PTS Update 24 - Feedback Thread for Dragonknights

  • Ragnarock41
    Ragnarock41
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    Arcanasx wrote: »
    BohnT2 wrote: »
    The whole molten weapons and stone fist skills have to be removed and replaced by something actually good.
    There is no option either of the skills will ever be viable or help to strengthen identity unless you make them overperforming

    Molten Armaments (the morph that increases heavy attack damage) actually has good potential for heavy attack focused builds, especially when combined with off balance. And yes, from my own experience it actually works very well for me in PVP, so its definitely viable. Igneous Weapons (the morph that gives major brutality/sorcery) is the one that's lackluster, as players will rely on having their own source for the major buffs anyway; competent players at least.

    The new Stonefist as it currently is on the PTS is a joke, and others have already pointed out the flaws of this skill as currently implemented. Not much else needs to be said.

    Edit: I'd like to add that the addition of Major Brutality to the base skill is a great change (because Molten Armaments has it now too) as it will open up more options for stamina builds.

    Molten armaments change is nice however in reality it does not change a single thing other than the fact that stamDk can proc its own class passives in a meaningful way now. ( which is great and all but its practically only a QoL buff , meaningful only for stuff like vMA arena builds etc. Though I still appreciate it.)

    This does not open up any new build paths unfortunately as heavy attack builds are dead ever since the light attack spam meta came.

    Edit: you can compare this ability to any other similar one and you will see that molten armamends is way too niche and too expensive for what it does.

    Just compare it to warden netch which has been shamelessly buffed countless times and now even stam wardens get a purge. I am honestly speechless.
    Edited by Ragnarock41 on September 19, 2019 9:20PM
  • Arcanasx
    Arcanasx
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    Arcanasx wrote: »
    BohnT2 wrote: »
    The whole molten weapons and stone fist skills have to be removed and replaced by something actually good.
    There is no option either of the skills will ever be viable or help to strengthen identity unless you make them overperforming

    Molten Armaments (the morph that increases heavy attack damage) actually has good potential for heavy attack focused builds, especially when combined with off balance. And yes, from my own experience it actually works very well for me in PVP, so its definitely viable. Igneous Weapons (the morph that gives major brutality/sorcery) is the one that's lackluster, as players will rely on having their own source for the major buffs anyway; competent players at least.

    The new Stonefist as it currently is on the PTS is a joke, and others have already pointed out the flaws of this skill as currently implemented. Not much else needs to be said.

    Edit: I'd like to add that the addition of Major Brutality to the base skill is a great change (because Molten Armaments has it now too) as it will open up more options for stamina builds.

    Molten armaments change is nice however in reality it does not change a single thing other than the fact that stamDk can proc its own class passives in a meaningful way now. ( which is great and all but its practically only a QoL buff , meaningful only for stuff like vMA arena builds etc. Though I still appreciate it.)

    This does not open up any new build paths unfortunately as heavy attack builds are dead ever since the light attack spam meta came.

    Edit: you can compare this ability to any other similar one and you will see that molten armamends is way too niche and too expensive for what it does.

    Just compare it to warden netch which has been shamelessly buffed countless times and now even stam wardens get a purge. I am honestly speechless.

    Molten Armaments is fine; that's what I use for my stam DK. It's obviously not the best skill for high end PVE since you'll need a LA rotation to reach the highest DPS numbers, but I'm using it to great effect in PVP. I'm basically a BG player these days (over a 1000 matches) but I have had success with it in CP cyro as well before. It's definitely not dead, more so that people are unable to see the potential that a HA DK build can bring.

    Igneous Weapons on the other hand...needs a rework. Now that skill pales in comparison to the other Major Brutality/Sorcery class equivalents. Maybe they could add a stacking mechanic similar to something like grim focus or the new bound armaments skill. Perhaps each stack (added by LA and HA a target with the buff on) could add a small fire DOT with a short duration and it could stack up to 5 times; the more stacks, the stronger the DOT. It would reinforce the DOT heavy, attrition focus theme for DKs, and make it scale to the users highest stat likes flames of oblivion, on top of the Major Brutality/Sorcery. Just an idea I quickly made up.
  • saywhat00
    saywhat00
    Soul Shriven
    Hello there,

    first thank you @ZOS_RikardD for giving me that register invitation after almost 2 days waiting, now i can join discussion :D.

