Insert the obligatory "How in oblivion were you getting 70k on a werewolf?"
I could just barely break 30k, pre-scalebreaker. Don't even want to know what it's dropped to now.
it's on a raid dummy that gives you majority of buffs. But really, Relequen and Bloodmoon or Tzogvins. Hell, even viper works well.
Wait, so there's target dummies that cheese your parse for you now?
That's not a very accurate representation of a werewolf's strength, since they can't get most of those buffs without non-ww's helping them. I also really hate that people keep saying "oh it's just relequen and bloodmoon" because that's simply not true. While I've never run that particular combo myself (don't have the pieces), my husband has and he still only got ~35k out of it in werewolf form. There's obviously more too it, and people misrepresenting WW as "one weird trick for easy dps" is part of what got us nerfed so bad in the first place.
Insert the obligatory "How in oblivion were you getting 70k on a werewolf?"
I could just barely break 30k, pre-scalebreaker. Don't even want to know what it's dropped to now.
it's on a raid dummy that gives you majority of buffs. But really, Relequen and Bloodmoon or Tzogvins. Hell, even viper works well.
Wait, so there's target dummies that cheese your parse for you now?
That's not a very accurate representation of a werewolf's strength, since they can't get most of those buffs without non-ww's helping them. I also really hate that people keep saying "oh it's just relequen and bloodmoon" because that's simply not true. While I've never run that particular combo myself (don't have the pieces), my husband has and he still only got ~35k out of it in werewolf form. There's obviously more too it, and people misrepresenting WW as "one weird trick for easy dps" is part of what got us nerfed so bad in the first place.
It is relevant for trials, as you will have those buffs up, so it shows raid damage, not solo damage. Relequen is an easy one to get, always ncr groups in crag. Bloodmoon on the other hand was a *** to get the right pieces.
When dpsing on 6mil dummy i pulled 42k prior to scalebreaker with just the light attack and claw rotation, will test post. I think i was 47-48k adding in a howl every 4th light attack (except when bloodmoon was up). On a 6mil dummy, Vipers is only about 1k dps less than bloodmoon. Also, run at least 1 bloodthirsty trait on jewelry, preferably 2. Put a good amount (48+)of cp into Physical weapon expert (light attacks are your main damage), and direct dmage (61), rest into mighty, and crit damage. Also, try the shadow mundus .
Insert the obligatory "How in oblivion were you getting 70k on a werewolf?"
I could just barely break 30k, pre-scalebreaker. Don't even want to know what it's dropped to now.
it's on a raid dummy that gives you majority of buffs. But really, Relequen and Bloodmoon or Tzogvins. Hell, even viper works well.
Wait, so there's target dummies that cheese your parse for you now?
That's not a very accurate representation of a werewolf's strength, since they can't get most of those buffs without non-ww's helping them. I also really hate that people keep saying "oh it's just relequen and bloodmoon" because that's simply not true. While I've never run that particular combo myself (don't have the pieces), my husband has and he still only got ~35k out of it in werewolf form. There's obviously more too it, and people misrepresenting WW as "one weird trick for easy dps" is part of what got us nerfed so bad in the first place.
It is relevant for trials, as you will have those buffs up, so it shows raid damage, not solo damage. Relequen is an easy one to get, always ncr groups in crag. Bloodmoon on the other hand was a *** to get the right pieces.
When dpsing on 6mil dummy i pulled 42k prior to scalebreaker with just the light attack and claw rotation, will test post. I think i was 47-48k adding in a howl every 4th light attack (except when bloodmoon was up). On a 6mil dummy, Vipers is only about 1k dps less than bloodmoon. Also, run at least 1 bloodthirsty trait on jewelry, preferably 2. Put a good amount (48+)of cp into Physical weapon expert (light attacks are your main damage), and direct dmage (61), rest into mighty, and crit damage. Also, try the shadow mundus .
When you are in WW form
There are too much dps lost when you are out of WW form , WW focused gears and CP setting are bad in humanroid form .
I think WW is still OK in PUG non HM trial .
Insert the obligatory "How in oblivion were you getting 70k on a werewolf?"
I could just barely break 30k, pre-scalebreaker. Don't even want to know what it's dropped to now.
it's on a raid dummy that gives you majority of buffs. But really, Relequen and Bloodmoon or Tzogvins. Hell, even viper works well.
Wait, so there's target dummies that cheese your parse for you now?
That's not a very accurate representation of a werewolf's strength, since they can't get most of those buffs without non-ww's helping them. I also really hate that people keep saying "oh it's just relequen and bloodmoon" because that's simply not true. While I've never run that particular combo myself (don't have the pieces), my husband has and he still only got ~35k out of it in werewolf form. There's obviously more too it, and people misrepresenting WW as "one weird trick for easy dps" is part of what got us nerfed so bad in the first place.
