The whole molten weapons and stone fist skills have to be removed and replaced by something actually good.
There is no option either of the skills will ever be viable or help to strengthen identity unless you make them overperforming
Molten Armaments (the morph that increases heavy attack damage) actually has good potential for heavy attack focused builds, especially when combined with off balance. And yes, from my own experience it actually works very well for me in PVP, so its definitely viable. Igneous Weapons (the morph that gives major brutality/sorcery) is the one that's lackluster, as players will rely on having their own source for the major buffs anyway; competent players at least.
The new Stonefist as it currently is on the PTS is a joke, and others have already pointed out the flaws of this skill as currently implemented. Not much else needs to be said.
Edit: I'd like to add that the addition of Major Brutality to the base skill is a great change (because Molten Armaments has it now too) as it will open up more options for stamina builds.
Ragnarock41 wrote: »The whole molten weapons and stone fist skills have to be removed and replaced by something actually good.
There is no option either of the skills will ever be viable or help to strengthen identity unless you make them overperforming
Molten Armaments (the morph that increases heavy attack damage) actually has good potential for heavy attack focused builds, especially when combined with off balance. And yes, from my own experience it actually works very well for me in PVP, so its definitely viable. Igneous Weapons (the morph that gives major brutality/sorcery) is the one that's lackluster, as players will rely on having their own source for the major buffs anyway; competent players at least.
The new Stonefist as it currently is on the PTS is a joke, and others have already pointed out the flaws of this skill as currently implemented. Not much else needs to be said.
Edit: I'd like to add that the addition of Major Brutality to the base skill is a great change (because Molten Armaments has it now too) as it will open up more options for stamina builds.
Molten armaments change is nice however in reality it does not change a single thing other than the fact that stamDk can proc its own class passives in a meaningful way now. ( which is great and all but its practically only a QoL buff , meaningful only for stuff like vMA arena builds etc. Though I still appreciate it.)
This does not open up any new build paths unfortunately as heavy attack builds are dead ever since the light attack spam meta came.
Edit: you can compare this ability to any other similar one and you will see that molten armamends is way too niche and too expensive for what it does.
Just compare it to warden netch which has been shamelessly buffed countless times and now even stam wardens get a purge. I am honestly speechless.
Hello there,
first thank you @ZOS_RikardD for giving me that register invitation after almost 2 days waiting, now i can join discussion .
to the topic
as a DK player and i only play DK which is btw my 3rd char. nb is 1st. templar is 2nd. both are lvl 30+ and i don't play with them ever. in this updates i see only improvements to my class in a way of not being stam dk as i am now, i can actually be both at the same time and only difference is will i put a bit more into mag with the cost of a bit stam abilities or other way around and i can balance it to be equal. how i see it, in theory coz i cant install PTS due to low space, as i now have hunding's rage and 7th legion sets which provides me in total as sets only with 1096 max stam, 2499 crit, 129 health recovery and 428 weapon damage (without 7th legion buff), if i change those sets with ancient dragonguard and new moon acolyte i will lose 1096 max stam, 833 crit, 129 health recovery (with buff 479) but gain 1204 max health, 311 weapon and spell dmg + 300 from 100% hp buff, 1487 spell and weapon penetration and at 49% hp i will have 3460 physical and spell resistance at the cost of 5% cost increase (if my calculations are right ) for example molten whip will cost 115 mag more lol and it gives more power lol. i won't go into to many details about what can be done with this new sets but you can definitely use molten whip, rock throw, execute abilities on same bar now.
new rock throw ability as i see it its not spammable like 5 times in 5 sec, its more like 5 time is 18 sec and when some runner wanna flee from you and you cant land that final execute coz he/she is out of range, well he/she isnt out of rock throws range and you hit rock throw stun the target get on top of it and execute easy. thats like primary thing of that ability and it does nice dmg too so it rocks.
so those dot nerfs and dswing changes.. well, i guess i wont be able to put those good dots and run around tree or away so that enemies cant target me while im dmging them by not even seeing them not to mention to even hit them anymore and damn my 2 button attacking gameplay is also over coz i cant dswing into executioner damn.. overall actually hit someone to kill is totally ok change. with or without dswing coz now its abusing of ability and it has lost its purpose so devs have changed it yes, no big deal to me btw im using it now like i said 2 button gameplay (and it kills). in pve (i do everything) those low numbers well, if i, lets say do 4mil dmg in 80 realtime seconds what is 50k dps, with this new update to do 4mil dmg i will need to do my rotation 4-5 more time, and that is what like 30-40 seconds more of fighting with the boss.. oh my look at that damn i need to do what i've been doing this whole time for 30-40 more seconds or even less.. lol
the last thinh i want to write is that DK identity. i can see it, 2h/fire staff wielding, poison spitting, molten whiping, rock throwing, heavy hitting, executing DK, doing both fire and poison dmg, applaying both status effects instead just one and so on. other classes can do the same. so with this new update i will actually as a DK have more choices of DK abilities to put on action bar instead of having 4+1 ult DK skills in total.
overall like i said its my theory, as pixels on screen, numbers will be maybe lower but power is still here for spell damage, weapon, sustain etc. they didn't quite hit the mark 100% but are close to. after all its mmo, it is always changing thing. this is good.
peace!