    to the topic

    as a DK player and i only play DK which is btw my 3rd char. nb is 1st. templar is 2nd. both are lvl 30+ and i don't play with them ever. in this updates i see only improvements to my class in a way of not being stam dk as i am now, i can actually be both at the same time and only difference is will i put a bit more into mag with the cost of a bit stam abilities or other way around and i can balance it to be equal. how i see it, in theory coz i cant install PTS due to low space, as i now have hunding's rage and 7th legion sets which provides me in total as sets only with 1096 max stam, 2499 crit, 129 health recovery and 428 weapon damage (without 7th legion buff), if i change those sets with ancient dragonguard and new moon acolyte i will lose 1096 max stam, 833 crit, 129 health recovery (with buff 479) but gain 1204 max health, 311 weapon and spell dmg + 300 from 100% hp buff, 1487 spell and weapon penetration and at 49% hp i will have 3460 physical and spell resistance at the cost of 5% cost increase (if my calculations are right :D) for example molten whip will cost 115 mag more lol and it gives more power lol. i won't go into to many details about what can be done with this new sets but you can definitely use molten whip, rock throw, execute abilities on same bar now.
    new rock throw ability as i see it its not spammable like 5 times in 5 sec, its more like 5 time is 18 sec and when some runner wanna flee from you and you cant land that final execute coz he/she is out of range, well he/she isnt out of rock throws range and you hit rock throw stun the target get on top of it and execute easy. thats like primary thing of that ability and it does nice dmg too so it rocks.
    so those dot nerfs and dswing changes.. well, i guess i wont be able to put those good dots and run around tree or away so that enemies cant target me while im dmging them by not even seeing them not to mention to even hit them anymore and damn my 2 button attacking gameplay is also over coz i cant dswing into executioner damn.. overall actually hit someone to kill is totally ok change. with or without dswing coz now its abusing of ability and it has lost its purpose so devs have changed it yes, no big deal to me btw im using it now like i said 2 button gameplay (and it kills). in pve (i do everything) those low numbers well, if i, lets say do 4mil dmg in 80 realtime seconds what is 50k dps, with this new update to do 4mil dmg i will need to do my rotation 4-5 more time, and that is what like 30-40 seconds more of fighting with the boss.. oh my look at that damn i need to do what i've been doing this whole time for 30-40 more seconds or even less.. lol
    the last thinh i want to write is that DK identity. i can see it, 2h/fire staff wielding, poison spitting, molten whiping, rock throwing, heavy hitting, executing DK, doing both fire and poison dmg, applaying both status effects instead just one and so on. other classes can do the same. so with this new update i will actually as a DK have more choices of DK abilities to put on action bar instead of having 4+1 ult DK skills in total.
    overall like i said its my theory, as pixels on screen, numbers will be maybe lower but power is still here for spell damage, weapon, sustain etc. they didn't quite hit the mark 100% but are close to. after all its mmo, it is always changing thing. this is good.
    peace! :D

  • StShoot
    StShoot
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    saywhat00 wrote: »
    Hello there,

    first thank you @ZOS_RikardD for giving me that register invitation after almost 2 days waiting, now i can join discussion :D.

