Just simple. If you want progress content go play korean-model mmo, then you get force to non-stop progress.
ThePhantomThorn wrote: »alot of people are still saying 'Well some people like it easy'
Well...
easy zones and harder zones.
craglorn = hard.
glenumbra = easy.
then everyone would be happy.
compromise.
Just simple. If you want progress content go play korean-model mmo, then you get force to non-stop progress.
It's not about progress, it's about overland and questing being enjoyable for everybody, not just casuals. I don't quest in ESO (outside of leveling), because I don't find it enjoyable to almost one shot most mobs, two shot elites, and kill full quest bosses in under 10 seconds, all the while I can literally put 1% of my total effort into survival, because the game is so damn forgiving.
OG_Kaveman wrote: »Just simple. If you want progress content go play korean-model mmo, then you get force to non-stop progress.
It's not about progress, it's about overland and questing being enjoyable for everybody, not just casuals. I don't quest in ESO (outside of leveling), because I don't find it enjoyable to almost one shot most mobs, two shot elites, and kill full quest bosses in under 10 seconds, all the while I can literally put 1% of my total effort into survival, because the game is so damn forgiving.
well, i do like doing all the things you say there. what about that?
I don't like hard content when I am just questing to relax after a long day, so I hope the difficulty does not increase for it
It's why I've always suggested simply
Just simple. If you want progress content go play korean-model mmo, then you get force to non-stop progress.
It's not about progress, it's about overland and questing being enjoyable for everybody, not just casuals. I don't quest in ESO (outside of leveling), because I don't find it enjoyable to almost one shot most mobs, two shot elites, and kill full quest bosses in under 10 seconds, all the while I can literally put 1% of my total effort into survival, because the game is so damn forgiving.
DaveMoeDee wrote: »What does challenge have to do with it? Overland is about finishing quests as part of the story. They make it easy because there are a lot of people who suck at combat that enjoy the lore in the game.
Contaminate wrote: »DaveMoeDee wrote: »Contaminate wrote: »Sylvermynx wrote: »DaveMoeDee wrote: »"people struggle with the current overland"
AHAHAHAAHAHAHAHAAHAHAAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAHAHAHHAAAAAAAAAAAAHAHHAHAHAAAAAAAAAAAAAAAAAA
I remember during the early access days before the PC release I was in a guild with this one member who was completely overwhelmed by all combat. She had guild member crafting her sets of gear all the time. She wanted the gear with the trait that made the gear get damaged less when you die because she accepted she was just always going to die. She loved the game, but couldn't really do the questing without someone helping her. Eventually she left.
TES games appeal to a lot of people who suck at combat in games.
*raises hand* The combat in this game is meant for young people, with reflexes that approach the speed of light. That's not me.... I'll be 72 next month, and while my mind is quite good thank you, my ability to do twitchy combat left me probably 25 years or so back....
The endgame combat is meant for good reflexes. The overland doesn’t require any reaction at all, much less “twitchy” ones.
Sounds like you are the expert on the experiences of all players. Keep insisting. That will make it true.
I’m an expert on my own experiences as a newbie who didn’t find any engaging content until I stumbled into Elden Hollow with an equally newbie player at level 22. Before 1T which came a bit later in my playtime, it about the proper level for the dungeon, but it was the first time I actually felt powerful because I fought enemies that were a threat. It was fun to actually overcome a challenge rather than have victory handed to me.
ESO fails at what should be basic gameplay design. If there’s no difficulty incline, and it stays at tutorial level of “difficulty” at all time in 95% of the game, and basic mechanics like blocking, dodging, and interrupting are shown to be optional systems that won’t punish you, then the game has failed to teach players anything.
ESO’s overland vs dungeons may as well be basic addition vs calculus, and ESO isn’t exactly offering the “algebra” middleground.
martinhpb16_ESO wrote: »
The market says so - economics says so.
