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PTS Update 24 - Feedback Thread for Dragonknights

  • SilverPaws
    SilverPaws
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    Sarcasm hard for apes to understand :lol:
  • devilsTear
    devilsTear
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    satanio wrote: »
    SilverPaws wrote: »
    satanio wrote: »
    satanio wrote: »
    I'm really having fun trying to maintain max stacks of Seething Fury and Stagger in rotation. it's tedious but satisfying.

    Make a topic and showcase how stamDKs have to jump through hoops for every supposed buff to the class

    While other classes receive mighty buffs just for being slotted or cast once in 20 seconds (ahem, netch, multiple purges, recovery, major buff, zero cost, +2% damage for being slotted, can be spammed for ulti gain and healing). NETCH is NOT OVERLOADED. AT ALL. LOOK AT STAMFIST that IS OP and FUN for IDENTITY)
    satanio wrote: »
    I'm really having fun trying to maintain max stacks of Seething Fury and Stagger in rotation. it's tedious but satisfying.

    Try it in PVP ;)
    Since when is PvP rotation based? It’s like me saying to you try old Dizzy & Dragon Leap in PvE... you can do it but it sucks. ;)

    PvP has rotations as well, but you would know that if you would pvp :wink:

    So you're saying to me, that you are maintaining rotation that consist of more than 6 spells? while PvPing? So that is the "reactive" combat every PvPer is talking about? Rotation based pvp?
    I was under assumption that PvP is combo based and pve rotation based... ;)

    The way I see it is a combo = a rotation.
    Well kinda 😂
  • Xvorg
    Xvorg
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    satanio wrote: »
    SilverPaws wrote: »
    satanio wrote: »
    satanio wrote: »
    I'm really having fun trying to maintain max stacks of Seething Fury and Stagger in rotation. it's tedious but satisfying.

    Make a topic and showcase how stamDKs have to jump through hoops for every supposed buff to the class

    While other classes receive mighty buffs just for being slotted or cast once in 20 seconds (ahem, netch, multiple purges, recovery, major buff, zero cost, +2% damage for being slotted, can be spammed for ulti gain and healing). NETCH is NOT OVERLOADED. AT ALL. LOOK AT STAMFIST that IS OP and FUN for IDENTITY)
    satanio wrote: »
    I'm really having fun trying to maintain max stacks of Seething Fury and Stagger in rotation. it's tedious but satisfying.

    Try it in PVP ;)
    Since when is PvP rotation based? It’s like me saying to you try old Dizzy & Dragon Leap in PvE... you can do it but it sucks. ;)

    PvP has rotations as well, but you would know that if you would pvp :wink:

    So you're saying to me, that you are maintaining rotation that consist of more than 6 spells? while PvPing? So that is the "reactive" combat every PvPer is talking about? Rotation based pvp?
    I was under assumption that PvP is combo based and pve rotation based... ;)

    there are a lot of rotations in PvP, the only difference is that they are shorter and much more flexible. A lot of them depends on how the enemy reacts, so if, for example, the enemy breaks free sooner, you could immediately apply a root instead of going for the nuke.

    Sometime ago I made one with a ganking mdk: sorching rune + blockade + unrelenting grip + talons + inhale + leap. Depending on how the enemy reacted, it could have been talons before inhale, or before leap, or after leap.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • JusticeSouldier
    JusticeSouldier
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    Numerikuu wrote: »
    @ZOS_BrianWheeler @ZOS_GinaBruno @Gilliamtherogue It should be melee smashing punch with such fist.
    not that "pew-pew" with pebbles.
    Quick mouse sketch of Stonefist (srry have no time today to draw it more accurate, detailed, in action)
    stonefist.png

    ^This. That and i feel like it should shatter on impact. That's the image I got in my head when reading 'Stone Fist'.

    Nice sketch btw!

    ty, tryed to make an fast illustration of what i expected from Zos when read Stonefist in patchnotes
    all classes. pc platform, dissapointed.
  • StShoot
    StShoot
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    Wooooow another cobustion buff zos for real ?!!! no one likes this unreliable passive and you havnt reverted the awfull changes to inglufing flame, AND you didnt decrease the costs of it ..... just awesome zos thx
  • SipofMaim
    SipofMaim
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    Wait wait wait wait wait did they

    Did they actually listen to us?

