous elders scrolls games for this. Idea is to add a consistent theme for existing classes, with a mix of skills for utility, defense and offense.
  • MizoreReyes
    MizoreReyes
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    I'm thinking of a bard class considering we might go to Skyrim and Haafingar hold is where the bard's college is at. We could probably travel there by boat through Northpoint, Rivenspire.

    if not a class:
    1. A bard skill line so I could smack players with my lute
    2. An increased level for the Mage's skill line because we might get Winterhold and see how the college is doing
    3. An increased level for the Vampire skill line because we might get the Vampire Lord transformation and more blood magic at the Volkihar castle
    4. Spear weapon line
    5. One hand weapon/magic skill line for hybrids (Could be a class: Battlemage or Spellsword)
    6. Dragon Shouts skill line (Very unlikely because it would break the lore but the path to High Hrothgar from Ivarstead is there. They'd really have to stretch the lore to make an all powerful Vestige to be able to use it. I wouldn't like it but its a possibility.)
    7. Fishing skill line
    8. Monk skill line because you won't need a weapon equipped, custom passives will make up for it (Could be a class)
    9. Daedric weapons skill line (we already have volendrung)
    10. Dual Shield weapon line
    11. An increased level for the Werewolf skill line because we might get the Werebeast transformations
    12. Dragonguard skill line (we practically have it all set)
    13. Barbarian skill line taught by the Reachmen of Western Skyrim (Could be a class)
    14. Whip weapon line
    15. Flail weapon line

    Conjured weapons already exists from nightblade, and sorceress. We don't need anymore pets. Destruction, and restoration is already in the game. Also, illusion and alteration magic already exists due to class and mage's guild skill line. Nature magic is already done by warden (rangers). Nightblades really take a lot of the rogue elements and so does the Dark Brotherhood. We already have a burglar/thief skill line.
  • MizoreReyes
    MizoreReyes
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    Oh I'd also add tinkerer (clockwork themed), runemaster, alchemist, and for fun a pirate.
  • Nemesis7884
    Nemesis7884
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    monk "theme" is covered a bit by the templar or nightblade... and while id love a bard class as well to be honest, so far they havent really turned guilds into classes but rather skill lines (fighters, mages etc.)...so theoretically bard's college is a guild... I could very well see them implement a bard skill line focussing on group support, buff, debuff etc.
  • TheShadowScout
    TheShadowScout
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    Lumenn wrote: »
    Monks devote their life to perfecting body and mind rather than tools/weapons. Using your chi to heal, or heat up air(flame balls) or even hitting air so fast it condenses and hits your opponent at range.
    Wrong.
    That would be anime "monks". NOT exactly Elder Scrolls "monks".
    In prior elder scrolls games, there -was- a player class called "Monk", which did indeed have hand-to-hand as their base of combat... but... it was far more "realistic" hand-to-hand, and backed up by using bows as part of their class skills as well...
    https://en.uesp.net/wiki/Arena:Classes#Monk
    https://en.uesp.net/wiki/Daggerfall:Classes
    https://en.uesp.net/wiki/Morrowind:Classes#Monk
    https://en.uesp.net/wiki/Oblivion:Classes#Monk

    Chi as its own power source does not exactly exist in TES lore. Hadouken or such as "hit the air so fast you punch a fireball into existance" does not exist in TES lore.
    In TES lore, all that is done by magica. At best, a TES "monk" could have a new way to use magica to enhance their punches... sort of a "martial arts magic" weapon skill line...

    It still would be neat to have options in that direction...
    Lumenn wrote: »
    If so just say that, because saying a monk isn't really a class when it's been used before in other games and even has possible hints in ES lore (pointing to you Tang Mo )seems.....odd
    I am well aware that is was a class option in other TES games, but I also remember -how- it was a class option. And since ESO -DID- seperate weapon and armor skills from any class restrictions... well, there you are.

