myskyrim26 wrote: »This is a TES game. Any overland content MUST be easy to explore. You want something hard? Go do your arenas, vet dungeons, tirals and PVP. No enough hard? Go do vet dungeons solo. Go do trials solo.
There’s a reason ZOS provide top level content. It’s to keep top players interested (for a relatively short period), but more importantly it’s to provide the vast majority of players with something to aim for. And most of them will never get there, but they will enjoy their journey as they try.
El_Borracho wrote: »The last thing I want is the overland content to be more of a grind when I am grinding alternate characters. I'm sure others have said this, but you have the ability to make it harder all by yourself. Remove all CP. Wear all white non-set armor and weapons.
MartiniDaniels wrote: »ThePhantomThorn wrote: »redspecter23 wrote: »Spoiler Alert!
Overland is supposed to be easy. It's there to get beginners hooked and satisfy a large casual playerbase. It may be easy for you, but do try to understand that there are many, MANY players who struggle in overland content. That content is not designed for you. Play it if you want, but understand that it is not there to challenge you. That's what endgame is for.
so its fine for a level 10 to be farming mobs in craglorn?
it has no feel of progression if anyone can go anywhere
Yep, it's absolutely fine. Also, I want a video. Better not be any cp or set bonuses either, because most real level 10's don't have that.
I don't have a video, but I had one nice screenshot from one of such discussions, where elite mob was unable to kill my CP810 without CP (so no low level bonuses), without gear and without abilities slotted. Enjoy: 9k HP, 0 resistances, 500 dps. Giant, creature that will one-shot level 10 character in Skyrim on default difficulty, couldn't do anything to completely naked un-buffed toon in ESO. Giant dps was 150 against zero resistances, zero CP. (8744 is minimal health possible, if I had CP allocated that number will be higher).
martinhpb16_ESO wrote: »
Overland is easy because its not about the combat its about the quests/exploration, I hate to break it to you but not everyone enjoys the combat in games and would rather just get it over with as quick as possible and get back to what they were doing.
Then why is there combat? I hate it to break it to you but some people do enjoy combat in games and would rather not get through it quickly and instead would like to feel a sense of adventure and achievement that justifies the story they are reading.
.
martinhpb16_ESO wrote: »
There’s a reason ZOS provide top level content. It’s to keep top players interested (for a relatively short period), but more importantly it’s to provide the vast majority of players with something to aim for. And most of them will never get there, but they will enjoy their journey as they try.
Top level content is not accessible and is mainly locked behind groups, apart from some arenas
Contaminate wrote: »El_Borracho wrote: »The last thing I want is the overland content to be more of a grind when I am grinding alternate characters. I'm sure others have said this, but you have the ability to make it harder all by yourself. Remove all CP. Wear all white non-set armor and weapons.
A naked toon with no skills, no weapons, no armor, and no cp applied, is under no threat from an “Elite” mob.
You can see the screenshots right here. This is terrible game design.MartiniDaniels wrote: »ThePhantomThorn wrote: »redspecter23 wrote: »Spoiler Alert!
Overland is supposed to be easy. It's there to get beginners hooked and satisfy a large casual playerbase. It may be easy for you, but do try to understand that there are many, MANY players who struggle in overland content. That content is not designed for you. Play it if you want, but understand that it is not there to challenge you. That's what endgame is for.
so its fine for a level 10 to be farming mobs in craglorn?
it has no feel of progression if anyone can go anywhere
Yep, it's absolutely fine. Also, I want a video. Better not be any cp or set bonuses either, because most real level 10's don't have that.
I don't have a video, but I had one nice screenshot from one of such discussions, where elite mob was unable to kill my CP810 without CP (so no low level bonuses), without gear and without abilities slotted. Enjoy: 9k HP, 0 resistances, 500 dps. Giant, creature that will one-shot level 10 character in Skyrim on default difficulty, couldn't do anything to completely naked un-buffed toon in ESO. Giant dps was 150 against zero resistances, zero CP. (8744 is minimal health possible, if I had CP allocated that number will be higher).
ThePhantomThorn wrote: »i like hard content.
its why i like progging trials. if its too easy it feels like grinding. and overland...
why can a lvl 10 easily do overland in craglorn?
why is a mighty deaedroth helpless against a player with broken gear and no weapon?
ok the alliance part of one tamriel was good. but the overland is so easy now its just...
i know this is a very old point... but can we make the regons scale to player level? a minimum of lets say 50 for craglorn, and then scales with the player from that point.
also bonus xp for those in that level margin? this would make questing alot more efficient to level with.
because right now, its just boring.
