Entropy is way too strong.

  • Mettaricana
    Mettaricana
    ✭✭✭✭✭
    ✭✭✭
    enzoisadog wrote: »
    A skill like that shouldn't be hitting harder than other DOTs.
    2k cost 27k dot (unmorphed)
    unknown.png

    First time its hit useful numbers since around one tamrial.
  • enzoisadog
    enzoisadog
    ✭✭✭✭
    enzoisadog wrote: »
    A skill like that shouldn't be hitting harder than other DOTs.
    2k cost 27k dot (unmorphed)
    unknown.png

    First time its hit useful numbers since around one tamrial.

    theres a difference between useful and broken
    PC-NA
  • Jodynn
    Jodynn
    ✭✭✭✭✭
    zji7gk7n5ojf.png
    Super laggy PTS right now but here are the comparison to the dots

    Destructive reach was around 3-4k dps, less burst and less damage than embers, I didn't get a screenshot.

    I didn't even try soul trap because 8s dot is just useless in my rotation and doesn't apply flame damage so no burning which is a hefty dot and also no combustion which gives sustain.

    Degen gives super nice sustain and it's nice to see it not being a useless skill to me in pve, giving me major sorc and allowing me to actually use trash pots without losing.
    Edited by Jodynn on July 9, 2019 5:23PM
    Jodynn PC NA
    PvE and PvP MagDK
    The lack of communication from ZOS to player speaks volumes.
  • OrphanHelgen
    OrphanHelgen
    ✭✭✭✭✭
    ✭✭
    zji7gk7n5ojf.png
    Super laggy PTS right now but here are the comparison to the dots

    Destructive reach was around 3-4k dps, less burst and less damage than embers, I didn't get a screenshot.

    I didn't even try soul trap because 8s dot is just useless in my rotation and doesn't apply flame damage so no burning which is a hefty dot and also no combustion which gives sustain.

    Degen gives super nice sustain and it's nice to see it not being a useless skill to me in pve, giving me major sorc and allowing me to actually use trash pots without losing.

    It has low crit. Why? You used it on backbar? It should be higher dmg actually, more than embers.
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • Jodynn
    Jodynn
    ✭✭✭✭✭
    zji7gk7n5ojf.png
    Super laggy PTS right now but here are the comparison to the dots

    Destructive reach was around 3-4k dps, less burst and less damage than embers, I didn't get a screenshot.

    I didn't even try soul trap because 8s dot is just useless in my rotation and doesn't apply flame damage so no burning which is a hefty dot and also no combustion which gives sustain.

    Degen gives super nice sustain and it's nice to see it not being a useless skill to me in pve, giving me major sorc and allowing me to actually use trash pots without losing.

    It has low crit. Why? You used it on backbar? It should be higher dmg actually, more than embers.

    RNG, it was on frontbar with more ticks

    Here is one that degen had better luck, with berserker instead of absorb mag, using spell sym messed me up having an extra dot than norm, and also skills not firing because random lag spikes.


    wlnmqumpaj4s.png

    Jodynn PC NA
    PvE and PvP MagDK
    The lack of communication from ZOS to player speaks volumes.
  • Insco851
    Insco851
    ✭✭✭✭✭
    I’ll drop inner light on magblade for degeneration for sure. Mag/health/Crit pots much cheaper than spell power. Extra dot going to be necessary to help outweigh the buffed hots on everything.
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    enzoisadog wrote: »
    enzoisadog wrote: »
    A skill like that shouldn't be hitting harder than other DOTs.
    2k cost 27k dot (unmorphed)
    unknown.png

    First time its hit useful numbers since around one tamrial.

    theres a difference between useful and broken

    If it's anything like vampsbane off Templar, 3-4k every 2s turns into 2000 with just battlespirit alone. With minor maim= 1680, 20% thick skin= 1344, 10% ele defender = 1209, 10% armor after avg penetration = 1088, and finally minor protection= 1000.

    1k DMG ever 2s against the most basic of setups is hardly Op lol. You know better than to play with the other tooltip warriors, enzo lol.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    @brandoncoffmannub18_ESO I didn't even try soul trap because 8s dot is just useless in my rotation and doesn't apply flame damage so no burning which is a hefty dot and also no combustion which gives sustain.

    soul trap is a 12 second dot.
  • ecru
    ecru
    ✭✭✭✭✭
    Glory wrote: »
    mursie wrote: »
    crazy how ZOS went and buffed all the dots. it's almost like they made an expansion recently with a new class that has a passive that buffs damage over time and they are hoping these damage over time buffs create the necessary pay wall need to buy expansions to roll said new class.

    but that just sounds laughably outlandish. no way that could be the reason for this.

