silvereyes wrote: »That said, I imagine that the disbanded guild kiosk change introduced this week will be an unvarnished improvement for the system. So, 1 step forward, 2 steps back, I suppose.
inb4 "ZOS said they wanted to make sure we had a backup kiosk option before fixing disbanding." - We've never had a legitimate backup kiosk system; players exploited a broken mechanic. So, why is it all of a sudden a requirement that we have a backup system prior to introducing a fix for that exploit? It makes no sense.
anitajoneb17_ESO wrote: »inb4 "ZOS said they wanted to make sure we had a backup kiosk option before fixing disbanding." - We've never had a legitimate backup kiosk system; players exploited a broken mechanic. So, why is it all of a sudden a requirement that we have a backup system prior to introducing a fix for that exploit? It makes no sense.
The mechanic, broken or not, that was used/"exploited" in order to ensure a backup kiosk and therefore reduce some of the pressure of bidding showed a need for a backup system. By introducing multibidding, ZOS provides a legitimate backup system. ZOS may disapprove of an abuse (in this case the "ghost" or "backup" guilds) but still acknowledge as legit the need showed by such abuse.
You may or may not approve (we've discussed that long enough here), but it still makes perfect sense.
Dont_do_drugs wrote: »yeh and exploiting bleakers showed a desperate need for ap, as well as using writ exploit showed a desperate need for more tempers, not to mention the desperate need for specific skins and raid-exploits lol. awesome logic.
Dont_do_drugs wrote: »Ure not even inside it. You're talking about a need which never existed, most of the guilds using the exploit on pc EU weren't in any need fir it ever. They already had been on the top of the food chain and had been known as some of the richest people on pc EU. There never has been a need für that backup idea, because those who used it, never heeded it to survive and those who would be in a need for zos support about trade guild mexhanics were the losers in that situation as well as they will be from u23 on. But why am I even discussing with someone who defends exploiter.
anitajoneb17_ESO wrote: »So now you're saying that guilds wasted a huge chunk of resources on something that they had no use for ? You're the one who's making no sense here.
Dont_do_drugs wrote: »If ure misusing a mechanic in an unintended way to gain a personal advantage over others then it's the exact description of what happened and also what defines an exploit. That easy.
Gandrhulf_Harbard wrote: »anitajoneb17_ESO wrote: »So now you're saying that guilds wasted a huge chunk of resources on something that they had no use for ? You're the one who's making no sense here.
Denying the competition a Trade Kiosk is "the use" they had for it.
anitajoneb17_ESO wrote: »You keep assuming that the major use for backup guilds was to leave kiosks empty in order to draw the flow of customers to one particular kiosk. That's not true. And many people here have pointed out that it would be a loosing strategy because the increase in sales would not compensate the cost of hiring nearby kiosks and leaving them empty (negative return on investment).
The main use for backup guilds is simply, as the name suggests, to get a trader when you happen to lose your regular bid. Nothing more.
Gandrhulf_Harbard wrote: »anitajoneb17_ESO wrote: »So now you're saying that guilds wasted a huge chunk of resources on something that they had no use for ? You're the one who's making no sense here.
Denying the competition a Trade Kiosk is "the use" they had for it.
I really am surprised at how many people discussing this topic don't have even a basic grasp of how trade works, or feign such ignorance to enable them to defend an exploit.
1) Have something to sell.
2) Have somewhere top sell it.
3) Make profit.
OR
1) Have something to sell.
2) Have somewhere top sell it.
3) Prevent competition from taking sales away from you.
4) Make MORE profit.
It really isn't rocket surgery.
All The Best
WolfStar07 wrote: »Also, has anyone noticed they haven't been putting traders in the wild in new zones? It's only the base game that has them, whereas every zone after that has them in 1 or 2 cities. Adding another half dozen or so traders by putting 1 in the wild of all the DLC and expac zones could help bridge the gap between demand and supply without having as big an impact on the servers as an entire new zone.
