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Incapacitating Strike Silence 5.0.3

  • Skander
    Skander
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    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • TequilaFire
    TequilaFire
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    Feanor wrote: »
    Feanor wrote: »
    @TequilaFire

    Maybe it’s time to talk about the reason so many NBs seem to perceive Incap as weak - it has to compete with DBoS. I was baffled when I saw this in 5.0.0:
    Fighters Guild
    Dawnbreaker: Increased the delay on the Damage over Time effect to 2 seconds from 1 second. Total duration is now 6 seconds, rather than 5 seconds.
    Dawnbreaker of Smiting (morph): The stun from this ability no longer ranks up from 1.5 seconds to 2.5 seconds; instead, it is a flat 2 seconds at all ranks. This morph now progressively gets stronger in damage as it ranks up instead. This will result in a 5.7% initial hit damage increase, and a 9% Damage over Time portion increase.

    However the discussion about it never gained much traction as it was drowned in the Necro and now Incap noise.

    I just can’t understand why DBoS has escaped adjustments for so long and gets buffs instead.

    DBOS is available to all and is go to ult of most melee small scalers which of late have heavy influence on class reps and are the most vocal of the PvP crowd.
    I use DBOS on my brawler stamblade as well as my stamplar.

    Yes, but do you think then every class ultimate needs the power level of DBoS? I think that’s not a healthy approach.

    DBOS is a Fighters Guild ultimate so I don't get what you mean.
    Ultimates are meant to be strong and as such have a cost and are not spamable.
    Being a Templar main I don't have the best class ultimates at all.
  • Xvorg
    Xvorg
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    Forums right now... every one is like "panic mode on" :D .
    Have any one actually tested it on PTS ? How does it work and feel ?

    Oh and sorry but... but... I have to... I just have to: :D
    overcome.jpg
    ^ This is literally how I felt some patches ago, and 2 patches ago and last patch. And I was told exactly what. To L2P.
    Are those changes really that bad that ppl simply refuse to even hear of this ????

    I wish people have adapted to wings after 5 years...
    Idk why everyone is making a big deal of this. 1 roll dodge takes up most of this time and the rest is barely enough to get 1 hit in. But whatever keep complaining about a good change. You can still block, you can still use pots, you can still roll dodge. You can still have hots on you, you can still have Shields on you.

    Mag classes cannot dodge roll and break free. The combo is cloak + fear + incap and there's no mag class able to resist that.
    Sarcasm is something too serious to be taken lightly

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    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
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    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Feanor
    Feanor
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    Rikumaru wrote: »
    Feanor wrote: »
    Feanor wrote: »
    @TequilaFire

    Maybe it’s time to talk about the reason so many NBs seem to perceive Incap as weak - it has to compete with DBoS. I was baffled when I saw this in 5.0.0:
    Fighters Guild
    Dawnbreaker: Increased the delay on the Damage over Time effect to 2 seconds from 1 second. Total duration is now 6 seconds, rather than 5 seconds.
    Dawnbreaker of Smiting (morph): The stun from this ability no longer ranks up from 1.5 seconds to 2.5 seconds; instead, it is a flat 2 seconds at all ranks. This morph now progressively gets stronger in damage as it ranks up instead. This will result in a 5.7% initial hit damage increase, and a 9% Damage over Time portion increase.

    However the discussion about it never gained much traction as it was drowned in the Necro and now Incap noise.

    I just can’t understand why DBoS has escaped adjustments for so long and gets buffs instead.

    DBOS is available to all and is go to ult of most melee small scalers which of late have heavy influence on class reps and are the most vocal of the PvP crowd.
    I use DBOS on my brawler stamblade as well as my stamplar.

    Yes, but do you think then every class ultimate needs the power level of DBoS? I think that’s not a healthy approach.

    Class ultimates especially single target ones should be better or be competitive with DBoS. I know you only have mag sorc chars but it actually sucks that DBoS is pretty much the best stamina ultimate with only incap (and every necro ulti) rivaling it. Incap should always be better than DBoS in a 1v1 because DBoS is an AOE ultimate and incap is single target. Not to mention it's a class defining ultimate.

