ZOS_GinaBruno wrote: »This is the official feedback thread for Dragonknights. Please read through all the changes in the patch notes and try them out on the PTS before providing feedback in this thread. Thank you!
Might as well delete all my stam and MDks I'm so tired of this BS with you guys on destroying this class. It's a damn DRAGON KNIGHT! Not a damn salamander or a fire frog. It's supposed to have crazy dot damage.
MartiniDaniels wrote: »Plz remember that DK dots were buffed last patch to match various nerfs and cost increases (corrosive, molten whip, fossilize all severely nerfed in U23). Now this change makes that buff to dots useless, while nerfs remained in place.
Given that you introduced PVP buffs to sorcs, templars and wardens this patch, and given fact that DK was not over-performing in U23, looks like class will be completely dead.
dalishdelight wrote: »Also, these changes will make the seething fury mechanic useless too, cause nobody will slot burning embers or engulfing flames. You could argue using using flames of oblivion to build up the fury stack, but at that point you probably get more dps just light attack weaving and using your spammable/molten whip.
ketsparrowhawk wrote: »Stonefist - I appreciate that they're trying to do something with this (nearly) dead skill, but the new Stonefist is boring. The visual effect is dull and bland.. can barely see it. The audio effect is also dull and bland.. can barely hear it. The cost is too high. The secondary stun effect is unwanted. This will most often result in DK's giving people CC immunity when they don't really mean to. Plus, if a DK wants to stun someone they're gonna use fossilize.. of course.
I think there is potential, but it needs to be spiced up. Make the projectile BIGGER, and make it a glowing chunk of solidified LAVA that explodes when it hits its target. Get rid of the stun and give it something else. Minor Fracture + a snare maybe?
Also.. enough with the stacking mechanics already. I feel like the whole game is a grim focus at this point.
edit: typo
ketsparrowhawk wrote: »
Dottzgaming wrote: »(PVP focused post)
In addition, the combined neutering of the DK DoT kit, the nerfs on Dizzying swing this patch, and the nerfs on the SnB skill line last patch have put stamDKs in an incredibly tough spot going into next patch.
Dottzgaming wrote: »(PVP focused post)
In addition, the combined neutering of the DK DoT kit, the nerfs on Dizzying swing this patch, and the nerfs on the SnB skill line last patch have put stamDKs in an incredibly tough spot going into next patch.
I'd argue DK will be in no spot whatsoever into the next patch.
There's no place for stamDK since all other classes will be superior in every way.
Go ahead, name one thing (remember, PvP focused) that stamDK can do better than other class.
(gentle reminder, we're not the only class that have Major Mending in a class skill...)
GeorgeBlack wrote: »
I'm really having fun trying to maintain max stacks of Seething Fury and Stagger in rotation. it's tedious but satisfying.
Dottzgaming wrote: »Dottzgaming wrote: »(PVP focused post)
In addition, the combined neutering of the DK DoT kit, the nerfs on Dizzying swing this patch, and the nerfs on the SnB skill line last patch have put stamDKs in an incredibly tough spot going into next patch.
I'd argue DK will be in no spot whatsoever into the next patch.
There's no place for stamDK since all other classes will be superior in every way.
Go ahead, name one thing (remember, PvP focused) that stamDK can do better than other class.
(gentle reminder, we're not the only class that have Major Mending in a class skill...)
I dont disagree with you at all. Ive been trying really hard to come up with something for my sDK and im just.. stumped atm. However, I do have something on the PTS that i made that i am going to test soon, but even then, i think it's still going to still feel weak compared to other classes since one of our main strengths - sustained dmg - is just.. gone.
Since when is PvP rotation based? It’s like me saying to you try old Dizzy & Dragon Leap in PvE... you can do it but it sucks.MartiniDaniels wrote: »GeorgeBlack wrote: »
While other classes receive mighty buffs just for being slotted or cast once in 20 seconds (ahem, netch, multiple purges, recovery, major buff, zero cost, +2% damage for being slotted, can be spammed for ulti gain and healing). NETCH is NOT OVERLOADED. AT ALL. LOOK AT STAMFIST that IS OP and FUN for IDENTITY)I'm really having fun trying to maintain max stacks of Seething Fury and Stagger in rotation. it's tedious but satisfying.