    to the topic

    as a DK player and i only play DK which is btw my 3rd char. nb is 1st. templar is 2nd. both are lvl 30+ and i don't play with them ever. in this updates i see only improvements to my class in a way of not being stam dk as i am now, i can actually be both at the same time and only difference is will i put a bit more into mag with the cost of a bit stam abilities or other way around and i can balance it to be equal. how i see it, in theory coz i cant install PTS due to low space, as i now have hunding's rage and 7th legion sets which provides me in total as sets only with 1096 max stam, 2499 crit, 129 health recovery and 428 weapon damage (without 7th legion buff), if i change those sets with ancient dragonguard and new moon acolyte i will lose 1096 max stam, 833 crit, 129 health recovery (with buff 479) but gain 1204 max health, 311 weapon and spell dmg + 300 from 100% hp buff, 1487 spell and weapon penetration and at 49% hp i will have 3460 physical and spell resistance at the cost of 5% cost increase (if my calculations are right :D) for example molten whip will cost 115 mag more lol and it gives more power lol. i won't go into to many details about what can be done with this new sets but you can definitely use molten whip, rock throw, execute abilities on same bar now.
    new rock throw ability as i see it its not spammable like 5 times in 5 sec, its more like 5 time is 18 sec and when some runner wanna flee from you and you cant land that final execute coz he/she is out of range, well he/she isnt out of rock throws range and you hit rock throw stun the target get on top of it and execute easy. thats like primary thing of that ability and it does nice dmg too so it rocks.
    so those dot nerfs and dswing changes.. well, i guess i wont be able to put those good dots and run around tree or away so that enemies cant target me while im dmging them by not even seeing them not to mention to even hit them anymore and damn my 2 button attacking gameplay is also over coz i cant dswing into executioner damn.. overall actually hit someone to kill is totally ok change. with or without dswing coz now its abusing of ability and it has lost its purpose so devs have changed it yes, no big deal to me btw im using it now like i said 2 button gameplay (and it kills). in pve (i do everything) those low numbers well, if i, lets say do 4mil dmg in 80 realtime seconds what is 50k dps, with this new update to do 4mil dmg i will need to do my rotation 4-5 more time, and that is what like 30-40 seconds more of fighting with the boss.. oh my look at that damn i need to do what i've been doing this whole time for 30-40 more seconds or even less.. lol
    the last thinh i want to write is that DK identity. i can see it, 2h/fire staff wielding, poison spitting, molten whiping, rock throwing, heavy hitting, executing DK, doing both fire and poison dmg, applaying both status effects instead just one and so on. other classes can do the same. so with this new update i will actually as a DK have more choices of DK abilities to put on action bar instead of having 4+1 ult DK skills in total.
    overall like i said its my theory, as pixels on screen, numbers will be maybe lower but power is still here for spell damage, weapon, sustain etc. they didn't quite hit the mark 100% but are close to. after all its mmo, it is always changing thing. this is good.
    peace! :D

    1. Dk doesnt have much things besides dots so those " tiny nerfs" will actual affect the dk most out of all classes
    2. The dizzing swing changes actual ruined lots of stam dk builds/burstcombos, what are suposed to do now without dots or dizzing swing ? spam the awesome new rock or the dualwield spammable ?
    3. dk allready has one of hte worst sustain in the game and got an costincrease on top of it, so whatever kind of hybridbuild you will try to play you mostely wont be able to sustain it.
    4. You see only improvements to the dk ? Do you mean the new craft sets that every class can use or that akward stonefist, with the high cost and the cc you will never be able to use ? or do you realy think that decreasing dots will do the dk any good ? xD
    5. if your post was ironic, sorry i didnt get it :D
  • Nser
    Nser
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    ..
    Edited by Nser on September 23, 2019 1:08AM
  • Wayshuba
    Wayshuba
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    SipofMaim wrote: »
    My take is that the current team has a vision for combat...

    Have to politely disagree with you here. When you go from one patch to the next raising all Dot damage, then the next patch you nerf it back beyond the initial point you raised it from.... that is proof not only that you have no vision, but also that you have no idea what you are doing.

    Just what they are doing with DKs this patch shows they have NO idea how players play the game. I don't care how much they have played the game, they work for the company so their opinion means jack. What matters is how the people feel who pay their salaries - and those people are extremely unhappy at this moment.


    Edited by Wayshuba on September 20, 2019 1:53AM
  • Gunzork
    Gunzork
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    Wayshuba wrote: »
    SipofMaim wrote: »
    My take is that the current team has a vision for combat...

    Have to politely disagree with you here. When you go from one patch to the next raising all Dot damage, then the next patch you nerf it back beyond the initial point you raised it from.... that is proof not only that you have no vision, but also that you have no idea what you are doing.

    Just what they are doing with DKs this patch shows they have NO idea how players play the game. I don't care how much they have played the game, they work for the company so their opinion means jack. What matters is how the people feel who pay their salaries - and those people are extremely unhappy at this moment.


    I can't agree more with you...They have no idea how their own game work. That's it! Enough said.
  • Gunzork
    Gunzork
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    Seriously i truly feel like they are all sit at a circle table (zos) and they are talking about all the dumbest change they can do patch to patch and laughing about us who pay them to play their game even if they are making the game worst every patch... We always have hope for the next patch but this is clearly not going to get better and they are the only reason about that!
  • Davadin
    Davadin
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    so guys.... how are we goin to get Major Fracture now that Fiery breath is crappy?
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • juhislihis19
    juhislihis19
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    Davadin wrote: »
    so guys.... how are we goin to get Major Fracture now that Fiery breath is crappy?

