[Class Rep] Werewolf Feedback Thread

  • Mr_Wolfe
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    Mr_Wolfe wrote: »
    And ZOS actually charges money for this. :/
    I really dont want to say it or even think of it, but... maybe once ZOS will add fully levelled Werewolf skill line to cash crown store, (as they already stated they will do in future), maybe they will buff WW to increases income. Currently you can "buy" fully levelled guild skill lines and those were buffed this update...

    If that's their plan, it's going to backfire spectacularly. ZOS' shady business practices are driving people away from the game. One of the reasons my husband and I stopped paying for plus memberships is because we frequently didn't receive the crowns that were supposed to come with it, and ZOS doesn't respond to support tickets at all. Not even an automated form email anymore. I've heard from other players that had the same issue, so this isn't an isolated problem.

    It doesn't really matter what ZOS offers in the cash shop when they've repeatedly shown they can't be trusted to deliver what you've paid for.
    Edited by Mr_Wolfe on August 23, 2019 9:16AM
  • Sharee
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    Mr_Wolfe wrote: »
    Mr_Wolfe wrote: »
    And ZOS actually charges money for this. :/
    I really dont want to say it or even think of it, but... maybe once ZOS will add fully levelled Werewolf skill line to cash crown store, (as they already stated they will do in future), maybe they will buff WW to increases income. Currently you can "buy" fully levelled guild skill lines and those were buffed this update...

    If that's their plan, it's going to backfire spectacularly. ZOS' shady business practices are driving people away from the game. One of the reasons my husband and I stopped paying for plus memberships is because we frequently didn't receive the crowns that were supposed to come with it, and ZOS doesn't respond to support tickets at all. Not even an automated form email anymore. I've heard from other players that had the same issue, so this isn't an isolated problem.

    It doesn't really matter what ZOS offers in the cash shop when they've repeatedly shown they can't be trusted to deliver what you've paid for.

    I've been a plus subscriber since it became a thing, almost nonstop, and i got the crowns every single time. However i am subscribed directly to ZOS, not through steam.
  • Chrlynsch
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    Here is a snip from the patch that gives us some insight into how the current deves are trying to balance werewolf.

    A fast paced threat that is a terrifying foe on the battlefield. Activating Werewolf abilities should feel distinct in nature from other abilities in terms of their consequences; they should feel more powerful, but more costly. With our songoing ability standard audit, we’ve taken Werewolf and set their abilities to be 25% “more” per cast, meaning when compared to a similar ability category, the Werewolf version should deal 25% more damage but cost 25% more.

    With this addit the Dev team have slapped one more "condition" to werewolf gameplay.

    List Werewolf Conditions:
    1. Werewolf Costs 300 (base) Ultimate in order to use.

    2. While in werewolf form it requires strict timer discipline, failure to comply resorts you back to human form and back to #1.

    3. While in werewolf form you are stripped of meaningful class and weapon passives.

    4. While in werewolf form you are restricted to limited werewolf skills.

    5. While in werewolf form you lose your class buff that you can provide the group.

    6. While in werewolf form you lose the ability to remove snares or gain snare immunity (how are we quick when we are brought to a crawl everytime we encounter a snare which is anytime you are on the battlefield. Any serious pvp player will tell you how far you can get without snare removal/ immunity.

    7. While in werewolf form you take more damage from poison abilities.

    8. While in werewolf form you take more damage from fighter's guild abilities.

    9. While in werewolf form you are limited to melee combat only.

    10. The werewolf heal is that of a magicka tank. And ends up being one of the most expensive abilities in the game. (See 11b).

    11. Werewolf abilities do 25% more/ cost 25% more. But Secondary effects should also be increased. Example Claws of Anguish should gain an extra second of Major Defile aka +25% longer duration.

    11a. (Pve) Werewolf was designed to excell at single target damage, yet only can only do roughly 85% of the damage compared to top dps tests. The Aoe dps a werewolf can pull is under 50% of that of a standard dps. This number requires the werewolf to wear specific werewolf dps.