Then why do we have forums? Because customers also say so and that's why Zos often respond to their customers via the forums not just via stats. Also what do we know about the economics? We have no access to the data therefore you cannot assume that there is not some loss from not providing overland content for vet players.Going on your reasoning then why bother providing vet dungeons at all? ZOS has been business minded enough to not only cater for the people who play the most. If your reasoning is true then this game should be for casuals only. Is that because this is your playstyle?There are only so many resources at ZOS' disposal and in the end, ZOS needs to "cater" it's content to the most amount of people at once while using the least amount of resources.That means "catering" to the people who pay the most and are larger in number. In other words - casuals.
Without the casual market mmo's as large as this one die - period. They cannot sustain themselves otherwise because the hardcore players tear through content faster (meaning they want more sooner), spends less money overall, and are rarer.
On top of that - this in a RPG - which tends to draw in people who enjoy lore and narrative who are mostly casual's and rp'ers.
We already know what happens when overland caters to it's hardcore fanbase. The zone is a ghost town.
Before ESO I played another MMO for 7 years. In the end it was taken over by a large corporation. The ethos shifted away from catering for a large player base to only a casual player base. End game raiding and pvp development stopped. Within two years they had closed many servers because of player exodus and the game was eventually sold off. The game is still going but nothing like it was.
I dont think your picture stacks up. it would be a foolhardy enterprise to only cater for one play style even if it was the majority.
I'm not sure why you would be adverse to overland content that vets would enjoy?
Every time ZOS adds additional PVP campaigns (for the MYM event) delves on Summerset become laggy as hell. So the simple answer is because current (including PC NA) servers will not survive doubling the number of shards (mirrors) of existing zones.I get it some want it be easy, others want a challange and reward.
Once again I ask. Why can't we have OPTIONAL veteran versions of overland zones for people who seek for challange? Make them difficult and accordingly more rewarding, just like with vet dungs. If you don't want to or feel not in a shape to do it, just go normal.
And now ZOS implements harder - in their opinion - bosses at the end of the Season of Dragons. Harder in a way of oneshotting bosses without any telegraphs of attacks. I am talking about the post-Dragonhold story, finishing the whole year. If you think that was fun...you think wrong.It's not about progress, it's about overland and questing being enjoyable for everybody, not just casuals. I don't quest in ESO (outside of leveling), because I don't find it enjoyable to almost one shot most mobs, two shot elites, and kill full quest bosses in under 10 seconds, all the while I can literally put 1% of my total effort into survival, because the game is so damn forgiving.
martinhpb16_ESO wrote: »
The market says so - economics says so.
Then why do we have forums? Because customers also say so and that's why Zos often respond to their customers via the forums not just via stats. Also what do we know about the economics? We have no access to the data therefore you cannot assume that there is not some loss from not providing overland content for vet players.Going on your reasoning then why bother providing vet dungeons at all? ZOS has been business minded enough to not only cater for the people who play the most. If your reasoning is true then this game should be for casuals only. Is that because this is your playstyle?There are only so many resources at ZOS' disposal and in the end, ZOS needs to "cater" it's content to the most amount of people at once while using the least amount of resources.That means "catering" to the people who pay the most and are larger in number. In other words - casuals.
Without the casual market mmo's as large as this one die - period. They cannot sustain themselves otherwise because the hardcore players tear through content faster (meaning they want more sooner), spends less money overall, and are rarer.
On top of that - this in a RPG - which tends to draw in people who enjoy lore and narrative who are mostly casual's and rp'ers.
We already know what happens when overland caters to it's hardcore fanbase. The zone is a ghost town.
Before ESO I played another MMO for 7 years. In the end it was taken over by a large corporation. The ethos shifted away from catering for a large player base to only a casual player base. End game raiding and pvp development stopped. Within two years they had closed many servers because of player exodus and the game was eventually sold off. The game is still going but nothing like it was.
I dont think your picture stacks up. it would be a foolhardy enterprise to only cater for one play style even if it was the majority.