    Like I said. Instead of a "monk" class, it would make more sense for the ESO game setup for them to add a hand-to-hand skill line of some kind, add a "unarmored" skill line, and perhaps an "martial arts" stamina support skill line with an "athleticism" theme... and let people use those as they please, calling one who sets up their build from those a "monk" inofficially.

    Oh, and BtW... ESO already -has- monks: https://en.uesp.net/wiki/Online:Monk ;)
    Monk like that fire boss and his minions in S Els
    ...which as I recall don't kill you with chi punches, but with fire magic, yes?

    So, yeah. How about... take the "martial arts magic" for a magica DK for that sort of monk-ness?
  • Lumenn
    Lumenn
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    Lumenn wrote: »
    Monks devote their life to perfecting body and mind rather than tools/weapons. Using your chi to heal, or heat up air(flame balls) or even hitting air so fast it condenses and hits your opponent at range.
    Wrong.
    That would be anime "monks". NOT exactly Elder Scrolls "monks".
    In prior elder scrolls games, there -was- a player class called "Monk", which did indeed have hand-to-hand as their base of combat... but... it was far more "realistic" hand-to-hand, and backed up by using bows as part of their class skills as well...
    https://en.uesp.net/wiki/Arena:Classes#Monk
    https://en.uesp.net/wiki/Daggerfall:Classes
    https://en.uesp.net/wiki/Morrowind:Classes#Monk
    https://en.uesp.net/wiki/Oblivion:Classes#Monk

    Chi as its own power source does not exactly exist in TES lore. Hadouken or such as "hit the air so fast you punch a fireball into existance" does not exist in TES lore.
    In TES lore, all that is done by magica. At best, a TES "monk" could have a new way to use magica to enhance their punches... sort of a "martial arts magic" weapon skill line...

    It still would be neat to have options in that direction...
    Lumenn wrote: »
    If so just say that, because saying a monk isn't really a class when it's been used before in other games and even has possible hints in ES lore (pointing to you Tang Mo )seems.....odd
    I am well aware that is was a class option in other TES games, but I also remember -how- it was a class option. And since ESO -DID- seperate weapon and armor skills from any class restrictions... well, there you are.

    Like I said. Instead of a "monk" class, it would make more sense for the ESO game setup for them to add a hand-to-hand skill line of some kind, add a "unarmored" skill line, and perhaps an "martial arts" stamina support skill line with an "athleticism" theme... and let people use those as they please, calling one who sets up their build from those a "monk" inofficially.

    Oh, and BtW... ESO already -has- monks: https://en.uesp.net/wiki/Online:Monk ;)
    Monk like that fire boss and his minions in S Els
    ...which as I recall don't kill you with chi punches, but with fire magic, yes?

    So, yeah. How about... take the "martial arts magic" for a magica DK for that sort of monk-ness?

    First you say monks aren't a class, then you post links to es monks. I claim monks try to perfect their body and mind and you bring up anime(which I'll admit I know nothing about since it didn't exist for me. My children yes. Me no) chi was around loooong before Saturday morning cartoons. Chi, soul, body perfection(stamina) mind perfection(magicka) whatever you wish to call it. We get it, you want open skill lines.

    Whatever, not arguing about it. You can say I'm wrong for wanting monks and dissect a non existent class all you want. Still want a monk class. Preferably Tang Mo race AND monk class. Have fun and have a good day.
  • gepe87
    gepe87
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    The game already has potential to bring new classes.
    It wont happen but a name and skill deep rework based on stam/mag:
    Stamsorc=Battlemage
    Stamplar=Paladin
    StamDK=Berserker
    Stamden=Hunter
    Stamblade=Assassin
    Stamcro=Reaper

    Mag classes would keep the original names.
    Gepe, Dunmer MagSorc Pact Grand Overlord | Gaepe, Bosmer MagSorc Dominion General

    If you see edits on my replies: typos. English isn't my main language
  • Curious_Death
    Curious_Death
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    I would like to see a class like "Ranger" - can tame beast type creature and there would be few types - defender / healer / attacker? etc... 3 trees - some ranged poisons + poison passives like assasin's gear? pet tree and surv tree based on both poison and pet :smiley:
  • NeptunXIV
    NeptunXIV
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    I see other people have mentioned it, but Alchemist/Chemist. It's an already existing NPC class.

