CambionDaemon wrote: »Seriously WTF have they done to my Power Surge!
3 second cooldown and I lose my Major Sorcery!
Am I reading that correctly?
What do Magsorcs need heals for anyway? They have a shield....
Nemesis7884 wrote: »it is beyond embarrassing and basically an admission that they have no clue what they are doing
the only good things about this patch are some of the changes to the guild skill lines - everything else is just horrible, makes no sense, feels all pver the place without direction
FrancisCrawford wrote: »I've checked further. Power Surge will now be dead to me, even when I'm healing.
What do Magsorcs need heals for anyway? They have a shield....
You still get Major Sorcery. There's just no real reason for a DPS to use it anymore over other sources of it, like, say, Degeneration.
I swear ZOS is trying to get rid of every single class ability on my skill bar until classes are just a set of passives and nothing more.
DisgracefulMind wrote: »Why not just toss Major Sorcery onto Crit. Surge with Major Brutality, leave that morph for self-healing, the other morph for whatever their idea for it is and just leave it alone.
You'll have it with entropy or pot anyway.
Don't worry, they are going to "audit" class passives next pts.
DisgracefulMind wrote: »Why not just toss Major Sorcery onto Crit. Surge with Major Brutality, leave that morph for self-healing, the other morph for whatever their idea for it is and just leave it alone.
Raiden_Gekkou wrote: »
Then people would favor that morph over the other one, which would cause them to nerf it too. They're making it clear that they don't want magsorcs to have reliable healing since we have our dainty little shield that gets nerfed more and more.
Marshall1289 wrote: »
The original 4 classes don't REALLY have clearly defined skill lines like Warden and Necro anyway, Sorc possibly being the worst offender. I want a class overhaul, but not sure I want it to behave like the new classes. Warden's for example have many "When this Skill Tree ability is slotted gain ____". Where Sorc's passives just kind of work and mix with each other, minus a couple crappy ones.
If I were to say what's what, I would say Storm Calling is the closest to a dedicated DPS line, but then you have 2 dps pets, a DPS passive ability, and curse in Daedric Summoning for dps, which is kind of like a tanking/healing tree, but not really? Ward is in there too soooo idk. Let's not even get started on Dark Magic. It's all over the place and so many morphs are straight up hot garbage with no synergy.
That design is just a remnant of the original game design where DK = tank, Templar = healer, Sorc and NB = DD.
Fun facts from a quick test of power surge on pts:Then you have to slot pelinal's to convert spell dmg to wpn dmg
- the blood magic passive can proc it but needs to crit off a crystal frags proc (totally unreliable) or mines.
- the critical leach cp passive can proc it every 5 seconds, if it crits.No passive crits anymore
- the healing morph of degeneration, structured entropy, can proc it reasonably reliably.
- the dual weild healing morphs and crushing weapon proc can proc it reasonably often for a small dps cost. the first one is not very reliable on a magsorc
- orc's unflinching rage passive can proc it every 4 seconds if the heal crits (long live the orc master race).No passive crits anymore
- vigor and ring of preservation could work at the cost of lots of skill slots for a weird stam sorc off healer thing.
So, for a mag sorc, structured entropy is an option to proc power surge. I can't see another way to reliably proc it on a mag sorc without spamming pet heals (or being an actual healer with a resto staff/orbs). I would rather run degeneration with crit surge instead, but entropy is an option if you want to run power surge for some off healing. Weirdly, stam sorcs actually look like they might be able to proc power surge more reliably than mag sorcs.
Also, the self healing from structured entropy (or other self heal crits) can only activate power surge if you've taken damage. Over healing doesn't work. If there's no incomming damage or you're soaking it up with a shield then you won't proc power surge with a self heal.
You can just use crit surge instead for even greater healing than you currently have on live. Entropy is also worth consideration now, so can be your source of major sorcery if you don’t have another source of it and want it (with the added bonus of additional heals or mag sustain).
Full disclosure, I did/do think surge is a bit much for self survivability, but I don’t think I’d go so far as to say overpowered.
See above. If you don’t want to run pots, just use entropy.
*edit to add:
Major sorcery really isn’t necessary to clear content. And if you’re trying to score push or optimize your build anyway, I can’t offhand think of a better potion to use than spell power pots.
Raiden_Gekkou wrote: »
Then people would favor that morph over the other one, which would cause them to nerf it too. They're making it clear that they don't want magsorcs to have reliable healing since we have our dainty little shield that gets nerfed more and more.
Fun facts from a quick test of power surge on pts:
Olupajmibanan wrote: »They really should just put Major Sorcery on the base ability and both morphs and everyone is happy. ZoS can experiment with Power Surge as a healing tool and we can use Critical Surge on both Mag and Stam sorc just the way we are used to.