I'm not sure why you would be adverse to overland content that vets would enjoy?
Sounds a lot like LOTRO. I remember what LOTRO was like before Turbine sold out to Warner Bros and turned the game into a casual microtransaction-filled P2W grindfest... There was once a time when you actually needed a fellowship to complete certain low level (we’re talking lvl 10-12) bosses. I’ll always remember “LFG Jagger Jack” in Bree chat. Also, in the original SoA endgame, you needed a full group just to reach the entrance of The Rift raid in Angmar. I repeat: you needed a group JUST TO GET TO THE ENTRANCE OF A RAID. It was a tough adventure every time! The game just wasn’t the same when it went full-blown casual. I lost a lot of in-game friends to the exodus that followed, as friends were no longer necessary outside of instanced content. Way to adhere to the spirit of the Lord of the Rings, Turdbine...
You mean like current world bosses? Nobody would care like nobody cares now about Morrowind or Summerset world bosses. If quest bosses would require grouping then solo players would equally not care and that would be the last chapter / dlc bought by them.TequilaFire wrote: »A few hard sweeper bosses added to overland would spice it up a bit and the newer players could group to fight those.
You mean like current world bosses? Nobody would care like nobody cares now about Morrowind or Summerset world bosses. If quest bosses would require grouping then solo players would equally not care and that would be the last chapter / dlc bought by them.TequilaFire wrote: »A few hard sweeper bosses added to overland would spice it up a bit and the newer players could group to fight those.
martinhpb16_ESO wrote: »
The market says so - economics says so.
Then why do we have forums? Because customers also say so and that's why Zos often respond to their customers via the forums not just via stats. Also what do we know about the economics? We have no access to the data therefore you cannot assume that there is not some loss from not providing overland content for vet players.Going on your reasoning then why bother providing vet dungeons at all? ZOS has been business minded enough to not only cater for the people who play the most. If your reasoning is true then this game should be for casuals only. Is that because this is your playstyle?There are only so many resources at ZOS' disposal and in the end, ZOS needs to "cater" it's content to the most amount of people at once while using the least amount of resources.That means "catering" to the people who pay the most and are larger in number. In other words - casuals.
Without the casual market mmo's as large as this one die - period. They cannot sustain themselves otherwise because the hardcore players tear through content faster (meaning they want more sooner), spends less money overall, and are rarer.
On top of that - this in a RPG - which tends to draw in people who enjoy lore and narrative who are mostly casual's and rp'ers.
We already know what happens when overland caters to it's hardcore fanbase. The zone is a ghost town.
Before ESO I played another MMO for 7 years. In the end it was taken over by a large corporation. The ethos shifted away from catering for a large player base to only a casual player base. End game raiding and pvp development stopped. Within two years they had closed many servers because of player exodus and the game was eventually sold off. The game is still going but nothing like it was.
I dont think your picture stacks up. it would be a foolhardy enterprise to only cater for one play style even if it was the majority.
I'm not sure why you would be adverse to overland content that vets would enjoy?
Sounds a lot like LOTRO. I remember what LOTRO was like before Turbine sold out to Warner Bros and turned the game into a casual microtransaction-filled P2W grindfest... There was once a time when you actually needed a fellowship to complete certain low level (we’re talking lvl 10-12) bosses. I’ll always remember “LFG Jagger Jack” in Bree chat. Also, in the original SoA endgame, you needed a full group just to reach the entrance of The Rift raid in Angmar. I repeat: you needed a group JUST TO GET TO THE ENTRANCE OF A RAID. It was a tough adventure every time! The game just wasn’t the same when it went full-blown casual. I lost a lot of in-game friends to the exodus that followed, as friends were no longer necessary outside of instanced content. Way to adhere to the spirit of the Lord of the Rings, Turdbine...
i hung on until around Rohan..... Nimrodel server.
I miss those trips to the Rift in Angmar and killing that 'rog. it was damn tough.
that and the Kraken octopus creature?