    There's the Blackguard Chemists in Murkmire that have this fun-sounding skill:
    Volatile Pool - Ranged AOE attack. Throws potion which causes the targeted area to be set on fire. Causes fire damage. They also have a self-healing skill that can be interrupted.

    Plague Concocter Mortieu from Scalecaller Peak is technically one, with this skill:
    Blistering Plague - Throughout the fight he will use his collection of custom-made diseases on you, which causes a variety of debuffs.

    And there's the Euraxian Alchemists in Northern Elsweyr, but I'm unsure of the skills they use.

    Be it based on throwing poisons or causing diseases/plagues, I feel has a lot of potential. Because although Monks and Bards sound excellent, I'm kind of doubting that ZoS is going to bother working in a whole new weapon type or two; which may be needed to make said classes work.
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  • TheShadowScout
    TheShadowScout
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    Lumenn wrote: »
    First you say monks aren't a class, then you post links to es monks.
    You -are- aware classes in older TES games are -nothing- like the classes in ESO, right???

    In all those older TES games, all skill lines were available for everyone, and the "classes" just did two things - determine which skill lines figured into your "level up" calculations, and give you a starting bonus to those skills.

    Quite different in ESO, is it not?

    So, whenever I say "Monks aren't a class", the full thought would be "Monks as people generally use the term in relation to fantasy RPGs aren't a class in the way ESO handles classes"...
    Lumenn wrote: »
    I claim monks try to perfect their body and mind and you bring up anime(which I'll admit I know nothing about since it didn't exist for me. My children yes. Me no) chi was around loooong before Saturday morning cartoons. Chi, soul, body perfection(stamina) mind perfection(magicka) whatever you wish to call it. We get it, you want open skill lines.
    Point one: do you -really- think warriors don't try to perfect their bodies and minds??? Some more, some less. some see it as means to an end, some as the end itself, but "monks" never called dibs on that principle.

    Point two: Many "monks" don't. What you refer to would be the "shaolin" type of monk... not a great many others who may be more concerned about their soul, their mind, or whatever else their religion sees as important rather then their bodies.

    Point three:
    Lumenn wrote: »
    Using your chi to heal, or heat up air(flame balls) or even hitting air so fast it condenses and hits your opponent at range.
    ...try again to argue that THIS is not anime style! Chi to make flame balls??? Or hit the air so fast it makes a "sonic boom"? Okay, I played "Street Fighter" too back in the day, but... TES "martial arts" was always more within the classic "punch them in the face" and never ever into "punch fireballs into existance"... (More like... punch them in the face with one hand while using magica to conjure up the fireball with the other - but the two were completely different, one weapon skill based punching, the other maic skill based spellslinging, not both combined into one "Oh, chi!" system...)

    Yes, chi was around a long time before anime or video games.
    BUT!
    Not in correlation to heat up air into flame balls or "air punch" ranged attachs - that is the stuff of fairy tales just like magic... and in the elder scrolls universe, they directly went with "Magic!" for those effects. (because the ones who thought it up were more westernly inclined in their loremaking I presume)

    Like I said, a skill line for mixing magica and punches while working from the premise that "chi" is just the "akaviri" name for magica??? Bring it on!

    But I would definitely argue agains any "oooh, chi!" tales taken from entirely different backgrounds! Especially if they try to muddle the stamina/magica divide and start a base for an "let us punch fireballs into existence and create bolts of lighting by flexing our buttock muscles..." discussion...
    Lumenn wrote: »
    You can say I'm wrong for wanting monks...
    Wouldn't dream of it.
    Just saying, as soon as the powers that be decided that in ESO weapon skills would be freely selectable and NOT class based... the whole "Monk class" concept went kinda out the window.