    .
    .
    .
    .
    .
    .

    I have no idea what to do with that. WHAT WORLD IS THIS?

    And now I have to download the PTS again :#
  • Suryoyo
    Suryoyo
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    Well done ZoS, overall good changes.

    @ZOS_Gilliam
    Only left is volatile armour still dealing magic damage while obsidian shard will deal fire damage, like why ?

    As a suggestion, it would have been clever to:

    Directly increase Dk's melee dot (and all other melee dot in the game) as per standardisation.

    Rework searing heat passive to give an execute flavor to the DK and a bit of identity, like create an explosion around the DK dealing X damage to enemies below X% health.


    Searing heat seems wasted right now in my opinion and it's not coherent with your talk of standardisation and identity.
    Edited by Suryoyo on October 1, 2019 3:40PM
  • StShoot
    StShoot
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    Suryoyo wrote: »
    Well done ZoS, overall good changes.

    @ZOS_Gilliam
    Only left is volatile armour still dealing magic damage while obsidian shard will deal fire damage, like why ?

    As a suggestion, it would have been clever to:

    Directly increase Dk's melee dot (and all other melee dot in the game) as per standardisation.

    Rework searing heat passive to give an execute flavor to the DK and a bit of identity, like create an explosion around the DK dealing X damage to enemies below X% health.


    Searing heat seems wasted right now in my opinion and it's not coherent with your talk of standardisation and identity.

    did we actual read the same patch notes xD


    you say the searing heat passive is wasted but thats literal the only thing that got buffed
    Edited by StShoot on October 1, 2019 4:01PM
  • BohnT2
    BohnT2
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    About stone giant:
    The biggest issues still prevail, the skill doesn't do much for class identity, looks like a pile of poo and is ranged on a spec that has not a single synergy with ranged playstyle.

    Please give us a poison inhale that heals for less but deals more damage on the explosion.
    How about poison talons?
    Or give us our poison whip or make it a sweep with our wings or a dragon tail.
    But please delete this abomination of a skill and be done with it.
  • Suryoyo
    Suryoyo
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    StShoot wrote: »
    Suryoyo wrote: »
    Well done ZoS, overall good changes.

    @ZOS_Gilliam
    Only left is volatile armour still dealing magic damage while obsidian shard will deal fire damage, like why ?

    As a suggestion, it would have been clever to:

    Directly increase Dk's melee dot (and all other melee dot in the game) as per standardisation.

    Rework searing heat passive to give an execute flavor to the DK and a bit of identity, like create an explosion around the DK dealing X damage to enemies below X% health.


    Searing heat seems wasted right now in my opinion and it's not coherent with your talk of standardisation and identity.

    did we actual read the same patch notes xD


    you say the searing heat passive is wasted but thats literal the only thing that got buffed

    Yes it is wasted imo because ZOS is talking about audit, standardisation, making things in line, more fair, more comparable to each other while preserving identity. The changes are good but they could have done something way better and something that fits their narrative.

    All melee dot should have been increased directly the way searing heat increases dk's ardent flame dot. And rework searing heat to give something new and unique to the DK.
  • EnOeZ
    EnOeZ
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    I like 5.2.2.

    It's necessary to also say when things are going better.
  • Canadagreen
    Canadagreen
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    Okay, now we can play dots?
  • Xvorg
    Xvorg
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    Okay, now we can play dots?

    it seems so. Breath extra dmg escalates on magicka and spell dmg now. And claw seems to be a quite strong option now. Problem is that it won't do much dmg against templars
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Starlock
    Starlock
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    Starlock wrote: »
    I'm on console, so I can't PTS, but to offer a few thoughts:
    • While reducing the effectiveness of dragonknight DoT abilities is in line with the overall design goal of adjusting standards for DoT abilities, it is pretty awkward when implemented on a class characterized by DoT abilities. Which goal should take precedence here? Standardizing DoTs class-wide or maintaining what many players perceive as a key component of dragonknight class identity? What role do dragonknight passives play in all this?
    • The ardent flame changes will be a little rough for my character, but he's also magicka-melee and therefore has a hard time restoring magicka because he can't do it through heavy attacks. This mainly draws further attention to the need for a magicka-melee weapon line as several classes would benefit from this. The dragonknight would especially, because the class certainly doesn't evoke "I use a staff" on the visuals department.
    • While the new stonefist looks interesting, the "stagger" mechanic is going to be extremely underwhelming in PvE contexts. Standard mobs are going to be dead (or very nearly so) by the time they have 5 stacks of stagger on them to activate the stun, making the mechanic pointless (doubly so against boss types which can't be stunned anyway). Please make stagger meaningful for something other than PvP.

    Updated for 5.2.2:

    All of the points I had concerns about above have more or less been addressed. Thanks!
    • Tweaking the Searing Heat passive will help make dragonknight DoT abilities feel more impactful and distinctive. The change here is pretty much exactly what I would have done, though I won't know how it plays out in practice until the patch launches for us console folks.
    • Removing the cooldown for the Combustion passive is an interesting approach to keeping our resource pools at the ready. This will definitely help the situation for my weird magicka-melee character but it is hard to say how it will feel until testing it myself directly. I don't have a good sense of how often my character is procing the burning status. It could either be a really underwhelming substitute to resource cost reductions or... amazingly good and maybe even overpowered. My character typically has 3-4 different flame abilities firing at once. Can burning proc on each of these potentially every tick of damage? I mean... that could be kind of wow and completely fix his "I can't restore resources with heavy attacks" problem entirely.
    • Reducing the number of stacks needed to stagger is a good call as it may see some utility now in a PvE context. Three is a number consistent with some of the necromancer mechanics and might be good to use for future ability changes along these lines. The damage per stack of stagger also looks a bit more impactful too.
  • Xsorus
    Xsorus
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    Why is corrosive still nerfed for dots when you’ve gutted dots from the previous patch *grin*
  • MartiniDaniels
    MartiniDaniels
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    I don't know if this is bug, but 10% of direct damage of noxious and claw is gone (no-CP, same character):

    6tfrvkc3bga6.jpg
    0wgim6g8as71.jpg
    hv3hrg41hxmz.jpg
    untigqw4fzd7.jpg
  • Beffagorn
    Beffagorn
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    At this point i'm just echoing what the crushing majority of Stamina Dragonknights have said over a milion times, but...

    Stonefist, does NOT fit the theme of Dragonknights, neither in terms of lore nor gameplay. It might be an okay or even a good skill in terms of balance now, but what does a ranged, turd/rock throw skill have anything to do with knights trained in Akaviri martial arts and fighting styles?

    Instead of wasting time, because that's what reworking Stonefist is, just scrap it. Nobody likes it. There's still time to replace the skill with something that fits in and enough time to get it right.

    This is the chance to finally give Stamdks a REAL class identity.


  • Suryoyo
    Suryoyo
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    One thing that is disturbing is the cost increase, it's horrible, it's either go breton or gtfo and probably even breton is ***.

    As a dunmer magdk pvp player, there's no point anymore to play a magDK dunmer. Even running vamp, cost reduction and mag regen enchants will not help.

    Damn, Elsweyr was so GOOD for our sustain and damage, we weren't overperforming and they ruined everything starting with scalebreaker and now dragonhold.

    Ash cloud is still ***, engulfing flames and burning embers will be shittier than ever with the cost increase and the fact that they MISS so much (thanks to dodge roll which feels broken) that it is just annoying to play.

    And again that searing heat passive is wasted.
  • juhislihis19
    juhislihis19
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    Concerning stamDK:

    You reduced the Combustion passive cooldown, but before you already increased the cost of Venomous Claw and Noxious Breath. And the overall damage is just slightly better than it was before the huge DOT buffs. So overall ZOS, you didn't really buff sDK with 5.2.2, you just diminished an earlier nerf.

    Any comments?

    Please reduce the cost of the 2 skills as they were before since the damage is more or less the same.
  • Idhendryon
    Suryoyo wrote: »
    One thing that is disturbing is the cost increase, it's horrible, it's either go breton or gtfo and probably even breton is ***.