Contaminate wrote: »El_Borracho wrote: »The last thing I want is the overland content to be more of a grind when I am grinding alternate characters. I'm sure others have said this, but you have the ability to make it harder all by yourself. Remove all CP. Wear all white non-set armor and weapons.
A naked toon with no skills, no weapons, no armor, and no cp applied, is under no threat from an “Elite” mob.
You can see the screenshots right here. This is terrible game design.MartiniDaniels wrote: »ThePhantomThorn wrote: »redspecter23 wrote: »Spoiler Alert!
Overland is supposed to be easy. It's there to get beginners hooked and satisfy a large casual playerbase. It may be easy for you, but do try to understand that there are many, MANY players who struggle in overland content. That content is not designed for you. Play it if you want, but understand that it is not there to challenge you. That's what endgame is for.
so its fine for a level 10 to be farming mobs in craglorn?
it has no feel of progression if anyone can go anywhere
Yep, it's absolutely fine. Also, I want a video. Better not be any cp or set bonuses either, because most real level 10's don't have that.
I don't have a video, but I had one nice screenshot from one of such discussions, where elite mob was unable to kill my CP810 without CP (so no low level bonuses), without gear and without abilities slotted. Enjoy: 9k HP, 0 resistances, 500 dps. Giant, creature that will one-shot level 10 character in Skyrim on default difficulty, couldn't do anything to completely naked un-buffed toon in ESO. Giant dps was 150 against zero resistances, zero CP. (8744 is minimal health possible, if I had CP allocated that number will be higher).
And you can also see from those screenshots that it took them 4 minutes to fight one single mob. Overland is absolutely brimming with mobs. Imagine how absolutely tedious questing would be on a toon that takes 4 minutes per mob.
Also - elite means nothing except that they can't be crowd controlled. It says nothing about the difficulty of the mob - unless of course you were attempting to conflate this one giant with a world boss (which belong to a group called elite spawns). But of course you weren't. That would be, well, dishonest.
ThePhantomThorn wrote: »i like hard content.
its why i like progging trials. if its too easy it feels like grinding. and overland...
why can a lvl 10 easily do overland in craglorn?
why is a mighty deaedroth helpless against a player with broken gear and no weapon?
ok the alliance part of one tamriel was good. but the overland is so easy now its just...
i know this is a very old point... but can we make the regons scale to player level? a minimum of lets say 50 for craglorn, and then scales with the player from that point.
also bonus xp for those in that level margin? this would make questing alot more efficient to level with.
because right now, its just boring.
ThePhantomThorn wrote: »i like hard content.
its why i like progging trials. if its too easy it feels like grinding. and overland...
why can a lvl 10 easily do overland in craglorn?
why is a mighty deaedroth helpless against a player with broken gear and no weapon?
ok the alliance part of one tamriel was good. but the overland is so easy now its just...
i know this is a very old point... but can we make the regons scale to player level? a minimum of lets say 50 for craglorn, and then scales with the player from that point.
also bonus xp for those in that level margin? this would make questing alot more efficient to level with.
because right now, its just boring.
Overland is for beginners, if they make it harder imagine what will happen to level 3 new players with no cp. Stop being so selfish.
I'm sorry if I'm echoing what others have said but no level 10 newb player is soloing Craglorn portals or world bosses...lmao. MAYBE trash mobs but isn't what they are any way, trash (but I even find that hard to believe)? If what you're saying is true, please show us video.. otherwise... shenanigans.
redspecter23 wrote: »Spoiler Alert!
Overland is supposed to be easy. It's there to get beginners hooked and satisfy a large casual playerbase. It may be easy for you, but do try to understand that there are many, MANY players who struggle in overland content. That content is not designed for you. Play it if you want, but understand that it is not there to challenge you. That's what endgame is for.
Contaminate wrote: »El_Borracho wrote: »The last thing I want is the overland content to be more of a grind when I am grinding alternate characters. I'm sure others have said this, but you have the ability to make it harder all by yourself. Remove all CP. Wear all white non-set armor and weapons.
A naked toon with no skills, no weapons, no armor, and no cp applied, is under no threat from an “Elite” mob.
