SilverPaws wrote: »They should have just revert stamdk dots to update 22 and it would be better than this, but I guess better than nothing...
Good example of nice designed animation. This one showed at .gif is nice for stamblade identity.GeorgeBlack wrote: »
Thnx to the person thst first posted this animation when the farse with poop fist started.
MartiniDaniels wrote: »It is interesting how Protective Plate and Ball of Lightning can exist in same patch, when both classes were reviewed in U24 for class identity. BoL have at least double of Wings functionality for similar cost.
Both provide snare/immobilization immunity for 2 seconds.
3 seconds of projectile immunity is comparable to 50% projectile damage reduction for 6 seconds. (though immunity is better because sorc avoids debuffs from projectiles while DK receives all of them)
Here Wings functionality ends (12% healing received passive is provided by volatile armor on 99% of DK builds, both mag and stam).
But BoL main functionality only begins - stun + gap closer + escape tool. For 270 more magicka.
@ZOS_BrianWheeler
relentless_turnip wrote: »I am actually overall pretty happy with this 👍
The cost increases are still a bit crap, but overall I think the dot nerf had to happen and we came out alright 😁
I also think its important to give good feedback as well as constructive. Believe me before I saw these notes it was well beyond constructive 😂
Well done ZOS👍🥳🎉
General feedback
First up I hate the increased skill cost for everyone. I believe the reason for this was because of all the target dummies videos that people where posting and show how well they could sustain. With duration reminders and a stationary target. When we on console have no true duration reminders. Some npc’s and bosses move around a lot causing the need to recast skills early. Not to mention other players in pvp areas are never standing still taking damage. The cost increase is not needed or fair in my opinion.
Dk feed back
Ardent flame
Nice to see the increase to time to Fiery Breath and searing strike. Again please add duration action reminder to base game for console players.
Searing heat passive – I like that they finally made the passive better but I fear a future nerf to it because some will say that it makes those skills hit to hard. When in reality they will only be 23% increase since the first 10% is just to get them up to current standards. This is the part that I fear will be forgotten by many where the request for nerfs come in.
Also would be nice if it applied to all of our DOT’s in class and not just 3 select skills.
Earthen Heart
Molten Weapons - Nice little buff but it would be nice if it increased our light attacks say 8-10% along with the heavy attack increase already in the skill. This would give some people a real reason to slot and use this skills.
Stonefist – I don’t understand people calls for a nerf to the distance down to 5 meters. I say it should keep its 28 meter range. What is so bad about a stamDK have an in class ranged attack. Of course change the animation for the love of god. I feel like I am throwing poop. Plus we need a visual clue as to how many stacks of stagger we have. BTW I hate these little mini games you are making in skills now.
Another thing about the decreased range is this will hurt DK healers. Yes I know they are very very rarely even found. Since similar other skills like BOL and matriarch heals are 28 meters.
“Reduced the duration of the stacks to 5 seconds per application” is a little too much 8 seconds would be enough I think. So we can carry the buff over to our other bar.
relentless_turnip wrote: »Working out the numbers is super confusing based on their wording alone.
if you take burning embers for example they said in the original patch notes.
That it would be decreased by 60% per tick, but in 5.2.2 they have said overall damage would be improved by 20%.
They then went on to say that their aim was 33% reduction overall from live.
I assume we should take the bottom as they have stated it is their overall goal.
On the wording alone and taking my tool tip for embers I imagine the maths something like this(please correct me if i am wrong)
23563 / 12(current duration) = 1963 x 14(PTS duration) = 27490 x 0.67(-33%) = 18418 x 1.23(new searing heat passive)
= 22655 over 14 seconds
If you then take our new overall figure 22655 / 14(pts duration) = 1618 x 12(current duration)
= 19418 PTS damage at current duration
You could then:
23563 - 19418 = 4145 (this is roughly 18%) is our difference between live and PTS.
if all other DOTs are losing 33% and we ultimately lose 18% on our 2 most prominent DOT's it seems pretty fair.
Although if you look entropy/degeneration it will still do more than this figure(roughly 20K over 12 secs)
relentless_turnip wrote: »The new searing heat is 33% so it should be 1.33 not 1.23
That is true but the starting figure already had the 10% that is currently in effect👍 meaning I only could increase by 23%.