    Spam Caltrops, lol?
  • xBananaFish
    tested magdk first time. very simple rotation. i hit about 48k on 3m. its not pretty much, but all lost a tons of dps now.
    all classes makes the same dmg i tested. there are sustain problems for the most , i dont think that all magickas want to play a breton. thats at first the biggest problem now.
  • saywhat00
    saywhat00
    Soul Shriven


    [/quote]

    1. Dk doesnt have much things besides dots so those " tiny nerfs" will actual affect the dk most out of all classes
    2. The dizzing swing changes actual ruined lots of stam dk builds/burstcombos, what are suposed to do now without dots or dizzing swing ? spam the awesome new rock or the dualwield spammable ?
    3. dk allready has one of hte worst sustain in the game and got an costincrease on top of it, so whatever kind of hybridbuild you will try to play you mostely wont be able to sustain it.
    4. You see only improvements to the dk ? Do you mean the new craft sets that every class can use or that akward stonefist, with the high cost and the cc you will never be able to use ? or do you realy think that decreasing dots will do the dk any good ? xD
    5. if your post was ironic, sorry i didnt get it :D [/quote]

    pvp speaking those dot changes doesnt effect me in a any way of being completely dead class or not able to kill kind of class, as i see it i will just ad some spell dmg abilities that will do some nice direct dmg too. right now i can instead of using both venomus claw and noxious breath use just one of those 2 abilites and change other with something else, and still kill ppl. so how d *** is dot nerf (not only DK dots but all) gonna ruin my gameplay when i can put my pelinals and sunderflame right now and do some pvp without those dots and get some kills easy with nice combos. the other thing is why the *** would they make and ability like onslaught to give you both physical and spell penetration if, i, like 99% of other stam dks right now doest have any use of that spell penetration coz like nobody as a stamina have use of it and it is in skill line that is 100% stamina using skills, im looking at it right now, im online, and it is for your direct dmg only lol. as magicka dk you dont use those 2h skills or even have onslaught on your action bar. are they, the devs, so *** up to waste time making ability that grants you something unusable. they could have easily make it just physical penetration. or there is some bigger purpose behind it which hasnt come to full life yet. or is it? like they dont test those stuff by them self, they put it on pts so we can do their work. its like thinking they are paid to do they job coz they are creator of the game and they dont test like 20+ options to find that one that will make some sense and not effect players drastically in overall, coz im a player of their game and i know things better how to make their game even better by some suggestion which only 2% of players support coz hey we know better, right. so yea dots are down and as a dk, a thing that i wont be able to kill coz of that is just insulting, your statements are like from some weaklings not dks at all lol. just take a look at forum, before you've tried like 0.004% of new updates you all put comments how this all sucks, laughable lol. 90% of forum right now is just *** and they are so nice people for letting it stay that way, and you wonder why no replays to your posts, which as i see its like lil children begging their parents to buy them that ice cream they want, please do this please do that.... think of something good that will get their attention like some nice post instead of talking *** (that new crap animation look better btw than forum right now) and yea they will actually read that. if im creator of this game i wouldnt replay either to any of this cos its 90% nonsense. why they made this thing with new armor set to be a bit "harder to get" (i would make like only 9 trait crafters can make it and wear it) if they have no purpose and they give both stam and mag. no more stam or mag dk id, its just dk what will you use is up to you. they need to make like 6 more sets with similar effects and delete few old/very old useless sets and put some story behind it like deadric princes coz in other elder scrolls games you can to some favors for them and they give you some items, in this case they will give you "knowledge" how to make it or something i dont care really. overall i dont see problem here i see some nice sets and that is the best part for me, nerfs or no nerfs, i dont care, i can play my class without problems. i can see changes, i can adapt and overcome, well, if you all cant then cya all lol. if im only dk on server i will still be that one dk on server coz that is my class in this game. you can kill with heavy+light attack only in this game, if you figure it out..