You can see the screenshots right here. This is terrible game design.MartiniDaniels wrote: »ThePhantomThorn wrote: »redspecter23 wrote: »Spoiler Alert!
Overland is supposed to be easy. It's there to get beginners hooked and satisfy a large casual playerbase. It may be easy for you, but do try to understand that there are many, MANY players who struggle in overland content. That content is not designed for you. Play it if you want, but understand that it is not there to challenge you. That's what endgame is for.
so its fine for a level 10 to be farming mobs in craglorn?
it has no feel of progression if anyone can go anywhere
Yep, it's absolutely fine. Also, I want a video. Better not be any cp or set bonuses either, because most real level 10's don't have that.
I don't have a video, but I had one nice screenshot from one of such discussions, where elite mob was unable to kill my CP810 without CP (so no low level bonuses), without gear and without abilities slotted. Enjoy: 9k HP, 0 resistances, 500 dps. Giant, creature that will one-shot level 10 character in Skyrim on default difficulty, couldn't do anything to completely naked un-buffed toon in ESO. Giant dps was 150 against zero resistances, zero CP. (8744 is minimal health possible, if I had CP allocated that number will be higher).
And you can also see from those screenshots that it took them 4 minutes to fight one single mob. Overland is absolutely brimming with mobs. Imagine how absolutely tedious questing would be on a toon that takes 4 minutes per mob.
Also - elite means nothing except that they can't be crowd controlled. It says nothing about the difficulty of the mob - unless of course you were attempting to conflate this one giant with a world boss (which belong to a group called elite spawns). But of course you weren't. That would be, well, dishonest.
Contaminate wrote: »Contaminate wrote: »El_Borracho wrote: »The last thing I want is the overland content to be more of a grind when I am grinding alternate characters. I'm sure others have said this, but you have the ability to make it harder all by yourself. Remove all CP. Wear all white non-set armor and weapons.
A naked toon with no skills, no weapons, no armor, and no cp applied, is under no threat from an “Elite” mob.
You can see the screenshots right here. This is terrible game design.MartiniDaniels wrote: »ThePhantomThorn wrote: »redspecter23 wrote: »Spoiler Alert!
Overland is supposed to be easy. It's there to get beginners hooked and satisfy a large casual playerbase. It may be easy for you, but do try to understand that there are many, MANY players who struggle in overland content. That content is not designed for you. Play it if you want, but understand that it is not there to challenge you. That's what endgame is for.
so its fine for a level 10 to be farming mobs in craglorn?
it has no feel of progression if anyone can go anywhere
Yep, it's absolutely fine. Also, I want a video. Better not be any cp or set bonuses either, because most real level 10's don't have that.
I don't have a video, but I had one nice screenshot from one of such discussions, where elite mob was unable to kill my CP810 without CP (so no low level bonuses), without gear and without abilities slotted. Enjoy: 9k HP, 0 resistances, 500 dps. Giant, creature that will one-shot level 10 character in Skyrim on default difficulty, couldn't do anything to completely naked un-buffed toon in ESO. Giant dps was 150 against zero resistances, zero CP. (8744 is minimal health possible, if I had CP allocated that number will be higher).
And you can also see from those screenshots that it took them 4 minutes to fight one single mob. Overland is absolutely brimming with mobs. Imagine how absolutely tedious questing would be on a toon that takes 4 minutes per mob.
Also - elite means nothing except that they can't be crowd controlled. It says nothing about the difficulty of the mob - unless of course you were attempting to conflate this one giant with a world boss (which belong to a group called elite spawns). But of course you weren't. That would be, well, dishonest.
There is literally a combat hint that pops up the first time you encounter an Elite enemy that tells you they are (supposedly) more dangerous than a typical mob.
Regardless, a player who uses no armor, no skills, has no resists, who’s only tactical action is light attacking and moving out of AoE, should not be able to kill something the game itself has deemed a “threatening” enemy.
Contaminate wrote: »Contaminate wrote: »El_Borracho wrote: »The last thing I want is the overland content to be more of a grind when I am grinding alternate characters. I'm sure others have said this, but you have the ability to make it harder all by yourself. Remove all CP. Wear all white non-set armor and weapons.
A naked toon with no skills, no weapons, no armor, and no cp applied, is under no threat from an “Elite” mob.
You can see the screenshots right here. This is terrible game design.MartiniDaniels wrote: »ThePhantomThorn wrote: »redspecter23 wrote: »Spoiler Alert!
