jetplane_18 wrote: »My problem is all the hoops you have to go through to provide heals. Templar, nightblade, dragonknight, and warden all have true area HoTs (Necro's area HoT needs corpses). Why are the balance guys so adamant about producing yet another equivalent mediocre standardized skill for the sorc? This version is useless if not used by a healer and the actual healing from this skill is unreliable and so much weaker in small groups
Having a PASSIVE GROUP HEAL just from doing DPS was crazy.
Now it's a morph for sorc healers.
Fine with me
No one, not a single person, wanted a passive group heal from this skill. What magsorcs wanted was a more reliable self burst heal, like every other class. Instead we get a semi-useful skill over buffed and then completely gutted in turn.
Sorcs have the clanfear heal and the matriarch heal for burst heals.
And what it is now will be a benefit to an actual healer. Anyone running a full healer will have enough heals going out on various people to have constant crits and be proc'ing this ability on cooldown or very close to it. And they are passive heals as well, meaning you are doing other stuff while those heals are going out and you only re-apply the skill as duration ends.
Those are not reliable burst heals. Any heal that forces you to use two bar slots is not a reliable heal. Imagine having to slot vigor on both bars to make it stay up, or BOL not working if it is only slotted on one bar. Now imagine having to give up a skill on an already limited bar space just to double slot a heal.
Major sorcery really isn’t necessary to clear content. And if you’re trying to score push or optimize your build anyway, I can’t offhand think of a better potion to use than spell power pots.
Having a PASSIVE GROUP HEAL just from doing DPS was crazy.
Now it's a morph for sorc healers.
Fine with me
Lord_Eomer wrote: »Why ZOS?
Magicka Sorc will not rely on Power Surge for solo contents,
As power surge is destroyed, crit surge should grant Major Sorcery too.

Marshall1289 wrote: »Image from @Lightspeedflashb14_ESO on PTS:Lightspeedflashb14_ESO wrote: »the new tooltips from the pts-
My idea for the tooltip:
Here are the valid concerns I've seen:
- Power Surge offers too much healing, passively available to Damage Dealers when intended for Healers.
- The heal should not stack with other Sorcs.
- Radius needs to be competitive if it's centered on the caster, but not ridiculous.
My answer:
- Power Surge heals should only be activated via CRIT HEALING, remove the DAMAGE aspect and allowing Sorc Healers to use that morph optimally instead of Sorc DD. With that change in mind, both morphs should offer Major Sorcery and Major Brutality. Since both morphs will be used by Mag and Sta, make the heals dynamically scale based on highest stats.
- Like Echoing Vigor, Power Surge should have a radius where anyone within that radius is only effected by the Sorc with the higher duration left on the timer. For example, Sorc A has 15s left and Sorc B has 30s left, Sorc B is only able to apply heals to allies, but Sorc A can still heal themselves with the ability.
- I believe a happy radius for the Sorc would be 15m, this is slightly above the 12m of Ritual of Retribution, because it moves with the caster at all times I Healers are usually behind players.
kirchhofftr wrote: »They have to put major sorcery on Critical Surge to otherwise rip Mag Sorc healing in any self content what are we gonna use now? Useless Matriach which is take 2 skill slots really ZOS is that hard to fix something what were you guys thinking you guys dont know NOTHING about this game
Major sorcery really isn’t necessary to clear content. And if you’re trying to score push or optimize your build anyway, I can’t offhand think of a better potion to use than spell power pots.
I'm not talking about vet DLC trials here. Naturally we all use spell power pots there. There's plenty of content where major sorcery is a massive benfit where only the super rich would waste spell power pots.
Major sorcery really isn’t necessary to clear content. And if you’re trying to score push or optimize your build anyway, I can’t offhand think of a better potion to use than spell power pots.
I'm not talking about vet DLC trials here. Naturally we all use spell power pots there. There's plenty of content where major sorcery is a massive benfit where only the super rich would waste spell power pots.
Sure, I agree. And if you don’t want to use pots, it’s just a matter of shoehorning it into your build like most dks, templars, Necros, and afaik nbs have to do.
Major sorcery really isn’t necessary to clear content. And if you’re trying to score push or optimize your build anyway, I can’t offhand think of a better potion to use than spell power pots.
I'm not talking about vet DLC trials here. Naturally we all use spell power pots there. There's plenty of content where major sorcery is a massive benfit where only the super rich would waste spell power pots.
Sure, I agree. And if you don’t want to use pots, it’s just a matter of shoehorning it into your build like most dks, templars, Necros, and afaik nbs have to do.
Except that in those situations sorcs still need to keep surge for the self heals. Mag sorcs are already the most skill slot poor class in the game with pets taking 2 slots, and now the twilight will need to be the damage morph, making surge even more critical.
The thing that I don't understand is that it's sooooo easy to see the problem AND the solution. Like, just put major sorc on both skills. That's it. Job done, everyone happy, lets move on. Then the new power surge because a possible skill in the healer tool kit and everyone else just runs crit surge.
Major sorcery really isn’t necessary to clear content. And if you’re trying to score push or optimize your build anyway, I can’t offhand think of a better potion to use than spell power pots.
I'm not talking about vet DLC trials here. Naturally we all use spell power pots there. There's plenty of content where major sorcery is a massive benfit where only the super rich would waste spell power pots.
Sure, I agree. And if you don’t want to use pots, it’s just a matter of shoehorning it into your build like most dks, templars, Necros, and afaik nbs have to do.
Except that in those situations sorcs still need to keep surge for the self heals. Mag sorcs are already the most skill slot poor class in the game with pets taking 2 slots, and now the twilight will need to be the damage morph, making surge even more critical.