- Davadin; first Champion game-wide to hit rank7 and rank8 in PvP UNTIL THEY NERF-CASUAL THE DAMN RENOWN SO EVERYBODY GOT RANK7 IN A COUPLE OF DAYS.
Ooops, looks like I still kept some twisted nerf on that game......................
I'm sick of leetists asking for overland to be made harder. I'm almost CP 800 and yeah overland is easy by now for me, and I like it that way. I do dungeons, trials, and WB when I want a challenge. When I'm farming nodes I don't want the random nix hound or other wildlife wrecking my farming with a fight to the death. I want to quickly kill it and get back to my casual crafting resource farming. I want to focus on stories when I quest without being interrupted with wipe after wipe with the end of story boss like in the old days before one Tamriel. Back then I out leveled the stories just to kill those bosses because I couldn't kill them at level. Let me enjoy the casual side of ESO without making everything this frustrating experience of making every trash mob into mini boss level difficulty. When I really want to fight, I know where the dungeons, trials, and world bosses are. I'm so sick of the elite uber gamers crying for nerfs to make the game harder. I want to actually enjoy this game sometimes. I miss class identity and some of the good stuff we used to have that made combat fun. Now all my progression has gone backwards and lately I'm not motivated to play the hard content because of all these nerfs to my toons. You want to destroy the little fun I have left with crafting furnishings and farming the stuff I need for that with your neverending need to chase adrenaline thrills? Some of us game to relax and not have nervous break downs. Sheesh.
DaveMoeDee wrote: »Contaminate wrote: »DaveMoeDee wrote: »Contaminate wrote: »Sylvermynx wrote: »DaveMoeDee wrote: »"people struggle with the current overland"
AHAHAHAAHAHAHAHAAHAHAAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAHAHAHHAAAAAAAAAAAAHAHHAHAHAAAAAAAAAAAAAAAAAA
I remember during the early access days before the PC release I was in a guild with this one member who was completely overwhelmed by all combat. She had guild member crafting her sets of gear all the time. She wanted the gear with the trait that made the gear get damaged less when you die because she accepted she was just always going to die. She loved the game, but couldn't really do the questing without someone helping her. Eventually she left.
TES games appeal to a lot of people who suck at combat in games.
*raises hand* The combat in this game is meant for young people, with reflexes that approach the speed of light. That's not me.... I'll be 72 next month, and while my mind is quite good thank you, my ability to do twitchy combat left me probably 25 years or so back....
The endgame combat is meant for good reflexes. The overland doesn’t require any reaction at all, much less “twitchy” ones.
Sounds like you are the expert on the experiences of all players. Keep insisting. That will make it true.
I’m an expert on my own experiences as a newbie who didn’t find any engaging content until I stumbled into Elden Hollow with an equally newbie player at level 22. Before 1T which came a bit later in my playtime, it about the proper level for the dungeon, but it was the first time I actually felt powerful because I fought enemies that were a threat. It was fun to actually overcome a challenge rather than have victory handed to me.
ESO fails at what should be basic gameplay design. If there’s no difficulty incline, and it stays at tutorial level of “difficulty” at all time in 95% of the game, and basic mechanics like blocking, dodging, and interrupting are shown to be optional systems that won’t punish you, then the game has failed to teach players anything.
ESO’s overland vs dungeons may as well be basic addition vs calculus, and ESO isn’t exactly offering the “algebra” middleground.
It seems you fail to grasp the fundamental truth that other people aren't you. Your experience is your experience. Stop assuming that everyone has the same capacities or that everyone enjoys the same things. You responding to a criticism that you are out of touch with the experience of other players by talking about yourself. SMH.
