I wonder if it'd be a good idea to overhaul some of our passives to make the attrition playstyle a little more pronounced than it is right now. That way the base dots would still be uniform, and the passives would then make them stand out.
Sanguinor2 wrote: »I think we all need to wait for the next few PTS cycles to pass before we are all up in arms about the class identity situation for DK. IMO, from the looks of it, they are making all DoT abilities reflect similar damage first just so they can set themselves up to figure out a baseline on how much they should increase the damage of class DoT abilities over non-class DoT abilities for the next few PTS cycles for update 24. Am I correct in saying this @ZOS_GinaBruno?
We Need to be up in arms tho, changes only get reverted if there is a big enough outcry like with cast time for shields, most of the time even that doesnt work as countless other examples Show. Generally what is in the 1st PTS cycle is there to stay.
Sanguinor2 wrote: »I think we all need to wait for the next few PTS cycles to pass before we are all up in arms about the class identity situation for DK. IMO, from the looks of it, they are making all DoT abilities reflect similar damage first just so they can set themselves up to figure out a baseline on how much they should increase the damage of class DoT abilities over non-class DoT abilities for the next few PTS cycles for update 24. Am I correct in saying this @ZOS_GinaBruno?
We Need to be up in arms tho, changes only get reverted if there is a big enough outcry like with cast time for shields, most of the time even that doesnt work as countless other examples Show. Generally what is in the 1st PTS cycle is there to stay.
We really don't need to be if they've already made a point to say that they are going to be looking to fix class identity starting with this next patch and tuning those changes for the times to come. We all just need to be patient and relax and test changes on the PTS as they come.
We really don't need to be if they've already made a point to say that they are going to be looking to fix class identity starting with this next patch and tuning those changes for the times to come. We all just need to be patient and relax and test changes on the PTS as they come.
Sanguinor2 wrote: »I think we all need to wait for the next few PTS cycles to pass before we are all up in arms about the class identity situation for DK. IMO, from the looks of it, they are making all DoT abilities reflect similar damage first just so they can set themselves up to figure out a baseline on how much they should increase the damage of class DoT abilities over non-class DoT abilities for the next few PTS cycles for update 24. Am I correct in saying this @ZOS_GinaBruno?
We Need to be up in arms tho, changes only get reverted if there is a big enough outcry like with cast time for shields, most of the time even that doesnt work as countless other examples Show. Generally what is in the 1st PTS cycle is there to stay.
We really don't need to be if they've already made a point to say that they are going to be looking to fix class identity starting with this next patch and tuning those changes for the times to come. We all just need to be patient and relax and test changes on the PTS as they come.
hm are new to the game ? ^^
because zos always says, we have to wait for the later pts cycles and at the end they change nothing and the crapy patch goes live as it is.
Also if you love and main a class you dont want it to be a worthless, weak class, for the next 3 months until zos may or may not decide to fix it
magictucktuck wrote: »Sanguinor2 wrote: »I think we all need to wait for the next few PTS cycles to pass before we are all up in arms about the class identity situation for DK. IMO, from the looks of it, they are making all DoT abilities reflect similar damage first just so they can set themselves up to figure out a baseline on how much they should increase the damage of class DoT abilities over non-class DoT abilities for the next few PTS cycles for update 24. Am I correct in saying this @ZOS_GinaBruno?
We Need to be up in arms tho, changes only get reverted if there is a big enough outcry like with cast time for shields, most of the time even that doesnt work as countless other examples Show. Generally what is in the 1st PTS cycle is there to stay.
We really don't need to be if they've already made a point to say that they are going to be looking to fix class identity starting with this next patch and tuning those changes for the times to come. We all just need to be patient and relax and test changes on the PTS as they come.
hm are new to the game ? ^^
because zos always says, we have to wait for the later pts cycles and at the end they change nothing and the crapy patch goes live as it is.
Also if you love and main a class you dont want it to be a worthless, weak class, for the next 3 months until zos may or may not decide to fix it
they took major evasion off rally, they made duel wield give major brutality on the first throw of the non gap closer morph of throwing blade instead of needing a light attack. those two just come to mind immediately from last patch. no doubt there is tons more, so I ask you.. are you new?
The whole molten weapons and stone fist skills have to be removed and replaced by something actually good.
There is no option either of the skills will ever be viable or help to strengthen identity unless you make them overperforming
The whole molten weapons and stone fist skills have to be removed and replaced by something actually good.
There is no option either of the skills will ever be viable or help to strengthen identity unless you make them overperforming
yeah and there are some other abilitys morphs and passives that have to get the same treatment, for example shifting standart its rarly ever seen outside from ballgroups, they could give it a morph where the standart gets pinned on you back and the area effect follows you.
LinearParadox wrote: »For years we've begged them; buff the classes and give them identity, and nerf the sets. What do we get? Class nerfs and homogeneity while sets are made more impactful by comparison. Yeah, I feel "listened to". -_-
It worries me that they seem to think the necro hits the mark for a well-designed class..
DanStartheFirst wrote: »The whole molten weapons and stone fist skills have to be removed and replaced by something actually good.
There is no option either of the skills will ever be viable or help to strengthen identity unless you make them overperforming
yeah and there are some other abilitys morphs and passives that have to get the same treatment, for example shifting standart its rarly ever seen outside from ballgroups, they could give it a morph where the standart gets pinned on you back and the area effect follows you.
WHOAH, now THAT would be a freaking awesome way of doing it. *runs around with banner on back* I would be down for something like this hands down.
The whole molten weapons and stone fist skills have to be removed and replaced by something actually good.
There is no option either of the skills will ever be viable or help to strengthen identity unless you make them overperforming