martinhpb16_ESO wrote: »redspecter23 wrote: »Spoiler Alert!
Overland is supposed to be easy. It's there to get beginners hooked and satisfy a large casual playerbase. It may be easy for you, but do try to understand that there are many, MANY players who struggle in overland content. That content is not designed for you. Play it if you want, but understand that it is not there to challenge you. That's what endgame is for.
This is the inevitable reply and in my opinion wrong.
First off, its and opinion. It is nowhere written that overland is only for the causal player base.
Why must all of the overland content be only suitable for the casual player base?
Its a counter intuitive and flawed argument. Why continuously develop content that is only suitable for new causal players, when there is already plenty to keep them busy. What happens when they become experienced? If Zos had sense they would provide overland for vet players too as not everyone is able to get into groups for vet dungeons or likes pvp. And you as part of the player community would recognise that some of your fellows are not being catered for and would concede that this is a shortfall in the game.
Why was it challenging for a number of years before One Tamriel?
Also you have agreed with the OP. You are saying that overland is too easy and does not cater for us. Therefore unlike all other content which has normal mode, hard and vet modes overland does not . Therefore this content is not catering for customers who are paying for it.
There is nothing wrong whatsoever with players who want difficult overland, asking for it.
martinhpb16_ESO wrote: »
First off, its and opinion. It is nowhere written that overland is only for the causal player base.
Why must all of the overland content be only suitable for the casual player base?
ThePhantomThorn wrote: »why can a lvl 10 easily do overland in craglorn?
The market says so - economics says so.
Going on your reasoning then why bother providing vet dungeons at all? ZOS has been business minded enough to not only cater for the people who play the most. If your reasoning is true then this game should be for casuals only. Is that because this is your playstyle? [/quote]There are only so many resources at ZOS' disposal and in the end, ZOS needs to "cater" it's content to the most amount of people at once while using the least amount of resources.That means "catering" to the people who pay the most and are larger in number. In other words - casuals.
Without the casual market mmo's as large as this one die - period. They cannot sustain themselves otherwise because the hardcore players tear through content faster (meaning they want more sooner), spends less money overall, and are rarer.
On top of that - this in a RPG - which tends to draw in people who enjoy lore and narrative who are mostly casual's and rp'ers.
We already know what happens when overland caters to it's hardcore fanbase. The zone is a ghost town.
martinhpb16_ESO wrote: »
The market says so - economics says so.
Then why do we have forums? Because customers also say so and that's why Zos often respond to their customers via the forums not just via stats. Also what do we know about the economics? We have no access to the data therefore you cannot assume that there is not some loss from not providing overland content for vet players.Going on your reasoning then why bother providing vet dungeons at all? ZOS has been business minded enough to not only cater for the people who play the most. If your reasoning is true then this game should be for casuals only. Is that because this is your playstyle?There are only so many resources at ZOS' disposal and in the end, ZOS needs to "cater" it's content to the most amount of people at once while using the least amount of resources.That means "catering" to the people who pay the most and are larger in number. In other words - casuals.
martinhpb16_ESO wrote: »
Without the casual market mmo's as large as this one die - period. They cannot sustain themselves otherwise because the hardcore players tear through content faster (meaning they want more sooner), spends less money overall, and are rarer.
On top of that - this in a RPG - which tends to draw in people who enjoy lore and narrative who are mostly casual's and rp'ers.
We already know what happens when overland caters to it's hardcore fanbase. The zone is a ghost town.
Before ESO I played another MMO for 7 years. In the end it was taken over by a large corporation. The ethos shifted away from catering for a large player base to only a casual player base. End game raiding and pvp development stopped. Within two years they had closed many servers because of player exodus and the game was eventually sold off. The game is still going but nothing like it was.
I dont think your picture stacks up. it would be a foolhardy enterprise to only cater for one play style even if it was the majority.
I'm not sure why you would be adverse to overland content that vets would enjoy?
The game is not designed to meet only your needs.
The game you mentioned survived because it adapted and changed - so I'm not sure why you think that's a "gotcha" moment? Games that continue to cater only to end game raiding and pvp (usually the more hardcore players) will fail.
martinhpb16_ESO wrote: »The game you mentioned survived because it adapted and changed - so I'm not sure why you think that's a "gotcha" moment? Games that continue to cater only to end game raiding and pvp (usually the more hardcore players) will fail.
Because you said that economics is the measure of success.
Who is asking for the game only to cater for hardcore players?
Games that continue to cater to the casual market will fail
Why cannot overland also cater for vet players?
martinhpb16_ESO wrote: »If you like hard content, do the hard content.
Not every piece of content in this game needs to cater to you. It's an mmo - there are other people playing, and not everyone plays to be challenged.
Not every piece of overland content needs to cater to people who like easy content. Double standards comes to mind
"people struggle with the current overland"
AHAHAHAAHAHAHAHAAHAHAAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAHAHAHHAAAAAAAAAAAAHAHHAHAHAAAAAAAAAAAAAAAAAA
The content of the regular overland and delves is clearly meant to advance a toon, giving (hopefully) some narrative amusement in the meantime. Of course the philosophy of ESO in different from that of any FPS, but I would not complain about that.
New players don't have gear, don't know to eat food,
Overland is for people learning the game and those just there for the story, might surprise you but there are plenty of players that have no interest in the end game at all and play the game as a solo experience doing the quests in overland.
Its easy because those players are not here for challenging combat but the story, the rest of the game is catered towards players that want more challenging experiences, Group Delves/Group Dungeons/Maelstrom Arena/Group Arena's/Trials/Even PVP.
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Its easy because those players are not here for challenging combat but the story, the rest of the game is catered towards players that want more challenging experiences, Group Delves/Group Dungeons/Maelstrom Arena/Group Arena's/Trials/Even PVP.
Overland is easy because its not about the combat its about the quests/exploration, I hate to break it to you but not everyone enjoys the combat in games and would rather just get it over with as quick as possible and get back to what they were doing.
martinhpb16_ESO wrote: »Overland should be for everyone not those just learning the game but also those that like a challenge with their story