Overland is supposed to be easy. It's there to get beginners hooked and satisfy a large casual playerbase. It may be easy for you, but do try to understand that there are many, MANY players who struggle in overland content. That content is not designed for you. Play it if you want, but understand that it is not there to challenge you. That's what endgame is for.
so its fine for a level 10 to be farming mobs in craglorn?
it has no feel of progression if anyone can go anywhere
Yep, it's absolutely fine. Also, I want a video. Better not be any cp or set bonuses either, because most real level 10's don't have that.
I don't have a video, but I had one nice screenshot from one of such discussions, where elite mob was unable to kill my CP810 without CP (so no low level bonuses), without gear and without abilities slotted. Enjoy: 9k HP, 0 resistances, 500 dps. Giant, creature that will one-shot level 10 character in Skyrim on default difficulty, couldn't do anything to completely naked un-buffed toon in ESO. Giant dps was 150 against zero resistances, zero CP. (8744 is minimal health possible, if I had CP allocated that number will be higher).
And you can also see from those screenshots that it took them 4 minutes to fight one single mob. Overland is absolutely brimming with mobs. Imagine how absolutely tedious questing would be on a toon that takes 4 minutes per mob.
Also - elite means nothing except that they can't be crowd controlled. It says nothing about the difficulty of the mob - unless of course you were attempting to conflate this one giant with a world boss (which belong to a group called elite spawns). But of course you weren't. That would be, well, dishonest.
There is literally a combat hint that pops up the first time you encounter an Elite enemy that tells you they are (supposedly) more dangerous than a typical mob.
Regardless, a player who uses no armor, no skills, has no resists, who’s only tactical action is light attacking and moving out of AoE, should not be able to kill something the game itself has deemed a “threatening” enemy.
Why not?
martinhpb16_ESO wrote: »
Overland is easy because its not about the combat its about the quests/exploration, I hate to break it to you but not everyone enjoys the combat in games and would rather just get it over with as quick as possible and get back to what they were doing.
Then why is there combat? I hate it to break it to you but some people do enjoy combat in games and would rather not get through it quickly and instead would like to feel a sense of adventure and achievement that justifies the story they are reading.
See what i'm saying here? We can all say that some people this and that, but at the moment the easy content only caters for one style of player. See what i am saying?
I miss overland and for some of us it got so easy its boring. We need choice to cater for more people.
ThePhantomThorn wrote: »i like hard content.
its why i like progging trials. if its too easy it feels like grinding. and overland...
why can a lvl 10 easily do overland in craglorn?
why is a mighty deaedroth helpless against a player with broken gear and no weapon?
ok the alliance part of one tamriel was good. but the overland is so easy now its just...
i know this is a very old point... but can we make the regons scale to player level? a minimum of lets say 50 for craglorn, and then scales with the player from that point.
also bonus xp for those in that level margin? this would make questing alot more efficient to level with.
because right now, its just boring.
Contaminate wrote: »Contaminate wrote: »Contaminate wrote: »El_Borracho wrote: »The last thing I want is the overland content to be more of a grind when I am grinding alternate characters. I'm sure others have said this, but you have the ability to make it harder all by yourself. Remove all CP. Wear all white non-set armor and weapons.
A naked toon with no skills, no weapons, no armor, and no cp applied, is under no threat from an “Elite” mob.
You can see the screenshots right here. This is terrible game design.MartiniDaniels wrote: »ThePhantomThorn wrote: »redspecter23 wrote: »Spoiler Alert!
Overland is supposed to be easy. It's there to get beginners hooked and satisfy a large casual playerbase. It may be easy for you, but do try to understand that there are many, MANY players who struggle in overland content. That content is not designed for you. Play it if you want, but understand that it is not there to challenge you. That's what endgame is for.
so its fine for a level 10 to be farming mobs in craglorn?
it has no feel of progression if anyone can go anywhere
Yep, it's absolutely fine. Also, I want a video. Better not be any cp or set bonuses either, because most real level 10's don't have that.
I don't have a video, but I had one nice screenshot from one of such discussions, where elite mob was unable to kill my CP810 without CP (so no low level bonuses), without gear and without abilities slotted. Enjoy: 9k HP, 0 resistances, 500 dps. Giant, creature that will one-shot level 10 character in Skyrim on default difficulty, couldn't do anything to completely naked un-buffed toon in ESO. Giant dps was 150 against zero resistances, zero CP. (8744 is minimal health possible, if I had CP allocated that number will be higher).
