VaxtinTheWolf wrote: »If you that are asking for it, get the one-bar pets, you know that they might heavily adjust the skills as well.
Even so, if they were using one slot, I'm imagining something like a fire-and-forget gameplay. Familiar pulses on it's own while in combat, but with an internal cooldown. Clannfear probably loses it's heal to mitigate the sorcerer's incoming damage like the Necromancer's ghost, since that's still Tank-friendly and would make shields slightly more durable. The Twilight Matriarch would likely just pulse an average heal every x amount of seconds between basic attacks. Don't know what the Tormentor would do.
Cernunnos55 wrote: »Saril_Durzam wrote: »JusticeSouldier wrote: »You guys are crazy if you think Stam Sorc needs any kind of buff. Mag Sorc, or Light Armor users in general, desperately need something to counter damage. There is a CP allocation that directly adds damage against shields, on top of ignored mitigation from spell/phys penetration. There is no answer to this except bastion, which adds to shield size but not strength, and it isn't that much. Maybe fix bastion and it sorts itself out.
seems the only thing u play is magsorc and with not a big experience.
try stam dude, compare with another stam classes, fight vs magsorcs and another magclasses, especially magtemplar in this patch.
your reality in eso will change drastically.
Just did, had a couple race change tokens so I tried an orc Stam Sorc out. It has the best PvP utility out of every melee class currently. Alot of passive health regen, unpurgable dot, speed, heals on crits, an 8% Stam buff that buffs health/Stam regen by 20%, dark conversion heal and regen...do you really need me to go on? Tell me another class that is tailor made more then this to be a monster in PvP?
Let me guess, you want implode back so you don't even have to execute.
You are right, stam sorc doesn't need a 'buff'. What people are actually asking for is more useful active class abilities. At the moment the only stamina costing skill is hurricane, which offers amazing class identity but that's it.
Stam sorcs have amazing utility with dark deal, surge and streak but they are all so magicka intensive. Maybe a stamina streak could be good?
Bound armament offers great passives but that's the thing, they are passives. It's not fun playing a game with limited bar space and then slotting passive skills. This could be changed to offer a more active direct damage skill as the only class skill stam sorc have that does physical damage is the fire and forget hurricane.
An improvement to streak mechanics, bound armor offering more than passive buffs, and a physical class ultimate is all stam sorc really need. If done right, those changes should add flavour to the class without adding to its damage potential.
Stamsorcs need more group utility. Maybe not in Pvp, but for sure in PvE. There is PvE at this game, even if many players cba, remember...
You are not seriously advocating the perspective that the developers choose PvPers over PvEers right? Half of the things that cripple PvPers are complaints from PvEers.
Thank you to the dev for putting Major Sorcery back in surge. I now have another skill I can use that I actually like instead of being forced to use Structured Entropy. Now I can play pretty much like I did pre-23 and the game is much more fun again.
Thank you to the dev for putting Major Sorcery back in surge. I now have another skill I can use that I actually like instead of being forced to use Structured Entropy. Now I can play pretty much like I did pre-23 and the game is much more fun again.
Thank you to the dev for putting Major Sorcery back in surge. I now have another skill I can use that I actually like instead of being forced to use Structured Entropy. Now I can play pretty much like I did pre-23 and the game is much more fun again.
I'm happy they've changed this too, but looking at the patch notes I'm wincing.
My sorcerer is a lightning mage and almost all of his signature damage tools are being changed in a bad way. They are getting huge cost increases along with reduced effectiveness. While I won't know how it feels until the change drops, the numbers are significant enough that I know that even a player like me is going to notice it. Doing the math, it will suck up half (HALF!) of his entire magicka bar just getting going with his usual spells. The usual spells being - power surge (~4k magicka) + Lightning Flood (~5k magicka) + Unstable Wall (~5k magicka). That's 14k, which is around half of his magicka pool... just getting started without casting proactive defenses like wards or getting into any spammables.
Is it really the intention of the developers to make lightning mages operate like this? Because "fun" isn't the word I would use to describe this situation.
I forget where it was, probably in update 22 or 23 notes...
Capacitor passive = magicka recovery
Endless Fury = over 3,500 magicka returned per enemy killed with this skill
Energy Overload restores magicka
Empowered Ward = 10% extra magicka recovery for 10-seconds
Rebate passive = magicka restored when pet unsummoned or killed
Dark Exchange (or Dark Conversion morph) restores 6,000 total magicka
Unholy Knowledge passive = lower cost of magicka abilities
Elemental Drain steals magicka from enemy and give it to you and allies
Destruction Expert = Big magicka restore when killing an enemy with a staff ability
I forget where it was, probably in update 22 or 23 notes...
But I read from the dev that they are purposely trying to nerf damage people are doing. They didn't outright say it but in their opinion fights were too fast and easy. They basically said we're going to force people to have to change their builds to be more sustain and/or defensive so you can keep up your (lower) dps in a longer fight.
Sorcerer
- Daedric Summoning
- Rebate: Restructured this ability. This passive will now restore 250/500 Magicka or Stamina, whichever Maximum is higher, whenever one of your Daedric Summoning pets activates a critical strike. This effect can occur every 1 second.
- Storm Calling
- Mages Fury:
- Mages Wrath (Morph): Renamed (Don't know a name though) and converted this ability to become a short-ranged Stamina Execute. Summon a razor sharp blade of wind to slice through your target for (x) amount of Physical Damage. Deals up to (x%) more damage to enemies below 20% health and set them Off Balance. If you deal Critical Damage against a target that is Off Balance, they will be knocked down for 3 seconds.
Additional Comment:Either of the morphs could probably get this change, but I just picked one at random.- Lightning Splash:
- Liquid Lightning (Morph): Enemies hit by this ability will now take 5% more damage from all sources of Lightning Damage for 4 seconds, which increases to 8% at rank IV.
Schattenfluegel wrote: »Have someone Stamsorc Dummyparses with DW?
Schattenfluegel wrote: »Have someone Stamsorc Dummyparses with DW?
I would love to see this too. I have been playing stamina sorcerer lately. The class feels GOOD and fast. Only thing I miss is delayed burst and spammable.
Schattenfluegel wrote: »
Theoreticly its clear, but i am struggling with the new arnaments at the moment
Chilly-McFreeze wrote: »Schattenfluegel wrote: »
Theoreticly its clear, but i am struggling with the new arnaments at the moment
For what it's worth there is a nice B.A. counter on esoui that can blend nicely into your crosshair. If your issue is being able to identify how many of such daggers are up. It can be quite difficult to see and counting myself can get unreliable when it lags.
im using heavy AoE heavy attack rota non meta build mostly for dungeons with randoms (any difficutly). 37k dps on 3mil dummy without ele drain or anything else. All damage is AoE except Fragments, lightning staff both bars respectively. Oh and it's actually Matriarch, not Tormentor. Yet my dps droped from 45k to 37k after two last updates.
Even with new L.Flood cost i can parse 3mil easy without ele drain. Somewhere in the middle i use two heavy attacks one time depending on Fragments proc. Breton, no recovery glyphs.
In trials i switch to one pet and slot Dark whateversion due to longer fights.