    Again - if weapons are freely selectable, then -everyone- can select a possible hand-to-hand option. If armors are freely selectable, then -everyone- can select a possible "unarmored" option.
    What's left would be some sort of "athleticism" skill line that contains a lot of "body perfection" passives and maybe some stamina support active skills... and THAT would make more sense for a guild line like psijic. Which then also every other class could pick up if they so choose...
    Lumenn wrote: »
    Preferably Tang Mo race AND monk class.
    I'm with you when it comes to the Tang Mo! No surprise there: https://forums.elderscrollsonline.com/en/discussion/422285/new-player-race-possibilities/p1 ;)
    But definitely with Polearms! For... Sun Wukong reasons!
    gepe87 wrote: »
    The game already has potential to bring new classes...
    I would do you one better in that: https://forums.elderscrollsonline.com/en/discussion/492733/class-specialization-idea/p1 ;)
  • WeerW3ir
    WeerW3ir
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    We got a new class this year. Considering the issues, the path they follow. Next chapter only will add a new skill line. Perhaps 2. Definetly wont be a crafting one. But perhaps a new guild line or a redesign for the vampire. Like for example if the vampire story leak is right. Maybe a new vampire subskilline. Changing the ultimate to become a vampire lord
  • Asardes
    Asardes
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    I'm reticent for several reasons:

    1) Each time they add a new class they mess up the whole combat balance:
    - Morrowind, Warden is introduced stamina is super strong, magicka is lackluster, DK and Templar are nerfed into the ground, sustain is nerfed in general, takes 6-9 months for combat to become fun again. Magicka Warden has only recently become somewhat good, after more than 2 years.
    - Elsweyr, Necromancer is introduced, class is broken for 2 patches, some abilities don't work properly even now. Combat is changed in contradictory ways each patch since then.

    2) In general the more classes they add, the more diluted they become, and we end up with different spells that do the same thing, just with different animations. So I think they shouldn't add any new classes and instead focus on the existing ones to give them more depth, more synergy between skills, passives, and also the numerous generic skills we have access too.

    3) This game is not like others where on a class you're severely restricted in your gameplay, or even gear. It's more like a spectrum where you can basically do any role on any class, with different play styles. So practically you have 20+ classes already, with many sub-classes in between. That's another reason I don't see any point in adding more to the mix.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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  • sentientomega
    sentientomega
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    There are some very good ideas in this thread, I feel. Spears, 1h/magic, flails! Abolishing classes and giving us access to all the class skill lines, I would also find appealing. For sure, one thing that's always been lacking, as far as I'm concerned, is the option to use stamina weapons on magicka builds, generating magicka on heavy attacks, and likewise for staves generating stamina.

    I think we ought to be able to create different versions of stamina weapons that deal spell damage, and have their own skill line to incorporate them all. Staves on stamina characters could function more like an actual quarterstaff. After all, what are mages going to do, practically, when someone gets close? Trip them up!
  • Mixith
    Mixith
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    I would really enjoy if the game got a bard or a monk class, especially bard.
  • TheShadowScout
    TheShadowScout
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    Abolishing classes and giving us access to all the class skill lines, I would also find appealing.
    Sadly... that is not gonna happen in this game. Because noone would pay for competely redoing an existing game.
    So, the only way I could eve rsee ESO go that way... was if they redid it in a completely new version, for a completely new computer system in a couple decades... maybe if we get the "Nerve Gear" from SAO, they might do it like that.