And you can also see from those screenshots that it took them 4 minutes to fight one single mob. Overland is absolutely brimming with mobs. Imagine how absolutely tedious questing would be on a toon that takes 4 minutes per mob.
Also - elite means nothing except that they can't be crowd controlled. It says nothing about the difficulty of the mob - unless of course you were attempting to conflate this one giant with a world boss (which belong to a group called elite spawns). But of course you weren't. That would be, well, dishonest.
There is literally a combat hint that pops up the first time you encounter an Elite enemy that tells you they are (supposedly) more dangerous than a typical mob.
Regardless, a player who uses no armor, no skills, has no resists, who’s only tactical action is light attacking and moving out of AoE, should not be able to kill something the game itself has deemed a “threatening” enemy.
Why not?
Because it should take more than 1% of someone’s attention to succeed in a video game, at all points.
Did you know it’s quite literally not possible to die in one of the northern elsweyr quests? Well, presumably if you were able to dodge the healing the npc throws directly under your feet while managing to stand in the enemy AoE at the same time, and never using light attacks, and not avoiding any damage, just the healing. Maybe after fifteen minutes you could die if you successfully avoided all the healing, but I got bored after two full minutes of attempting to dodge the healing and only managing to watch my health drop to 85% before the regen or first unavoidable tick of healing brought me back to full again.
After that I took my level five, no cp argonian and light attacked the “boss” to death in 5 hits.
No fight, none at all, should let you afk permanently with no punishment like that.
Contaminate wrote: »Contaminate wrote: »Contaminate wrote: »El_Borracho wrote: »The last thing I want is the overland content to be more of a grind when I am grinding alternate characters. I'm sure others have said this, but you have the ability to make it harder all by yourself. Remove all CP. Wear all white non-set armor and weapons.
A naked toon with no skills, no weapons, no armor, and no cp applied, is under no threat from an “Elite” mob.
You can see the screenshots right here. This is terrible game design.MartiniDaniels wrote: »ThePhantomThorn wrote: »redspecter23 wrote: »Spoiler Alert!
Overland is supposed to be easy. It's there to get beginners hooked and satisfy a large casual playerbase. It may be easy for you, but do try to understand that there are many, MANY players who struggle in overland content. That content is not designed for you. Play it if you want, but understand that it is not there to challenge you. That's what endgame is for.
so its fine for a level 10 to be farming mobs in craglorn?
it has no feel of progression if anyone can go anywhere
Yep, it's absolutely fine. Also, I want a video. Better not be any cp or set bonuses either, because most real level 10's don't have that.
I don't have a video, but I had one nice screenshot from one of such discussions, where elite mob was unable to kill my CP810 without CP (so no low level bonuses), without gear and without abilities slotted. Enjoy: 9k HP, 0 resistances, 500 dps. Giant, creature that will one-shot level 10 character in Skyrim on default difficulty, couldn't do anything to completely naked un-buffed toon in ESO. Giant dps was 150 against zero resistances, zero CP. (8744 is minimal health possible, if I had CP allocated that number will be higher).
And you can also see from those screenshots that it took them 4 minutes to fight one single mob. Overland is absolutely brimming with mobs. Imagine how absolutely tedious questing would be on a toon that takes 4 minutes per mob.
Also - elite means nothing except that they can't be crowd controlled. It says nothing about the difficulty of the mob - unless of course you were attempting to conflate this one giant with a world boss (which belong to a group called elite spawns). But of course you weren't. That would be, well, dishonest.
There is literally a combat hint that pops up the first time you encounter an Elite enemy that tells you they are (supposedly) more dangerous than a typical mob.
Regardless, a player who uses no armor, no skills, has no resists, who’s only tactical action is light attacking and moving out of AoE, should not be able to kill something the game itself has deemed a “threatening” enemy.
Why not?
Because it should take more than 1% of someone’s attention to succeed in a video game, at all points.
Did you know it’s quite literally not possible to die in one of the northern elsweyr quests? Well, presumably if you were able to dodge the healing the npc throws directly under your feet while managing to stand in the enemy AoE at the same time, and never using light attacks, and not avoiding any damage, just the healing. Maybe after fifteen minutes you could die if you successfully avoided all the healing, but I got bored after two full minutes of attempting to dodge the healing and only managing to watch my health drop to 85% before the regen or first unavoidable tick of healing brought me back to full again.