    Falling out of werewolf form at anytime during a fight or in between fights requires you to go back to #1, this subsequently lowers dps output of the werewolf character.

    11b. (Pvp) the nature of the werewolf heal requires you to build outside of your main damage resource. This lowers your combat efficiency and damage ends up being equal but still costing 25% more.

    After this list of conditions and truths about werewolf gameplay I fail to see how it lines up with the same vision that ZOS's dev team has.
    Edited by Chrlynsch on August 23, 2019 3:23PM
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • cmvet
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    So my thought...... If werewolf should feel 25% stronger, then why does it cost 25% more. Doesn't that feel like a wash? What that means is that you are doing the same damage per point of stam cost as any other class. That in itself is not 25% stronger, it is just as strong due to the increased cost.
    Really, with the loss of use of weapon passives we lose more dps than we should. I understand the extra stam we get for going into werewolf form is supposed to compensate for that, but, it only does marginally, not 25% more like it should based on their "feel" for werewolves. Especially if you try and use pack leader and the complete loss of bleed damage and 70% reduction in direwolf damage.
  • Mr_Wolfe
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    Sharee wrote: »
    Mr_Wolfe wrote: »
    Mr_Wolfe wrote: »
    And ZOS actually charges money for this. :/
    I really dont want to say it or even think of it, but... maybe once ZOS will add fully levelled Werewolf skill line to cash crown store, (as they already stated they will do in future), maybe they will buff WW to increases income. Currently you can "buy" fully levelled guild skill lines and those were buffed this update...

    If that's their plan, it's going to backfire spectacularly. ZOS' shady business practices are driving people away from the game. One of the reasons my husband and I stopped paying for plus memberships is because we frequently didn't receive the crowns that were supposed to come with it, and ZOS doesn't respond to support tickets at all. Not even an automated form email anymore. I've heard from other players that had the same issue, so this isn't an isolated problem.

    It doesn't really matter what ZOS offers in the cash shop when they've repeatedly shown they can't be trusted to deliver what you've paid for.

    I've been a plus subscriber since it became a thing, almost nonstop, and i got the crowns every single time. However i am subscribed directly to ZOS, not through steam.

    I'm on Xbox, so no steam. In any event it shouldn't matter. The game knows whether you have plus or not, so there's no reason for the crowns not to be added with the other benefits. ZOS had to have gone out of their way to even make this bug possible.

    We often joke that the crown store is the only thing they bother to keep working, but they don't even do that!

    @Chrlynsch good summary of the issues plaguing werewolf. I'd add that werewolf's only debuff (the off balance or fracture provided by roar) doesn't work against bosses, and the bug that makes you randomly lose form despite having a full timer is still an issue.
    cmvet wrote: »
    So my thought...... If werewolf should feel 25% stronger, then why does it cost 25% more. Doesn't that feel like a wash? What that means is that you are doing the same damage per point of stam cost as any other class. That in itself is not 25% stronger, it is just as strong due to the increased cost.
    Really, with the loss of use of weapon passives we lose more dps than we should. I understand the extra stam we get for going into werewolf form is supposed to compensate for that, but, it only does marginally, not 25% more like it should based on their "feel" for werewolves. Especially if you try and use pack leader and the complete loss of bleed damage and 70% reduction in direwolf damage.

    Good point. You also can't sustain as well, which means you lose even more DPS overall.
  • Sharee
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    Mr_Wolfe wrote: »
    Sharee wrote: »
    Mr_Wolfe wrote: »
    Mr_Wolfe wrote: »
    And ZOS actually charges money for this. :/
    I really dont want to say it or even think of it, but... maybe once ZOS will add fully levelled Werewolf skill line to cash crown store, (as they already stated they will do in future), maybe they will buff WW to increases income. Currently you can "buy" fully levelled guild skill lines and those were buffed this update...

    If that's their plan, it's going to backfire spectacularly. ZOS' shady business practices are driving people away from the game. One of the reasons my husband and I stopped paying for plus memberships is because we frequently didn't receive the crowns that were supposed to come with it, and ZOS doesn't respond to support tickets at all. Not even an automated form email anymore. I've heard from other players that had the same issue, so this isn't an isolated problem.