Contaminate wrote: »DaveMoeDee wrote: »Contaminate wrote: »DaveMoeDee wrote: »Contaminate wrote: »Sylvermynx wrote: »DaveMoeDee wrote: »"people struggle with the current overland"
AHAHAHAAHAHAHAHAAHAHAAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAHAHAHHAAAAAAAAAAAAHAHHAHAHAAAAAAAAAAAAAAAAAA
I remember during the early access days before the PC release I was in a guild with this one member who was completely overwhelmed by all combat. She had guild member crafting her sets of gear all the time. She wanted the gear with the trait that made the gear get damaged less when you die because she accepted she was just always going to die. She loved the game, but couldn't really do the questing without someone helping her. Eventually she left.
TES games appeal to a lot of people who suck at combat in games.
*raises hand* The combat in this game is meant for young people, with reflexes that approach the speed of light. That's not me.... I'll be 72 next month, and while my mind is quite good thank you, my ability to do twitchy combat left me probably 25 years or so back....
The endgame combat is meant for good reflexes. The overland doesn’t require any reaction at all, much less “twitchy” ones.
Sounds like you are the expert on the experiences of all players. Keep insisting. That will make it true.
I’m an expert on my own experiences as a newbie who didn’t find any engaging content until I stumbled into Elden Hollow with an equally newbie player at level 22. Before 1T which came a bit later in my playtime, it about the proper level for the dungeon, but it was the first time I actually felt powerful because I fought enemies that were a threat. It was fun to actually overcome a challenge rather than have victory handed to me.
ESO fails at what should be basic gameplay design. If there’s no difficulty incline, and it stays at tutorial level of “difficulty” at all time in 95% of the game, and basic mechanics like blocking, dodging, and interrupting are shown to be optional systems that won’t punish you, then the game has failed to teach players anything.
ESO’s overland vs dungeons may as well be basic addition vs calculus, and ESO isn’t exactly offering the “algebra” middleground.
It seems you fail to grasp the fundamental truth that other people aren't you. Your experience is your experience. Stop assuming that everyone has the same capacities or that everyone enjoys the same things. You responding to a criticism that you are out of touch with the experience of other players by talking about yourself. SMH.
If players want a mindless experience the way it currently is laid out then what they’re after isn’t a game, it’s a novel in a 3D world. And no it’s not “just my experience” being able to observe over and over that players don’t learn jack in overland. An elite mob, described by the game as being more difficult than other mobs only does 500dps against a player character with zero resistances.
I try to explain what to block, when to dodge, how mechanics work in a normal dungeon that’s barely tickling anyone else but knocking them dead every 20s, and then those players get mad about being told how not to die.
This game is not demanding players retain anything about combat and that’s the problem.
Contaminate wrote: »
If players want a mindless experience the way it currently is laid out then what they’re after isn’t a game, it’s a novel in a 3D world. And no it’s not “just my experience” being able to observe over and over that players don’t learn jack in overland.
I try to explain what to block, when to dodge, how mechanics work in a normal dungeon that’s barely tickling anyone else but knocking them dead every 20s, and then those players get mad about being told how not to die.
This game is not demanding players retain anything about combat and that’s the problem.
El_Borracho wrote: »Contaminate wrote: »DaveMoeDee wrote: »Contaminate wrote: »DaveMoeDee wrote: »Contaminate wrote: »Sylvermynx wrote: »DaveMoeDee wrote: »"people struggle with the current overland"
AHAHAHAAHAHAHAHAAHAHAAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAHAHAHHAAAAAAAAAAAAHAHHAHAHAAAAAAAAAAAAAAAAAA
I remember during the early access days before the PC release I was in a guild with this one member who was completely overwhelmed by all combat. She had guild member crafting her sets of gear all the time. She wanted the gear with the trait that made the gear get damaged less when you die because she accepted she was just always going to die. She loved the game, but couldn't really do the questing without someone helping her. Eventually she left.
TES games appeal to a lot of people who suck at combat in games.
*raises hand* The combat in this game is meant for young people, with reflexes that approach the speed of light. That's not me.... I'll be 72 next month, and while my mind is quite good thank you, my ability to do twitchy combat left me probably 25 years or so back....