    "Many Damage over Time abilities, both single target and Area of Effect, have been re-standardized to follow similar behaviors to other ability types. Area of Effect DoTs will now be 33% weaker than a single target DoT counter-part and cost 30% more, just like direct damage AoEs vs single target ones."

    List of lowered DoTs from patch notes:
    • Bleeds in general
    • Boneyard (that P2W class!)
    • Shocking Siphon (that dang P2W again!)
    • Fiery Breath
    • Eruption
    • Lotus Fan
    • Twisting Path
    • Summon Shade hits
    • Twilight
    • Lightning Splash
    • Spear Shards
    • Solar Barrage
    • Winter's Revenge
    • Carve
    • Caltrops

    Siphon and Boneyard now both do less than these dots. Siphon in particular is 12s and has a tooltip about 10% lower than Entropy, which is also 12s. Kind of a weird change. Boneyard is extremely weak now without consuming a corpse, easily ~40% less damage than any of these new dots. Yes, it's aoe, but it's still not a great change because for anything that isn't multiple targets, your class aoe is now a bad choice unless you are consuming a corpse, and even then it is only a few percent better than any of these dots, while costing nearly twice as much.

    Also the nerf to fiery breath has reduced it's damage to about half of these dots, which will be mitigated even more by major evasion. I don't really understand this change either because it was already one of the weakest dots in the game. If I had to guess, they want us to use some of these new dots over our class abilities, which is stupid if you care about class identity, but this whole patch is.. lol.
    Blinkin8r wrote: »
    enzoisadog wrote: »
    A skill like that shouldn't be hitting harder than other DOTs.
    2k cost 27k dot (unmorphed)
    unknown.png

    Dumbest thing I've ever heard. Do the math before you come to the forums.

    27k dot over 12 seconds = 2,250 per second for 12 seconds
    After Battle Spirit = 1,125
    After CP effecting Dots and Magic Damage you're looking at a pretty weak dot compared to other skills in the game. If you're getting destroyed by entropy, reconsider playing this game.

    damage from one dot doesn't exist in a vacuum. there are two other dots which do about the same amount of damage available to everyone, plus class dots. one of them won't be much, but four of them will. or eight of them applied to you from 28m range in a BG.

    Edited by ecru on July 9, 2019 9:06PM
    Gryphon Heart
    Godslayer
    Dawnbringer
  • Zalathorm
    Zalathorm
    ✭✭✭✭
    Single target or duo target dots should do more in single target encounters than AOE dots.

    So these should be more than hail, blockade, liquid lightning, etc
  • Vlad9425
    Vlad9425
    ✭✭✭✭✭
    ✭✭
    The balance is strong with you.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    Siphon in particular is 12s and has a tooltip about 10% lower than Entropy, which is also 12s. Kind of a weird change.

    the skill is an aoe dot, we are lucky it is not 50% weaker.
    Also the nerf to fiery breath has reduced it's damage to about half of these dots, which will be mitigated even more by major evasion. I don't really understand this change either because it was already one of the weakest dots in the game. If I had to guess, they want us to use some of these new dots over our class abilities, which is stupid if you care about class identity, but this whole patch is.. lol.

    fiery breath is a aoe dot, that buffs all your fire damage by 10%.

    you might be confused thinking all dots are the same. they are not. ZoSs vision is aoe dots cost 30% more then single target dots and are 33% weaker than single target dots. in that context, it is not really a conspiracy that entropy, reach and soul trap are that much stronger singer target, that is just the games design.
  • ecru
    ecru
    ✭✭✭✭✭
    Siphon in particular is 12s and has a tooltip about 10% lower than Entropy, which is also 12s. Kind of a weird change.

    the skill is an aoe dot, we are lucky it is not 50% weaker.
    Also the nerf to fiery breath has reduced it's damage to about half of these dots, which will be mitigated even more by major evasion. I don't really understand this change either because it was already one of the weakest dots in the game. If I had to guess, they want us to use some of these new dots over our class abilities, which is stupid if you care about class identity, but this whole patch is.. lol.

    fiery breath is a aoe dot, that buffs all your fire damage by 10%.

    you might be confused thinking all dots are the same. they are not. ZoSs vision is aoe dots cost 30% more then single target dots and are 33% weaker than single target dots. in that context, it is not really a conspiracy that entropy, reach and soul trap are that much stronger singer target, that is just the games design.

    soul trap hits three targets, not one
    Gryphon Heart
    Godslayer
    Dawnbringer
  • enzoisadog
    enzoisadog
    ✭✭✭✭
    Minno wrote: »
    enzoisadog wrote: »
    enzoisadog wrote: »
    A skill like that shouldn't be hitting harder than other DOTs.
    2k cost 27k dot (unmorphed)
    unknown.png

    First time its hit useful numbers since around one tamrial.

    theres a difference between useful and broken

    If it's anything like vampsbane off Templar, 3-4k every 2s turns into 2000 with just battlespirit alone. With minor maim= 1680, 20% thick skin= 1344, 10% ele defender = 1209, 10% armor after avg penetration = 1088, and finally minor protection= 1000.