    It doesn't really matter what ZOS offers in the cash shop when they've repeatedly shown they can't be trusted to deliver what you've paid for.

    I've been a plus subscriber since it became a thing, almost nonstop, and i got the crowns every single time. However i am subscribed directly to ZOS, not through steam.

    I'm on Xbox, so no steam. In any event it shouldn't matter. The game knows whether you have plus or not, so there's no reason for the crowns not to be added with the other benefits. ZOS had to have gone out of their way to even make this bug possible.

    Well, the thing is, steam or Xbox, you are getting your crowns through a 3rd party, not directly from ZOS.
    Im not saying its OK for you to not get them, just that you may be pointing your finger in the wrong direction here. Just anecdotal evidence of course, but never once did i not get my crowns when interacting with ZOS directly.
  • Skoomah
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    It’s a wrap boys and girls. Time to go cleanse that lycanthropy from your character.
  • Katrk
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    I’m going to get massacred for saying this but I will. At the current state of the Werewolf making it a permanent form wouldn’t be necessarily a bad thing. It isn’t over powered and there are several lore books I will gladly point out that make the case that the time limit doesn’t exist for werewolves living in the elder scrolls universe. Zenimax tailored the Necromancer to standing lore, I don’t see why the Werewolf cannot.
  • Tommy_The_Gun
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    Katrk wrote: »
    I’m going to get massacred for saying this but I will. At the current state of the Werewolf making it a permanent form wouldn’t be necessarily a bad thing. It isn’t over powered and there are several lore books I will gladly point out that make the case that the time limit doesn’t exist for werewolves living in the elder scrolls universe. Zenimax tailored the Necromancer to standing lore, I don’t see why the Werewolf cannot.

    Not a bad idea. Currently, WW is the most expensive ultimate in game... and at the same time - the worst one. Sure it is kinda unique, but that's about it. In WW you have lower dmg, lower sustain, lower mobility, lower survivability than non-ww. And on top of that - you have to build for it. Which means that 70%, (when you are in human form, gathering 300 ulti points), you are significantly weaker than non-WW. Furthermore, you lack vamp passives (which if you want to stay competitive you will be lacking that too).
    Edited by Tommy_The_Gun on August 23, 2019 10:17PM
  • cmvet
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    Katrk wrote: »
    I’m going to get massacred for saying this but I will. At the current state of the Werewolf making it a permanent form wouldn’t be necessarily a bad thing. It isn’t over powered and there are several lore books I will gladly point out that make the case that the time limit doesn’t exist for werewolves living in the elder scrolls universe. Zenimax tailored the Necromancer to standing lore, I don’t see why the Werewolf cannot.

    Not a bad idea. Currently, WW is the most expensive ultimate in game... and at the same time - the worst one. Sure it is kinda unique, but that's about it. In WW you have lower dmg, lower sustain, lower mobility, lower survivability than non-ww. And on top of that - you have to build for it. Which means that 70%, (when you are in human form, gathering 300 ulti points), you are significantly weaker than non-WW. Furthermore, you lack vamp passives (which if you want to stay competitive you will be lacking that too).

    Don't forget that werewolf has no ability to purge, which unfortunately with this dot heavy update is going to be essential in pvp.
  • Mr_Wolfe
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    Sharee wrote: »
    Mr_Wolfe wrote: »
    Sharee wrote: »
    Mr_Wolfe wrote: »
    Mr_Wolfe wrote: »
    And ZOS actually charges money for this. :/
    I really dont want to say it or even think of it, but... maybe once ZOS will add fully levelled Werewolf skill line to cash crown store, (as they already stated they will do in future), maybe they will buff WW to increases income. Currently you can "buy" fully levelled guild skill lines and those were buffed this update...