    Personally... well, I said it before, I would have loved to see the whole setup do without classes from the start, and instead gave people the option to pick their character setup in the tutorial.
    Like...
    ...have some "rescue one tortured soul" event, where you gain some "power" depending on which soul you rescue - free the dragon priest, get imbued with draconic power; free the cleric of the divines, get a blessing and gain aedric power, free the vampire lord, get a touch and blood magic power, free the falled dremora, enter a pact and gain daedric power, free the druid and get in touch with the green for nature power; or free the lich for a lesson in using necromantic power...
    ...and then... a second event where you pick an "elemental affinity" for your character - fire (DPS & DoT), lightning (DPS & Splash), Ice (DPS & slow), Earth (DPS & Tanking), Darkness (Debuff & Stealth) or Light (Buff & Healing)
    ...and let each one mix and match for their character.

    Would have been way cooler then the current "pick a class..." but alas... paths not taken.
    For sure, one thing that's always been lacking, as far as I'm concerned, is the option to use stamina weapons on magicka builds, generating magicka on heavy attacks, and likewise for staves generating stamina.
    Nah.
    "Stamina weapons" are weapons that use -musclepower- , there never should be an magica variant for those, since "magica weapons" are supposed to use -mystic power- instead.

    Now... magica based weapons that fill the same -role- on the other hand... it IS rather boring for mages to have only "staff" as their choice, right? And there could be so much more, from the often mentioned "One-handed and magic" idea for hybrid-ish characters, to some "melee magic" option...
    And there are quite a few options "mages" have used traditionally in stories at least as much as "staff". Runestones. Spellbooks. Wands. Mystic amulets. Enchanted rods. Shaman rattles. Holy symbols. etc.
    All stuff that would be nifty to see in ESO, right? ;)

    Likewise, a fireball-shooting staff should not be stamina... a stamina-based "staff" would be a -polearm-! Which totally ought to be a thing, give us halberds, spears, glaives, tridents, etc.
    After all, what are mages going to do, practically, when someone gets close?
    Melt their face off with a pulsar?
    Streak through then in shocking ways?
    Breathe fire in their eyes?
    Poke them with aedric glow sticks?
    Scare them away with horrific visions?
    Magic up a scythe and reap them?

    Of course, it IS true that for mages that -want- to go and fight up close and personal, we bloody well ought to have some short-range high damage option.
  • DarkPicture
    DarkPicture
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    Asardes wrote: »
    I'm reticent for several reasons:

    1) Each time they add a new class they mess up the whole combat balance:
    - Morrowind, Warden is introduced stamina is super strong, magicka is lackluster, DK and Templar are nerfed into the ground, sustain is nerfed in general, takes 6-9 months for combat to become fun again. Magicka Warden has only recently become somewhat good, after more than 2 years.
    - Elsweyr, Necromancer is introduced, class is broken for 2 patches, some abilities don't work properly even now. Combat is changed in contradictory ways each patch since then.

    2) In general the more classes they add, the more diluted they become, and we end up with different spells that do the same thing, just with different animations. So I think they shouldn't add any new classes and instead focus on the existing ones to give them more depth, more synergy between skills, passives, and also the numerous generic skills we have access too.

    3) This game is not like others where on a class you're severely restricted in your gameplay, or even gear. It's more like a spectrum where you can basically do any role on any class, with different play styles. So practically you have 20+ classes already, with many sub-classes in between. That's another reason I don't see any point in adding more to the mix.

    maybe stam warden was rly good in pvp but in pve it was weak class in morrowind, stamdk was the best
  • Veinblood1965
    Veinblood1965
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    I'm in line with a bard class even along the lines of a true support bard class whose songs are group oriented with personal AOE or DD songs. Possibly able to play different instrument types.
  • Mayrael
    Mayrael
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    Performancer. Can play without lags, skills always work, he always is able to break free, roll dodge actually dodges something, he never stucks in combat, he has always over 60 FPS. Darn... That would be most OP class.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • sentientomega
    sentientomega
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    One other thing I would really like to see is more offensive options with 1h/s, so that it doesn't have to be *the* tanking weapon set, the weapon and the shield can actually do damage comparable with other weapon skill lines.
    Abolishing classes and giving us access to all the class skill lines, I would also find appealing.
    Sadly... that is not gonna happen in this game. Because noone would pay for competely redoing an existing game.
    So, the only way I could eve rsee ESO go that way... was if they redid it in a completely new version, for a completely new computer system in a couple decades... maybe if we get the "Nerve Gear" from SAO, they might do it like that.