    As a dunmer magdk pvp player, there's no point anymore to play a magDK dunmer. Even running vamp, cost reduction and mag regen enchants will not help.

    Damn, Elsweyr was so GOOD for our sustain and damage, we weren't overperforming and they ruined everything starting with scalebreaker and now dragonhold.

    Ash cloud is still ***, engulfing flames and burning embers will be shittier than ever with the cost increase and the fact that they MISS so much (thanks to dodge roll which feels broken) that it is just annoying to play.

    And again that searing heat passive is wasted.

    Hmm, I like what they did with searing heat more than your executioner style idea. That hasn't much to do with the DK identity in my view. Strong dots on the other hand do.
  • BattleAxe
    BattleAxe
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    Suryoyo wrote: »
    Well done ZoS, overall good changes.

    @ZOS_Gilliam
    Only left is volatile armour still dealing magic damage while obsidian shard will deal fire damage, like why ?

    As a suggestion, it would have been clever to:

    Directly increase Dk's melee dot (and all other melee dot in the game) as per standardisation.

    Rework searing heat passive to give an execute flavor to the DK and a bit of identity, like create an explosion around the DK dealing X damage to enemies below X% health.


    Searing heat seems wasted right now in my opinion and it's not coherent with your talk of standardisation and identity.

    I’ve said this time and again enough with asking for an execute a reverse execute fits better to the dk play style as in the more health enemy has the harder a dk hits which makes sense with the attrition based dk
  • Suryoyo
    Suryoyo
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    BattleAxe wrote: »
    Suryoyo wrote: »
    Well done ZoS, overall good changes.

    @ZOS_Gilliam
    Only left is volatile armour still dealing magic damage while obsidian shard will deal fire damage, like why ?

    As a suggestion, it would have been clever to:

    Directly increase Dk's melee dot (and all other melee dot in the game) as per standardisation.

    Rework searing heat passive to give an execute flavor to the DK and a bit of identity, like create an explosion around the DK dealing X damage to enemies below X% health.


    Searing heat seems wasted right now in my opinion and it's not coherent with your talk of standardisation and identity.

    I’ve said this time and again enough with asking for an execute a reverse execute fits better to the dk play style as in the more health enemy has the harder a dk hits which makes sense with the attrition based dk

    My point was that they should have increased all melee dots the way searing heat does it as per standardisation, making things in line etc what they've been talking since like a year now maybe ?
    This could have allowed a reworking of searing heat passive to give something new and unique to the DK or to insist even more on the "attrition" identity.
  • GeorgeBlack
    GeorgeBlack
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    Id like to point out that we have a DK topic in Combat section that for a couple of years was filled with suggestions that ZOS has completelly ignored.
    With update 24 the sections were filled with Stone Fist threads and Zos made adjustments (that are faaaaaaaaaaar from good).
    We have 2 more pts weeks. Make some noise.

    StamDK needs a good CC with a good secondary effect costing and scaling in dmg with stamina, to replace Fossilize.
    D. Swing is gone.
    Reverb bash is gone(and I am glad about it)

    Stop it with the stamDK spammable.
    Stop it with the Poison whip.

    We need a good animation, just like stamSorc got.
    Stop wasting time and make some noise.

    My vote goes to the Xivkin Jumping Punch for a stamina CC.


    Zos will never add poison Whip.

    It will be weak because we cant gain the magDK dmg and effects since we have stamina tools

    It will look bad when your weapons dissapear and a magic whip appears

    We need a good stamina CC.




    Edited by GeorgeBlack on October 2, 2019 8:37AM
  • GeorgeBlack
    GeorgeBlack
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    charge-2.gif

    Thnx to the person thst first posted this animation when the farse with poop fist started.
    Edited by GeorgeBlack on October 2, 2019 9:14AM
  • BohnT2
    BohnT2
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    Id like to point out that we have a DK topic in Combat section that for a couple of years was filled with suggestions that ZOS has completelly ignored.
    With update 24 the sections were filled with Stone Fist threads and Zos made adjustments (that are faaaaaaaaaaar from good).
    We have 2 more pts weeks. Make some noise.