    If that's their plan, it's going to backfire spectacularly. ZOS' shady business practices are driving people away from the game. One of the reasons my husband and I stopped paying for plus memberships is because we frequently didn't receive the crowns that were supposed to come with it, and ZOS doesn't respond to support tickets at all. Not even an automated form email anymore. I've heard from other players that had the same issue, so this isn't an isolated problem.

    It doesn't really matter what ZOS offers in the cash shop when they've repeatedly shown they can't be trusted to deliver what you've paid for.

    I've been a plus subscriber since it became a thing, almost nonstop, and i got the crowns every single time. However i am subscribed directly to ZOS, not through steam.

    I'm on Xbox, so no steam. In any event it shouldn't matter. The game knows whether you have plus or not, so there's no reason for the crowns not to be added with the other benefits. ZOS had to have gone out of their way to even make this bug possible.

    Well, the thing is, steam or Xbox, you are getting your crowns through a 3rd party, not directly from ZOS.
    Im not saying its OK for you to not get them, just that you may be pointing your finger in the wrong direction here. Just anecdotal evidence of course, but never once did i not get my crowns when interacting with ZOS directly.

    No, this is 100% on ZOS. I got the other benefits of plus membership, and the game showed that I had an active sub. It's not like Microsoft failed to inform ZOS of the purchase, they clearly knew--but did not issue the crowns. There's simply no excuse for that, especially when they could have a single subroutine add the crowns to your account automatically along with all the other benefits.

    I'm glad you haven't had to experience this problem yourself, but a quick google search shows it's hardly an isolated issue.

    Skoomah wrote: »
    It’s a wrap boys and girls. Time to go cleanse that lycanthropy from your character.

    They're selling that in the crown store now too. :/
  • Jaraal
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    Mr_Wolfe wrote: »
    And ZOS actually charges money for this. :/
    I really dont want to say it or even think of it, but... maybe once ZOS will add fully levelled Werewolf skill line to cash crown store, (as they already stated they will do in future), maybe they will buff WW to increases income. Currently you can "buy" fully levelled guild skill lines and those were buffed this update...

    That's what I don't understand...... if you want to make money on a skill line, why nerf it to where no one will want to play it? Sounds totally against the ZOS way of doing business.

    I haven't even bothered playing my werewolves on live, after experiencing the letdown on test firsthand. The feeling of being a powerful and terrifying (though very limited) beast is long gone.
  • Ek1
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    The purpose of this thread is to give you a place to post your current top two pain points with Werewolves
    While being a pup, levelling up is horrible. There are nothing you can do except pounce and the time spend as werewolf is really, really short. Practically impossible to level up alone.
    Ek1@EU@PC.
  • rob.sfoub17_ESO
    Ek1 wrote: »
    The purpose of this thread is to give you a place to post your current top two pain points with Werewolves
    While being a pup, levelling up is horrible. There are nothing you can do except pounce and the time spend as werewolf is really, really short. Practically impossible to level up alone.

    You can level up very fast if you stay in the initial quest instance (where you first become a werewolf). Just go in with enough extra skill points. It takes maybe 30-60 minutes to get to rank 10 and get all skills morphed.
  • Sharee
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    [nevermind]


    Edited by Sharee on August 24, 2019 6:43PM
  • Chrlynsch
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    Please try and keep these thread on Topic. Werewolf Feedback.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Sharee
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    Chrlynsch wrote: »
    Please try and keep these thread on Topic. Werewolf Feedback.

    Yea right.
  • ccfeeling
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    Chrlynsch wrote: »
    Please try and keep these thread on Topic. Werewolf Feedback.

    I remember you said WW is fine with this patch and you also provided solid parser result.

  • Chrlynsch
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    ccfeeling wrote: »
    Chrlynsch wrote: »
    Please try and keep these thread on Topic. Werewolf Feedback.

    I remember you said WW is fine with this patch and you also provided solid parser result.