    Personally... well, I said it before, I would have loved to see the whole setup do without classes from the start, and instead gave people the option to pick their character setup in the tutorial.
    Like...
    ...have some "rescue one tortured soul" event, where you gain some "power" depending on which soul you rescue - free the dragon priest, get imbued with draconic power; free the cleric of the divines, get a blessing and gain aedric power, free the vampire lord, get a touch and blood magic power, free the falled dremora, enter a pact and gain daedric power, free the druid and get in touch with the green for nature power; or free the lich for a lesson in using necromantic power...
    ...and then... a second event where you pick an "elemental affinity" for your character - fire (DPS & DoT), lightning (DPS & Splash), Ice (DPS & slow), Earth (DPS & Tanking), Darkness (Debuff & Stealth) or Light (Buff & Healing)
    ...and let each one mix and match for their character.

    Would have been way cooler then the current "pick a class..." but alas... paths not taken.

    Well, certainly, just to read the ideas! What would that mean, though? You're stuck with Aedric power and light, for example? Because that would seem to be even more limiting than having rigid class skill lines for a single character. But then again, with access to all 18 class skill lines, just imagine the builds that could spring up from that!

    Still, at least I've managed to sort out my solo builds, for now.
    Nah.
    "Stamina weapons" are weapons that use -musclepower- , there never should be an magica variant for those, since "magica weapons" are supposed to use -mystic power- instead.

    Now... magica based weapons that fill the same -role- on the other hand... it IS rather boring for mages to have only "staff" as their choice, right? And there could be so much more, from the often mentioned "One-handed and magic" idea for hybrid-ish characters, to some "melee magic" option...
    And there are quite a few options "mages" have used traditionally in stories at least as much as "staff". Runestones. Spellbooks. Wands. Mystic amulets. Enchanted rods. Shaman rattles. Holy symbols. etc.
    All stuff that would be nifty to see in ESO, right? ;)

    Likewise, a fireball-shooting staff should not be stamina... a stamina-based "staff" would be a -polearm-! Which totally ought to be a thing, give us halberds, spears, glaives, tridents, etc.

    I was thinking of spellswords, you know? Those people who employ both the use of magic and "stamina" weapons, we see plenty of and often fight. I suppose another solution could be to essentially have stamina versions of every single non-weapon magicka ability around, especially the most spectacular ones. Speaking of, they really should've left the stamina versions of Ardent Flame abilities as fire, But for the fact that I can't come up with a stamcro build that works, I'd actually have a practical spellsword build.

    Pole-arms, exactly what I was thinking of for stamina staves. And guards should definitely have them!
    Melt their face off with a pulsar?
    Streak through then in shocking ways?
    Breathe fire in their eyes?
    Poke them with aedric glow sticks?
    Scare them away with horrific visions?
    Magic up a scythe and reap them?

    Of course, it IS true that for mages that -want- to go and fight up close and personal, we bloody well ought to have some short-range high damage option.

    The scenario I was thinking of was them not being able to readily make use of their magic, as if they're locked with someone, cannot bring their staff to bear, and cannot reasonably free a hand. Of course, I do tend to think in-character. Naturally, we have all those options you're talking about in the game.
    Edited by sentientomega on December 10, 2019 3:12AM
  • sentientomega
    sentientomega
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    Deleted.
    Edited by sentientomega on December 10, 2019 3:12AM
  • volkeswagon
    volkeswagon
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    A race with a pig nose or a dog race. Oinkner and Doghiit
    Edited by volkeswagon on December 10, 2019 3:13AM
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