I think to get a truer figure I would need to deduct the 10% off of the starting figure
relentless_turnip wrote: »The new searing heat is 33% so it should be 1.33 not 1.23
That is true but the starting figure already had the 10% that is currently in effect👍 meaning I only could increase by 23%.
I think to get a truer figure I would need to deduct the 10% off of the starting figure
Also keep in mind the pts isn’t accurate yet as the dot changes haven’t been put in yet
Stonefist – I don’t understand people calls for a nerf to the distance down to 5 meters. I say it should keep its 28 meter range. What is so bad about a stamDK have an in class ranged attack.
“Reduced the duration of the stacks to 5 seconds per application” is a little too much 8 seconds would be enough I think. So we can carry the buff over to our other bar.
not that ill ever need it personally, but i also dont understand the need to nerf it from 10 sec.
u want to give the morph a damage boost that can stack, great. it affects any kind of damage, awesome. and u even lower the stun-effect to 3, instead of 5, which refresh the timer everytime, cool.
so why nerf the duration by half? its only 135 damage for gods sake. let us make the best of it with other skill too....
BlackMadara wrote: »@Hotdog_23 the current 10% damage from searing heat does not bring the dots up to standard. This is a common misconception. It does indeed make the Ardent flame DoTs deal 10% more damage than the base standard when including initial hit damage and its total dps. The base standard for DoTs is determined by their total dps over duration with no passives taken into account
JusticeSouldier wrote: »Good example of nice designed animation. This one showed at .gif is nice for stamblade identity.GeorgeBlack wrote: »
Thnx to the person thst first posted this animation when the farse with poop fist started.
Grandesdar wrote: »JusticeSouldier wrote: »Good example of nice designed animation. This one showed at .gif is nice for stamblade identity.GeorgeBlack wrote: »
Thnx to the person thst first posted this animation when the farse with poop fist started.
Yes, please make this skill for DKs, I'll use it no matter the cost or the damage! Boy, it's so cool to look at.
JusticeSouldier wrote: »Grandesdar wrote: »JusticeSouldier wrote: »Good example of nice designed animation. This one showed at .gif is nice for stamblade identity.GeorgeBlack wrote: »
Thnx to the person thst first posted this animation when the farse with poop fist started.
Yes, please make this skill for DKs, I'll use it no matter the cost or the damage! Boy, it's so cool to look at.
it doesn't fit dk's style. It's nightblade like thing
not that ill ever need it personally, but i also dont understand the need to nerf it from 10 sec.
u want to give the morph a damage boost that can stack, great. it affects any kind of damage, awesome. and u even lower the stun-effect to 3, instead of 5, which refresh the timer everytime, cool.
so why nerf the duration by half? its only 135 damage for gods sake. let us make the best of it with other skill too....
They dont want tanks using it.
JusticeSouldier wrote: »Grandesdar wrote: »JusticeSouldier wrote: »Good example of nice designed animation. This one showed at .gif is nice for stamblade identity.GeorgeBlack wrote: »
Thnx to the person thst first posted this animation when the farse with poop fist started.
Yes, please make this skill for DKs, I'll use it no matter the cost or the damage! Boy, it's so cool to look at.
it doesn't fit dk's style. It's nightblade like thing
Grandesdar wrote: »JusticeSouldier wrote: »Good example of nice designed animation. This one showed at .gif is nice for stamblade identity.GeorgeBlack wrote: »
Thnx to the person thst first posted this animation when the farse with poop fist started.
Yes, please make this skill for DKs, I'll use it no matter the cost or the damage! Boy, it's so cool to look at.
Nothing makes sense from their standardisation/audit etc:
- Fiery breath base cost 3510 and 5 meters range at base
- tick damage reduced by 47%
- Searing strike base cost 2970 and 10 meters at base
- tick damage reduced by 60%
Range DOT accessible to everyone:
- Entropy base cost 2700 and 28 meters range
- tick damage reduced by 50%
- Soul trap base cost 2700 28 meters range
- tick damage reduced by 50%
@ZOS_BrianWheeler @ZOS_Gilliam
DK's DOTs, despite being melee DOTs receive the same treatment than those range dots accessible to all, if not worse.
Is this because of the direct damage part of DK's DOT ? seriously ?
Why a cost increase ? Why ZOS is nerfing DK's melee DOTs as much as range DOTs if not worse ?