    Do I think the damage that a werewolf can pull in PVE is fine? Yes

    Do I think the gutting the packleader is fine? No

    Do I think nerfs to Hircine's heal nerfs were overboard and off target? Yes

    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • SosRuvaak
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    werewolf is dead in pvp

    the only way to make it viable is literally running a damage buff set soo you can get back the -17% basic attack damage in order to even be viable, and at that point... you run into the resource management issues, due to the fact that it all costs 3x more to use any ability in ww form.

    i literally played this game to be in werewolf form.
    its soo ruined right now i havent logged in to do anything past banking/guild chores, and thats not really what i would call playing a game.

    I honestly miss when vvardenfell dropped when you could only go into ww form 30% of the time you pressed R to ult.


    this is such trash now, its unbelievable how one patch could change soo much enjoyment.
    For the Pact!
    ~Sump Scales~
    Lusty Argonian Nightblade
    ~Baron Humbert von Gikkingen~
    Smokes-His-Greens
    ~Ruvaak~
  • Qbiken
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    @SosRuvaak
    The biggest issue in PvP when it comes to damage output is the fact that bleeds no longer ignores resistance. I said many ,many months ago that if bleed ever lost its "unique" feature of ignoring resistance, werewolf will be the ones paying the greatest price.

    And here we are......

    At the moment I'm running 2 damage sets on my werewolf in PvP, and if I'm against a competent player in a 1v1 it's either going to be a stalemate where no one dies or I'll be the one dying. And all of this is because werewolf lack damage. I mean, imagine being a werewolf in an elder scrolls game, and your biggest issue is to dish out enough damage to kill someone.....

    I still think the werewolf bleed should continue to ignore resistance as a unique mechanic.

    If zos doesn't want werewolfs to be as tanky as they've been in the past, then so be it. But make our damage be something really extraordinary that isn't comparable to anything else.
  • SosRuvaak
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    Qbiken wrote: »
    @SosRuvaak
    The biggest issue in PvP when it comes to damage output is the fact that bleeds no longer ignores resistance. I said many ,many months ago that if bleed ever lost its "unique" feature of ignoring resistance, werewolf will be the ones paying the greatest price.

    And here we are......

    At the moment I'm running 2 damage sets on my werewolf in PvP, and if I'm against a competent player in a 1v1 it's either going to be a stalemate where no one dies or I'll be the one dying. And all of this is because werewolf lack damage. I mean, imagine being a werewolf in an elder scrolls game, and your biggest issue is to dish out enough damage to kill someone.....

    kena, hundings and senche have been my dps core for soo long, now ww is nerfed as well as senche.
    i have never focused on the bleed damage of werewolf due to
    the fear and extra damage in the roar. It was enough to work around the basis of my fights and dps. when in pvp i only used the claws to reduce the healing on the person i was fighting.... thats not really the way i can play now...
    i sure miss my puppers. i respec'ed and its almost not even worth it... i like having a black and white wolf to play with... it reminds me of my time with a pet wolf and malamute mix i used to have, and my current white husky.
    being able to use those wolves as extra procs for poisons and damage shields from abilities targeted at me was a great use.... but its pretty broken now that the white wolf has no damage to even defend with....

    zenimax has 100% done the opposite of balancing werewolf and reshaping it into a fast and fearsome beast.
    it was honestly perfect where it was at before this patch.

    its astounding how transparent the devs are when the community is so LOUD over crazy adjustments and bugs.
    in hindsight im glad i didn't get my elder scrolls online related tattoo.
    Edited by SosRuvaak on August 25, 2019 7:22AM
    For the Pact!
    ~Sump Scales~
    Lusty Argonian Nightblade
    ~Baron Humbert von Gikkingen~
    Smokes-His-Greens
    ~Ruvaak~
  • Kilcosu
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    Why has all feedback regarding werewolf been ignored through the entire PTS cycle for Update 23? A lot of feedback has been made on why these changes (Hircine's Bounty and morphs being too expensive and pack leader not offering good utility) are too much. And why aren't any adjustments being made? (speaking from a PvP and PvE perspective)

    A lot of the feedback given on the werewolf changes don’t appear to be actioned upon. Why were no additional adjustments made?
    We believe the werewolf is in a relatively good state balance-wise at the moment, but are continuing to monitor the live servers to see how things shake out.