    1k DMG ever 2s against the most basic of setups is hardly Op lol. You know better than to play with the other tooltip warriors, enzo lol.

    You clearly haven't tested most of the dots on pts.
    PC-NA
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    ecru wrote: »
    Siphon in particular is 12s and has a tooltip about 10% lower than Entropy, which is also 12s. Kind of a weird change.

    the skill is an aoe dot, we are lucky it is not 50% weaker.
    Also the nerf to fiery breath has reduced it's damage to about half of these dots, which will be mitigated even more by major evasion. I don't really understand this change either because it was already one of the weakest dots in the game. If I had to guess, they want us to use some of these new dots over our class abilities, which is stupid if you care about class identity, but this whole patch is.. lol.

    fiery breath is a aoe dot, that buffs all your fire damage by 10%.

    you might be confused thinking all dots are the same. they are not. ZoSs vision is aoe dots cost 30% more then single target dots and are 33% weaker than single target dots. in that context, it is not really a conspiracy that entropy, reach and soul trap are that much stronger singer target, that is just the games design.

    soul trap hits three targets, not one

    that does not make it aoe. fiery breath has a direct damage conal aoe that hits AND puts a dot on all targets in front of you. that is aoe. uncapped targets.

    also, Soul Splitting Trap is the weaker of the two morphs, 20% of your health, stam and mag back when a target dies with Consuming Trap on them is no joke.
    Consuming Trap (morph): This morph will now restore 20% of your Health, Magicka, and Stamina, up from 10%, when a target affected dies. The tooltip will state the actual return to help you visualize the weight of its true power.
    Edited by Lightspeedflashb14_ESO on July 9, 2019 9:50PM
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    enzoisadog wrote: »
    Minno wrote: »
    enzoisadog wrote: »
    enzoisadog wrote: »
    A skill like that shouldn't be hitting harder than other DOTs.
    2k cost 27k dot (unmorphed)
    unknown.png

    First time its hit useful numbers since around one tamrial.

    theres a difference between useful and broken

    If it's anything like vampsbane off Templar, 3-4k every 2s turns into 2000 with just battlespirit alone. With minor maim= 1680, 20% thick skin= 1344, 10% ele defender = 1209, 10% armor after avg penetration = 1088, and finally minor protection= 1000.

    1k DMG ever 2s against the most basic of setups is hardly Op lol. You know better than to play with the other tooltip warriors, enzo lol.

    You clearly haven't tested most of the dots on pts.

    Show the vids, the tooltip values, and if it's instantly melting targets. Till then the dots are fine.

    Saw many fights and all I saw were idiots not running good builds lol
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    Skander wrote: »
    Probably a bug

    It's a design choice that most people celebrated when ZOS announced they were standardizing all the skills to put them in line with each other.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Jaraal
    Jaraal
    ✭✭✭✭✭
    ✭✭✭✭✭
    Skander wrote: »
    Probably a bug

    It's a design choice that most people celebrated when ZOS announced they were standardizing all the skills to put them in line with each other.

    So basically everybody will have the same skills, with just different particle effects and animations. Essentially reskinning skills, the way they reskin pets and mounts.


    It all makes sense now!
  • Nerhesi
    Nerhesi
    ✭✭✭✭
    Jaraal wrote: »
    Skander wrote: »
    Probably a bug

    It's a design choice that most people celebrated when ZOS announced they were standardizing all the skills to put them in line with each other.

    So basically everybody will have the same skills, with just different particle effects and animations. Essentially reskinning skills, the way they reskin pets and mounts.


    It all makes sense now!

    You mean like high end PvP now? Destructive reach, dawnbreakers, etc...

    The intent is to make dot viable as an alternate. This is a good thing. They will tune and figure it out. It may make the meta more dot heavy, but that is logically equivalent to the current stun/burst meta. At least they're trying introduce additional meta choices...
  • Seraphayel
    Seraphayel
    ✭✭✭✭✭
    ✭✭✭✭✭
    Jaraal wrote: »
    Skander wrote: »
    Probably a bug

    It's a design choice that most people celebrated when ZOS announced they were standardizing all the skills to put them in line with each other.