    check that onslaught ult and give me your comments how that spell penetration benefits you in any way on 100% stamina dk build. right now i have 0 attacking spell abilities btw, so it looks like some number (25+k), something that doesnt mean anything..
  • ArcVelarian
    ArcVelarian
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    This nerf to DK dots is absolutely nonsensical. The abilities themselves weren't over-performing in the slightest and should have been left well enough alone. To be honest, it was item sets that were throwing everything off. Now Stamina DKs especially will be more ineffective than usual.
    Edited by ArcVelarian on September 20, 2019 8:56PM
    Murphy's Law of PvP : If it can be abused and or exploited, it will be abused and or exploited.
  • MartiniDaniels
    MartiniDaniels
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    Plz remember that DK dots were buffed last patch to match various nerfs and cost increases (corrosive, molten whip, fossilize all severely nerfed in U23). Now this change makes that buff to dots useless, while nerfs remained in place.
    Given that you introduced PVP buffs to sorcs, templars and wardens this patch, and given fact that DK was not over-performing in U23, looks like class will be completely dead.
  • Tarrocan
    Tarrocan
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    i would love this patch when they decrease alot of costs on mdk. this dot damage nerf and this increase is not comparable. i think devs dont see dk as a dot damage classification what is sad.
    AD MagDK 'General Degree <-Main
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    AD MagDK General Degree
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    AD StamDK Tarrocan
    AD MagNB GrimKiller
    AD MagCro Som Ting Wong
    AD StamCro 'Som Ting Wong
    AD MagPlar Della Grant
    AD StamPlar R I M M A
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    AD MagDen Desi Roots
    AD StamDen Diablo
  • ArcVelarian
    ArcVelarian
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    Nser wrote: »
    they just can combine both whip passive into one to flame lash for mdk and make other mophr poison lash or whip whatever for stamina dk .. stonefist is just bad and not good idea

    Make it something with a DOT or debuff that stacks.
    Murphy's Law of PvP : If it can be abused and or exploited, it will be abused and or exploited.
  • ArcVelarian
    ArcVelarian
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    Plz remember that DK dots were buffed last patch to match various nerfs and cost increases (corrosive, molten whip, fossilize all severely nerfed in U23). Now this change makes that buff to dots useless, while nerfs remained in place.
    Given that you introduced PVP buffs to sorcs, templars and wardens this patch, and given fact that DK was not over-performing in U23, looks like class will be completely dead.

    Completely unplayable in PvP, and just about useless in PvE. It will be even worse for Stamina builds.
    Murphy's Law of PvP : If it can be abused and or exploited, it will be abused and or exploited.
  • Sord
    Sord
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    I don't post very often as I usually am not to worried about the changes coming with patches, but the DK changes need to seriously be reconsidered or reworked as a lot of people are suggesting here in this thread. I personally end up leaving games because most games move away from maintaining an identity for classes and races. Please stop making every ability be the same as other abilities. Seriously write down each classes identity and make sure when you change things that each change is less based on that class identity concept. DK = Tank and Dots. I know you have your own guild lines but please consider what you are doing. @ZOS_BrianWheeler
    www.fateslegacy.com Share your build or find a build here at Fate's Legacy!
    -This is your life and its ending one moment at a time-
  • Davadin
    Davadin
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    Plz remember that DK dots were buffed last patch to match various nerfs and cost increases (corrosive, molten whip, fossilize all severely nerfed in U23). Now this change makes that buff to dots useless, while nerfs remained in place.
    Given that you introduced PVP buffs to sorcs, templars and wardens this patch, and given fact that DK was not over-performing in U23, looks like class will be completely dead.

    this.
    Plz remember that DK dots were buffed last patch to match various nerfs and cost increases (corrosive, molten whip, fossilize all severely nerfed in U23). Now this change makes that buff to dots useless, while nerfs remained in place.
    Given that you introduced PVP buffs to sorcs, templars and wardens this patch, and given fact that DK was not over-performing in U23, looks like class will be completely dead.

    Completely unplayable in PvP, and just about useless in PvE. It will be even worse for Stamina builds.

    yes. just tried it myself too.

    U23's buff to DoT was good, but it's a lot less impactful than expected. it's a small buff compared to other changes.

    now DoT gettin a huge nerf, so most classes feels it, but for DK it's the final nail in the coffin.

    I bet you my annual ESO+ sub that not one combat team dev has over 100 hours played as DK. (and probably a couple with 1000+ as stamBlade?)

    considering i'm a 1-char guy, it's time for another ESO break. i've been here since the beginning to know ZOS never overturned PTS that much.

    DK is dead.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Suryoyo
    Suryoyo
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    Davadin wrote: »
    yes. just tried it myself too.