    we ask why werewolf feedback is being ignored and they passive aggressively change our question to doesn't appear to be actioned up. (yeah that sounds better right?)

    maybe every single developer plays a dedicated werewolf toon and we the players opinions are just not good enough to see what their vision is?

    because clearly the feedback provided in this thread and multiple other threads regarding the state of werewolf ultimate (ON PTS/LIVE SERVERS) aren't good enough reasons to make LITERALLY ONE ADJUSTMENT.

    but hey.... at least the animation to bite someone works...... THANKS

  • Tommy_The_Gun
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    Kilcosu wrote: »
    Why has all feedback regarding werewolf been ignored through the entire PTS cycle for Update 23? A lot of feedback has been made on why these changes (Hircine's Bounty and morphs being too expensive and pack leader not offering good utility) are too much. And why aren't any adjustments being made? (speaking from a PvP and PvE perspective)

    A lot of the feedback given on the werewolf changes don’t appear to be actioned upon. Why were no additional adjustments made?
    We believe the werewolf is in a relatively good state balance-wise at the moment, but are continuing to monitor the live servers to see how things shake out.

    we ask why werewolf feedback is being ignored and they passive aggressively change our question to doesn't appear to be actioned up. (yeah that sounds better right?)

    maybe every single developer plays a dedicated werewolf toon and we the players opinions are just not good enough to see what their vision is?

    because clearly the feedback provided in this thread and multiple other threads regarding the state of werewolf ultimate (ON PTS/LIVE SERVERS) aren't good enough reasons to make LITERALLY ONE ADJUSTMENT.

    but hey.... at least the animation to bite someone works...... THANKS
    So if ZOS is indeed going to monitor the situation on live servers, they will see immediately (or don't see ?) any one using Pack Leader morph. I do hope that it will be addressed, not by nerfing WW Berserker even more... :|

    Anyway, since this is feedback thread, where we should point 2 most important pain-points:
    1. Pack Leader does not provide utility it is meant to provide. If developers want this to be a utility / support morph, then the trade off for lack of DMG should be noticeable. It could be either even more survivability, better resource management or even a tank toolkit, instead of DPS toolkit (Taunt on heavy attacks, reduced block cost, WW timer when blocking dmg etc).

    As for now - Pack Leader simply does not have a us-case in ANY eso content (Solo / group / PvE / PvP / Overland), other than casual role - play.

    2. Werewolf in general, has way to many drawbacks to justify using it, or to justify it being the most expensive ultimate ability in the entire game. Vampire in terms of usefulness & raw power is way, way ahead. Even if you build for it (so you have a dedicated build that makes you weaker in human form but stronger in Werewolf form), you still have:
    - Lower survivability.
    - Lower mobility.
    - Lower DPS (Yes, I know light attack only rotation is a shame, we could have more skills than 5 under Werewolf skill line, so we could just chose 5 skills out of 8 - 10, so WW could also have some form of "rotation" & customization.
    - Almost no-existing resources management (25 % more expensive skills negates the fact that they are 25% more effective).
    - No access to CC immunity buff (Achilles heel of WW, making you not "mobile" at all, especially in PvP).
    - No access purge / negative effects removal - another thing that makes WW even more useless, especially in current meta. Even if you fight 1v1, because of werewolf heal cost increase & effectiveness reduction, you cant over-heal incoming damage.
  • Chrlynsch
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    Kilcosu wrote: »
    Why has all feedback regarding werewolf been ignored through the entire PTS cycle for Update 23? A lot of feedback has been made on why these changes (Hircine's Bounty and morphs being too expensive and pack leader not offering good utility) are too much. And why aren't any adjustments being made? (speaking from a PvP and PvE perspective)

    A lot of the feedback given on the werewolf changes don’t appear to be actioned upon. Why were no additional adjustments made?
    We believe the werewolf is in a relatively good state balance-wise at the moment, but are continuing to monitor the live servers to see how things shake out.

    we ask why werewolf feedback is being ignored and they passive aggressively change our question to doesn't appear to be actioned up. (yeah that sounds better right?)