Elsweyr is a Chapter. Vvardenfell and Summerset both had 3 cities with traders. Wrothgar, arguably the first "chapter" before they came up with that sales idea, had 2 cities of kiosks.
I have no idea why Elsweyr was not included in this trend, with kiosks only in Rimmen. It was treated the same way the DLCs (Clockwork, Murkmire, etc.) were with only one city of kiosks.
Khajiit are the race of peddlers and traders, no? If they wanted to be lore-specific, they'd've put little convoys of trading kiosks/wagons all over Elsweyr along the roads. Missed opportunity, IMO.
anitajoneb17_ESO wrote: »it would be a loosing strategy because the increase in sales would not compensate the cost of hiring nearby kiosks and leaving them empty (negative return on investment).
Ending up in a very low tier spot is the worst outcome for a big guild.
anitajoneb17_ESO wrote: »Sales volume don't depend on trader location, it depends on guild name + trader location. If you have a name, it can compensate for a "bad" trader location.
In any case, the worst outcome is no trader at all. That definitely cuts sales down in a spectacular way.
anitajoneb17_ESO wrote: »it would be a loosing strategy because the increase in sales would not compensate the cost of hiring nearby kiosks and leaving them empty (negative return on investment).
Agreed. There is also potential for a negative return on sniping a lower tier spot under the new system.
Is a lower tier fallback a good thing for a big guild, now that 10 bids will be possible?
If a big guild lands in a lower tier spot, their problems will be trebled - has to keep funding the lower tier bid at way over cost (negative return to ensure a safety net) has to bid even higher in order to climb back up the ladder (we gotta get out of this place) and there is always the risk of being sniped for the fallback spot (many more guilds can now field the sort of firepower that could lead to a successful snipe)
Ending up in a very low tier spot is the worst outcome for a big guild. Far less potential challengers at the top of the ladder, so far less risk - few guilds with equal firepower. Agreements reduce the possibility of being challenged even further. At the bottom end of the kiosk market, the holder of a lower tier kiosk is fighting - potentially - everyone. Even some of the medium guilds could be a threat in mid-tier spots. Huge risk unless buckets of gold are chucked at defending lower tier spot.
If a big guild loses all its preferred bids, but "wins" a lower tier back up, it is vulnerable. Their relative immunity to challenge has now been removed. If big guilds want to avoid big risks, the cost of staying at the top will probably go way up. Sniping a lower tier fallback is risky for a big guild.
Increased gold sink here we come?
I don't even know how people even still play on PS4, tbh. Guild trader ganking and reselling should have resulted in permanent bans, imo. I'm assuming it didn't because it is still happening? Unreal.
Sidenote - Mostly I just find myself super irritated that they purposely introduce more instability while knowing this is already a barely manageble unpaid part time job for their CUSTOMERS, for which we also must rely on modders to make tolerable. And now they just want us to do more effing work >.>
I just cannot believe with all these responses you still go with this...
Please "never" again say "we listen community" in streams.
Dusk_Coven wrote: »I just cannot believe with all these responses you still go with this...
Please "never" again say "we listen community" in streams.
Oh I'm sure they listen to us.
But I'm also sure they have hidden objectives around Guild Stores. These objectives would probably help us understand the changes better but they are also probably objectives we wouldn't like to hear. Therefore they're not gonna open a can of worms by telling us.
Like, what if they are meant to increase the gold sink by making guilds worried and therefore overbid.
Or limit the transfer of wealth via Guild Kiosks by deliberately limiting access to the wider market by more Kiosks or implementing a global market board?
Or it's some convoluted scheme to prevent RMT from listing million-gold trash transactions to transfer gold, because if all guild stores are under guild master oversight, they'd catch that nonsense right away and report.
We could speculate all we want but it's all speculation unless they tell us. And I don't think we're gonna like what we hear if they did tell us. So I wouldn't blame them for not exposing themselves to even more fire over this.