Contaminate wrote: »The thing is most players will get better at combat if the want it. They will want it if combat is good and fun. If combat is bad and (or) not fun, they will not and you can't force them to, they will just leave.Contaminate wrote: »Having to use your abilities is hardly an outrageous expectation, and it's honestly kind of hilarious you're trying to say no player should be expected to have to use them to defeat a boss that, I repeat, is built up over an entire zone as a very powerful being. What is your justification to have no requirements to defeat quest bosses? Name one actual reason.
Bolded the most ridiculous thing I’ve ever heard on this topic.
If players don’t get better at combat, there ABSOLUTELY should be a time when the game fails them and refuses them a win. They should NOT be able to defeat a quest boss that has been terrorizing cities and calling down mayhem for months, when they don’t even block his “ultimate move” or dodge out of his damage.
That’s not engaging, that’s throwing a paper football at the player with the words “scary boss” written on it, and then saying “That’s an ultimate enemy. Look, it says so on the wrapper!”
Combat isn’t good if half of it is practically optional like it is right now.