@ZOS_RichLambert @ZOS_Finn
What about the trials leaderboard issues? Are they similar/related? When can we expect a fix for that?
Dusk_Coven wrote: »ManwithBeard9 wrote: »Dusk_Coven wrote: »ZOS_RichLambert wrote: »In the short term, we are throttling how much and how often add-ons can request the guild history. We will be making tweaks to this throttling over the next few days to find an acceptable balance between performance and user experience.
Would having a global auction house -- thereby making these addons obsolete -- be a better solution?
More data to search certainly but MMOs with global auction house simply throttle how often players can repeatedly search.
No. An auction house wouldnt solve any issue caused by add ons. Master Merchant would still be extremely useful in tracking the sold price of goods.Tamriel Trade Center could still be used for something similar. And an auction house has nothing to do with the other none selling add ons that help track donations, raffle purchases, and things taken and put into the guild banks.
Ah good point. All sorts of Add-Ons poll the data. However, a good chunk of polling would be gone as well as the side effects of the current system, such as raffles and donations to fund securing a trader. I haven't seen any other MMO having actual performance issues related to trading. Their guilds don't run raffles, ask for weekly donations/fees; neither do their games need (or allow) add-ons that eat up so much performance.
As for Master Merchant, FFXIV has a global market that includes an MM type function where sales are presumably captured at point of sale and the most recent sales can be viewed when you are browsing an item. That data need not be guild-specific by any means.
Hi Rich,ZOS_RichLambert wrote: »With significantly larger guilds, and more people using these add-ons, we’ve seen a huge amount of load on the servers that can’t be solved by throwing more hardware at the problem.
silvereyes wrote: »Hi Rich,ZOS_RichLambert wrote: »With significantly larger guilds, and more people using these add-ons, we’ve seen a huge amount of load on the servers that can’t be solved by throwing more hardware at the problem.
Thanks for the update. Could you perhaps explain why performance is really bad on console too, even though add-ons aren't used there? I think many of us are confused, since both the short-term and long-term plans don't seem like they would affect console at all.
Thanks!
ZOS_RichLambert wrote: »we’ve seen a huge amount of load on the servers that can’t be solved by throwing more hardware at the problem.
ZOS_RichLambert wrote: »Hi All!
Just wanted to give everyone a quick update on the guild history issue, its impact on server performance and what our plan of attack to address the issue is.
ESO has seen remarkable growth in the last few months. We’ve had a huge influx of both new and returning players - that combined with the newly added Guild Finder tool has resulted in a ton more players in guilds. More players in guilds is a great thing… but this has also surfaced a nasty performance problem with guild history, that is exacerbated by user-created add-ons that constantly query it for data. With significantly larger guilds, and more people using these add-ons, we’ve seen a huge amount of load on the servers that can’t be solved by throwing more hardware at the problem.
In the short term, we are throttling how much and how often add-ons can request the guild history. We will be making tweaks to this throttling over the next few days to find an acceptable balance between performance and user experience. Longer term, we’re working on changing the guild history to be more effectively queried by data being pushed to the client instead of allowing add-ons to poll the data on a whim. This work is being done now, and should be ready for testing with U23 PTS. (which is only a few weeks away!)
Thanks for being patient with us while we work through this one. It’s been a particularly difficult issue to nail down.
-rich
This is a distraction, plane and simple. The problems were there before and are just worse now to the degree that more people are complaining than ever before. This little forum revolt going on right now will eventually calm down - and that's the last anybody will ever hear of this "little non game-breaking" issue.
@ZOS_RichLambert @ZOS_Finn
What about the trials leaderboard issues? Are they similar/related? When can we expect a fix for that?
ManwithBeard9 wrote: »Even if ZOS moves MM and like add ons in game, they are still going to be retrieving info. Even more so with an auction house. Likely it will make sever stability worse judging from the issues that are arising already.
I suspect that the database system they have serves all the game types, not just PC, but also the consoles, and that that is why even consoles are experiencing all these problems with lag....
I also suspect that the database system is inundated with requests all the time. Everytime you look at any information - you are querying the database.....
EDIT:
I also suspect that the only true solution is to ban add-ons....
maybe we should be thinking about that.....
Dont_do_drugs wrote: »I suspect that the database system they have serves all the game types, not just PC, but also the consoles, and that that is why even consoles are experiencing all these problems with lag....
I also suspect that the database system is inundated with requests all the time. Everytime you look at any information - you are querying the database.....
EDIT:
I also suspect that the only true solution is to ban add-ons....
maybe we should be thinking about that.....
Why? Zos supports addons, addons support their staff and make deeper ui changes unnecessary for zos, especially since it would tale much more time to make adjustments on that elements. Addons provide functions to the user, so zos doesn't need to write that qol improvements.
Dont_do_drugs wrote: »I suspect that the database system they have serves all the game types, not just PC, but also the consoles, and that that is why even consoles are experiencing all these problems with lag....
I also suspect that the database system is inundated with requests all the time. Everytime you look at any information - you are querying the database.....
EDIT:
I also suspect that the only true solution is to ban add-ons....
maybe we should be thinking about that.....
Why? Zos supports addons, addons support their staff and make deeper ui changes unnecessary for zos, especially since it would tale much more time to make adjustments on that elements. Addons provide functions to the user, so zos doesn't need to write that qol improvements.
I think half the problem was that ZoS tried to keep the Elder Scrolls culture of mods and add-ons alive - but this is an MMO not a single player game... and I think that now that it is popular..... the flaws are showing and they truly are just discovering what those flaws may be.....
...
I also suspect that the only true solution is to ban add-ons....
maybe we should be thinking about that.....
...
I also suspect that the only true solution is to ban add-ons....
maybe we should be thinking about that.....
With this statement I meant to draw everyone into the discussion of is it possible for ZoS to do SOME modifications to the the UI and for us THE CUSTOMER to do without add-ons...
Do you think it is possible?
I don't see how this addresses the intense performance problems on console, where add-ons have been denied to us. Seems like a convenient excuse - don't acknowledge a bug with the api and instead blame performance on the add-ons querying it. Two issues, neatly cast aside because they have caused each other, neither of which could ever be a core issue. If only console was treated equally to pc, it might be believable. Still inexcusable that the infrastructure isn't in place to handle the demand the player-base paid for, but believable.
But the problems can't be waved away when they occur on all servers/platforms if the cause is something that can only happen on one of those platforms. Either way, the answer is as it always is - reduce functionality instead of addressing the problem. And of course, no answer for console whatsoever. What an absolute joke.
Consoles have the new Guild Finder tool, which is what Rich stated is the root of the problem
PC add-ons exacerbate the problem. Perhaps that is why PC has endured much worse issues than console.
I know you want to paint ZoS and Rich as deceptive and incompetent, but you're going to have to improve your reading comprehension. You can't base your complaint on what you think was said... you must first understand what was actually said.
Re-read and try again.
FrancisCrawford wrote: »The database engineering of ESO has been catastrophic. I get the impression that certain bits are being totally rewritten, and I'd guess strongly that that's the only good alternative. Indeed, I suspect that the rewriting isn't thorough enough.
Dusk_Coven wrote: »luton0watford4 wrote: »2 Remove inactive players from guild's for more than a month or something
3 Shut down any guild which has been completely inactive for at least a month
These dead guilds aren't contributing to Add Ons polling data.
Removing dead guilds from the Guild Finder might work to relieve stress specifically on Guild Finder, which I suspect is the least of their worries -- but you're already advocating removing Guild Finder altogether.
ZOS_RichLambert wrote: »Hi All!
Just wanted to give everyone a quick update on the guild history issue, its impact on server performance and what our plan of attack to address the issue is.
ESO has seen remarkable growth in the last few months. We’ve had a huge influx of both new and returning players - that combined with the newly added Guild Finder tool has resulted in a ton more players in guilds. More players in guilds is a great thing… but this has also surfaced a nasty performance problem with guild history, that is exacerbated by user-created add-ons that constantly query it for data. With significantly larger guilds, and more people using these add-ons, we’ve seen a huge amount of load on the servers that can’t be solved by throwing more hardware at the problem.
In the short term, we are throttling how much and how often add-ons can request the guild history. We will be making tweaks to this throttling over the next few days to find an acceptable balance between performance and user experience. Longer term, we’re working on changing the guild history to be more effectively queried by data being pushed to the client instead of allowing add-ons to poll the data on a whim. This work is being done now, and should be ready for testing with U23 PTS. (which is only a few weeks away!)
Thanks for being patient with us while we work through this one. It’s been a particularly difficult issue to nail down.
-rich
Thank you for the information and update on what is being done!
Reading this thread though it is easy to see why you wouldn't want to post updates like this, so much negativity and references to other issues!
MyKillv2.0 wrote: »I Am slightly confused. Does this mean performance issues since Elsweyr has to do with Add Ons? Specifically, ones like Master Merchant?
Not trolling but I seeing if I read that correctly or if I misunderstood what Rich said