The thing that I don't understand is that it's sooooo easy to see the problem AND the solution. Like, just put major sorc on both skills. That's it. Job done, everyone happy, lets move on. Then the new power surge because a possible skill in the healer tool kit and everyone else just runs crit surge.
If sorc needs self heals as powerful as surge then the other classes probably should too, thus losing a bar slot or more themselves. But I’m not arguing against putting maj sorcery on crit surge (or even the base skill too). Seems reasonable to me, especially given that maj brutality is left on every iteration. Just trying to point out that if it’s not added, it’s not the end of the world or really that bad at all.
kirchhofftr wrote: »They have to put major sorcery on Critical Surge to otherwise rip Mag Sorc healing in any self content what are we gonna use now? Useless Matriach which is take 2 skill slots really ZOS is that hard to fix something what were you guys thinking you guys dont know NOTHING about this game
No_Division wrote: »
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Major sorcery really isn’t necessary to clear content. And if you’re trying to score push or optimize your build anyway, I can’t offhand think of a better potion to use than spell power pots.
I'm not talking about vet DLC trials here. Naturally we all use spell power pots there. There's plenty of content where major sorcery is a massive benfit where only the super rich would waste spell power pots.
Sure, I agree. And if you don’t want to use pots, it’s just a matter of shoehorning it into your build like most dks, templars, Necros, and afaik nbs have to do.
Except that in those situations sorcs still need to keep surge for the self heals. Mag sorcs are already the most skill slot poor class in the game with pets taking 2 slots, and now the twilight will need to be the damage morph, making surge even more critical.
The thing that I don't understand is that it's sooooo easy to see the problem AND the solution. Like, just put major sorc on both skills. That's it. Job done, everyone happy, lets move on. Then the new power surge because a possible skill in the healer tool kit and everyone else just runs crit surge.
If sorc needs self heals as powerful as surge then the other classes probably should too, thus losing a bar slot or more themselves. But I’m not arguing against putting maj sorcery on crit surge (or even the base skill too). Seems reasonable to me, especially given that maj brutality is left on every iteration. Just trying to point out that if it’s not added, it’s not the end of the world or really that bad at all.
Surge isn't even really that powerful to begin with. It is still a heal that requires a condition to proc. Compared to the burst healing abilities of every other class, abilities that don't require two bar slots, abilities that cannot be killed, and abilities that cannot be interrupted, sorc is flat out awful for self healing. Sorcs need surge to be powerful because that is it in their toolkit. Unlike every other class.
sigh. are any healers actualy stacking crit though? like.. I don't tend to on my healers because i personaly don't need or want random overhealing, i need reliable, steady output. in theory having another class based tool in you kit as a sorc healer is a good idea. in practice the way they are implementing it - its honestly, not good at all. so its not good for a sorc healer, its a nerf with no replacement for a sorc dps, what is even the point here?
Marshall1289 wrote: »sigh. are any healers actualy stacking crit though? like.. I don't tend to on my healers because i personaly don't need or want random overhealing, i need reliable, steady output. in theory having another class based tool in you kit as a sorc healer is a good idea. in practice the way they are implementing it - its honestly, not good at all. so its not good for a sorc healer, its a nerf with no replacement for a sorc dps, what is even the point here?
You don't need to bend over backwards to get a lot of crit. You would have enough Crit for this to reliably proc off 4-6 group members easily and consistently, even if it was 1s as a CD it would be firing off continuously. 3s just sucks.
Orb ticks once/.5s , Grand Healing ticks once/1s. These 2 abilities are standard, average of 3 ticks/s, 6 people, that's 18 ticks a second.
Major Prophecy for +10% crit, Minor Prophecy for +6%, Light Armor for +10%, CP +9% Crit. Maybe your a sorc that's using a set like IA for Minor Vulnerability, +7.6% crit. That's a total of 42.6% with little investment. Pretty sure you start with 10%, that's already 52.6%
My question to ZOS as well, where is a Sorc Healer suppose to fit a Dark Magic ability to provide minor prophecy. They had an opportunity here and they missed it. The only thing I can think of, is they plan on redesigning that aspect in the next patch, but as it stands, it just doesn't make a whole lot of sense.
Marshall1289 wrote: »sigh. are any healers actualy stacking crit though? like.. I don't tend to on my healers because i personaly don't need or want random overhealing, i need reliable, steady output. in theory having another class based tool in you kit as a sorc healer is a good idea. in practice the way they are implementing it - its honestly, not good at all. so its not good for a sorc healer, its a nerf with no replacement for a sorc dps, what is even the point here?
You don't need to bend over backwards to get a lot of crit. You would have enough Crit for this to reliably proc off 4-6 group members easily and consistently, even if it was 1s as a CD it would be firing off continuously. 3s just sucks.
Orb ticks once/.5s , Grand Healing ticks once/1s. These 2 abilities are standard, average of 3 ticks/s, 6 people, that's 18 ticks a second.
Major Prophecy for +10% crit, Minor Prophecy for +6%, Light Armor for +10%, CP +9% Crit. Maybe your a sorc that's using a set like IA for Minor Vulnerability, +7.6% crit. That's a total of 42.6% with little investment. Pretty sure you start with 10%, that's already 52.6%
My question to ZOS as well, where is a Sorc Healer suppose to fit a Dark Magic ability to provide minor prophecy. They had an opportunity here and they missed it. The only thing I can think of, is they plan on redesigning that aspect in the next patch, but as it stands, it just doesn't make a whole lot of sense.
I have a better question: why this healing mechanics for sorcs is in their DPS/self buff skill line?