GallantGuardian wrote: »You needed solar barrage again.... You also got rid of Templar’s only immobilize ability ...I know imma broken record ...
Can you please make solar barrage our point blank aoe immobilize ability ? That way templar tanks can actually use an in class immobilize ...
And actually use the dawns wrath tree on our bars for the ultimate increase ?
We can use power of the light but healers already do a lot do a lot of the time
And an immobilize ability is a far better option for tanks ... the fighters guild one is ok but it costs stamina I’d like a Magicka immobilize
And on top of that can templar tanks get a max health based burst heal with a small hot attached on one of our healing morphs honor the dead preferably since it’s cost is fat lower than the other heals
GallantGuardian wrote: »You needed solar barrage again.... You also got rid of Templar’s only immobilize ability ...I know imma broken record ...
Can you please make solar barrage our point blank aoe immobilize ability ? That way templar tanks can actually use an in class immobilize ...
And actually use the dawns wrath tree on our bars for the ultimate increase ?
We can use power of the light but healers already do a lot do a lot of the time
And an immobilize ability is a far better option for tanks ... the fighters guild one is ok but it costs stamina I’d like a Magicka immobilize
And on top of that can templar tanks get a max health based burst heal with a small hot attached on one of our healing morphs honor the dead preferably since it’s cost is fat lower than the other heals
Hmm, I can't see a problem with this. As a stamina pvp templar I had rather run solar barage with immobilize so that I can jab them. Rather than using the much stronger rearming trap. I would be limited by the use of it because my magica competes with cleanse. However magplars....they will go crazy with this...
Light, toppling charge, jab, solar barage (rooted now you are in the jabs), jab, jab, radial BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMMMMMMMMMMMMMMMMMMMMM
Revert Boom baby change.
Backlash must not crit. It's just toxic for pvp.
GallantGuardian wrote: »GallantGuardian wrote: »You needed solar barrage again.... You also got rid of Templar’s only immobilize ability ...I know imma broken record ...
Can you please make solar barrage our point blank aoe immobilize ability ? That way templar tanks can actually use an in class immobilize ...
And actually use the dawns wrath tree on our bars for the ultimate increase ?
We can use power of the light but healers already do a lot do a lot of the time
And an immobilize ability is a far better option for tanks ... the fighters guild one is ok but it costs stamina I’d like a Magicka immobilize
And on top of that can templar tanks get a max health based burst heal with a small hot attached on one of our healing morphs honor the dead preferably since it’s cost is fat lower than the other heals
Hmm, I can't see a problem with this. As a stamina pvp templar I had rather run solar barage with immobilize so that I can jab them. Rather than using the much stronger rearming trap. I would be limited by the use of it because my magica competes with cleanse. However magplars....they will go crazy with this...
Light, toppling charge, jab, solar barage (rooted now you are in the jabs), jab, jab, radial BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMMMMMMMMMMMMMMMMMMMMM
Mags could still do this using the fighters guild fear holding them in place and not allowing them to damage for 6 seconds
I really want a aoe class immobilize just seems like Zos isn’t listening
If Backlash is going be a rule breaker and double crit, it needs to only reflect the casting templars' damage. If you want templar dps to get some love, then it needs to be a dps that uses the skill, not a high crit healer build or a tank buffing the group.
Luckylancer wrote: »Piercing javelin has low damage. Ignoring armor effect is completely irrelevant. It makes sense, it 'pierces' but game play wise it is not usefull at all. Can we have another auxilary effect?
crazywolfpusher wrote: »With the changes to wardenLuckylancer wrote: »Piercing javelin has low damage. Ignoring armor effect is completely irrelevant. It makes sense, it 'pierces' but game play wise it is not usefull at all. Can we have another auxilary effect?
Maybe move Minor Fracture and Minor Breach from Power of the light to Piercing Javeling base. Since backlash is getting buff...
This would benefit magplars without hurt stamplar.
Also, maybe some little damage increase to make it a spammable for range builds both magicka and stamina.
Revert Boom baby change.
Backlash must not crit. It's just toxic for pvp.
IronWooshu wrote: »Please reconsider the nerfs..
