The problem with faction lock for the veteran PvP players

  • Miriel
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    jaws343 wrote: »

    Actually, myself and others who oppose this realize that the current campaigns are already unhealthy enough as it is population wise. And further dividing the PVP population for roleplaying is just going to make it worse. It's great that Vivec is pop-locked at primetime on live now. Once this all goes live, I would be shocked if a campaign is ever pop-locked again, outside of PVP specific events. You may like to gate camp opposing factions and call it "winning" the campaign, I personally prefer to actually PVP in a PVP zone.

    Again, thats not a reason to force players, that absolutly dont want to fight with faction hoppers... we are and have been loosing players couse of faction hoppers, iwe been considering to leave myself, only reason i resubbed is couse of faction lock...

    So again, alow me to play as i want, then you can play on your camapign as you want, i dont care...

    and this is the problem you say your entitle to your way of playing, without any regard to what others want... Thats like saying, i want to pvp, but there is not enough pvpers, so lets force all pvers, do you know how well that will end ?

    Again, we dont want to play with faction hopppers, get it ?
    Edited by Miriel on May 16, 2019 7:40PM
  • Miriel
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    Haashhtaag wrote: »

    What’s the point of winning without competition....[snip]

    yes whats the point in winning unless you fight for something ?

    [edited to remove quote]
    Edited by ZOS_Icy on January 12, 2025 6:47PM
  • Miriel
    Miriel
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    Haashhtaag wrote: »

    Vivec will remain pop locked and people will sit in long queues because it’s the main campaign. It’s the way it was when faction locks existed prior and all other campaigns were dead or dedicated to a certain faction.

    no one forces you to play on a server with pop lock, take all those imaginary people that want faction hopping and play on a campaign that isnt faction locked, oh right, there is bascially no one that want to play that way...
    Edited by Miriel on May 16, 2019 7:43PM
  • Ahtu
    Ahtu
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    Miriel wrote: »

    yes whats the point in winning unless you fight for something ?

    The point is to make it known that EP is undisputedly the best, most dominant faction in the game.

    [edited to remove quote]
    Edited by ZOS_Icy on January 12, 2025 6:48PM
  • Miriel
    Miriel
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    Ahtu wrote: »

    The point is to make it known that EP is undisputedly the best faction.

    hehe, i dont agree, iwe been AD since beta, so... while i repsect alot of ep, i have to say no... AD is offcourse the best faction... glory to the Queen !

    [edited to remove quote]
    Edited by ZOS_Icy on January 12, 2025 6:48PM
  • Ahtu
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    What if faction locks attracted more PvE players to Cyrodiil?
  • Mr_Walker
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    Ahtu wrote: »

    The point is to make it known that EP is undisputedly the best, most dominant faction in the game.

    I always thought the point was to have fun. Go figure.

    You'd better encourage all your "off peak" friends to choose EP then. What you do prime time is to merely battle, the real war is won when the yanks are all sleeping, and that's when any "baked-in" faction lock will impact. Not prime time. That's merely a sideshow.

    [edited to remove quote]
    Edited by ZOS_Icy on January 12, 2025 6:49PM
  • Ranger209
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    Mr_Walker wrote: »

    What you do prime time is to merely battle, the real war is won when the yanks are all sleeping, and that's when any "baked-in" faction lock will impact. Not prime time. That's merely a sideshow.

    What happens during this time is something that neither faction locking nor faction hopping have, can, or will fix. That is a separate issue that hopefully ZOS will address by other means. As it is now you are correct, but it has been that way for the last year plus as well with faction hopping going on. It's a moot point for this conversation and another topic all together.
  • Haashhtaag
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    Miriel wrote: »

    no one forces you to play on a server with pop lock, take all those imaginary people that want faction hopping and play on a campaign that isnt faction locked, oh right, there is bascially no one that want to play that way...

    Yeah just let me go to shor and not fight anything. Sounds logical.
  • Haashhtaag
    Haashhtaag
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    Ahtu wrote: »

    The point is to make it known that EP is undisputedly the best, most dominant faction in the game.


    Most players in off hours doesn’t meant best.

    [edited to remove quote]
    Edited by ZOS_Icy on January 12, 2025 6:49PM
  • Haashhtaag
    Haashhtaag
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    Ranger209 wrote: »

    What happens during this time is something that neither faction locking nor faction hopping have, can, or will fix. That is a separate issue that hopefully ZOS will address by other means. As it is now you are correct, but it has been that way for the last year plus as well with faction hopping going on. It's a moot point for this conversation and another topic all together.


    Faction locking makes night capping and etc easier for whichever faction had the most
  • Sandman929
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    If only this game were made by developers that were able to articulate their vision for Cyrodiil clearly. Then we wouldn't have to constantly bicker about how the game is supposed to be.
  • Ahtu
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    What if faction locks actually increased population in Vivec, attracting PvE players who would not otherwise enter Cyrodiil? If you think about it, if one faction dominatesn then PvE players could be drawn to that faction to PvDoor keeps, creating an overflow of players to the non-faction locked campaigns? The argument that other servers are dead could be null if we see increased populations after faction locks are in place.

