Why has all feedback regarding werewolf been ignored through the entire PTS cycle for Update 23? A lot of feedback has been made on why these changes (Hircine's Bounty and morphs being too expensive and pack leader not offering good utility) are too much. And why aren't any adjustments being made? (speaking from a PvP and PvE perspective)ZOS_GinaBruno wrote: »
A lot of the feedback given on the werewolf changes don’t appear to be actioned upon. Why were no additional adjustments made?
We believe the werewolf is in a relatively good state balance-wise at the moment, but are continuing to monitor the live servers to see how things shake out.
we ask why werewolf feedback is being ignored and they passive aggressively change our question to doesn't appear to be actioned up. (yeah that sounds better right?)
maybe every single developer plays a dedicated werewolf toon and we the players opinions are just not good enough to see what their vision is?
because clearly the feedback provided in this thread and multiple other threads regarding the state of werewolf ultimate (ON PTS/LIVE SERVERS) aren't good enough reasons to make LITERALLY ONE ADJUSTMENT.
but hey.... at least the animation to bite someone works...... THANKS
Maybe if we keep updating this thread it will get noticed by zos?
ZOS_GinaBruno wrote: »The purpose of this thread is to give you a place to post your current top two pain points with Werewolves. Our new Class Representatives will be keeping a close eye on this thread, and will utilize it to gather additional feedback for the notes they’re currently compiling for their first meeting with the Dev Team next week. Please be sure and keep your post clear and succinct, and focus more on what is currently frustrating you rather than potential solutions. Thanks!
1. Hircine's Heals: Scalebreaker saw these heals nerfed, most agreed the heal itself was overtuned and was allowed troll wolf builds to thrive this was poor ability design.
The current state of the werewolf heal is a sad one. In order for a wolf to survive they need to invest heavily into magicka regen or health regen to do so they have to sacrifice a large part of their damage, everyone else in the game can gain more survivability by building their main stat pool, or increasing spell power/ weapon power.
Since the update 23, I have seen maybe 2, in the 1st week of the patch. After the 1st week - I have seen none. Overland, public, group dungeons, BGs & Cyro. 0. ZERO. NONE. NULL. It is like they went extinct.FenrisWolf1136 wrote: »Zos monitors and collects data from the servers. To quote "We collect data about what players are doing in the game and how they participate in the content." Any chance zos will show that data to the players? Im curious how many werewolves play in vet dlc trials, where they are used in pvp, and how else they are used in content since that's data on hand. Might give us some insight as to these new changes.
Tommy_The_Gun wrote: »Since the update 23, I have seen maybe 2, in the 1st week of the patch. After the 1st week - I have seen none. Overland, public, group dungeons, BGs & Cyro. 0. ZERO. NONE. NULL. It is like they went extinct.FenrisWolf1136 wrote: »Zos monitors and collects data from the servers. To quote "We collect data about what players are doing in the game and how they participate in the content." Any chance zos will show that data to the players? Im curious how many werewolves play in vet dlc trials, where they are used in pvp, and how else they are used in content since that's data on hand. Might give us some insight as to these new changes.
Idk, maybe I am just unlucky or something, but this is my experience. U23 came and all WW are gone....
So, yeah, I would also like to see those data...
So I'm looking forward in a way to the update on PS4, I have a couple builds in mind to try for vMA, BG's, and Cyrodiil. But, if it is severely gimped, unplayable, no a feasible play style, I guess I will just have to cure it, move to vamp. If it turns out to be that, I think the only way ZOS can see the metrics is to cure it so they see how few ww there really are. I currently have 4 different ww toons, I know at least 1 will need to be cured cause class/race won't work with these changes.
FenrisWolf1136 wrote: »So I'm looking forward in a way to the update on PS4, I have a couple builds in mind to try for vMA, BG's, and Cyrodiil. But, if it is severely gimped, unplayable, no a feasible play style, I guess I will just have to cure it, move to vamp. If it turns out to be that, I think the only way ZOS can see the metrics is to cure it so they see how few ww there really are. I currently have 4 different ww toons, I know at least 1 will need to be cured cause class/race won't work with these changes.
I have 9 cp werewolf characters lol. (I might have a small problem). All this update has done so far is drive me to play something else. Pack leader is next to useless, dps has dropped again, and the heal is beyond expensive on magicka of all things. Can't run a ww in my trials guild anymore because i no longer meet the minimum dps threshold on my main. But the devs feels werewolf is balanced in this state somehow... would like some additional information on why that is.
Zos said they collect data about what people play and how they play it, show the community that data. Show that the decisions are being made of off valid points and not guesses and complaints about being overpowered on the forums. Show the data to back up the changes being made.