After that I took my level five, no cp argonian and light attacked the “boss” to death in 5 hits.
No fight, none at all, should let you afk permanently with no punishment like that.
See that's the fundamental difference between us. I don't assume 1% of my attention is the same as someone elses. This is an MMO. It is not a single player experience - which means that there are an extreme amount of varying skill levels and everyone should be able to make it through the story. Every single person. Even people with disabilities, even people who suck. I don't believe in a barrier to entry for MMO's (for the story. End game is entirely different).
The problem here is that you see challenge as the only value in gaming - when that's simply not true for many people. There are so many reasons people game outside of that. For the story is a huge part of it (hence why we see story mode in a lot of single player games now). Doing the combat is part of the immersion or maybe even a role play thing for some people. It's not all about challenge. It's not about the fear of death.
I feel like a lot of the arguments here rely on the fact that there can only be one perspective - that combat is king and the only reason to explore a game, when that is simply not true - in fact, difficult combat is a huge barrier to a lot of people that makes the game less enjoyable.
I'm not saying that you are wrong for enjoying more of a challenge - hell, i do too sometimes - I'm saying you're wrong for assuming everyone else should think the same way.
And, again, I'll say it - you can have your vet overland as long as you get no extra rewards, it's optional, and it - in no way - affects the performance or experience for everybody else.
ThePhantomThorn wrote: »i like hard content.
its why i like progging trials. if its too easy it feels like grinding. and overland...
why can a lvl 10 easily do overland in craglorn?
why is a mighty deaedroth helpless against a player with broken gear and no weapon?
ok the alliance part of one tamriel was good. but the overland is so easy now its just...
i know this is a very old point... but can we make the regons scale to player level? a minimum of lets say 50 for craglorn, and then scales with the player from that point.
also bonus xp for those in that level margin? this would make questing alot more efficient to level with.
because right now, its just boring.
Overland is for beginners, if they make it harder imagine what will happen to level 3 new players with no cp. Stop being so selfish.
Overland needs to be for all players. Not just "beginners" (though I know many beginners who find it too easy as well).
Contaminate wrote: »Contaminate wrote: »Contaminate wrote: »Contaminate wrote: »El_Borracho wrote: »The last thing I want is the overland content to be more of a grind when I am grinding alternate characters. I'm sure others have said this, but you have the ability to make it harder all by yourself. Remove all CP. Wear all white non-set armor and weapons.
A naked toon with no skills, no weapons, no armor, and no cp applied, is under no threat from an “Elite” mob.
You can see the screenshots right here. This is terrible game design.MartiniDaniels wrote: »ThePhantomThorn wrote: »redspecter23 wrote: »Spoiler Alert!
Overland is supposed to be easy. It's there to get beginners hooked and satisfy a large casual playerbase. It may be easy for you, but do try to understand that there are many, MANY players who struggle in overland content. That content is not designed for you. Play it if you want, but understand that it is not there to challenge you. That's what endgame is for.
so its fine for a level 10 to be farming mobs in craglorn?
it has no feel of progression if anyone can go anywhere
Yep, it's absolutely fine. Also, I want a video. Better not be any cp or set bonuses either, because most real level 10's don't have that.
I don't have a video, but I had one nice screenshot from one of such discussions, where elite mob was unable to kill my CP810 without CP (so no low level bonuses), without gear and without abilities slotted. Enjoy: 9k HP, 0 resistances, 500 dps. Giant, creature that will one-shot level 10 character in Skyrim on default difficulty, couldn't do anything to completely naked un-buffed toon in ESO. Giant dps was 150 against zero resistances, zero CP. (8744 is minimal health possible, if I had CP allocated that number will be higher).
And you can also see from those screenshots that it took them 4 minutes to fight one single mob. Overland is absolutely brimming with mobs. Imagine how absolutely tedious questing would be on a toon that takes 4 minutes per mob.
Also - elite means nothing except that they can't be crowd controlled. It says nothing about the difficulty of the mob - unless of course you were attempting to conflate this one giant with a world boss (which belong to a group called elite spawns). But of course you weren't. That would be, well, dishonest.
There is literally a combat hint that pops up the first time you encounter an Elite enemy that tells you they are (supposedly) more dangerous than a typical mob.
