SilverPaws wrote: »Since when is PvP rotation based? It’s like me saying to you try old Dizzy & Dragon Leap in PvE... you can do it but it sucks.MartiniDaniels wrote: »GeorgeBlack wrote: »
While other classes receive mighty buffs just for being slotted or cast once in 20 seconds (ahem, netch, multiple purges, recovery, major buff, zero cost, +2% damage for being slotted, can be spammed for ulti gain and healing). NETCH is NOT OVERLOADED. AT ALL. LOOK AT STAMFIST that IS OP and FUN for IDENTITY)I'm really having fun trying to maintain max stacks of Seething Fury and Stagger in rotation. it's tedious but satisfying.
Try it in PVP
PvP has rotations as well, but you would know that if you would pvp
So you're saying to me, that you are maintaining rotation that consist of more than 6 spells? while PvPing? So that is the "reactive" combat every PvPer is talking about? Rotation based pvp?
I was under assumption that PvP is combo based and pve rotation based...
SilverPaws wrote: »Since when is PvP rotation based? It’s like me saying to you try old Dizzy & Dragon Leap in PvE... you can do it but it sucks.MartiniDaniels wrote: »GeorgeBlack wrote: »
While other classes receive mighty buffs just for being slotted or cast once in 20 seconds (ahem, netch, multiple purges, recovery, major buff, zero cost, +2% damage for being slotted, can be spammed for ulti gain and healing). NETCH is NOT OVERLOADED. AT ALL. LOOK AT STAMFIST that IS OP and FUN for IDENTITY)I'm really having fun trying to maintain max stacks of Seething Fury and Stagger in rotation. it's tedious but satisfying.
Try it in PVP
PvP has rotations as well, but you would know that if you would pvp
So you're saying to me, that you are maintaining rotation that consist of more than 6 spells? while PvPing? So that is the "reactive" combat every PvPer is talking about? Rotation based pvp?
I was under assumption that PvP is combo based and pve rotation based...
JusticeSouldier wrote: »@ZOS_BrianWheeler @ZOS_GinaBruno @Gilliamtherogue It should be melee smashing punch with such fist.
not that "pew-pew" with pebbles.
Quick mouse sketch of Stonefist (srry have no time today to draw it more accurate, detailed, in action)
^This. That and i feel like it should shatter on impact. That's the image I got in my head when reading 'Stone Fist'.
Nice sketch btw!
Well done ZoS, overall good changes.
@ZOS_Gilliam
Only left is volatile armour still dealing magic damage while obsidian shard will deal fire damage, like why ?
As a suggestion, it would have been clever to:
Directly increase Dk's melee dot (and all other melee dot in the game) as per standardisation.
Rework searing heat passive to give an execute flavor to the DK and a bit of identity, like create an explosion around the DK dealing X damage to enemies below X% health.
Searing heat seems wasted right now in my opinion and it's not coherent with your talk of standardisation and identity.
Well done ZoS, overall good changes.
@ZOS_Gilliam
Only left is volatile armour still dealing magic damage while obsidian shard will deal fire damage, like why ?
As a suggestion, it would have been clever to:
Directly increase Dk's melee dot (and all other melee dot in the game) as per standardisation.
Rework searing heat passive to give an execute flavor to the DK and a bit of identity, like create an explosion around the DK dealing X damage to enemies below X% health.
Searing heat seems wasted right now in my opinion and it's not coherent with your talk of standardisation and identity.
did we actual read the same patch notes xD
you say the searing heat passive is wasted but thats literal the only thing that got buffed
Canadagreen wrote: »Okay, now we can play dots?
I'm on console, so I can't PTS, but to offer a few thoughts:
- While reducing the effectiveness of dragonknight DoT abilities is in line with the overall design goal of adjusting standards for DoT abilities, it is pretty awkward when implemented on a class characterized by DoT abilities. Which goal should take precedence here? Standardizing DoTs class-wide or maintaining what many players perceive as a key component of dragonknight class identity? What role do dragonknight passives play in all this?
