What? Show me the 2 shields you are stacking to get 100% in PvP, I'd certainly like to see that.Main paint point with sorc shields is you need to slot 2 shields skill to get 100% of the shield in pvp, just remove shield stacking and make shield 100% in pvp instead of 50%
What? Show me the 2 shields you are stacking to get 100% in PvP, I'd certainly like to see that.Main paint point with sorc shields is you need to slot 2 shields skill to get 100% of the shield in pvp, just remove shield stacking and make shield 100% in pvp instead of 50%
Because of the nerfs to scaling, you will not even reach 50% on Hardened with any non-cheese build that's actually viable in PvP; never mind on Harness/Dampen.
In no way does that add up to anywhere close to 100%.
Oh, you meant the Battle Spirit 50% reduction, not 100% as in "shield strength = 100% of HP", that was rather confusing.
In any case, how does the sustain on shieldstacking look like?
In CP-enabled PvP I can see this being somewhat viable maybe - but in no-CP, not bloody likely.
Saril_Durzam wrote: »Tormentor needs some work. FIrst of all, a plain damage buff (around 25% at least), and not such a conditional skill. Maybe just 8% increase, on any kind of % health? Actually, i´d go with another AOE range on it. I think there could be several options.
Personally, i would add a chain lightning skill. Some AOE damage that puts enemies off balance.
JusticeSouldier wrote: »
JusticeSouldier wrote: »
Yeah, because having a spammable on a double-barred, killable pet is definitely homogenising Sorc with all the other classes that also have double barred, killable pets. But every mag class playing fire destro with either Pulse or Ele Weapon is not homogenisation.
Saril_Durzam wrote: »Tormentor needs some work. FIrst of all, a plain damage buff (around 25% at least), and not such a conditional skill. Maybe just 8% increase, on any kind of % health? Actually, i´d go with another AOE range on it. I think there could be several options.
Personally, i would add a chain lightning skill. Some AOE damage that puts enemies off balance.
There's already plenty of AOE dmg in the sorc toolkit. More than any other class
- Scamp
- Steak
- Liquid Lighting
- Curse
- Crystal Blast
- Boundless/Hurricane
... as well as the good synergy with Lightning Staff heavies due to Lightning damage bonus. And lightning enchants give you all the off-balance up time you need anyway.
You know what the class is completely missing? A Spammable. That's what the Tormentor's special attack should be.
JusticeSouldier wrote: »JusticeSouldier wrote: »
Yeah, because having a spammable on a double-barred, killable pet is definitely homogenising Sorc with all the other classes that also have double barred, killable pets. But every mag class playing fire destro with either Pulse or Ele Weapon is not homogenisation.
homogenization is not only in same skill usage or skills completly similar with look and mechanics.
It's also about same set of tools, buffs, debufss for every class.
If every class can do the same as others can do, even with the pet, like spammable for every class, execute for every class, unblockable cc for every clas etc...
that's it.
even if look of that skills will be very different.
Saril_Durzam wrote: »Maybe, but AOE right now isnt too powerful so i think it could get it and dont get the anger of the many antisorcs, while improving the skill. Futhermore, Sorc is precisely the king of AoEs so it would fit thematically.
Saril_Durzam wrote: »We need also some more stamina morphs. Could maybe stamina pets morphs? Clannfear should be one. Instead of the heal, maybe an AOE bleed, or maim?
Also, we just need pets scale with maximum resource, instead of max magicka. Oh, and SD should affect pets, hard to standarize skills if not.
Saril_Durzam wrote: »We need also some more stamina morphs. Could maybe stamina pets morphs? Clannfear should be one. Instead of the heal, maybe an AOE bleed, or maim?
Also, we just need pets scale with maximum resource, instead of max magicka. Oh, and SD should affect pets, hard to standarize skills if not.
No, leave my heal !!!!!!!
Especially since Matriarch was so savagely nerfed, a lot of Sorcs are using Unstable Clannfear to stay alive as well as some damage.
Bobby_V_Rockit wrote: »On my way thru Sunspire last night, trying to get Lokke armor (dont know why, I only ever pug so synergies are rare af) I managed to get myself a full set of False God’s devotion (necklace, boots, pants, Lightning Staff and Resto Staff).
I’ve heard that resto backbar is a good idea for solo/maelstrom. But what resto skills should I put on? Keep in mind this is only for solo/maelstrom (yet to beat stage 5). Should I run regen and combat prayer along with the standard DPS abilities?
JusticeSouldier wrote: »Bobby_V_Rockit wrote: »On my way thru Sunspire last night, trying to get Lokke armor (dont know why, I only ever pug so synergies are rare af) I managed to get myself a full set of False God’s devotion (necklace, boots, pants, Lightning Staff and Resto Staff).
I’ve heard that resto backbar is a good idea for solo/maelstrom. But what resto skills should I put on? Keep in mind this is only for solo/maelstrom (yet to beat stage 5). Should I run regen and combat prayer along with the standard DPS abilities?
it's bad idea because u loose the burst which u have with 2 destro.
U have 2 shields (very enouch to have sorc's own one only and Surge) - it's enouch for defense and healing.
Just learn the positioning, have a patience there and all will be fine.
JusticeSouldier wrote: »JusticeSouldier wrote: »
Yeah, because having a spammable on a double-barred, killable pet is definitely homogenising Sorc with all the other classes that also have double barred, killable pets. But every mag class playing fire destro with either Pulse or Ele Weapon is not homogenisation.
homogenization is not only in same skill usage or skills completly similar with look and mechanics.
It's also about same set of tools, buffs, debufss for every class.
If every class can do the same as others can do, even with the pet, like spammable for every class, execute for every class, unblockable cc for every clas etc...
that's it.
even if look of that skills will be very different.
You're in the wrong game. Every class can do the same as the others. There's no role identity. Every class can tank, heal, dps. Every class can complement what is missing from their class skills already with Guild/Weapon/World skills. Sorcs can complement their lack of spammables with Pulse/Ele Weapon, MagDKs can complement their lack of ranged abilities with Entropy, Soultrap etc, every class can have unblockable CC with Turn Undead. The only real difference between classes is the thematic one, the design, look and feel of their skills and passives.
So at this point not having a class spammable is actually more build restrictive and homogenising than anything else. Because MagSorcs would have a spammable one way or another, since those are already available in the game. But not having one on a class skill means every Sorc has to play destro staff with Pulse/Ele Weapon.
Saril_Durzam wrote: »We need also some more stamina morphs. Could maybe stamina pets morphs? Clannfear should be one. Instead of the heal, maybe an AOE bleed, or maim?
Also, we just need pets scale with maximum resource, instead of max magicka. Oh, and SD should affect pets, hard to standarize skills if not.
Saril_Durzam wrote: »We need also some more stamina morphs. Could maybe stamina pets morphs? Clannfear should be one. Instead of the heal, maybe an AOE bleed, or maim?
Also, we just need pets scale with maximum resource, instead of max magicka. Oh, and SD should affect pets, hard to standarize skills if not.
Honestly the tormentor should be the Stam DPS pet. Mag = AoE pet / Stam = ST DPS pet. It also needs a complete rework, using a skill above 50% then letting it sit there isn't very fun to wise.
Leave Clannfear for tank sorcs please that way each role has a pet:
Scamp = Mag DPS
Tormentor = Stam DPS
Matriarch = Healer
Clannfear = Tank
This way no role gets screwed out of the passive.