The endgame combat is meant for good reflexes. The overland doesn’t require any reaction at all, much less “twitchy” ones.
Sounds like you are the expert on the experiences of all players. Keep insisting. That will make it true.
I’m an expert on my own experiences as a newbie who didn’t find any engaging content until I stumbled into Elden Hollow with an equally newbie player at level 22. Before 1T which came a bit later in my playtime, it about the proper level for the dungeon, but it was the first time I actually felt powerful because I fought enemies that were a threat. It was fun to actually overcome a challenge rather than have victory handed to me.
ESO fails at what should be basic gameplay design. If there’s no difficulty incline, and it stays at tutorial level of “difficulty” at all time in 95% of the game, and basic mechanics like blocking, dodging, and interrupting are shown to be optional systems that won’t punish you, then the game has failed to teach players anything.
ESO’s overland vs dungeons may as well be basic addition vs calculus, and ESO isn’t exactly offering the “algebra” middleground.
It seems you fail to grasp the fundamental truth that other people aren't you. Your experience is your experience. Stop assuming that everyone has the same capacities or that everyone enjoys the same things. You responding to a criticism that you are out of touch with the experience of other players by talking about yourself. SMH.
If players want a mindless experience the way it currently is laid out then what they’re after isn’t a game, it’s a novel in a 3D world. And no it’s not “just my experience” being able to observe over and over that players don’t learn jack in overland. An elite mob, described by the game as being more difficult than other mobs only does 500dps against a player character with zero resistances.
I try to explain what to block, when to dodge, how mechanics work in a normal dungeon that’s barely tickling anyone else but knocking them dead every 20s, and then those players get mad about being told how not to die.
This game is not demanding players retain anything about combat and that’s the problem.
I don't know why overland content mobs, elite or otherwise, should be the benchmark for anything. Its a completely arbitrary standard. Why not make mudcrabs or world bosses the standard?
Overland is the content for trying out gear, skills, and learning about the peculiarities of your class. Its where you can find out that a set like Resilient Yokeda doesn't work as well as Storm Knight, but you won't get wiped in 0.2 seconds learning that. Or where you can find out what 8 meters is in the game. Or how fast you can burn through your resource pool. Or find out that stamina necro's play style is nowhere the same as a stamblade.
You are correct, overland does NOT prepare you for PVP, dungeons, or trials. Because all of that content is meant to be done in a group. Normal dungeons and trials are there to prepare you for that. Under level 50 campaigns are supposed to do that for PVP. That is where you find out that Resilient Yokeda and Storm Knight will get you killed in PVP and PVE endgame. That is where you learn mechanics. I can't imagine why anyone would want to make overland the proving ground for any of these things. Moreover, I can't imagine how you would make it the training ground for these things, either.
martinhpb16_ESO wrote: »
The market says so - economics says so.
Then why do we have forums? Because customers also say so and that's why Zos often respond to their customers via the forums not just via stats. Also what do we know about the economics? We have no access to the data therefore you cannot assume that there is not some loss from not providing overland content for vet players.Going on your reasoning then why bother providing vet dungeons at all? ZOS has been business minded enough to not only cater for the people who play the most. If your reasoning is true then this game should be for casuals only. Is that because this is your playstyle?There are only so many resources at ZOS' disposal and in the end, ZOS needs to "cater" it's content to the most amount of people at once while using the least amount of resources.That means "catering" to the people who pay the most and are larger in number. In other words - casuals.
Without the casual market mmo's as large as this one die - period. They cannot sustain themselves otherwise because the hardcore players tear through content faster (meaning they want more sooner), spends less money overall, and are rarer.
On top of that - this in a RPG - which tends to draw in people who enjoy lore and narrative who are mostly casual's and rp'ers.
We already know what happens when overland caters to it's hardcore fanbase. The zone is a ghost town.