Regardless, a player who uses no armor, no skills, has no resists, who’s only tactical action is light attacking and moving out of AoE, should not be able to kill something the game itself has deemed a “threatening” enemy.
Why not?
Because it should take more than 1% of someone’s attention to succeed in a video game, at all points.
Did you know it’s quite literally not possible to die in one of the northern elsweyr quests? Well, presumably if you were able to dodge the healing the npc throws directly under your feet while managing to stand in the enemy AoE at the same time, and never using light attacks, and not avoiding any damage, just the healing. Maybe after fifteen minutes you could die if you successfully avoided all the healing, but I got bored after two full minutes of attempting to dodge the healing and only managing to watch my health drop to 85% before the regen or first unavoidable tick of healing brought me back to full again.
After that I took my level five, no cp argonian and light attacked the “boss” to death in 5 hits.
No fight, none at all, should let you afk permanently with no punishment like that.
See that's the fundamental difference between us. I don't assume 1% of my attention is the same as someone elses. This is an MMO. It is not a single player experience - which means that there are an extreme amount of varying skill levels and everyone should be able to make it through the story. Every single person. Even people with disabilities, even people who suck. I don't believe in a barrier to entry for MMO's (for the story. End game is entirely different).
The problem here is that you see challenge as the only value in gaming - when that's simply not true for many people. There are so many reasons people game outside of that. For the story is a huge part of it (hence why we see story mode in a lot of single player games now). Doing the combat is part of the immersion or maybe even a role play thing for some people. It's not all about challenge. It's not about the fear of death.
I feel like a lot of the arguments here rely on the fact that there can only be one perspective - that combat is king and the only reason to explore a game, when that is simply not true - in fact, difficult combat is a huge barrier to a lot of people that makes the game less enjoyable.
I'm not saying that you are wrong for enjoying more of a challenge - hell, i do too sometimes - I'm saying you're wrong for assuming everyone else should think the same way.
And, again, I'll say it - you can have your vet overland as long as you get no extra rewards, it's optional, and it - in no way - affects the performance or experience for everybody else.
So you’re perfectly fine not requiring anything from a player at all for 90% of the game? That’s not a game, that’s a graphic novel
Edit: I’m not even asking for a challenge. I’m asking for more than zero required effort
Contaminate wrote: »Contaminate wrote: »Contaminate wrote: »Contaminate wrote: »El_Borracho wrote: »The last thing I want is the overland content to be more of a grind when I am grinding alternate characters. I'm sure others have said this, but you have the ability to make it harder all by yourself. Remove all CP. Wear all white non-set armor and weapons.
A naked toon with no skills, no weapons, no armor, and no cp applied, is under no threat from an “Elite” mob.
You can see the screenshots right here. This is terrible game design.MartiniDaniels wrote: »ThePhantomThorn wrote: »redspecter23 wrote: »Spoiler Alert!
Overland is supposed to be easy. It's there to get beginners hooked and satisfy a large casual playerbase. It may be easy for you, but do try to understand that there are many, MANY players who struggle in overland content. That content is not designed for you. Play it if you want, but understand that it is not there to challenge you. That's what endgame is for.
so its fine for a level 10 to be farming mobs in craglorn?
it has no feel of progression if anyone can go anywhere
Yep, it's absolutely fine. Also, I want a video. Better not be any cp or set bonuses either, because most real level 10's don't have that.
I don't have a video, but I had one nice screenshot from one of such discussions, where elite mob was unable to kill my CP810 without CP (so no low level bonuses), without gear and without abilities slotted. Enjoy: 9k HP, 0 resistances, 500 dps. Giant, creature that will one-shot level 10 character in Skyrim on default difficulty, couldn't do anything to completely naked un-buffed toon in ESO. Giant dps was 150 against zero resistances, zero CP. (8744 is minimal health possible, if I had CP allocated that number will be higher).
And you can also see from those screenshots that it took them 4 minutes to fight one single mob. Overland is absolutely brimming with mobs. Imagine how absolutely tedious questing would be on a toon that takes 4 minutes per mob.
Also - elite means nothing except that they can't be crowd controlled. It says nothing about the difficulty of the mob - unless of course you were attempting to conflate this one giant with a world boss (which belong to a group called elite spawns). But of course you weren't. That would be, well, dishonest.
There is literally a combat hint that pops up the first time you encounter an Elite enemy that tells you they are (supposedly) more dangerous than a typical mob.