5.1.0 you nerfed Blazing Spear by 42% and I was ok with that because dot damage was getting buffed but them in 5.2.0 you went overboard on the dot nerfs and nerfed Blazing Spear again this time by 59% so in two patches you nerfed Blazing Spear by 101% in addition to over nerfing dots in general you added a 2k cost increase to Blazing Spear.
How is this fair when Wardens OP AOE Winters Frost only took a 33% damage decrease? Also looking at other AOE damage decreases, Twisting Path only took a 33% damage decrease as well.
Ontop of that with the nerfs to dot abilities, you have taken away more build diversity from Templars. How was Vampires Bane decreased by 60% while Wardens OP dot got buffed with Minor Vulnerability and only took a 50% damage decrease.
The only standardization you have done was increase all classes ST Dots and AOE's to ridiculous numbers in cost while making Templars Dots and AOE's weaker. If that's the case why should we have to spend just as much on a weaker skill then other classes?
@ZOS_BrianWheeler @ZOS_Gilliam
But it's necessary to make it good in PvE. Also to make it good you have to keep doing damage with a proper rotation for the full duration, and only then will you get anywhere in the range of a fire and forget skill like daedric prey/haunting curse, which is hardly something that happens a lot in PvP. The skill has an easy counter in PvP, so no need to bring it back to uselessness in PvE.
Also, asking for PvE nerfs for the sake of PvP... Typical.
It's OK, the extra damage on BS was originally added to compensate for taking away the stun from that morph so losing so much damage recently is 100% fair and acceptable for nothing in returnIronWooshu wrote: »Please reconsider the nerfs..
5.1.0 you nerfed Blazing Spear by 42% and I was ok with that because dot damage was getting buffed but them in 5.2.0 you went overboard on the dot nerfs and nerfed Blazing Spear again this time by 59% so in two patches you nerfed Blazing Spear by 101% in addition to over nerfing dots in general you added a 2k cost increase to Blazing Spear
Sanguinor2 wrote: »But it's necessary to make it good in PvE. Also to make it good you have to keep doing damage with a proper rotation for the full duration, and only then will you get anywhere in the range of a fire and forget skill like daedric prey/haunting curse, which is hardly something that happens a lot in PvP. The skill has an easy counter in PvP, so no need to bring it back to uselessness in PvE.
Also, asking for PvE nerfs for the sake of PvP... Typical.
Easy solution to that Problem. Code it like Ambush was, back when it stunned npcs but was unable to stun Players. Just make Backlash unable to crit enemy Players. Downside is that the guys that coded ambush all this time ago are probably Long gone so who knows if it can be done now.
GallantGuardian wrote: »GallantGuardian wrote: »You needed solar barrage again.... You also got rid of Templar’s only immobilize ability ...I know imma broken record ...
Can you please make solar barrage our point blank aoe immobilize ability ? That way templar tanks can actually use an in class immobilize ...
And actually use the dawns wrath tree on our bars for the ultimate increase ?
We can use power of the light but healers already do a lot do a lot of the time
And an immobilize ability is a far better option for tanks ... the fighters guild one is ok but it costs stamina I’d like a Magicka immobilize
And on top of that can templar tanks get a max health based burst heal with a small hot attached on one of our healing morphs honor the dead preferably since it’s cost is fat lower than the other heals
Hmm, I can't see a problem with this. As a stamina pvp templar I had rather run solar barage with immobilize so that I can jab them. Rather than using the much stronger rearming trap. I would be limited by the use of it because my magica competes with cleanse. However magplars....they will go crazy with this...
Light, toppling charge, jab, solar barage (rooted now you are in the jabs), jab, jab, radial BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMMMMMMMMMMMMMMMMMMMMM
Mags could still do this using the fighters guild fear holding them in place and not allowing them to damage for 6 seconds
I really want a aoe class immobilize just seems like Zos isn’t listening
I fail to see how you want to give templar a "class identity" when you nerfed core of the class = dots... You are making this class useless. Templar dots weren't overperforming in first place so the nerf doesn't make sense.
The class dots of templar should not be standartized like generic dots... You are breaking the "attrition class" with sustained damage. Please reconsider these changes.
Funny, there's now a thread started by a DK main claiming they are the DoT-focused attrition class. Talk about identity.