The new alliance lock feature has hindered many players, myself included from being able to pvp with one another. It would be one thing if you could change factions for a fee of AP or gold, but instead I'm locked to red for a whole month while everyone who I ballgroup with is on yellow-Xbox. Some others I know made this mistake so we've lost several people already due to this new feature. Are other people disappointed in this feature? It's basically killed over half the game for me since I can't group or play with most of my friends for a month.
Grianasteri wrote: »
Its a massive issue. Its the main reason I hardly play any PVP outside of Battlegrounds, even though I would like to.
Half the time, a guild group I want to play with, or one that's asking for help, I cant, because I don't have a character in the correct alliance, that I want to play etc. Ideally, I should be able to take any of my characters and fight for any alliance within each campaign.
One of the problems is, the game as originally conceived obviously had these 3 alliances and this was central and integral to the story progression and progress around the world, this is carried through into PVP... but with the way the game has evolved, this makes no sense, particularly after defeating Molag Baal etc.
One solution could be to simply remove the alliance category of each character upon completion of the main quest. Then make it that when joining a campaign, you CHOOSE which alliance to fight for, then cannot change from that in the same way as applies now.
Yes! Last night around 8pm AEST on XNA the grand total of the population on all servers was one bar red. That was the sum total across every campaign.
Now do you see why I get p'd off at people suggesting I go pvp in 7cp?
I'm trying to get my head around this.
Taking your initial assertion (many people are unhappy with faction locks) as an axiom:
- Shor isn't an option because there aren't enough people.
- So you don't go into it.
- But many people are affected by this.
- So, that means that many people are unhappy with the change, but none of them are going into Shor because nobody else has gone into Shor?
So you are saying that there is an entire population of people who are unhappy, but won't move, because they are waiting for someone else to move first?
If that really is the case then it isn't just unfortunate or sad, it's tragic.
Spot on, it's better immediately.
And as a by product if ZOS have broken up 'ball groups' all the better. Less zerg, less lag.
I love the INTENTION of faction-lock, but hate the RESULTS so far. This has been the most lop-sided campaign (PC, 30 day standard) I've seen since I started doing PvP in terms of population differences and scoring. I can't wait to see if it balances out next campaign (doubt it), or if we see even more people bail on DC and join EP (cuz who wants to fight against 10 to 1 odds all the time)?
I sincerely hope this was a one-time imbalance, because I want faction lock to work. But if the result is the most populous faction just zerging to victory every time, it doesn't really reward skill anymore. I've been leveling my baby necros in the standard campaign and doing shockingly well, but 20 snipe spammers are still gonna get me eventually, and that's basically been the month.
Mhm but through almost whole campaign the rest of us don't have to deal with you (nothing personal, just an example) and the things I mentioned which ruined experience for far more people than the ones that are against the lock, and you won't get any meaningful rewards. Look at the forums, look in the game, more people is happy with the lock.
Goregrinder wrote: »First, figure out how many players are PVPing...then figure out how many out of THOSE people are complaining about PVP being ruined. THEN determine if that ratio is 51% or more, or if it is 50% or less....
THEN create a post based on that data.
Soo can my characters that are no longer playable be swapped to EP? Considering i invested time and money into them the least you could do is allow me to put all my characters on one alliance
Yes! Last night around 8pm AEST on XNA the grand total of the population on all servers was one bar red. That was the sum total across every campaign.
Now do you see why I get p'd off at people suggesting I go pvp in 7cp?
The downside to the multi faction players (being locked out of many of their characters and blocked from playing a GAME with their friends) is not proportional to the upside of the faction loyalists (not having to worry as much about “traitors” in zone chat).
Goregrinder wrote: »
The needs of the many outweigh the demands of the few.
Playing my characters and playing with friends are needs.
The comfort of worrying slightly less about zone trolls is not a need.
To imply that the positive and negative for each side of this argument is equivalent is absurd. They aren’t equivalent at all.
Not to mention the fact that using “collective punishment” to lock everyone out of characters in order to prevent zone trolls is morally and logically flawed for the same reason collective punishment EVERYWHERE is flawed.
And before someone says to go play the 7 day, we should make that the faction locked campaign and see if anyone goes. Until we can test it both ways, the “go play 7 day” is a moot argument.
It’s unfortunate that ZOS chose to enable and cater to toxic players.
If you don’t have any friends on other factions and if you don’t want random people to be able to play all their characters, you’re a toxic player.
Lol! 😂 Australian EST! 😂
Ok, so 5 am “tomorrow” for me... we had one bar. I’m in US Central and we had a queue of over 100 yesterday for a pop-locked Kaal at prime time. If you’re in Australia, perhaps try playing in the middle of the night when you can? I think you will find the campaigns much more populated.
mystkldrgnb14_ESO wrote: »
People just don't seem to get the fact that if they and their group took like, a single week, and started populating Shor more-nights-than-not, others would also populate Shor, and then more would come - and it would be its own full game within a week or two - continually populated, never stopping, just like the other.
Its a fun social experiment I've done multiple times over the years in MMOs - "Go sit somewhere , say hello to people, and wait.." pretty soon more and more people come and join you. Do it on the regular - people start regularly coming by and hanging out. Works every time.
It would just take a bit of commitment during their prime time play hours for like a week - and Shor would forever be populated.
SidraWillowsky wrote: »
I do indeed; you have my sympathy. I'm PC NA and our campaigns are generally plenty full (I have been close to the 200th position in line for the Vivec queue at peak hours) makes me less than sympathetic toward the supposed plight of the insincere faction-hoppers. What you're describing is a different beat entirely, where you're basically forced to PvDoor at off-hours in the unlocked campaigns.
I wonder if it's at all possible to "lock" the rewards and leaderboards for one faction but allow characters from other factions to play any campaign- so, for example, you choose the 30-day CP campaign as the one your AD toons play for scores BUT your DC/EP toons can still enter the campaign but not score. To address the issue of shady behavior with regards to handling of the scrolls, "locked out" toons could be prevented from picking up scrolls. It may open things up to spying, but... I don't think that was the issue faction lock was meant to address; it'll happen regardless if people want it badly enough.
That might be a logistical nightmare, but if not, something for ZoS to consider. I just came up with the idea so I've not yet thought it through enough to ensure that people can't poke holes in it- just tossing stuff out there.