    Also, the defeated faction's player base might migrate to other campaigns.
    Edited by Ahtu on May 17, 2019 2:41PM
  • NBrookus
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    Ahtu wrote: »
    What if faction locks actually increased population in Vivec, attracting PvE players who would not otherwise enter Cyrodiil? If you think about it, if one faction dominatesn then PvE players could be drawn to that faction to PvDoor keeps, creating an overflow of players to the non-faction locked campaigns? The argument that other servers are dead could be null if we see increased populations after faction locks are in place.

    Also, the defeated faction's player base might migrate to other campaigns.

    You see... we've been here before. They do migrate to other campaigns, but not to fight. We used to have campaigns that were yellow, blue or red. Other than a few masochists who like fighting against odds massively stacked against them, those campaigns were dead of actual PVP.

    You aren't the first wannabe zerglord that has had a goal of killing a campaign by making it permanently one color. Some have succeeded, and then they get bored and their guild disintegrates for lack of anything to do when the excitement for the night is, "Quick! Some PVE'er trying to get caltrops just flipped a resource!"
  • Ahtu
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    If and when we ever win in Vivec we will be going to other campaigns to win there as well. I won't be satisfied until all campaigns are under EP control.
    Edited by Ahtu on May 17, 2019 3:14PM
  • bulbousb16_ESO
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    Ahtu wrote: »
    If we ever win in Vivec we will be going to other campaigns to win there as well. I wont be satisfied until all campaigns are under EP control.
    Well, I don't think you will EVER win in Vivec. Isn't this the last round?
    Lethal zergling
  • Ahtu
    Ahtu
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    The point is that most players are afraid of conflict which keeps them from PVPing. If we can end the conflict in Cyrodiil and keep it that way, more players would flock to PvP. They might even have to add more servers again.

    See this thread on why most players hate PVP:

    https://forums.elderscrollsonline.com/en/discussion/474358/hate-for-pvp#latest
    Edited by Ahtu on May 17, 2019 3:29PM
  • Crispen_Longbow
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    Ahtu wrote: »
    The point is that most players are afraid of conflict which keeps them from PVPing. If we can end the conflict in Cyrodiil and keep it that way, more players would flock to PvP. They might even have to add more servers again.

    See this thread on why most players hate PVP:

    https://forums.elderscrollsonline.com/en/discussion/474358/hate-for-pvp#latest

    "The point is that Army of the Pact "AP" players are afraid of conflict which keeps them from PVPing." -> Fixed that for you.

    ;)

    Crispen Longbow - Daggerfall Covenant (DC): NB - Rank:50 (NA/PC) - RIP (Blue VE, Khole, LoM, MO)
    Crispen Longboww - Aldmeri Dominion (AD): NB - Rank:50 (NA/PC) - Crispen's House of Pain RIP (KP, Yellow VE, Omni)
    Crispen Longbow-EP - Ebonheart Pact (EP): NB - Rank:50 (NA/PC) - RIP (Red VE)
  • Ranger209
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    Haashhtaag wrote: »


    Faction locking makes night capping and etc easier for whichever faction had the most

    It's already so easy to do right now with faction swapping that making it any easier is irrelevant. Night capping is another issue that needs another remedy. Faction hopping, faction locking, neither is the cure for Night capping. If anyone thinks one way or the other deters that they are mistaken.

    Faction locking is the first step to creating a legitimate AvAvA large scale PvP atmosphere, not the last. If this is all ZOS intends to do, and I have no idea what their vision for Cyrodiil is, then in and of itself it will not accomplish much. If, however, they are trying to create one of the best AvAvA large scale PvP atmospheres in the genre then this is a great first step in that direction.
  • DisgracefulMind
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    Ahtu wrote: »
    The point is that most players are afraid of conflict which keeps them from PVPing. If we can end the conflict in Cyrodiil and keep it that way, more players would flock to PvP. They might even have to add more servers again.

    See this thread on why most players hate PVP:

    https://forums.elderscrollsonline.com/en/discussion/474358/hate-for-pvp#latest

    This is by far I think the worst thing I've read by a faction loyalist so far.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • CatchMeTrolling
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    Ahtu wrote: »
    If and when we ever win in Vivec we will be going to other campaigns to win there as well. I won't be satisfied until all campaigns are under EP control.

    You have a pretty toxic mindset, this isn’t fun for anyone. There was a time where I would be glad to be gated so I can farm players for ap but now I could careless and rather have multiple options and locations to fight at.

    Painting a map one color just dwindles the pop, this mindset is what introduced buff campaigns. You don’t want competition, it sounds like you want to steamroll a map with pseudo alliance pride.

  • Ahtu
    Ahtu
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    This is by far I think the worst thing I've read by a faction loyalist so far.

    I hope I'm wrong but that's where I see it going at this point.
  • Elong
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    Ahtu wrote: »

    I hope I'm wrong but that's where I see it going at this point.

    There wont be PVP if that's happens though.
  • Siohwenoeht
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    Ahtu wrote: »
    The point is that most players are afraid of conflict which keeps them from PVPing. If we can end the conflict in Cyrodiil and keep it that way, more players would flock to PvP. They might even have to add more servers again.

    See this thread on why most players hate PVP:

    https://forums.elderscrollsonline.com/en/discussion/474358/hate-for-pvp#latest

    If your not fighting other players, then it's not "player vs player". Smh
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • Mr_Walker
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    Ranger209 wrote: »

    What happens during this time is something that neither faction locking nor faction hopping have, can, or will fix. That is a separate issue that hopefully ZOS will address by other means. As it is now you are correct, but it has been that way for the last year plus as well with faction hopping going on. It's a moot point for this conversation and another topic all together.

    You haven't thought this through.

    It's not, because that's when faction locking will impact the most, and any population imbalance will be irreversible for min. 30 days.

    Edited by Mr_Walker on May 18, 2019 10:58PM
  • Ranger209
    Ranger209
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    Mr_Walker wrote: »

    You haven't thought this through.

    It's not, because that's when faction locking will impact the most, and any population imbalance will be irreversible for min. 30 days.

    And what kind of population imbalance have we had for the last 2 years or whatever it's been during this time of day with the ability in place to faction swap? People have proven for far too long that given the chance to swap and balance populations they won't. AP comes much easier all teaming up on one faction and breaking down doors so this is what the majority does. People have had the opportunity to balance things out on their own and have refused to do so. Faction swapping does not achieve balance, and during the second half of a campaign it actually makes it worse. As the losing factions become deemed unwinnable the faction hoppers from those factions start piling on even more to the winning faction.

    There are many things wrong with the scoring system and how AP is gained that get magnified during lower population time frames, but those issues are issues unto themselves. They need to be looked at on their own. Maybe with faction locks the underdog bonus, and low population bonus may actually come more into play. That will have to be watched as well. Guilds may also after 3 or 4 cycles of being bored not fighting anyone decide to swap factions for 30 days as well. Faction locking may encourage more large scale swapping at the end of campaigns vs relying on micro-sized small scale swapping throughout a single campaign. We will know soon enough.
  • Mr_Walker
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    Ranger209 wrote: »

    And what kind of population imbalance have we had for the last 2 years or whatever it's been during this time of day with the ability in place to faction swap? People have proven for far too long that given the chance to swap and balance populations they won't. AP comes much easier all teaming up on one faction and breaking down doors so this is what the majority does. People have had the opportunity to balance things out on their own and have refused to do so. Faction swapping does not achieve balance, and during the second half of a campaign it actually makes it worse. As the losing factions become deemed unwinnable the faction hoppers from those factions start piling on even more to the winning faction.

    There are many things wrong with the scoring system and how AP is gained that get magnified during lower population time frames, but those issues are issues unto themselves. They need to be looked at on their own. Maybe with faction locks the underdog bonus, and low population bonus may actually come more into play. That will have to be watched as well. Guilds may also after 3 or 4 cycles of being bored not fighting anyone decide to swap factions for 30 days as well. Faction locking may encourage more large scale swapping at the end of campaigns vs relying on micro-sized small scale swapping throughout a single campaign. We will know soon enough.

    A lot of "maybes" and "may also" in there. Your response tells me you're another one who doesn't understand the problem.
  • Enkil
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    Just have to let it happen with them locking what they lock, then give feedback after... did they lock the wrong ones? (Maybe/prob yes)? These devs do what they want and only fix things reactively after and only if it’s become an issue that they think warrants their attention.

    Faction lock advocates like myself wanted a new short 7-day faction locked campaign... Devs chose to lock both of the main 30-day campaigns, but NOT any short ones without any comment. It’s it’s not right.. Speak out vocally!!!

    Edited by Enkil on May 20, 2019 8:16AM
  • NBrookus
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    Ahtu wrote: »
    The point is that most players are afraid of conflict which keeps them from PVPing. If we can end the conflict in Cyrodiil and keep it that way, more players would flock to PvP. They might even have to add more servers again.

    That's not PVP, hon. There are dozens of non-pvp regions for people who don't like pvp to explore in comfort and safety.

  • MipMip
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    Glory wrote: »

    Because your argument is that it'll stop griefing, and in reality my point shows that all it will do is stop real PvP while still allowing griefing easily.

    Exactly. Faction lock does nothing to stop people who like to grief from griefing, but it does make finding good fights more difficult and playing with your friends more difficult / impossible and so makes ESO PvP much less attractive for many players.
    PC EU ∙ PC NA

    'My only complaint about ball groups is that there aren't enough of them. Moar Balls.'
    - Vilestride
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