- The ardent flame changes will be a little rough for my character, but he's also magicka-melee and therefore has a hard time restoring magicka because he can't do it through heavy attacks. This mainly draws further attention to the need for a magicka-melee weapon line as several classes would benefit from this. The dragonknight would especially, because the class certainly doesn't evoke "I use a staff" on the visuals department.
- While the new stonefist looks interesting, the "stagger" mechanic is going to be extremely underwhelming in PvE contexts. Standard mobs are going to be dead (or very nearly so) by the time they have 5 stacks of stagger on them to activate the stun, making the mechanic pointless (doubly so against boss types which can't be stunned anyway). Please make stagger meaningful for something other than PvP.




One thing that is disturbing is the cost increase, it's horrible, it's either go breton or gtfo and probably even breton is ***.
As a dunmer magdk pvp player, there's no point anymore to play a magDK dunmer. Even running vamp, cost reduction and mag regen enchants will not help.
Damn, Elsweyr was so GOOD for our sustain and damage, we weren't overperforming and they ruined everything starting with scalebreaker and now dragonhold.
Ash cloud is still ***, engulfing flames and burning embers will be shittier than ever with the cost increase and the fact that they MISS so much (thanks to dodge roll which feels broken) that it is just annoying to play.
And again that searing heat passive is wasted.
Well done ZoS, overall good changes.
@ZOS_Gilliam
Only left is volatile armour still dealing magic damage while obsidian shard will deal fire damage, like why ?
As a suggestion, it would have been clever to:
Directly increase Dk's melee dot (and all other melee dot in the game) as per standardisation.
Rework searing heat passive to give an execute flavor to the DK and a bit of identity, like create an explosion around the DK dealing X damage to enemies below X% health.
Searing heat seems wasted right now in my opinion and it's not coherent with your talk of standardisation and identity.
Well done ZoS, overall good changes.
@ZOS_Gilliam
Only left is volatile armour still dealing magic damage while obsidian shard will deal fire damage, like why ?
As a suggestion, it would have been clever to:
Directly increase Dk's melee dot (and all other melee dot in the game) as per standardisation.
Rework searing heat passive to give an execute flavor to the DK and a bit of identity, like create an explosion around the DK dealing X damage to enemies below X% health.
Searing heat seems wasted right now in my opinion and it's not coherent with your talk of standardisation and identity.
I’ve said this time and again enough with asking for an execute a reverse execute fits better to the dk play style as in the more health enemy has the harder a dk hits which makes sense with the attrition based dk

GeorgeBlack wrote: »Id like to point out that we have a DK topic in Combat section that for a couple of years was filled with suggestions that ZOS has completelly ignored.
With update 24 the sections were filled with Stone Fist threads and Zos made adjustments (that are faaaaaaaaaaar from good).
We have 2 more pts weeks. Make some noise.
StamDK needs a good CC with a good secondary effect costing and scaling in dmg with stamina, to replace Fossilize.
D. Swing is gone.
Reverb bash is gone(and I am glad about it)
Stop it with the stamDK spammable.
Stop it with the Poison whip.
We need a good animation, just like stamSorc got.
Stop wasting time and make some noise.
My vote goes to the Xivkin Jumping Punch for a stamina CC. Left hand should hold weapon. Right arm punch.
GeorgeBlack wrote: »Id like to point out that we have a DK topic in Combat section that for a couple of years was filled with suggestions that ZOS has completelly ignored.
With update 24 the sections were filled with Stone Fist threads and Zos made adjustments (that are faaaaaaaaaaar from good).
We have 2 more pts weeks. Make some noise.
StamDK needs a good CC with a good secondary effect costing and scaling in dmg with stamina, to replace Fossilize.
D. Swing is gone.
Reverb bash is gone(and I am glad about it)
Stop it with the stamDK spammable.
Stop it with the Poison whip.