    StamDK needs a good CC with a good secondary effect costing and scaling in dmg with stamina, to replace Fossilize.
    D. Swing is gone.
    Reverb bash is gone(and I am glad about it)

    Stop it with the stamDK spammable.
    Stop it with the Poison whip.

    We need a good animation, just like stamSorc got.
    Stop wasting time and make some noise.

    My vote goes to the Xivkin Jumping Punch for a stamina CC. Left hand should hold weapon. Right arm punch.

    No, there is a great CC available for every stam class right now, wasting a whole skill for something which won't do anything is bad.
    -The CC won't be allowed to deal high damage
    -it will probably not be AoE, undodgeable and unblockable
    Which leaves us with a worse skill that does nothing for identity or power.

    Give us a spammable that actually does something and not the trash stone giant which doesn't fit from the colour theme, not from its implementation and with a bonus that's so weak that you need 6 damage instances with 3 stacks to reach the same damage as one volatile armor damage return.

    Also there's still Talons or inhale which should get one stamina morph to give Stamdk both a clear offensive identity to play around and visuals to always be able to tell that you're fighting a stamdk (which the devs set as a target for their class identity)

    Make DK more dragonish and not some oblivion khajiit who tries to hit people with his fist to kill them
  • GeorgeBlack
    GeorgeBlack
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    BohnT2 wrote: »
    Id like to point out that we have a DK topic in Combat section that for a couple of years was filled with suggestions that ZOS has completelly ignored.
    With update 24 the sections were filled with Stone Fist threads and Zos made adjustments (that are faaaaaaaaaaar from good).
    We have 2 more pts weeks. Make some noise.

    StamDK needs a good CC with a good secondary effect costing and scaling in dmg with stamina, to replace Fossilize.
    D. Swing is gone.
    Reverb bash is gone(and I am glad about it)

    Stop it with the stamDK spammable.
    Stop it with the Poison whip.

    We need a good animation, just like stamSorc got.
    Stop wasting time and make some noise.

    My vote goes to the Xivkin Jumping Punch for a stamina CC. Left hand should hold weapon. Right arm punch.

    No, there is a great CC available for every stam class right now, wasting a whole skill for something which won't do anything is bad.
    -The CC won't be allowed to deal high damage
    -it will probably not be AoE, undodgeable and unblockable
    Which leaves us with a worse skill that does nothing for identity or power.

    Give us a spammable that actually does something and not the trash stone giant which doesn't fit from the colour theme, not from its implementation and with a bonus that's so weak that you need 6 damage instances with 3 stacks to reach the same damage as one volatile armor damage return.

    Also there's still Talons or inhale which should get one stamina morph to give Stamdk both a clear offensive identity to play around and visuals to always be able to tell that you're fighting a stamdk (which the devs set as a target for their class identity)

    Make DK more dragonish and not some oblivion khajiit who tries to hit people with his fist to kill them

    I see a Mace hitting.
    I dont want to play with Turn Evil. That's not the DK identity. Thats NB. What's next? Slotting Silver Shards as spammable because Flurry and Uppercut have delayed animations? Gimme a break.

    I dont see Zos working on another stamina ability for the next two years, even though I want them to. Stick with stone fist. Now it's not the time to dream.

    You clearly dont care for the DK ID. You are looking for a spammable to increased your PvE dps.
    Edited by GeorgeBlack on October 2, 2019 8:46AM
  • BohnT2
    BohnT2
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    BohnT2 wrote: »
    Id like to point out that we have a DK topic in Combat section that for a couple of years was filled with suggestions that ZOS has completelly ignored.
    With update 24 the sections were filled with Stone Fist threads and Zos made adjustments (that are faaaaaaaaaaar from good).
    We have 2 more pts weeks. Make some noise.

    StamDK needs a good CC with a good secondary effect costing and scaling in dmg with stamina, to replace Fossilize.
    D. Swing is gone.
    Reverb bash is gone(and I am glad about it)

    Stop it with the stamDK spammable.
    Stop it with the Poison whip.

    We need a good animation, just like stamSorc got.
    Stop wasting time and make some noise.

    My vote goes to the Xivkin Jumping Punch for a stamina CC. Left hand should hold weapon. Right arm punch.