Before ESO I played another MMO for 7 years. In the end it was taken over by a large corporation. The ethos shifted away from catering for a large player base to only a casual player base. End game raiding and pvp development stopped. Within two years they had closed many servers because of player exodus and the game was eventually sold off. The game is still going but nothing like it was.
I dont think your picture stacks up. it would be a foolhardy enterprise to only cater for one play style even if it was the majority.
I'm not sure why you would be adverse to overland content that vets would enjoy?
Sounds a lot like LOTRO. I remember what LOTRO was like before Turbine sold out to Warner Bros and turned the game into a casual microtransaction-filled P2W grindfest... There was once a time when you actually needed a fellowship to complete certain low level (we’re talking lvl 10-12) bosses. I’ll always remember “LFG Jagger Jack” in Bree chat. Also, in the original SoA endgame, you needed a full group just to reach the entrance of The Rift raid in Angmar. I repeat: you needed a group JUST TO GET TO THE ENTRANCE OF A RAID. It was a tough adventure every time! The game just wasn’t the same when it went full-blown casual. I lost a lot of in-game friends to the exodus that followed, as friends were no longer necessary outside of instanced content. Way to adhere to the spirit of the Lord of the Rings, Turdbine...
i hung on until around Rohan..... Nimrodel server.
I miss those trips to the Rift in Angmar and killing that 'rog. it was damn tough.
that and the Kraken octopus creature?
- Davadin; first Champion game-wide to hit rank7 and rank8 in PvP UNTIL THEY NERF-CASUAL THE DAMN RENOWN SO EVERYBODY GOT RANK7 IN A COUPLE OF DAYS.
Ooops, looks like I still kept some twisted nerf on that game......................
I held out a bit longer than you did, quit shortly after we reached Minas Tirith. The game was a hollow shadow of itself by that point.The only actual challenge still left could be found in the poor, laggy ol’ P2W Moors. Everything else in the game was just faceroll easy. I miss classic, pre-WB/F2P LOTRO so much... That period between Shadows of Angmar - Mines of Moria - Mirkwood was IMO one of the greatest periods for any MMO ever released. The game had such a good mix of challenging endgame content and challenging overland content. Classes had TONS of identity, and cooperative play was a necessity. Only the best players could solo/duo all overland content.
Contaminate wrote: »
The final zones bosses that are built up over the entire zone should be meaningful to fight. They should give players a challenge and give an actual feeling of victory that was earned and not handed out on a silver platter. My endgame character could wipe the floor with enemies using a 100-0 burst move with buffs up and potions popped so it lasts literally 1 second, but bosses die just as quick when I do nothing but light attack them. That’s not enjoyable or immersive, especially when I can replace all the gear with green crafted sets and do the exact same thing.
Sounds a lot like LOTRO. I remember what LOTRO was like before Turbine sold out to Warner Bros and turned the game into a casual microtransaction-filled P2W grindfest... There was once a time when you actually needed a fellowship to complete certain low level (we’re talking lvl 10-12) bosses. I’ll always remember “LFG Jagger Jack” in Bree chat. Also, in the original SoA endgame, you needed a full group just to reach the entrance of The Rift raid in Angmar. I repeat: you needed a group JUST TO GET TO THE ENTRANCE OF A RAID. It was a tough adventure every time! The game just wasn’t the same when it went full-blown casual. I lost a lot of in-game friends to the exodus that followed, as friends were no longer necessary outside of instanced content. Way to adhere to the spirit of the Lord of the Rings, Turdbine...
i hung on until around Rohan..... Nimrodel server.
I miss those trips to the Rift in Angmar and killing that 'rog. it was damn tough.
that and the Kraken octopus creature?
- Davadin; first Champion game-wide to hit rank7 and rank8 in PvP UNTIL THEY NERF-CASUAL THE DAMN RENOWN SO EVERYBODY GOT RANK7 IN A COUPLE OF DAYS.
Ooops, looks like I still kept some twisted nerf on that game......................