Try it in PVP
JusticeSouldier wrote: »@ZOS_BrianWheeler @ZOS_GinaBruno @Gilliamtherogue It should be melee smashing punch with such fist.
not that "pew-pew" with pebbles.
Quick mouse sketch of Stonefist (srry have no time today to draw it more accurate, detailed, in action)
Since when is PvP rotation based? It’s like me saying to you try old Dizzy & Dragon Leap in PvE... you can do it but it sucks.MartiniDaniels wrote: »GeorgeBlack wrote: »
While other classes receive mighty buffs just for being slotted or cast once in 20 seconds (ahem, netch, multiple purges, recovery, major buff, zero cost, +2% damage for being slotted, can be spammed for ulti gain and healing). NETCH is NOT OVERLOADED. AT ALL. LOOK AT STAMFIST that IS OP and FUN for IDENTITY)I'm really having fun trying to maintain max stacks of Seething Fury and Stagger in rotation. it's tedious but satisfying.
Try it in PVP
SilverPaws wrote: »Since when is PvP rotation based? It’s like me saying to you try old Dizzy & Dragon Leap in PvE... you can do it but it sucks.MartiniDaniels wrote: »GeorgeBlack wrote: »
While other classes receive mighty buffs just for being slotted or cast once in 20 seconds (ahem, netch, multiple purges, recovery, major buff, zero cost, +2% damage for being slotted, can be spammed for ulti gain and healing). NETCH is NOT OVERLOADED. AT ALL. LOOK AT STAMFIST that IS OP and FUN for IDENTITY)I'm really having fun trying to maintain max stacks of Seething Fury and Stagger in rotation. it's tedious but satisfying.
Try it in PVP
PvP has rotations as well, but you would know that if you would pvp
SilverPaws wrote: »Since when is PvP rotation based? It’s like me saying to you try old Dizzy & Dragon Leap in PvE... you can do it but it sucks.MartiniDaniels wrote: »GeorgeBlack wrote: »
While other classes receive mighty buffs just for being slotted or cast once in 20 seconds (ahem, netch, multiple purges, recovery, major buff, zero cost, +2% damage for being slotted, can be spammed for ulti gain and healing). NETCH is NOT OVERLOADED. AT ALL. LOOK AT STAMFIST that IS OP and FUN for IDENTITY)I'm really having fun trying to maintain max stacks of Seething Fury and Stagger in rotation. it's tedious but satisfying.
Try it in PVP
PvP has rotations as well, but you would know that if you would pvp
So you're saying to me, that you are maintaining rotation that consist of more than 6 spells? while PvPing? So that is the "reactive" combat every PvPer is talking about? Rotation based pvp?
I was under assumption that PvP is combo based and pve rotation based...
SilverPaws wrote: »SilverPaws wrote: »Since when is PvP rotation based? It’s like me saying to you try old Dizzy & Dragon Leap in PvE... you can do it but it sucks.MartiniDaniels wrote: »GeorgeBlack wrote: »
While other classes receive mighty buffs just for being slotted or cast once in 20 seconds (ahem, netch, multiple purges, recovery, major buff, zero cost, +2% damage for being slotted, can be spammed for ulti gain and healing). NETCH is NOT OVERLOADED. AT ALL. LOOK AT STAMFIST that IS OP and FUN for IDENTITY)I'm really having fun trying to maintain max stacks of Seething Fury and Stagger in rotation. it's tedious but satisfying.
Try it in PVP
PvP has rotations as well, but you would know that if you would pvp
So you're saying to me, that you are maintaining rotation that consist of more than 6 spells? while PvPing? So that is the "reactive" combat every PvPer is talking about? Rotation based pvp?
I was under assumption that PvP is combo based and pve rotation based...
:dumb: