Entropy is way too strong.

  • Blinkin8r
    Blinkin8r
    ✭✭✭✭✭
    enzoisadog wrote: »
    A skill like that shouldn't be hitting harder than other DOTs.
    2k cost 27k dot (unmorphed)
    unknown.png

    Dumbest thing I've ever heard. Do the math before you come to the forums.

    27k dot over 12 seconds = 2,250 per second for 12 seconds
    After Battle Spirit = 1,125
    After CP effecting Dots and Magic Damage you're looking at a pretty weak dot compared to other skills in the game. If you're getting destroyed by entropy, reconsider playing this game.
    II Blinkin II
    Xbox 1 NA
    "A man without the sauce is lost, but the same man can become lost in the sauce."
  • Rikumaru
    Rikumaru
    ✭✭✭✭✭
    Sanguinor2 wrote: »
    enzoisadog wrote: »
    Slighty_higher.png

    Those are Rookie numbers.

    Disclaimer: The following screenshot is from a discord so I cant say under which circumstances this Tooltip came into existance.

    unknown.png

    Vma weps + oblivion foe.

    unknown.png

    Nah this is adding vma on top. Though I don't think soul trap is OP either, anyone can push high tooltips on abilities.
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • Lord_Eomer
    Lord_Eomer
    ✭✭✭✭✭
    ✭✭
    Blinkin8r wrote: »
    enzoisadog wrote: »
    A skill like that shouldn't be hitting harder than other DOTs.
    2k cost 27k dot (unmorphed)
    unknown.png

    Dumbest thing I've ever heard. Do the math before you come to the forums.

    27k dot over 12 seconds = 2,250 per second for 12 seconds
    After Battle Spirit = 1,125
    After CP effecting Dots and Magic Damage you're looking at a pretty weak dot compared to other skills in the game. If you're getting destroyed by entropy, reconsider playing this game.

    Zerg him with Entropy to avenge B)
    Edited by Lord_Eomer on July 9, 2019 3:38PM
  • Glory
    Glory
    Class Representative
    Glory wrote: »
    mursie wrote: »
    crazy how ZOS went and buffed all the dots. it's almost like they made an expansion recently with a new class that has a passive that buffs damage over time and they are hoping these damage over time buffs create the necessary pay wall need to buy expansions to roll said new class.

    but that just sounds laughably outlandish. no way that could be the reason for this.

    "Many Damage over Time abilities, both single target and Area of Effect, have been re-standardized to follow similar behaviors to other ability types. Area of Effect DoTs will now be 33% weaker than a single target DoT counter-part and cost 30% more, just like direct damage AoEs vs single target ones."

    List of lowered DoTs from patch notes:
    • Bleeds in general
    • Boneyard (that P2W class!)
    • Shocking Siphon (that dang P2W again!)
    • Fiery Breath
    • Eruption
    • Lotus Fan
    • Twisting Path
    • Summon Shade hits
    • Twilight
    • Lightning Splash
    • Spear Shards
    • Solar Barrage
    • Winter's Revenge
    • Carve
    • Caltrops

    Don't you bring your logic in here.

    Yeah, get the heck out of here!

    rfyyxo05q21o.jpg
    mDK will rise again.
    Rebuild Necromancer pet AI.

    @Glorious since I have too many characters to list

    Ádamant

    Strongly against Faction Lock
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Rikumaru wrote: »
    Sanguinor2 wrote: »
    enzoisadog wrote: »
    Slighty_higher.png

    Those are Rookie numbers.

    Disclaimer: The following screenshot is from a discord so I cant say under which circumstances this Tooltip came into existance.

    unknown.png

    Vma weps + oblivion foe.

    unknown.png

    Nah this is adding vma on top. Though I don't think soul trap is OP either, anyone can push high tooltips on abilities.

    You don't think 10k dmg a SECOND is OP, baring in mind this is like a 3.5-5k dot in pvp without a crit that is every second. Most of the high hitting dots ppl see like bleeds ticked every 2s. If you get a crit its going to be like a 17k/18k tooltip attack (because ez 7080% crit dmg) every second, that is like an ult Of course you;d have to add crit resist, so likely more around 14k/15k tooltip.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • luen79rwb17_ESO
    luen79rwb17_ESO
    ✭✭✭✭✭
    Well I always liked the VFX of this skill lol good thing it's usefull for something else besides filling gems
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • Glory
    Glory
    Class Representative
    Rikumaru wrote: »
    Sanguinor2 wrote: »
    enzoisadog wrote: »
    Slighty_higher.png

    Those are Rookie numbers.