I held out a bit longer than you did, quit shortly after we reached Helms Dee. The game was a hollow shadow of itself by that point.The only actual challenge still left could be found in the poor, laggy ol’ P2W Moors. Everything else in the game was just faceroll easy. I miss classic, pre-WB/F2P LOTRO so much... That period between Shadows of Angmar - Mines of Moria - Mirkwood was IMO one of the greatest periods for any MMO ever released. The game had such a good mix of challenging endgame content and challenging overland content. Classes had TONS of identity, and cooperative play was a necessity. Only the best players could solo/duo all overland content.
martinhpb16_ESO wrote: »Sounds a lot like LOTRO. I remember what LOTRO was like before Turbine sold out to Warner Bros and turned the game into a casual microtransaction-filled P2W grindfest... There was once a time when you actually needed a fellowship to complete certain low level (we’re talking lvl 10-12) bosses. I’ll always remember “LFG Jagger Jack” in Bree chat. Also, in the original SoA endgame, you needed a full group just to reach the entrance of The Rift raid in Angmar. I repeat: you needed a group JUST TO GET TO THE ENTRANCE OF A RAID. It was a tough adventure every time! The game just wasn’t the same when it went full-blown casual. I lost a lot of in-game friends to the exodus that followed, as friends were no longer necessary outside of instanced content. Way to adhere to the spirit of the Lord of the Rings, Turdbine...
i hung on until around Rohan..... Nimrodel server.
I miss those trips to the Rift in Angmar and killing that 'rog. it was damn tough.
that and the Kraken octopus creature?
- Davadin; first Champion game-wide to hit rank7 and rank8 in PvP UNTIL THEY NERF-CASUAL THE DAMN RENOWN SO EVERYBODY GOT RANK7 IN A COUPLE OF DAYS.
Ooops, looks like I still kept some twisted nerf on that game......................
I held out a bit longer than you did, quit shortly after we reached Helms Dee. The game was a hollow shadow of itself by that point.The only actual challenge still left could be found in the poor, laggy ol’ P2W Moors. Everything else in the game was just faceroll easy. I miss classic, pre-WB/F2P LOTRO so much... That period between Shadows of Angmar - Mines of Moria - Mirkwood was IMO one of the greatest periods for any MMO ever released. The game had such a good mix of challenging endgame content and challenging overland content. Classes had TONS of identity, and cooperative play was a necessity. Only the best players could solo/duo all overland content.
I stayed with LOTRO for seven years right up to Helms Deep and then ESO came out. After years of faceroll overland and dungeons in LOTRO, ESO was an absolute blessing because there was some overland challenge. unfortunately that challenge died with one Tamriel.
Long live the Balrog, best raid ever. Shadows of Angmar, you actually felt like Frodo and Sam in Modor. Remember that achievement in Angmar where you had to visit all the fortresses! That was literally epic. I think Lotro started to decline after Moria, the expansions got thinner, the faceroll got easier and there was no raid or pvp development.
So many people on my server came over to ESO that soon after the server was closed. We had around 70 from our server in the guild at one point, all vet raiders and pvp'ers. Take them out and the care bears were never enough to sustain the server and it died.
Be warned Zos, dont take your customers for granted, sooner or later something will come along that does cater to their needs.
Greetings to any Eldar players out there, esp Freeps n Creeps(Finmartigan, Hunter)
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i think it declined in Rohan. Moria was the peak and Mirkwood was honestly still very good. Rohan was.... well... "good". Then WB bought the whole thing?
i had 51 guild-mates and more non-guild LOTRO friends migrated to this game.
we all joined when ESO went live and most actually tried BETA. we created the ESO-wing of our guild.
who wants to guess out of the original 51 members who joined, how many left today?
anyone?
Anyone???
Yup. That's right.
One. (me)
But it's not the saddest part though. The saddest part is I don't even remember the guild's name..... (thankfully some are still on my facebook lol)