Regardless, a player who uses no armor, no skills, has no resists, who’s only tactical action is light attacking and moving out of AoE, should not be able to kill something the game itself has deemed a “threatening” enemy.
Why not?
Because it should take more than 1% of someone’s attention to succeed in a video game, at all points.
Did you know it’s quite literally not possible to die in one of the northern elsweyr quests? Well, presumably if you were able to dodge the healing the npc throws directly under your feet while managing to stand in the enemy AoE at the same time, and never using light attacks, and not avoiding any damage, just the healing. Maybe after fifteen minutes you could die if you successfully avoided all the healing, but I got bored after two full minutes of attempting to dodge the healing and only managing to watch my health drop to 85% before the regen or first unavoidable tick of healing brought me back to full again.
After that I took my level five, no cp argonian and light attacked the “boss” to death in 5 hits.
No fight, none at all, should let you afk permanently with no punishment like that.
See that's the fundamental difference between us. I don't assume 1% of my attention is the same as someone elses. This is an MMO. It is not a single player experience - which means that there are an extreme amount of varying skill levels and everyone should be able to make it through the story. Every single person. Even people with disabilities, even people who suck. I don't believe in a barrier to entry for MMO's (for the story. End game is entirely different).
The problem here is that you see challenge as the only value in gaming - when that's simply not true for many people. There are so many reasons people game outside of that. For the story is a huge part of it (hence why we see story mode in a lot of single player games now). Doing the combat is part of the immersion or maybe even a role play thing for some people. It's not all about challenge. It's not about the fear of death.
I feel like a lot of the arguments here rely on the fact that there can only be one perspective - that combat is king and the only reason to explore a game, when that is simply not true - in fact, difficult combat is a huge barrier to a lot of people that makes the game less enjoyable.
I'm not saying that you are wrong for enjoying more of a challenge - hell, i do too sometimes - I'm saying you're wrong for assuming everyone else should think the same way.
And, again, I'll say it - you can have your vet overland as long as you get no extra rewards, it's optional, and it - in no way - affects the performance or experience for everybody else.
So you’re perfectly fine not requiring anything from a player at all for 90% of the game? That’s not a game, that’s a graphic novel
Edit: I’m not even asking for a challenge. I’m asking for more than zero required effort
Again, for many players, that giant would have been more than zero effort. For you and I there's little to no requirement. That's not true of everybody - hell it's not true for a lot of people.
The problem I have with your way of thinking is you're making yourself and your level of skill the standard. It's not.
And hell yeah, I'm okay with people playing only for the story. 100%. Call it what you want - graphic novel, interactive story. IDGAF. This is a narrative driven MMO after all. As long as they aren't expecting end game (so dungeons, trials, even pvp) to cater to them, they can have all the narrative driven goodness they want because they paid for it just like I did.
ThePhantomThorn wrote: »i like hard content.
its why i like progging trials. if its too easy it feels like grinding. and overland...
why can a lvl 10 easily do overland in craglorn?
why is a mighty deaedroth helpless against a player with broken gear and no weapon?
ok the alliance part of one tamriel was good. but the overland is so easy now its just...
i know this is a very old point... but can we make the regons scale to player level? a minimum of lets say 50 for craglorn, and then scales with the player from that point.
also bonus xp for those in that level margin? this would make questing alot more efficient to level with.
because right now, its just boring.
Overland is for beginners, if they make it harder imagine what will happen to level 3 new players with no cp. Stop being so selfish.
Overland needs to be for all players. Not just "beginners" (though I know many beginners who find it too easy as well).
Overland is for all players. It has more to do with the story and there are many beginners who do not find it so easy.
Major MMORPGs today have a tiered structure of difficulty with overland being the easiest. Zos follows this design as it offers content at varied difficulty to meet everyone's desire for difficulty and does not make the open world challenging to a point it pushes new players away from the game as they are the future.
Outside of Zos pushing back on the huge DPS power creep we have had over the years I doubt they will do anything to make overland more difficult. Bad business.
redspecter23 wrote: »Spoiler Alert!
Overland is supposed to be easy. It's there to get beginners hooked and satisfy a large casual playerbase. It may be easy for you, but do try to understand that there are many, MANY players who struggle in overland content. That content is not designed for you. Play it if you want, but understand that it is not there to challenge you. That's what endgame is for.