We need a good animation, just like stamSorc got.
Stop wasting time and make some noise.
My vote goes to the Xivkin Jumping Punch for a stamina CC. Left hand should hold weapon. Right arm punch.
No, there is a great CC available for every stam class right now, wasting a whole skill for something which won't do anything is bad.
-The CC won't be allowed to deal high damage
-it will probably not be AoE, undodgeable and unblockable
Which leaves us with a worse skill that does nothing for identity or power.
Give us a spammable that actually does something and not the trash stone giant which doesn't fit from the colour theme, not from its implementation and with a bonus that's so weak that you need 6 damage instances with 3 stacks to reach the same damage as one volatile armor damage return.
Also there's still Talons or inhale which should get one stamina morph to give Stamdk both a clear offensive identity to play around and visuals to always be able to tell that you're fighting a stamdk (which the devs set as a target for their class identity)
Make DK more dragonish and not some oblivion khajiit who tries to hit people with his fist to kill them
GeorgeBlack wrote: »GeorgeBlack wrote: »Id like to point out that we have a DK topic in Combat section that for a couple of years was filled with suggestions that ZOS has completelly ignored.
With update 24 the sections were filled with Stone Fist threads and Zos made adjustments (that are faaaaaaaaaaar from good).
We have 2 more pts weeks. Make some noise.
StamDK needs a good CC with a good secondary effect costing and scaling in dmg with stamina, to replace Fossilize.
D. Swing is gone.
Reverb bash is gone(and I am glad about it)
Stop it with the stamDK spammable.
Stop it with the Poison whip.
We need a good animation, just like stamSorc got.
Stop wasting time and make some noise.
My vote goes to the Xivkin Jumping Punch for a stamina CC. Left hand should hold weapon. Right arm punch.
No, there is a great CC available for every stam class right now, wasting a whole skill for something which won't do anything is bad.
-The CC won't be allowed to deal high damage
-it will probably not be AoE, undodgeable and unblockable
Which leaves us with a worse skill that does nothing for identity or power.
Give us a spammable that actually does something and not the trash stone giant which doesn't fit from the colour theme, not from its implementation and with a bonus that's so weak that you need 6 damage instances with 3 stacks to reach the same damage as one volatile armor damage return.
Also there's still Talons or inhale which should get one stamina morph to give Stamdk both a clear offensive identity to play around and visuals to always be able to tell that you're fighting a stamdk (which the devs set as a target for their class identity)
Make DK more dragonish and not some oblivion khajiit who tries to hit people with his fist to kill them
I see a Mace hitting.
I dont want to play with Turn Evil. That's not the DK identity. Thats NB.
I dont see Zos working on another stamina ability for the next two years, even though I want them to. Stick with stone fist and. Now it's not the time to dream.
You clearly dont care for the DK ID. You are looking for a spammable to increased your PvE dps.
GeorgeBlack wrote: »GeorgeBlack wrote: »Id like to point out that we have a DK topic in Combat section that for a couple of years was filled with suggestions that ZOS has completelly ignored.
With update 24 the sections were filled with Stone Fist threads and Zos made adjustments (that are faaaaaaaaaaar from good).
We have 2 more pts weeks. Make some noise.
StamDK needs a good CC with a good secondary effect costing and scaling in dmg with stamina, to replace Fossilize.
D. Swing is gone.
Reverb bash is gone(and I am glad about it)
Stop it with the stamDK spammable.
Stop it with the Poison whip.
We need a good animation, just like stamSorc got.
Stop wasting time and make some noise.
My vote goes to the Xivkin Jumping Punch for a stamina CC. Left hand should hold weapon. Right arm punch.
No, there is a great CC available for every stam class right now, wasting a whole skill for something which won't do anything is bad.
-The CC won't be allowed to deal high damage
-it will probably not be AoE, undodgeable and unblockable
Which leaves us with a worse skill that does nothing for identity or power.