It is relevant for trials, as you will have those buffs up, so it shows raid damage, not solo damage. Relequen is an easy one to get, always ncr groups in crag. Bloodmoon on the other hand was a *** to get the right pieces.
When dpsing on 6mil dummy i pulled 42k prior to scalebreaker with just the light attack and claw rotation, will test post. I think i was 47-48k adding in a howl every 4th light attack (except when bloodmoon was up). On a 6mil dummy, Vipers is only about 1k dps less than bloodmoon. Also, run at least 1 bloodthirsty trait on jewelry, preferably 2. Put a good amount (48+)of cp into Physical weapon expert (light attacks are your main damage), and direct dmage (61), rest into mighty, and crit damage. Also, try the shadow mundus .
Alright, so results are in for Dps output on both Pack leader and Beserker morphs...
https://youtu.be/obBfVufxZ0EWerewolf Pack Leader before scalebreaker was 70.5k DPS on basic rotation. Pack Leader after Scalebreaker is 49k DPS with same rotation. Beserker morph after Scalebreaker 59.5k DPS. Damn huge damage nerfs. About 30% nerf on Pack Leader, and about 16% reduction on Beseker morph. So much for "should feel 25% stronger".
Why does ZOS even care to spend time on changing something only a tiny fraction of a fraction of the population actually plays?
Why can’t ZOS just leave it alone and let people enjoy something that isn’t hurting anyone...
That is not the case of WW only. Other classes can do easy flawless runs too. One fraction of the content should not be the only determinant to balance stuff. We have overland, group PvE and PvP solo / group too.Hate to say it but I don't expect them to relent on this.
A lot of people have been running vMA on their werewolf even after the nerf. I know a lot said they were gona dump it. I still ran it on mine and managed to get Flawless on him after the nerf.
I'm concerned they may see that and others still running it and say "nope everything is fine"
Tommy_The_Gun wrote: »That is not the case of WW only. Other classes can do easy flawless runs too. One fraction of the content should not be the only determinant to balance stuff. We have overland, group PvE and PvP solo / group too.Hate to say it but I don't expect them to relent on this.
A lot of people have been running vMA on their werewolf even after the nerf. I know a lot said they were gona dump it. I still ran it on mine and managed to get Flawless on him after the nerf.
I'm concerned they may see that and others still running it and say "nope everything is fine"
Alright, so results are in for Dps output on both Pack leader and Beserker morphs...
https://youtu.be/obBfVufxZ0EWerewolf Pack Leader before scalebreaker was 70.5k DPS on basic rotation. Pack Leader after Scalebreaker is 49k DPS with same rotation. Beserker morph after Scalebreaker 59.5k DPS. Damn huge damage nerfs. About 30% nerf on Pack Leader, and about 16% reduction on Beseker morph. So much for "should feel 25% stronger".
Alright, so results are in for Dps output on both Pack leader and Beserker morphs...
https://youtu.be/obBfVufxZ0EWerewolf Pack Leader before scalebreaker was 70.5k DPS on basic rotation. Pack Leader after Scalebreaker is 49k DPS with same rotation. Beserker morph after Scalebreaker 59.5k DPS. Damn huge damage nerfs. About 30% nerf on Pack Leader, and about 16% reduction on Beseker morph. So much for "should feel 25% stronger".
Hold up....
How can I get to the version before scalebreaker??
I want to play that version.
Dracoqueen wrote: »Takes extremely long time to charge up for not that much gain. Aside from being in constant combat for a long period of time there's not that much use for being a werewolf just for a boss fight. The eating corpses to extend time is nice though
I think deep down, we all knew that bleeds would eventually get nerfed, and werewolves would be an afterthought.
I’m not sure anyone expected the heal and Pack Leader to be gutted in that same patch. Then top it off with nerfed LA damage.
Found my xp to be about the same - drop from about 84k to 66 using 5xrele,5xtzogvin,2xstormfist. Switching to kena I could buff it to 71 at the cost of *** sustain. Bloodmoon performs comparable to tzogvin but I find the rotation much more unstable which would be less desirable in complex fights where you blow your bm proc. But then again, maybe my bloodmoon proc. is underperforming given Im xboxEU from Aus so my connection is unbearably laggy - La dont seem to recieve the speed buff they do when looking at Pc parses.
What can class rep do ?
Nothing .
ZOS just ignored all feedback !
IlCanis_LupuslI wrote: »
In pve my dps has dropped from 75k dps to 60k dps so I can't do most vet raids anymore since my dps doesn't Reach the requirements so I stick to dungeon runs and pvp.
IlCanis_LupuslI wrote: »
In pve my dps has dropped from 75k dps to 60k dps so I can't do most vet raids anymore since my dps doesn't Reach the requirements so I stick to dungeon runs and pvp.