    No, there is a great CC available for every stam class right now, wasting a whole skill for something which won't do anything is bad.
    -The CC won't be allowed to deal high damage
    -it will probably not be AoE, undodgeable and unblockable
    Which leaves us with a worse skill that does nothing for identity or power.

    Give us a spammable that actually does something and not the trash stone giant which doesn't fit from the colour theme, not from its implementation and with a bonus that's so weak that you need 6 damage instances with 3 stacks to reach the same damage as one volatile armor damage return.

    Also there's still Talons or inhale which should get one stamina morph to give Stamdk both a clear offensive identity to play around and visuals to always be able to tell that you're fighting a stamdk (which the devs set as a target for their class identity)

    Make DK more dragonish and not some oblivion khajiit who tries to hit people with his fist to kill them

    I see a Mace hitting.
    I dont want to play with Turn Evil. That's not the DK identity. Thats NB.

    I dont see Zos working on another stamina ability for the next two years, even though I want them to. Stick with stone fist and. Now it's not the time to dream.

    You clearly dont care for the DK ID. You are looking for a spammable to increased your PvE dps.

    I guess you don't need a spammable inside the EP zerg...

    I can tell you that you have no idea how to give stamDK an offensive identity that differs from other classes and is still fun to use.

    You try to throw in random things which will never fit together unless making each one of them broken on their own because there is not a single synergy between them.

    I don't know a single good stamdk main who agrees with anything you posted before and they have good reasons for that
  • GeorgeBlack
    GeorgeBlack
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    BohnT2 wrote: »
    BohnT2 wrote: »
    Id like to point out that we have a DK topic in Combat section that for a couple of years was filled with suggestions that ZOS has completelly ignored.
    With update 24 the sections were filled with Stone Fist threads and Zos made adjustments (that are faaaaaaaaaaar from good).
    We have 2 more pts weeks. Make some noise.

    StamDK needs a good CC with a good secondary effect costing and scaling in dmg with stamina, to replace Fossilize.
    D. Swing is gone.
    Reverb bash is gone(and I am glad about it)

    Stop it with the stamDK spammable.
    Stop it with the Poison whip.

    We need a good animation, just like stamSorc got.
    Stop wasting time and make some noise.

    My vote goes to the Xivkin Jumping Punch for a stamina CC. Left hand should hold weapon. Right arm punch.

    No, there is a great CC available for every stam class right now, wasting a whole skill for something which won't do anything is bad.
    -The CC won't be allowed to deal high damage
    -it will probably not be AoE, undodgeable and unblockable
    Which leaves us with a worse skill that does nothing for identity or power.

    Give us a spammable that actually does something and not the trash stone giant which doesn't fit from the colour theme, not from its implementation and with a bonus that's so weak that you need 6 damage instances with 3 stacks to reach the same damage as one volatile armor damage return.

    Also there's still Talons or inhale which should get one stamina morph to give Stamdk both a clear offensive identity to play around and visuals to always be able to tell that you're fighting a stamdk (which the devs set as a target for their class identity)

    Make DK more dragonish and not some oblivion khajiit who tries to hit people with his fist to kill them

    I see a Mace hitting.
    I dont want to play with Turn Evil. That's not the DK identity. Thats NB.

    I dont see Zos working on another stamina ability for the next two years, even though I want them to. Stick with stone fist and. Now it's not the time to dream.

    You clearly dont care for the DK ID. You are looking for a spammable to increased your PvE dps.

    I guess you don't need a spammable inside the EP zerg...

    I can tell you that you have no idea how to give stamDK an offensive identity that differs from other classes and is still fun to use.

    You try to throw in random things which will never fit together unless making each one of them broken on their own because there is not a single synergy between them.

    I don't know a single good stamdk main who agrees with anything you posted before and they have good reasons for that

    StamDK never ever had an issue needing a spammable. It's just the undying wet dream of those thst want both the Lava Whip AND the warrior playstyle and weapons.