    Disclaimer: The following screenshot is from a discord so I cant say under which circumstances this Tooltip came into existance.

    unknown.png

    Vma weps + oblivion foe.

    unknown.png

    Nah this is adding vma on top. Though I don't think soul trap is OP either, anyone can push high tooltips on abilities.

    You don't think 10k dmg a SECOND is OP, baring in mind this is like a 3.5-5k dot in pvp without a crit that is every second. Most of the high hitting dots ppl see like bleeds ticked every 2s. If you get a crit its going to be like a 17k/18k tooltip attack (because ez 7080% crit dmg) every second, that is like an ult Of course you;d have to add crit resist, so likely more around 14k/15k tooltip.

    Yeah, I think the reasonable update would be to either 1) rework Oblivion's Foe or 2) rework how VMA axes stack

    A regular build doesn't see anywhere close to this OP of a result. My DoT ticks were anywhere from <1k-3k on a regular build, against a regular build.
    mDK will rise again.
    Rebuild Necromancer pet AI.

    @Glorious since I have too many characters to list

    Ádamant

    Strongly against Faction Lock
  • Rikumaru
    Rikumaru
    ✭✭✭✭✭
    Rikumaru wrote: »
    Sanguinor2 wrote: »
    enzoisadog wrote: »
    Slighty_higher.png

    Those are Rookie numbers.

    Disclaimer: The following screenshot is from a discord so I cant say under which circumstances this Tooltip came into existance.

    unknown.png

    Vma weps + oblivion foe.

    unknown.png

    Nah this is adding vma on top. Though I don't think soul trap is OP either, anyone can push high tooltips on abilities.

    You don't think 10k dmg a SECOND is OP, baring in mind this is like a 3.5-5k dot in pvp without a crit that is every second. Most of the high hitting dots ppl see like bleeds ticked every 2s. If you get a crit its going to be like a 17k/18k tooltip attack (because ez 7080% crit dmg) every second, that is like an ult Of course you;d have to add crit resist, so likely more around 14k/15k tooltip.

    You aren't realistically going to get a build to do this much damage. As I said before, anyone can build for high tooltip damages and make it seem like x ability is OP. Maybe the interaction with oblivion's foe is OP and should be nerfed but the soul trap skill itself is perfectly fine.
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    Glory wrote: »
    ZOS finally makes other skills that are borderline useless, useful in some scenarios.

    The community decides that after asking for years of skill rebalancing, we don't want
    Derra wrote: »
    Instead of talking about tooltip - why not talk about actual combat.
    The abilities don´t seem to be OP there. Just actually vaible.

    This is really important... On my magplar for PvP, I'm now having to choose between Reflective Light, Entropy, and Soul Trap.

    Some will say "Just run all three" - do people not realize how tight skill slots are?? What am I going to drop?
    My Snare removal? My heals? My spammable? My stun?

    ^this.
    You can´t slot all three because builds hardly have room. These skills are competing with skills that are already slotted and most builds will have a hard time fitting more than 1.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Derra wrote: »
    Glory wrote: »
    ZOS finally makes other skills that are borderline useless, useful in some scenarios.

    The community decides that after asking for years of skill rebalancing, we don't want
    Derra wrote: »
    Instead of talking about tooltip - why not talk about actual combat.
    The abilities don´t seem to be OP there. Just actually vaible.

    This is really important... On my magplar for PvP, I'm now having to choose between Reflective Light, Entropy, and Soul Trap.

    Some will say "Just run all three" - do people not realize how tight skill slots are?? What am I going to drop?
    My Snare removal? My heals? My spammable? My stun?

    ^this.
    You can´t slot all three because builds hardly have room. These skills are competing with skills that are already slotted and most builds will have a hard time fitting more than 1.

    Which isn't a bad thing, choice is always welcome in the game.

    It's about time instead of peoples bars being like 90% the same.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Glory
    Glory
    Class Representative
    I hate when the reasonable forum posters get along. So boring.
    Derra wrote: »
    Glory wrote: »
    ZOS finally makes other skills that are borderline useless, useful in some scenarios.

    The community decides that after asking for years of skill rebalancing, we don't want
    Derra wrote: »
    Instead of talking about tooltip - why not talk about actual combat.
    The abilities don´t seem to be OP there. Just actually vaible.

    This is really important... On my magplar for PvP, I'm now having to choose between Reflective Light, Entropy, and Soul Trap.

    Some will say "Just run all three" - do people not realize how tight skill slots are?? What am I going to drop?
    My Snare removal? My heals? My spammable? My stun?

    ^this.
    You can´t slot all three because builds hardly have room. These skills are competing with skills that are already slotted and most builds will have a hard time fitting more than 1.
    Derra wrote: »
    Glory wrote: »
    ZOS finally makes other skills that are borderline useless, useful in some scenarios.

    The community decides that after asking for years of skill rebalancing, we don't want
    Derra wrote: »
    Instead of talking about tooltip - why not talk about actual combat.
    The abilities don´t seem to be OP there. Just actually vaible.

    This is really important... On my magplar for PvP, I'm now having to choose between Reflective Light, Entropy, and Soul Trap.

    Some will say "Just run all three" - do people not realize how tight skill slots are?? What am I going to drop?
    My Snare removal? My heals? My spammable? My stun?

    ^this.
    You can´t slot all three because builds hardly have room. These skills are competing with skills that are already slotted and most builds will have a hard time fitting more than 1.

    Which isn't a bad thing, choice is always welcome in the game.

    It's about time instead of peoples bars being like 90% the same.

    mDK will rise again.
    Rebuild Necromancer pet AI.

    @Glorious since I have too many characters to list

    Ádamant

    Strongly against Faction Lock
  • blnchk
    blnchk
    ✭✭✭✭✭
    Derra wrote: »
    Glory wrote: »
    ZOS finally makes other skills that are borderline useless, useful in some scenarios.

    The community decides that after asking for years of skill rebalancing, we don't want
    Derra wrote: »
    Instead of talking about tooltip - why not talk about actual combat.
    The abilities don´t seem to be OP there. Just actually vaible.

    This is really important... On my magplar for PvP, I'm now having to choose between Reflective Light, Entropy, and Soul Trap.

    Some will say "Just run all three" - do people not realize how tight skill slots are?? What am I going to drop?
    My Snare removal? My heals? My spammable? My stun?

    ^this.
    You can´t slot all three because builds hardly have room. These skills are competing with skills that are already slotted and most builds will have a hard time fitting more than 1.

    You can't slot all three for a whole run. You can switch to them for boss fights. Which sounds ... not fun at all. Especially without addons.
  • Vortigaunt
    Vortigaunt
    ✭✭✭
    Not to mention that a 27k tooltip over 12 seconds is hardly any good. That’s a 1.125k tick in pvp. Vigor ticks for at least double that non crit.

    Entropy is fine, leave it as it is.
  • Glory
    Glory
    Class Representative
    blnchk wrote: »
    Derra wrote: »
    Glory wrote: »
    ZOS finally makes other skills that are borderline useless, useful in some scenarios.

    The community decides that after asking for years of skill rebalancing, we don't want
    Derra wrote: »
    Instead of talking about tooltip - why not talk about actual combat.
    The abilities don´t seem to be OP there. Just actually vaible.

    This is really important... On my magplar for PvP, I'm now having to choose between Reflective Light, Entropy, and Soul Trap.

    Some will say "Just run all three" - do people not realize how tight skill slots are?? What am I going to drop?
    My Snare removal? My heals? My spammable? My stun?

    ^this.
    You can´t slot all three because builds hardly have room. These skills are competing with skills that are already slotted and most builds will have a hard time fitting more than 1.

    You can't slot all three for a whole run. You can switch to them for boss fights. Which sounds ... not fun at all. Especially without addons.

    Are you saying that managing uptime on these DoTs will be difficult?

    I could see that, but don't PvE players have rotations they practice that would help manage uptime? I haven't hardcore PvE'd in a few months, but I know my old rotations pretty well still to maintain DoT uptimes.
    mDK will rise again.
    Rebuild Necromancer pet AI.

    @Glorious since I have too many characters to list

    Ádamant

    Strongly against Faction Lock
  • Lord_Eomer
    Lord_Eomer
    ✭✭✭✭✭
    ✭✭
    I think OP made a mistake by posting this,

    Lets all forgive him and let the post dust away
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    blnchk wrote: »
    Derra wrote: »
    Glory wrote: »
    ZOS finally makes other skills that are borderline useless, useful in some scenarios.

    The community decides that after asking for years of skill rebalancing, we don't want
    Derra wrote: »
    Instead of talking about tooltip - why not talk about actual combat.
    The abilities don´t seem to be OP there. Just actually vaible.

    This is really important... On my magplar for PvP, I'm now having to choose between Reflective Light, Entropy, and Soul Trap.

    Some will say "Just run all three" - do people not realize how tight skill slots are?? What am I going to drop?
    My Snare removal? My heals? My spammable? My stun?

    ^this.
    You can´t slot all three because builds hardly have room. These skills are competing with skills that are already slotted and most builds will have a hard time fitting more than 1.

    You can't slot all three for a whole run. You can switch to them for boss fights. Which sounds ... not fun at all. Especially without addons.

    Oh that´s actually a valid concern.

    I tend to always look at skills builds from a holistic perspective - meaning i try to find the optimum for most situations with the same skillset instead of micromanaging towards every situation.

    As this would most likely only be an issue in time/death based competetive trial runs - would you be opposed to locking gear and skill choices after a certain point in the trial and making adjustments resulting in either death or time penalties?
    Edit: Alternatively outright locking skillslots after a certain point without exiting the trial/dungeon?
    Edited by Derra on July 9, 2019 4:00PM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • blnchk
    blnchk
    ✭✭✭✭✭
    Glory wrote: »
    blnchk wrote: »
    Derra wrote: »
    Glory wrote: »
    ZOS finally makes other skills that are borderline useless, useful in some scenarios.

    The community decides that after asking for years of skill rebalancing, we don't want
    Derra wrote: »
    Instead of talking about tooltip - why not talk about actual combat.
    The abilities don´t seem to be OP there. Just actually vaible.

    This is really important... On my magplar for PvP, I'm now having to choose between Reflective Light, Entropy, and Soul Trap.

    Some will say "Just run all three" - do people not realize how tight skill slots are?? What am I going to drop?
    My Snare removal? My heals? My spammable? My stun?

    ^this.
    You can´t slot all three because builds hardly have room. These skills are competing with skills that are already slotted and most builds will have a hard time fitting more than 1.

    You can't slot all three for a whole run. You can switch to them for boss fights. Which sounds ... not fun at all. Especially without addons.

    Are you saying that managing uptime on these DoTs will be difficult?

    I could see that, but don't PvE players have rotations they practice that would help manage uptime? I haven't hardcore PvE'd in a few months, but I know my old rotations pretty well still to maintain DoT uptimes.

    No, I was referring to the comment(s) about limited bar space. Having choices is great in itself, but I'd rather not have to slot AoE skills for trash and then replace them with the new single target DoTs before fighting a boss. Seems like there's a real possibility of this becoming a standard practice, and it sounds like an awful hassle.
  • Glory
    Glory
    Class Representative
    blnchk wrote: »
    Glory wrote: »
    blnchk wrote: »
    Derra wrote: »
    Glory wrote: »
    ZOS finally makes other skills that are borderline useless, useful in some scenarios.

    The community decides that after asking for years of skill rebalancing, we don't want
    Derra wrote: »
    Instead of talking about tooltip - why not talk about actual combat.
    The abilities don´t seem to be OP there. Just actually vaible.

    This is really important... On my magplar for PvP, I'm now having to choose between Reflective Light, Entropy, and Soul Trap.

    Some will say "Just run all three" - do people not realize how tight skill slots are?? What am I going to drop?
    My Snare removal? My heals? My spammable? My stun?

    ^this.
    You can´t slot all three because builds hardly have room. These skills are competing with skills that are already slotted and most builds will have a hard time fitting more than 1.

    You can't slot all three for a whole run. You can switch to them for boss fights. Which sounds ... not fun at all. Especially without addons.

    Are you saying that managing uptime on these DoTs will be difficult?

    I could see that, but don't PvE players have rotations they practice that would help manage uptime? I haven't hardcore PvE'd in a few months, but I know my old rotations pretty well still to maintain DoT uptimes.

    No, I was referring to the comment(s) about limited bar space. Having choices is great in itself, but I'd rather not have to slot AoE skills for trash and then replace them with the new single target DoTs before fighting a boss. Seems like there's a real possibility of this becoming a standard practice, and it sounds like an awful hassle.

    Oh, that is a very good point.

    I think it'd be awesome if we saw a dressing room-esque in game added. They added the multi-craft addon, I think Dressing Room is a great addon, is a simple QoL that could definitely be implemented?
    mDK will rise again.
    Rebuild Necromancer pet AI.

    @Glorious since I have too many characters to list

    Ádamant

    Strongly against Faction Lock
  • IronWooshu
    IronWooshu
    ✭✭✭✭✭
    looks like my Magden is gonna be spamming my Netch to remove dots in PVP.
  • blnchk
    blnchk
    ✭✭✭✭✭
    Derra wrote: »
    blnchk wrote: »
    Derra wrote: »
    Glory wrote: »
    ZOS finally makes other skills that are borderline useless, useful in some scenarios.

    The community decides that after asking for years of skill rebalancing, we don't want
    Derra wrote: »
    Instead of talking about tooltip - why not talk about actual combat.
    The abilities don´t seem to be OP there. Just actually vaible.

    This is really important... On my magplar for PvP, I'm now having to choose between Reflective Light, Entropy, and Soul Trap.

    Some will say "Just run all three" - do people not realize how tight skill slots are?? What am I going to drop?
    My Snare removal? My heals? My spammable? My stun?

    ^this.
    You can´t slot all three because builds hardly have room. These skills are competing with skills that are already slotted and most builds will have a hard time fitting more than 1.

    You can't slot all three for a whole run. You can switch to them for boss fights. Which sounds ... not fun at all. Especially without addons.

    Oh that´s actually a valid concern.

    I tend to always look at skills builds from a holistic perspective - meaning i try to find the optimum for most situations with the same skillset instead of micromanaging towards every situation.

    As this would most likely only be an issue in time/death based competetive trial runs - would you be opposed to locking gear and skill choices after a certain point in the trial and making adjustments resulting in either death or time penalties?

    Agreed. But I'm also wary of not pulling my own weight, and if switching skills ends up becoming standard practice, that will be difficult to ignore. Consequently, I don't think that this is a concern purely for the top 1% of players.
  • Glory
    Glory
    Class Representative
    blnchk wrote: »
    Derra wrote: »
    blnchk wrote: »
    Derra wrote: »
    Glory wrote: »
    ZOS finally makes other skills that are borderline useless, useful in some scenarios.

    The community decides that after asking for years of skill rebalancing, we don't want
    Derra wrote: »
    Instead of talking about tooltip - why not talk about actual combat.
    The abilities don´t seem to be OP there. Just actually vaible.

    This is really important... On my magplar for PvP, I'm now having to choose between Reflective Light, Entropy, and Soul Trap.

    Some will say "Just run all three" - do people not realize how tight skill slots are?? What am I going to drop?
    My Snare removal? My heals? My spammable? My stun?

    ^this.
    You can´t slot all three because builds hardly have room. These skills are competing with skills that are already slotted and most builds will have a hard time fitting more than 1.

    You can't slot all three for a whole run. You can switch to them for boss fights. Which sounds ... not fun at all. Especially without addons.

    Oh that´s actually a valid concern.

    I tend to always look at skills builds from a holistic perspective - meaning i try to find the optimum for most situations with the same skillset instead of micromanaging towards every situation.

    As this would most likely only be an issue in time/death based competetive trial runs - would you be opposed to locking gear and skill choices after a certain point in the trial and making adjustments resulting in either death or time penalties?

    Agreed. But I'm also wary of not pulling my own weight, and if switching skills ends up becoming standard practice, that will be difficult to ignore. Consequently, I don't think that this is a concern purely for the top 1% of players.

    The best solution would be to allow players the ability to switch skills (and maybe gear) on the fly via a native/in-game system.
    mDK will rise again.
    Rebuild Necromancer pet AI.

    @Glorious since I have too many characters to list

    Ádamant

    Strongly against Faction Lock
  • blnchk
    blnchk
    ✭✭✭✭✭
    Glory wrote: »
    blnchk wrote: »
    Derra wrote: »
    blnchk wrote: »
    Derra wrote: »
    Glory wrote: »
    ZOS finally makes other skills that are borderline useless, useful in some scenarios.

    The community decides that after asking for years of skill rebalancing, we don't want
    Derra wrote: »
    Instead of talking about tooltip - why not talk about actual combat.
    The abilities don´t seem to be OP there. Just actually vaible.