    maybe every single developer plays a dedicated werewolf toon and we the players opinions are just not good enough to see what their vision is?

    because clearly the feedback provided in this thread and multiple other threads regarding the state of werewolf ultimate (ON PTS/LIVE SERVERS) aren't good enough reasons to make LITERALLY ONE ADJUSTMENT.

    but hey.... at least the animation to bite someone works...... THANKS
    So if ZOS is indeed going to monitor the situation on live servers, they will see immediately (or don't see ?) any one using Pack Leader morph. I do hope that it will be addressed, not by nerfing WW Berserker even more... :|

    Anyway, since this is feedback thread, where we should point 2 most important pain-points:
    1. Pack Leader does not provide utility it is meant to provide. If developers want this to be a utility / support morph, then the trade off for lack of DMG should be noticeable. It could be either even more survivability, better resource management or even a tank toolkit, instead of DPS toolkit (Taunt on heavy attacks, reduced block cost, WW timer when blocking dmg etc).

    As for now - Pack Leader simply does not have a us-case in ANY eso content (Solo / group / PvE / PvP / Overland), other than casual role - play.

    2. Werewolf in general, has way to many drawbacks to justify using it, or to justify it being the most expensive ultimate ability in the entire game. Vampire in terms of usefulness & raw power is way, way ahead. Even if you build for it (so you have a dedicated build that makes you weaker in human form but stronger in Werewolf form), you still have:
    - Lower survivability.
    - Lower mobility.
    - Lower DPS (Yes, I know light attack only rotation is a shame, we could have more skills than 5 under Werewolf skill line, so we could just chose 5 skills out of 8 - 10, so WW could also have some form of "rotation" & customization.
    - Almost no-existing resources management (25 % more expensive skills negates the fact that they are 25% more effective).
    - No access to CC immunity buff (Achilles heel of WW, making you not "mobile" at all, especially in PvP).
    - No access purge / negative effects removal - another thing that makes WW even more useless, especially in current meta. Even if you fight 1v1, because of werewolf heal cost increase & effectiveness reduction, you cant over-heal incoming damage.

    Great write up, I had something similar in mind of posting but you hit the nail on the head.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Chrlynsch
    Chrlynsch
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    Sons of Hircine! Of the Hunting Grounds! My brothers! I see in your eyes the same fear that would take the heart of me! A day may come when the courage of man-beast fails, when we forsake our friends and break all bonds of fellowship. But it is not this day. An hour of Casters and Crippled Claws when the age of Lycanthropes comes crashing down! But it is not this day! This day we fight! By all that you hold dear on this good Nirn, I bid you stand! Wolves of the West!
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Skoomah
    Skoomah
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    Chrlynsch wrote: »
    Sons of Hircine! Of the Hunting Grounds! My brothers! I see in your eyes the same fear that would take the heart of me! A day may come when the courage of man-beast fails, when we forsake our friends and break all bonds of fellowship. But it is not this day. An hour of Casters and Crippled Claws when the age of Lycanthropes comes crashing down! But it is not this day! This day we fight! By all that you hold dear on this good Nirn, I bid you stand! Wolves of the West!

    I heed the call and bend the knee my liege.
  • SosRuvaak
    SosRuvaak
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    Maybe if we keep updating this thread it will get noticed by zos?
    For the Pact!
    ~Sump Scales~
    Lusty Argonian Nightblade
    ~Baron Humbert von Gikkingen~
    Smokes-His-Greens
    ~Ruvaak~
  • Mr_Wolfe
    Mr_Wolfe
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    SosRuvaak wrote: »
    Maybe if we keep updating this thread it will get noticed by zos?

    Right, cause they've paid so much attention to our feedback so far.
  • FenrisWolf1136
    FenrisWolf1136
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    Dont think zos would know balance if it smacked them in the back of the head lol. Wow.
    Edited by FenrisWolf1136 on August 25, 2019 11:12PM
    Programmer of FenrisBot for discord.
    The helper bot for ESO. Console Focused.
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