That is a rediculous requirement. You don't need 75K dps to complete anything
IlCanis_LupuslI wrote: »
In pve my dps has dropped from 75k dps to 60k dps so I can't do most vet raids anymore since my dps doesn't Reach the requirements so I stick to dungeon runs and pvp.
JusticeSouldier wrote: »IlCanis_LupuslI wrote: »
In pve my dps has dropped from 75k dps to 60k dps so I can't do most vet raids anymore since my dps doesn't Reach the requirements so I stick to dungeon runs and pvp.
big mistake of Zos, that they increased general dps to a very huge values.
it caused all non-dlc dungeons and craglorn trials to became easy af, and some veteran dlc dungeons and trials possible only mith maximizing everything to the roof.
And, worst thing, that it touched pvp to cause same problem as was before they added 50% cut for damage and healing for battle spirit.
But, it isn't worth... Werewolf of Vampire are things mainly for PvP, which should be basement for it's design.
And pve balancing should rely at this not at numbers appeared in game because of broken roof for pve dps.
That's why 75 or 60k even not for werewolf are not right things if they owerpower them in pvp.
And mechanics in pve, which designed for these numbers are also garbage.
FenrisWolf1136 wrote: »JusticeSouldier wrote: »IlCanis_LupuslI wrote: »
In pve my dps has dropped from 75k dps to 60k dps so I can't do most vet raids anymore since my dps doesn't Reach the requirements so I stick to dungeon runs and pvp.
big mistake of Zos, that they increased general dps to a very huge values.
it caused all non-dlc dungeons and craglorn trials to became easy af, and some veteran dlc dungeons and trials possible only mith maximizing everything to the roof.
And, worst thing, that it touched pvp to cause same problem as was before they added 50% cut for damage and healing for battle spirit.
But, it isn't worth... Werewolf of Vampire are things mainly for PvP, which should be basement for it's design.
And pve balancing should rely at this not at numbers appeared in game because of broken roof for pve dps.
That's why 75 or 60k even not for werewolf are not right things if they owerpower them in pvp.
And mechanics in pve, which designed for these numbers are also garbage.
Werewolf and vampire are not designed for "mainly pvp". Sure they are not a class per say, but you wouldn't go and say some class is designed for mainly pvp. They should be usable and designed around using them in all content. Pve and pvp. 75k on a werewolf is fine, a bit low actually for some pve hm trials, but they are not overpowered in pvp or pve at all. If you think they are, you need to learn to counter them and wear them down. Its rather easy to do now that their heal cost is so extreme and that bleeds have been nerfed.
Also, regarding dungeons and trials. Mechanics that require a dps rush are fine, its supposed to be challenging.
The issue i have with the dungeons and trials is when the game is in such a broken state that the mechanics break, refuse to show up, cause invisible aoes, invincible adds, targeting issues, bosses aoes don't go where they are displayed, full out crashes... the list goes on.
JusticeSouldier wrote: »FenrisWolf1136 wrote: »JusticeSouldier wrote: »IlCanis_LupuslI wrote: »
In pve my dps has dropped from 75k dps to 60k dps so I can't do most vet raids anymore since my dps doesn't Reach the requirements so I stick to dungeon runs and pvp.
big mistake of Zos, that they increased general dps to a very huge values.
it caused all non-dlc dungeons and craglorn trials to became easy af, and some veteran dlc dungeons and trials possible only mith maximizing everything to the roof.
And, worst thing, that it touched pvp to cause same problem as was before they added 50% cut for damage and healing for battle spirit.
But, it isn't worth... Werewolf of Vampire are things mainly for PvP, which should be basement for it's design.
And pve balancing should rely at this not at numbers appeared in game because of broken roof for pve dps.
That's why 75 or 60k even not for werewolf are not right things if they owerpower them in pvp.
And mechanics in pve, which designed for these numbers are also garbage.
Werewolf and vampire are not designed for "mainly pvp". Sure they are not a class per say, but you wouldn't go and say some class is designed for mainly pvp. They should be usable and designed around using them in all content. Pve and pvp. 75k on a werewolf is fine, a bit low actually for some pve hm trials, but they are not overpowered in pvp or pve at all. If you think they are, you need to learn to counter them and wear them down. Its rather easy to do now that their heal cost is so extreme and that bleeds have been nerfed.
Also, regarding dungeons and trials. Mechanics that require a dps rush are fine, its supposed to be challenging.
The issue i have with the dungeons and trials is when the game is in such a broken state that the mechanics break, refuse to show up, cause invisible aoes, invincible adds, targeting issues, bosses aoes don't go where they are displayed, full out crashes... the list goes on.
u're not objective here.
even your nickname shows this.
sorry dude, but this dancing around both pve and pvp at the same time without prioritizing causes such problems as this game got in this patch. and causes no enjoy for me for example to play as ww because it stays crap for a bunch of years partly because of this.
pvp, than pve here, because of the combat balance issues.