    This is really important... On my magplar for PvP, I'm now having to choose between Reflective Light, Entropy, and Soul Trap.

    Some will say "Just run all three" - do people not realize how tight skill slots are?? What am I going to drop?
    My Snare removal? My heals? My spammable? My stun?

    ^this.
    You can´t slot all three because builds hardly have room. These skills are competing with skills that are already slotted and most builds will have a hard time fitting more than 1.

    You can't slot all three for a whole run. You can switch to them for boss fights. Which sounds ... not fun at all. Especially without addons.

    Oh that´s actually a valid concern.

    I tend to always look at skills builds from a holistic perspective - meaning i try to find the optimum for most situations with the same skillset instead of micromanaging towards every situation.

    As this would most likely only be an issue in time/death based competetive trial runs - would you be opposed to locking gear and skill choices after a certain point in the trial and making adjustments resulting in either death or time penalties?

    Agreed. But I'm also wary of not pulling my own weight, and if switching skills ends up becoming standard practice, that will be difficult to ignore. Consequently, I don't think that this is a concern purely for the top 1% of players.

    The best solution would be to allow players the ability to switch skills (and maybe gear) on the fly via a native/in-game system.

    And maybe we'll be able to, in another year or two. Or three.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    @Destruent yeah templars are unique, both aoe dots they have, shards and Solar Barrage, have secondary effect that are too good to give up, burning light and 100% empower respectively. still worth testing to see the difference, especially Solar Barrage, since that is melee range.
  • jypcy
    jypcy
    ✭✭✭✭✭
    Glory wrote: »
    blnchk wrote: »
    Glory wrote: »
    blnchk wrote: »
    Derra wrote: »
    Glory wrote: »
    ZOS finally makes other skills that are borderline useless, useful in some scenarios.

    The community decides that after asking for years of skill rebalancing, we don't want
    Derra wrote: »
    Instead of talking about tooltip - why not talk about actual combat.
    The abilities don´t seem to be OP there. Just actually vaible.

    This is really important... On my magplar for PvP, I'm now having to choose between Reflective Light, Entropy, and Soul Trap.

    Some will say "Just run all three" - do people not realize how tight skill slots are?? What am I going to drop?
    My Snare removal? My heals? My spammable? My stun?

    ^this.
    You can´t slot all three because builds hardly have room. These skills are competing with skills that are already slotted and most builds will have a hard time fitting more than 1.

    You can't slot all three for a whole run. You can switch to them for boss fights. Which sounds ... not fun at all. Especially without addons.

    Are you saying that managing uptime on these DoTs will be difficult?

    I could see that, but don't PvE players have rotations they practice that would help manage uptime? I haven't hardcore PvE'd in a few months, but I know my old rotations pretty well still to maintain DoT uptimes.

    No, I was referring to the comment(s) about limited bar space. Having choices is great in itself, but I'd rather not have to slot AoE skills for trash and then replace them with the new single target DoTs before fighting a boss. Seems like there's a real possibility of this becoming a standard practice, and it sounds like an awful hassle.

    Oh, that is a very good point.

    I think it'd be awesome if we saw a dressing room-esque in game added. They added the multi-craft addon, I think Dressing Room is a great addon, is a simple QoL that could definitely be implemented?

    I think it might appear sometime in the future, maybe even sooner than we expect. But realistically I think the devs’ goal for combat in this game is not allowing a singular build to be the wonderchild that can do it all extremely well. If you want a high ST parse, you have to sacrifice aoe. If you want high aoe, your ST suffers. If you want to deal lots of damage you can’t also be tanky. So on and so on.

    This can be hard to stomach for a lot of us veteran players who have been used to builds that were very effective in many situations all on their own, but I don’t particularly mind that vision. But I do think if they’re serious about it, they need to revisit a lot of existing content that was balanced around previously “overpowered” builds.
    Derra wrote: »
    blnchk wrote: »
    Derra wrote: »
    Glory wrote: »
    ZOS finally makes other skills that are borderline useless, useful in some scenarios.

    The community decides that after asking for years of skill rebalancing, we don't want
    Derra wrote: »
    Instead of talking about tooltip - why not talk about actual combat.
    The abilities don´t seem to be OP there. Just actually vaible.

    This is really important... On my magplar for PvP, I'm now having to choose between Reflective Light, Entropy, and Soul Trap.