My take is that the current team has a vision for combat...
My take is that the current team has a vision for combat...
Have to politely disagree with you here. When you go from one patch to the next raising all Dot damage, then the next patch you nerf it back beyond the initial point you raised it from.... that is proof not only that you have no vision, but also that you have no idea what you are doing.
Just what they are doing with DKs this patch shows they have NO idea how players play the game. I don't care how much they have played the game, they work for the company so their opinion means jack. What matters is how the people feel who pay their salaries - and those people are extremely unhappy at this moment.
they just can combine both whip passive into one to flame lash for mdk and make other mophr poison lash or whip whatever for stamina dk .. stonefist is just bad and not good idea
MartiniDaniels wrote: »Plz remember that DK dots were buffed last patch to match various nerfs and cost increases (corrosive, molten whip, fossilize all severely nerfed in U23). Now this change makes that buff to dots useless, while nerfs remained in place.
Given that you introduced PVP buffs to sorcs, templars and wardens this patch, and given fact that DK was not over-performing in U23, looks like class will be completely dead.
MartiniDaniels wrote: »Plz remember that DK dots were buffed last patch to match various nerfs and cost increases (corrosive, molten whip, fossilize all severely nerfed in U23). Now this change makes that buff to dots useless, while nerfs remained in place.
Given that you introduced PVP buffs to sorcs, templars and wardens this patch, and given fact that DK was not over-performing in U23, looks like class will be completely dead.
ArcVelarian wrote: »MartiniDaniels wrote: »Plz remember that DK dots were buffed last patch to match various nerfs and cost increases (corrosive, molten whip, fossilize all severely nerfed in U23). Now this change makes that buff to dots useless, while nerfs remained in place.
Given that you introduced PVP buffs to sorcs, templars and wardens this patch, and given fact that DK was not over-performing in U23, looks like class will be completely dead.
Completely unplayable in PvP, and just about useless in PvE. It will be even worse for Stamina builds.
yes. just tried it myself too.
U23's buff to DoT was good, but it's a lot less impactful than expected. it's a small buff compared to other changes.
now DoT gettin a huge nerf, so most classes feels it, but for DK it's the final nail in the coffin.
I bet you my annual ESO+ sub that not one combat team dev has over 100 hours played as DK. (and probably a couple with 1000+ as stamBlade?)
considering i'm a 1-char guy, it's time for another ESO break. i've been here since the beginning to know ZOS never overturned PTS that much.
DK is dead.
MartiniDaniels wrote: »Plz remember that DK dots were buffed last patch to match various nerfs and cost increases (corrosive, molten whip, fossilize all severely nerfed in U23). Now this change makes that buff to dots useless, while nerfs remained in place.
Given that you introduced PVP buffs to sorcs, templars and wardens this patch, and given fact that DK was not over-performing in U23, looks like class will be completely dead.
this.ArcVelarian wrote: »MartiniDaniels wrote: »Plz remember that DK dots were buffed last patch to match various nerfs and cost increases (corrosive, molten whip, fossilize all severely nerfed in U23). Now this change makes that buff to dots useless, while nerfs remained in place.
Given that you introduced PVP buffs to sorcs, templars and wardens this patch, and given fact that DK was not over-performing in U23, looks like class will be completely dead.
Completely unplayable in PvP, and just about useless in PvE. It will be even worse for Stamina builds.
yes. just tried it myself too.
U23's buff to DoT was good, but it's a lot less impactful than expected. it's a small buff compared to other changes.
now DoT gettin a huge nerf, so most classes feels it, but for DK it's the final nail in the coffin.
I bet you my annual ESO+ sub that not one combat team dev has over 100 hours played as DK. (and probably a couple with 1000+ as stamBlade?)
considering i'm a 1-char guy, it's time for another ESO break. i've been here since the beginning to know ZOS never overturned PTS that much.
DK is dead.
Stone fist mag morph obsidian shard will deal fire damage, why volatile armor still deal magic damage ? Even its animation shows fire...
What's the reasoning behind magic damage for volatile armour and fire damage for obsidian shard ?