    U23's buff to DoT was good, but it's a lot less impactful than expected. it's a small buff compared to other changes.

    now DoT gettin a huge nerf, so most classes feels it, but for DK it's the final nail in the coffin.

    I bet you my annual ESO+ sub that not one combat team dev has over 100 hours played as DK. (and probably a couple with 1000+ as stamBlade?)

    considering i'm a 1-char guy, it's time for another ESO break. i've been here since the beginning to know ZOS never overturned PTS that much.

    DK is dead.

    This, I'm a one char player also, I don't want to invest time into leveling another class, these changes are just devastating for Dragonknights, especially PvP wise. Eventhough overall healing hasn't changed so survivability in PvP will be better (another Tank meta in PvP ?), it will be really not fun to play.

  • Theignson
    Theignson
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    Davadin wrote: »
    Plz remember that DK dots were buffed last patch to match various nerfs and cost increases (corrosive, molten whip, fossilize all severely nerfed in U23). Now this change makes that buff to dots useless, while nerfs remained in place.
    Given that you introduced PVP buffs to sorcs, templars and wardens this patch, and given fact that DK was not over-performing in U23, looks like class will be completely dead.

    this.
    Plz remember that DK dots were buffed last patch to match various nerfs and cost increases (corrosive, molten whip, fossilize all severely nerfed in U23). Now this change makes that buff to dots useless, while nerfs remained in place.
    Given that you introduced PVP buffs to sorcs, templars and wardens this patch, and given fact that DK was not over-performing in U23, looks like class will be completely dead.

    Completely unplayable in PvP, and just about useless in PvE. It will be even worse for Stamina builds.

    yes. just tried it myself too.

    U23's buff to DoT was good, but it's a lot less impactful than expected. it's a small buff compared to other changes.

    now DoT gettin a huge nerf, so most classes feels it, but for DK it's the final nail in the coffin.

    I bet you my annual ESO+ sub that not one combat team dev has over 100 hours played as DK. (and probably a couple with 1000+ as stamBlade?)

    considering i'm a 1-char guy, it's time for another ESO break. i've been here since the beginning to know ZOS never overturned PTS that much.

    DK is dead.

    Yes, this. My Stam DK is a GO, and I have adjusted his build each patch, but I don't see a way forward yet that is viable.

    ZOS has FORGOTTEN (or the developers that did it have left) that the cost of our two stam dots was reduced (about a year ago, I can't track down which patch this was?) so that DKs have a "spammable equivalent". With passives etc Noxious breath and venomous strike cost was brought down and damage increased. These have been on my bars ever since.

    Now with their "standardization" all skills are lumped together regardless of the class and history. Dot cost must be raised and Dot damage standardized.

    They are apparently unaware that Stam DK has only 2 stam skills and these have now been made useless.
  • Lokey0024
    Lokey0024
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    I hear the new best MDK spec is Alch/Blacksmithing. BiS is cowards gear/darkerstride jewelry-wep and molag kena.
  • Suryoyo
    Suryoyo
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    Stone fist mag morph obsidian shard will deal fire damage, why volatile armor still deal magic damage ? Even its animation shows fire...
    What's the reasoning behind magic damage for volatile armour and fire damage for obsidian shard ?
    Edited by Suryoyo on September 22, 2019 7:07PM
  • Gunzork
    Gunzork
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    Suryoyo wrote: »
    Stone fist mag morph obsidian shard will deal fire damage, why volatile armor still deal magic damage ? Even its animation shows fire...
    What's the reasoning behind magic damage for volatile armour and fire damage for obsidian shard ?