    And the rest of your post is the same useless argumentive behaviour you had for years.
    I reckon you go and revisit my topics and see how:
    DW maj brutality duration increaed
    Flurry animation and effects reworked.
    Heavy armor got buffed
    Evasion was removed from the game
    SnB was nerfed
    DW got a gap closer, which is clunky but anyway.
    All years late.
    All opposed by the likes of you.
    Keep up the confrontation.0 results.

    What EP zerg are you even talking about. How clueless are you?
    In my time zone I have to play against BigBoss and the AD morning cap.
    Try again son.

    Enough with you. Get smart or keep throwing poop for a spammable with the stupid stagger mechanic



    And look where all the 'best DKs' brought the stamDK class.
    In a miserable state due to the abuse of:
    SnB OP/2h Rally/execution
    7th Fury proc
    broken build. Real stamDKs.... meta much?
    Edited by GeorgeBlack on October 2, 2019 9:02AM
  • BohnT2
    BohnT2
    ✭✭✭✭✭
    ✭✭
    Also if you actually see a mace hitting ther
    BohnT2 wrote: »
    BohnT2 wrote: »
    Id like to point out that we have a DK topic in Combat section that for a couple of years was filled with suggestions that ZOS has completelly ignored.
    With update 24 the sections were filled with Stone Fist threads and Zos made adjustments (that are faaaaaaaaaaar from good).
    We have 2 more pts weeks. Make some noise.

    StamDK needs a good CC with a good secondary effect costing and scaling in dmg with stamina, to replace Fossilize.
    D. Swing is gone.
    Reverb bash is gone(and I am glad about it)

    Stop it with the stamDK spammable.
    Stop it with the Poison whip.

    We need a good animation, just like stamSorc got.
    Stop wasting time and make some noise.

    My vote goes to the Xivkin Jumping Punch for a stamina CC. Left hand should hold weapon. Right arm punch.

    No, there is a great CC available for every stam class right now, wasting a whole skill for something which won't do anything is bad.
    -The CC won't be allowed to deal high damage
    -it will probably not be AoE, undodgeable and unblockable
    Which leaves us with a worse skill that does nothing for identity or power.

    Give us a spammable that actually does something and not the trash stone giant which doesn't fit from the colour theme, not from its implementation and with a bonus that's so weak that you need 6 damage instances with 3 stacks to reach the same damage as one volatile armor damage return.

    Also there's still Talons or inhale which should get one stamina morph to give Stamdk both a clear offensive identity to play around and visuals to always be able to tell that you're fighting a stamdk (which the devs set as a target for their class identity)

    Make DK more dragonish and not some oblivion khajiit who tries to hit people with his fist to kill them

    I see a Mace hitting.
    I dont want to play with Turn Evil. That's not the DK identity. Thats NB.

    I dont see Zos working on another stamina ability for the next two years, even though I want them to. Stick with stone fist and. Now it's not the time to dream.

    You clearly dont care for the DK ID. You are looking for a spammable to increased your PvE dps.

    I guess you don't need a spammable inside the EP zerg...

    I can tell you that you have no idea how to give stamDK an offensive identity that differs from other classes and is still fun to use.

    You try to throw in random things which will never fit together unless making each one of them broken on their own because there is not a single synergy between them.

    I don't know a single good stamdk main who agrees with anything you posted before and they have good reasons for that

    StamDK never ever had an issue needing a spammable. It's just the undying wet dream of those thst want both the Lava Whip AND the warrior playstyle and weapons.

    And the rest of your post is the same useless argumentive behaviour you had for years.
    I reckon you go and revisit my topics and see how:
    DW maj brutality duration increaed
    Flurry animation and effects reworked.
    Heavy armor got buffed
    Evasion was removed from the game
    SnB was nerfed
    DW got a gap closer, which is clunky but anyway.
    All years late.
    All opposes by the likes of you.
    Keep up the confrontation.0 results

    Yeah i guess all the people using weapon spammables were just using them because they didn't need a spammable.

    Also nice how you dodged the point that there is not a single synergy between skills and the DK playstyle in your proposals.

    Also talking about egoism when you want stamdk to get a new CC when the best CC available already exists and you refuse to use it

  • SilverPaws
    SilverPaws
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    They should have just revert stamdk dots to update 22 and it would be better than this, but I guess better than nothing...
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