@ZOS_GinaBruno
I can't tell if I hate it or not yet in PVP. I have a 50 of each class, all WW characters. I play Warden WW extensively. Battlegrounds feel ok, but the heal really didn't need the cost increase. I always enjoyed WW PVP because I could put pressure on some of the tanky players, but I feel like I am hitting them like a wet noodle in solo play.
All in All, group play is fine as WW. I find myself mostly outside of WW form in solo play more often now days .
With that said, I'll keep at it and adjusting until I find the perfect set up again. If any of you fellas want to get together for PVP/ WW Wednesday in Cyrodiil hit me up. Arrroooooooo
I feel like WW is still quite low on skill cap for quite the amount of advantage. Sure, they fall off a bit more in high level battlegrounds but they still allow some people to easily outperform what their skill allows them to do. WWs are still particularly annoying in lower level BGs where even decently geared alts can steam roll whole teams (especially if the alts group up). Really don't think WWs need a buff at all and running WW ultimate gives you 15% stam regen which is quite a lot even if you don't end up wanting to use WW. Honestly would prefer WWs to get nerfed in some way they're less annoying to deal with in PVP and more easily accessible in PVE.
I feel like WW is still quite low on skill cap for quite the amount of advantage. Sure, they fall off a bit more in high level battlegrounds but they still allow some people to easily outperform what their skill allows them to do. WWs are still particularly annoying in lower level BGs where even decently geared alts can steam roll whole teams (especially if the alts group up). Really don't think WWs need a buff at all and running WW ultimate gives you 15% stam regen which is quite a lot even if you don't end up wanting to use WW. Honestly would prefer WWs to get nerfed in some way they're less annoying to deal with in PVP and more easily accessible in PVE.
Alright, so results are in for Dps output on both Pack leader and Beserker morphs...
https://youtu.be/obBfVufxZ0EWerewolf Pack Leader before scalebreaker was 70.5k DPS on basic rotation. Pack Leader after Scalebreaker is 49k DPS with same rotation. Beserker morph after Scalebreaker 59.5k DPS. Damn huge damage nerfs. About 30% nerf on Pack Leader, and about 16% reduction on Beseker morph. So much for "should feel 25% stronger".
Alright, so results are in for Dps output on both Pack leader and Beserker morphs...
https://youtu.be/obBfVufxZ0EWerewolf Pack Leader before scalebreaker was 70.5k DPS on basic rotation. Pack Leader after Scalebreaker is 49k DPS with same rotation. Beserker morph after Scalebreaker 59.5k DPS. Damn huge damage nerfs. About 30% nerf on Pack Leader, and about 16% reduction on Beseker morph. So much for "should feel 25% stronger".
Why does ZOS even care to spend time on changing something only a tiny fraction of a fraction of the population actually plays?
Why can’t ZOS just leave it alone and let people enjoy something that isn’t hurting anyone...
Alright, so results are in for Dps output on both Pack leader and Beserker morphs...
https://youtu.be/obBfVufxZ0EWerewolf Pack Leader before scalebreaker was 70.5k DPS on basic rotation. Pack Leader after Scalebreaker is 49k DPS with same rotation. Beserker morph after Scalebreaker 59.5k DPS. Damn huge damage nerfs. About 30% nerf on Pack Leader, and about 16% reduction on Beseker morph. So much for "should feel 25% stronger".
Alright, so results are in for Dps output on both Pack leader and Beserker morphs...
https://youtu.be/obBfVufxZ0EWerewolf Pack Leader before scalebreaker was 70.5k DPS on basic rotation. Pack Leader after Scalebreaker is 49k DPS with same rotation. Beserker morph after Scalebreaker 59.5k DPS. Damn huge damage nerfs. About 30% nerf on Pack Leader, and about 16% reduction on Beseker morph. So much for "should feel 25% stronger".
With Zos' changes in Scalebreaker it is now very beneficial for you to weave Howls in with your LAs, doing so with your current set up should get you pushing 80k+ dps on the Iron.
ZOS lowered the floor and kept the ceiling the same in terms of pve dps.
Insert the obligatory "How in oblivion were you getting 70k on a werewolf?"
I could just barely break 30k, pre-scalebreaker. Don't even want to know what it's dropped to now.
Insert the obligatory "How in oblivion were you getting 70k on a werewolf?"
I could just barely break 30k, pre-scalebreaker. Don't even want to know what it's dropped to now.
it's on a raid dummy that gives you majority of buffs. But really, Relequen and Bloodmoon or Tzogvins. Hell, even viper works well.