    Don't ask ZOS about reasoning lol this is too much for them!!!
  • AhPook_Is_Here
    AhPook_Is_Here
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    This class sucks. All i can do is sit around stone-*** myself all day long now.
    “Whatever.”
    -Unknown American
  • Sord
    Sord
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    So I am looking at ultimates and though I am not in favor of standardizing things when I compare lets say the DK Standard and its morphs to other class abilities that have DOT components and cost about the same though DK is still always more expensive for example permafrost vs standard: perma does 410 per sec for 8 seconds snares for 70% and gives major protection vs standard 308 per sec for 16 sec, requires an ally to apply immoblizing effect and puts major defile on opponent when in the standard range, which is easy to get out of in pvp, break and roll dodge they are now immune and gone. Compare to a necro who does 986, 1083, 1186 over 3 secs. We all know when it it comes to killing an opponent burst is always your friend. Even a Sorcs Suppression fields will do more DOT then a standard per sec, plus it shuts the enemies down completely from casting.
    We also have to remember that for PVP all dot damage is cut in half so we stack the dot reduction of 50-60% from this on top of the pvp battle spirit debuff. I mean I am seeing most DK dots hitting for 300-400 max with spinner sets on people, where is the pressure from that, I mean an average 800 health regen will mitigate that damage. A templar just can purge them off and now so can wardens with having their netch up by removing 1 negative effect every 5 secs.
    again please review DK dot damage. Maybe just address the soul shriven dot damage that you made OP in U23 and the mages guild dot that was OP as well. Those are what cause the whole dot craze in U23 not DK dots.
    www.fateslegacy.com Share your build or find a build here at Fate's Legacy!
    -This is your life and its ending one moment at a time-
  • Sord
    Sord
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    Oh yah stonefist vs wardens dive
    Stonefist 15 meters : Dive 28 meters
    Stonefist 3443 magica : Dive 2700
    Stonefist 743 damage : Dive 790
    Stonefist causes a stagger effect stacking up to 5 and then stuns on 6 hit also applies 25 extra damage for stonefist for each stack of stagger : dive sets enemy off balance on 1 hit if 12 meters away or more and also applies a bleed stacking 7 times if off balance (so first hit applies a off balance and a bleed on first cast if 12 meters or more).

    REALLY is there any comparison? I will take Dive for 2700 ;) LOL
    www.fateslegacy.com Share your build or find a build here at Fate's Legacy!
    -This is your life and its ending one moment at a time-
  • Dogzey
    Dogzey
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    A stamina whip would have been preferred. If ye are so set on not doing that could stone fist be changed to a poison ball or something of the sort. Sorcs got a completely new skill and a stamina pet, dk gets a terrible skill changed from magicka to stamina. Very poor attempt at "identity".

    Finally the last few patches the class felt good again and it looks like its going down the gutter for a year or so now.
    PS4 EU [810CP] - (Clairvoyance)

    PvE High Elf Mag DK - Irelia Dragneel (Voice of Reason) (Dro-m'Athra Destroyer)
    PvE Orc Stam DK - Minato Uzamaki
    PvE Breton Templar - Ashura Namikaze (Voice of Reason)
    PvE Altmer Magcro - Zeref Dragneel
    PvE Orc Stamcro - Saphira Dragonsbane (Dro-m'Athra Destroyer)
    PvE Orc Stam Sorc - Laxus Dreyar
    PvE Imperial DK Tank- Tartarus the Abyss
    PvE Dumner Magblade - Apex the Destroyer (Flawless Conqueror)
    PvE/PVP Orc Stamblade - IIzuna Uchiha
    PvE Altmer Warden Healer - Lady Netch

    PVP Dumner Mag DK - Lady Embers

    Clears
    vAS HM
    vMoL HM
    vHoF HM
    vCR +1
    vSS
    Craglorns HM
  • Miloscpolski
    Miloscpolski
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    Increased cost of skills mag dk(burning embers and engulfing flame) its really awfull, strong reduction of dot damage from burning embers will kill the healing power of this skill, also 333 spell dmg for each 1% for engulfing flame so too much because, for example i playing on mag dk across penetration (spinner, sharpened, 4000 spell erosion+major breach from ele drain,4884 from light armor, in total 20667), and i want to say that this is build much better than on spell dmg build, and I won’t get a full 10% from engulfing flame. Also many builds through heavy armor on a magica dk don't have 3330 spell damage.
    Edited by Miloscpolski on September 23, 2019 5:46PM
  • Suryoyo
    Suryoyo
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    I really would like to see at least volatile armor dealing fire damage, it would help a tiny bit with sustain, it's not TOO MUCH asking and I don't see them spending more time on DK, let's be realistic, they have a small team and seeing what they've pulled these last updates and pts patch notes, it's discouraging...
    Obisdian shard deals fire damage now, it would have made more sense that volatile armor dealt fire damage, again even its animation shows fire damage, but they will probably nerf its damage ("WOOOPS we forgot some skills in our "standardization"").
    Edited by Suryoyo on September 23, 2019 9:34PM
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