    Some will say "Just run all three" - do people not realize how tight skill slots are?? What am I going to drop?
    My Snare removal? My heals? My spammable? My stun?

    ^this.
    You can´t slot all three because builds hardly have room. These skills are competing with skills that are already slotted and most builds will have a hard time fitting more than 1.

    You can't slot all three for a whole run. You can switch to them for boss fights. Which sounds ... not fun at all. Especially without addons.

    Oh that´s actually a valid concern.

    I tend to always look at skills builds from a holistic perspective - meaning i try to find the optimum for most situations with the same skillset instead of micromanaging towards every situation.

    As this would most likely only be an issue in time/death based competetive trial runs - would you be opposed to locking gear and skill choices after a certain point in the trial and making adjustments resulting in either death or time penalties?
    Edit: Alternatively outright locking skillslots after a certain point without exiting the trial/dungeon?

    While implementing this idea would likely cause another uproar, it’s also something I wouldn’t particularly mind. Destiny 2 has something similar for what essentially equates to their veteran dungeons, where as soon as you load into one all of your equipment and abilities are locked and can’t be changed until you leave the instance. Means you have to be very thoughtful about what gear you run, and if you group up, who you’re running with, especially if you’re bothering to go for scores or achievements.
  • Destruent
    Destruent
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    @Destruent yeah templars are unique, both aoe dots they have, shards and Solar Barrage, have secondary effect that are too good to give up, burning light and 100% empower respectively. still worth testing to see the difference, especially Solar Barrage, since that is melee range.

    don't forget about ritual of retribution, it has the same tooltip as wall of elements (the 12 seconds morph) now and lines up perfectly with entropy and wall of elements.
    Noobplar
  • Vexarius
    Vexarius
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    I’m incredibly happy with the entropy change and this skill now has the identity I have been hoping it would have since I was playing in the beta! I don’t mind if its damaged is reduced to slightly below class-based alternatives but I do not want it to be significantly nerfed as I think the options it now has are exactly what the skill needed.
  • Xvorg
    Xvorg
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    People keep comparing single target dots that last 12s with single target dots that last either longer, shorter and don't take into account passives, cost etc..

    Same with comparing single target with aoe.

    My problem is neither entropy, nor reach.

    My problem is soul trap being a unreflectable, unblockable, undodgeable skill
    Edited by Xvorg on July 9, 2019 4:25PM
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • olsborg
    olsborg
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    Derra wrote: »
    olsborg wrote: »
    This gotta be a bug or an oversight of some sort, holy cow.

    You actually tested on pts or just commenting based on tt values?

    Wait until someone uploads a nice 35k vigor tooltip ;)

    Then that should also be an oversight or bug imo, 35k tooltip on vigor and 40k tooltip on dots is...not a game I would enjoy.

    PC EU
    PvP only
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Destruent wrote: »
    @Destruent yeah templars are unique, both aoe dots they have, shards and Solar Barrage, have secondary effect that are too good to give up, burning light and 100% empower respectively. still worth testing to see the difference, especially Solar Barrage, since that is melee range.

    don't forget about ritual of retribution, it has the same tooltip as wall of elements (the 12 seconds morph) now and lines up perfectly with entropy and wall of elements.

    i am talking about replacing an aoe dot for a single target one, RoR damage is not up to shards and Solar Barrages because of those secondary effects. sure extra healing can be nice but for single target damage, it cant replace shards or Solar Barrage.
    Edited by Lightspeedflashb14_ESO on July 9, 2019 4:29PM
  • Destruent
    Destruent
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    Destruent wrote: »
    @Destruent yeah templars are unique, both aoe dots they have, shards and Solar Barrage, have secondary effect that are too good to give up, burning light and 100% empower respectively. still worth testing to see the difference, especially Solar Barrage, since that is melee range.

    don't forget about ritual of retribution, it has the same tooltip as wall of elements (the 12 seconds morph) now and lines up perfectly with entropy and wall of elements.

    i am talking about replacing an aoe dot for a single target one, RoR damage is not up to shards and Solar Barrages because of those secondary effects. sure extra healing can be nice but for single target damage, it cant replace shards or Solar Barrage.

    That's true, it's still worth considering now imo. 4k...6k DPS Singletarget from a big AoE + Heal is really nice to have ^^
    Noobplar
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