    So basically everybody will have the same skills, with just different particle effects and animations. Essentially reskinning skills, the way they reskin pets and mounts.


    It all makes sense now!

    It’s worse now than with the coming update. All builds were super reliant on those ground AoE DoTs that have been adjusted. There are several new ST DoTs to consider, there are new healing skills and other skills have been changed - there will be more variety with U23 than we have right now.
    Edited by Seraphayel on July 10, 2019 1:36AM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Wuuffyy
    Wuuffyy
    ✭✭✭✭✭
    enzoisadog wrote: »
    Slighty_higher.png

    That's less than a 1k dot in pop. They need to start putting things like vigor in terms of "heals/deals 'x' every second for 'y' seconds" like permafrost so you guys can run the now easy math and realize things aren't as op as you think.
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • Wuuffyy
    Wuuffyy
    ✭✭✭✭✭
    enzoisadog wrote: »
    Slighty_higher.png

    That's less than a 1k dot in pop. They need to start putting things like vigor in terms of "heals/deals 'x' every second for 'y' seconds" like permafrost so you guys can run the now easy math and realize things aren't as op as you think.

    Did you know the poison inject dot does 4k in pvp in execute and 12k+ in pve right?
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • enzoisadog
    enzoisadog
    ✭✭✭✭
    enzoisadog wrote: »
    Slighty_higher.png

    That's less than a 1k dot in pop. They need to start putting things like vigor in terms of "heals/deals 'x' every second for 'y' seconds" like permafrost so you guys can run the now easy math and realize things aren't as op as you think.

    question, have YOU tested it on pts?
    PC-NA
  • Blinkin8r
    Blinkin8r
    ✭✭✭✭✭
    Lord_Eomer wrote: »
    Blinkin8r wrote: »
    enzoisadog wrote: »
    A skill like that shouldn't be hitting harder than other DOTs.
    2k cost 27k dot (unmorphed)
    unknown.png

    Dumbest thing I've ever heard. Do the math before you come to the forums.

    27k dot over 12 seconds = 2,250 per second for 12 seconds
    After Battle Spirit = 1,125
    After CP effecting Dots and Magic Damage you're looking at a pretty weak dot compared to other skills in the game. If you're getting destroyed by entropy, reconsider playing this game.

    Zerg him with Entropy to avenge B)

    *Gets hit by 15 entropies
    *Cloaks away and logs into forums to see all the complaints about cloak
    II Blinkin II
    Xbox 1 NA
    "A man without the sauce is lost, but the same man can become lost in the sauce."
  • MartiniDaniels
    MartiniDaniels
    ✭✭✭✭✭
    ✭✭✭✭✭
    Totally agree, skill is overloaded. Just compare it to other dots, this one does same damage but have: major sorcery, magicka restore, bonus from mage guild passives (and free empower ofc) and cheaper cost.
    Well, i'm not asking to nerf it, I loved it. Just buff class ST dots to same level ;)
    Edited by MartiniDaniels on July 10, 2019 7:01PM
  • xeNNNNN
    xeNNNNN
    ✭✭✭✭✭
    enzoisadog wrote: »
    Muzzick wrote: »
    First people complaining about nerfs to dps, then complaining about buffs to dps

    People don't even run entropy in pve, its more of a pvp change.

    Yeah but heres the thing, do you really think they wont run it PvE now?

    The difference here is that at least in PvP that number will be smaller because of resistances anyway. Not in PvE though because of all the debuffs tanks and healers on a single target which is why people will use it PvE aswell now.
    Edited by xeNNNNN on July 10, 2019 7:04PM
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • Jodynn
    Jodynn
    ✭✭✭✭✭
    Totally agree, skill is overloaded. Just compare it to other dots, this one does same damage but have: major sorcery, magicka restore, bonus from mage guild passives (and free empower ofc) and cheaper cost.
    Well, i'm not asking to nerf it, I loved it. Just buff class ST dots to same level ;)

    Major sorc for one

    Burning embers has a burst heal and give stacks of seething fury and well as ardent flame passives such as snare and then a great chance to add burning which is a hefty dot in itself, I would use burning embers over entropy if I -had- to make a choice.
    xeNNNNN wrote: »
    enzoisadog wrote: »
    Muzzick wrote: »
    First people complaining about nerfs to dps, then complaining about buffs to dps

    People don't even run entropy in pve, its more of a pvp change.

    Yeah but heres the thing, do you really think they wont run it PvE now?

    I'm going to run entropy hands down, check my parse earlier, it's amazing for sustain and a great ST dot.
    Jodynn PC NA
    PvE and PvP MagDK
    The lack of communication from ZOS to player speaks volumes.
Sign In or Register to comment.