allowing everyone to steal cars openly for 30 years, and then suddenly people start getting arrested for it because they decided to enforce the law.
so in response the community flipped out and started a campaign yelling and screaming in the streets that they built their life around that 30 years of freedom and how its not fair that they can no longer steal cars and trucks and built their life around that income for the sale of those cars they stole that is somehow now considered a crime, even tho all along it was a crime.
In what world does playing characters on multiple alliances equate to stealing other peoples valuables?
when people became comfortable with the immoral idea that having complete freedom to make any character join any alliance and able to switch between those characters on a whim during campaigns, during a time of war, at anytime, was somehow Moral, it then became ignored that this was a wrong thing to do because of the results it would carry people then decided to make multiple characters in all the alliances and completely dis-regarded the results that one day this would come back to bite them in the butt.
and when the hammer of reality fell, and people began to complain about the results of those open freedoms, Thats when the developers closed the gates to those freedoms, but all the people who ignored those warnings now cry in the streets and constantly complain that it is somehow unfair and wrong that they are caught with MANY characters in all the alliances and act as if there was no such thing as morals during a time of war, and act as if the cheats and exploits that came from open borders was somehow moral and completely ligit.
thus, we see mass complaint threads and mass comments claiming that somehow they were the victims and that NOTHING they did was wrong.
so to answer your question, basicly its the same principle is what i put in my first example:
that, allowing everyone to steal cars openly for 30 years, and then suddenly people start getting arrested for it because they decided to enforce the law.
so in response the community flipped out and started a campaign yelling and screaming in the streets that they built their life around that 30 years of freedom and how its not fair that they can no longer steal cars and trucks and built their life around that income for the sale of those cars they stole that is somehow now considered a crime, even tho all along it was a crime.
falls along the same lines as what has happened here in eso's open alliances.
no, its the cheats and the exploits that came from and opened the door to, the results of those open alliances, not the campaigns
when people became comfortable with the immoral idea that having complete freedom to make any character join any alliance and able to switch between those characters on a whim during campaigns, during a time of war, at anytime, was somehow Moral, it then became ignored that this was a wrong thing to do because of the results it would carry people then decided to make multiple characters in all the alliances and completely dis-regarded the results that one day this would come back to bite them in the butt.
and when the hammer of reality fell, and people began to complain about the results of those open freedoms, Thats when the developers closed the gates to those freedoms, but all the people who ignored those warnings now cry in the streets and constantly complain that it is somehow unfair and wrong that they are caught with MANY characters in all the alliances and act as if there was no such thing as morals during a time of war, and act as if the cheats and exploits that came from open borders was somehow moral and completely ligit.
thus, we see mass complaint threads and mass comments claiming that somehow they were the victims and that NOTHING they did was wrong.
so to answer your question, basicly its the same principle is what i put in my first example:
that, allowing everyone to steal cars openly for 30 years, and then suddenly people start getting arrested for it because they decided to enforce the law.
so in response the community flipped out and started a campaign yelling and screaming in the streets that they built their life around that 30 years of freedom and how its not fair that they can no longer steal cars and trucks and built their life around that income for the sale of those cars they stole that is somehow now considered a crime, even tho all along it was a crime.
falls along the same lines as what has happened here in eso's open alliances.
again, this ^
answers those questions
everything you are searching for i answered.
and by the way, i love the locked campaigns, i'm not "disappointed" like you suggest.
I like the faction lock people do care more about the Campaign. The argument about not beeing able with friends is stupid, its easy to create a new char.
You can play the game. On one faction per month. instead of asking them to change the way faction locks work. Faction locks were reintroduced for a reason.
What about people that get 10+ 30 day rewards on the same faction?
This reasoning is beyond stupid.
talking about cheats and exploits and explaining them is against the forum rules.
you can get warnings and bans from doing that.
What about people that get 10+ 30 day rewards on the same faction?
This reasoning is beyond stupid.
Why don't you guys move to the 7 days one already? That would be the quickest and easiest solution.
- Assuming they added an unlocked 30 days campaign you would need to move anyway.
- Since you care only about fights and not the alliance doesn't matter if the campaign resets every 7 or 30 days.
- If you want greater rewards then make up your mind and choose an alliance.
Faction lock is great and should had been always like this.
Also EP is winning on PC-EU-30d-CP by a lot due to constant night cap. Players will stop caring soon again as they realise they have absolutely no impact on campaign scoring if they don't play during the night/morning.
Friend thing again? Ok let's play along with the bad excuse for a second...
If you were indeed friends, why were you not in the same guild to fight on the same alliance in the first place?
You became friends from some other avenue after you made characters on different alliances? Great. Make some characters that can play together, pick an alliance, and play together. Multiple friends? Awesome, make a guild!
If you have alts on different alliances anyway, why not reroll a character (that people do a decent amount anyway to meta chase) to indeed play with your friends if it was that important?
We know it's not that important and just an excuse.
HaroniNDeorum wrote: »
100% agree with you. Pc Na Ad is shaming themselves with the campaign score. I wanna see faction loyal peoples face and see how impactless meaningless and useless their "faction pride" and effort is
that was simply one cheat out of a long long list of cheats and exploits that could be done by having open factions.
now that faction locks exist those cheats cannot be done, same as the exploits.
HaroniNDeorum wrote: »
An Ad player who fights for a queen made by 1s and 0s hehe
that was simply one cheat out of a long long list of cheats and exploits that could be done by having open factions.
Ah, so creating 10 <insert colour> characters to get 10 30 day rewards isn't cheating, but doing it on different coloured characters is. Seriously? What a bizarre assertion.
Good grief.
Why don't you guys move to the 7 days one already? That would be the quickest and easiest solution.
- Assuming they added an unlocked 30 days campaign you would need to move anyway.
- Since you care only about fights and not the alliance doesn't matter if the campaign resets every 7 or 30 days.
- If you want greater rewards then make up your mind and choose an alliance.
Faction lock is great and should had been always like this.
as long as you played that character in the campaign, (legitimately) then there's nothing wrong with receiving Gold and rewards if you have earned them on that character, no matter what faction that character is in.