Give us a spammable that actually does something and not the trash stone giant which doesn't fit from the colour theme, not from its implementation and with a bonus that's so weak that you need 6 damage instances with 3 stacks to reach the same damage as one volatile armor damage return.
Also there's still Talons or inhale which should get one stamina morph to give Stamdk both a clear offensive identity to play around and visuals to always be able to tell that you're fighting a stamdk (which the devs set as a target for their class identity)
Make DK more dragonish and not some oblivion khajiit who tries to hit people with his fist to kill them
I see a Mace hitting.
I dont want to play with Turn Evil. That's not the DK identity. Thats NB.
I dont see Zos working on another stamina ability for the next two years, even though I want them to. Stick with stone fist and. Now it's not the time to dream.
You clearly dont care for the DK ID. You are looking for a spammable to increased your PvE dps.
I guess you don't need a spammable inside the EP zerg...
I can tell you that you have no idea how to give stamDK an offensive identity that differs from other classes and is still fun to use.
You try to throw in random things which will never fit together unless making each one of them broken on their own because there is not a single synergy between them.
I don't know a single good stamdk main who agrees with anything you posted before and they have good reasons for that
GeorgeBlack wrote: »GeorgeBlack wrote: »GeorgeBlack wrote: »Id like to point out that we have a DK topic in Combat section that for a couple of years was filled with suggestions that ZOS has completelly ignored.
With update 24 the sections were filled with Stone Fist threads and Zos made adjustments (that are faaaaaaaaaaar from good).
We have 2 more pts weeks. Make some noise.
StamDK needs a good CC with a good secondary effect costing and scaling in dmg with stamina, to replace Fossilize.
D. Swing is gone.
Reverb bash is gone(and I am glad about it)
Stop it with the stamDK spammable.
Stop it with the Poison whip.
We need a good animation, just like stamSorc got.
Stop wasting time and make some noise.
My vote goes to the Xivkin Jumping Punch for a stamina CC. Left hand should hold weapon. Right arm punch.
No, there is a great CC available for every stam class right now, wasting a whole skill for something which won't do anything is bad.
-The CC won't be allowed to deal high damage
-it will probably not be AoE, undodgeable and unblockable
Which leaves us with a worse skill that does nothing for identity or power.
Give us a spammable that actually does something and not the trash stone giant which doesn't fit from the colour theme, not from its implementation and with a bonus that's so weak that you need 6 damage instances with 3 stacks to reach the same damage as one volatile armor damage return.
Also there's still Talons or inhale which should get one stamina morph to give Stamdk both a clear offensive identity to play around and visuals to always be able to tell that you're fighting a stamdk (which the devs set as a target for their class identity)
Make DK more dragonish and not some oblivion khajiit who tries to hit people with his fist to kill them
I see a Mace hitting.
I dont want to play with Turn Evil. That's not the DK identity. Thats NB.
I dont see Zos working on another stamina ability for the next two years, even though I want them to. Stick with stone fist and. Now it's not the time to dream.
You clearly dont care for the DK ID. You are looking for a spammable to increased your PvE dps.
I guess you don't need a spammable inside the EP zerg...
I can tell you that you have no idea how to give stamDK an offensive identity that differs from other classes and is still fun to use.
You try to throw in random things which will never fit together unless making each one of them broken on their own because there is not a single synergy between them.
I don't know a single good stamdk main who agrees with anything you posted before and they have good reasons for that
StamDK never ever had an issue needing a spammable. It's just the undying wet dream of those thst want both the Lava Whip AND the warrior playstyle and weapons.
And the rest of your post is the same useless argumentive behaviour you had for years.
I reckon you go and revisit my topics and see how:
DW maj brutality duration increaed
Flurry animation and effects reworked.
Heavy armor got buffed
Evasion was removed from the game
SnB was nerfed
DW got a gap closer, which is clunky but anyway.
All years late.
All opposes by the likes of you.
Keep up the confrontation.0 results