Sanguinor2 wrote: »Lightspeedflashb14_ESO wrote: »
For single target, yes, good luck clearing trash with that.
Uncapped Proxy det/ magicka Detonation is gonna be interesting depending on the size of the trash stack.
Yes, the only thing that changes with the morph is that the attack becomes a 4m AOE, which means 25% less damage on Stam builds (especially with even more widespread Major Evasion in 5.1).Lightspeedflashb14_ESO wrote: »On a Magicka Necromancer in PvP gear with a Flame Staff and un-morphed Skeletal Mage (since Arcanist simply makes it worse for PvP), I'm at:
Skeletal Mage - 5,479 every 2 seconds
Entropy - 28,952 over 12 seconds
I don't remember exactly what my CP allocation is offhand, but I know I'm at 40 in Thaumaturge.
well mage will give you 2739 dps and entropy is 2412 with your numbers. skeletal arcanist is also aoe. seems balanced to me. does the skeletal arcanist get reduced by major evasion, is that why you say that it is worse?
WrathOfInnos wrote: »IMO single target DoTs should hit harder than AoE DoTs.
Yes, the only thing that changes with the morph is that the attack becomes a 4m AOE, which means 25% less damage on Stam builds (especially with even more widespread Major Evasion in 5.1).Lightspeedflashb14_ESO wrote: »On a Magicka Necromancer in PvP gear with a Flame Staff and un-morphed Skeletal Mage (since Arcanist simply makes it worse for PvP), I'm at:
Skeletal Mage - 5,479 every 2 seconds
Entropy - 28,952 over 12 seconds
I don't remember exactly what my CP allocation is offhand, but I know I'm at 40 in Thaumaturge.
well mage will give you 2739 dps and entropy is 2412 with your numbers. skeletal arcanist is also aoe. seems balanced to me. does the skeletal arcanist get reduced by major evasion, is that why you say that it is worse?
Osubaker33 wrote: »Yay so now I have to complete the main story for all 18 of my toons. Are they going to sell that to me now in the crown store too?
Osubaker33 wrote: »Yay so now I have to complete the main story for all 18 of my toons. Are they going to sell that to me now in the crown store too?
What is the problem ?
Everyone cry about DPS loss and ZoS give you an alternate way to build to keep dmg up.
And now you complain ? I don't get it.
If ZoS give me a new strong heal skill to replace Grand healing, I'll be happy.
So, don't complain plz, at least DPS have possibility to still be effective.
BennyButton wrote: »Lightspeedflashb14_ESO wrote: »So wait a second....Mages Guild skill tree is now buyable and it suddenly has completely overpowered skills? Same with Soul Magic? No way...
Good Lord. You still have to have leveled the skill line at least once. You are basically just paying to not have the find books for 4-6 hours after then. Sad you feel this is somehow bad.
this is bad because it will allow zos to continue to make super grindy skill lines
enzoisadog wrote: »A skill like that shouldn't be hitting harder than other DOTs.
2k cost 27k dot (unmorphed)
Sanguinor2 wrote: »enzoisadog wrote: »
Those are Rookie numbers.
Disclaimer: The following screenshot is from a discord so I cant say under which circumstances this Tooltip came into existance.
From some quick testing it's pretty much in line with other ST DoTs, especially when you look at it per second. It doesn't have the up front hit you get from cripple, vampire's etc. or the bonus damage from swarm.
The fact that it is a generally accessible DoT also helps ensure all magicka classes have options.
Instead of talking about tooltip - why not talk about actual combat.
The abilities don´t seem to be OP there. Just actually vaible.
ZOS finally makes other skills that are borderline useless, useful in some scenarios.
The community decides that after asking for years of skill rebalancing, we don't wantInstead of talking about tooltip - why not talk about actual combat.
The abilities don´t seem to be OP there. Just actually vaible.
This is really important... On my magplar for PvP, I'm now having to choose between Reflective Light, Entropy, and Soul Trap.
Some will say "Just run all three" - do people not realize how tight skill slots are?? What am I going to drop?
My Snare removal? My heals? My spammable? My stun?
Lightspeedflashb14_ESO wrote: »ZOS finally makes other skills that are borderline useless, useful in some scenarios.
The community decides that after asking for years of skill rebalancing, we don't wantInstead of talking about tooltip - why not talk about actual combat.
The abilities don´t seem to be OP there. Just actually vaible.
This is really important... On my magplar for PvP, I'm now having to choose between Reflective Light, Entropy, and Soul Trap.
Some will say "Just run all three" - do people not realize how tight skill slots are?? What am I going to drop?
My Snare removal? My heals? My spammable? My stun?
probably your class aoe dot. unless you are talking pvp, then i would have to see your bars.
crazy how ZOS went and buffed all the dots. it's almost like they made an expansion recently with a new class that has a passive that buffs damage over time and they are hoping these damage over time buffs create the necessary pay wall need to buy expansions to roll said new class.
but that just sounds laughably outlandish. no way that could be the reason for this.
crazy how ZOS went and buffed all the dots. it's almost like they made an expansion recently with a new class that has a passive that buffs damage over time and they are hoping these damage over time buffs create the necessary pay wall need to buy expansions to roll said new class.
but that just sounds laughably outlandish. no way that could be the reason for this.
crazy how ZOS went and buffed all the dots. it's almost like they made an expansion recently with a new class that has a passive that buffs damage over time and they are hoping these damage over time buffs create the necessary pay wall need to buy expansions to roll said new class.
but that just sounds laughably outlandish. no way that could be the reason for this.
"Many Damage over Time abilities, both single target and Area of Effect, have been re-standardized to follow similar behaviors to other ability types. Area of Effect DoTs will now be 33% weaker than a single target DoT counter-part and cost 30% more, just like direct damage AoEs vs single target ones."
List of lowered DoTs from patch notes:
- Bleeds in general
- Boneyard (that P2W class!)
- Shocking Siphon (that dang P2W again!)
- Fiery Breath
- Eruption
- Lotus Fan
- Twisting Path
- Summon Shade hits
- Twilight
- Lightning Splash
- Spear Shards
- Solar Barrage
- Winter's Revenge
- Carve
- Caltrops