    Honestly if they kept the stun at 120 ultimate and just gave the resource return passive incap would be perfectly fine. Whatever the case is though, the silence needs to go otherwise rip magicka builds in open world.

    I do have other characters, but it’s true my /played on magSorc is far greater than on other specs. I do agree Incap should be the better ultimate in a ST scenario - but the issue is that to achieve that you have to add to the already obscene power level DBoS has. I’d say even with the stun on 120 Incap was the weaker ultimate because DBoS is just easier to use as AoE skill.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • CritsTheBed
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    Can we make magic ults negate stamina heals? No? Do you know why? Because its a terrible idea. Come on devs if this incap goes live all you’ll have in pvp are stamina nightblades. The ones who don’t want to play what you’re forcing them to play (stamina) will just leave the game altogether and that’s a promise.

    Who in their right mind would play a magicka templar when you can’t heal after nightblade ulti? Who would play a magicka nightblade when your heals and cloak won’t work after nightblade ulti? Would play a magicka sorcerer when your shields are useless after nightblade ulti? Who would play a magicka warden when your heals are useless after nightblade ulti? Who would play magicka dk when your heals are useless after nightblade ulti? And lastly and more important for $$$ who would play magicka necro when your heals are useless after nightblade ulti?

    Redundant to list as such but necessary bc I think you guys need to see how this one change would ruin so many magic based classes. That’s half of your pvp subscribers

    Don’t reduce the time of silence for incap, REMOVE IT ALTOGETHER AND FORGET YOU EVER HAD THIS TERRIBLE IDEA.

    If you don’t care about balance at least care about the money guys....THE MONEY.
  • SippingPotions
    SippingPotions
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    I am also posting here
  • WatchYourSixx
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    Imagine playing a mag class and not realizing you have Stam as well... People saying you can't dodge roll or block or break free as mag. I don't recall Stam being limited to only Stam builds
    The only thing to fear is, fear itself. - FDR

    CP 800
    PC NA

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    - Rex the Unstoppable Force (DC) DK
    - Sodor Dragonfire (DC) DK
    - Masha'Dar Shadow-Paw (DC) NB
    - Magnus the Mage (DC) Sorc
  • CritsTheBed
    CritsTheBed
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    Imagine playing a mag class and not realizing you have Stam as well... People saying you can't dodge roll or block or break free as mag. I don't recall Stam being limited to only Stam builds


    Imagine stam not being your main resource and it being limited. Imagine not being able to use a stamina heal after nightblade ulti.

    Imagine.
  • DreadKnight
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    If this Incap change goes live ZOS - I'm 'killing' you - unsub and cancelling Elsweyrr pre-order :(


    Brian - you've lost the plot mate.

  • Sanguinor2
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    Imagine playing a mag class and not realizing you have Stam as well... People saying you can't dodge roll or block or break free as mag. I don't recall Stam being limited to only Stam builds

    Imagine defending a change that makes the main resource of 50% off the whole pvp population useless for the duration of the debuff and actually think that this is balanced.
    Imagine mag builds being mag builds because they dont run around with 30k+stam.
    Imagine people playing no cp pvp where you have less max stam and dodging and breaking free costs over 4k stam.
    Imagine people not playing in massive zergballs so they actually need enough of their mainstat to sustain, heal and deal damage, well that one wont be a problem with incap changes anymore I guess.

    Again if you think this is so wonderfully balanced can we get a mag ult that disables all stam usage? You still have your magicka bar afterall, you can even use magicka to block with an ice staff! You can even get heals by slotting a restoration staff!
    @WatchYourSixx
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  • ilcavallo
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    Imagine playing a mag class and not realizing you have Stam as well... People saying you can't dodge roll or block or break free as mag. I don't recall Stam being limited to only Stam builds

    Exactly. I main a stamsorc with 10k magicka. I'd like to use crit surge and spam ball of lightning but that's a lot of magicka.

    These are the worst players on ESO. They couldn't beat a stamblade before the patch and ran to the forums complaining about it. I think it's hilarious.
  • DreadKnight
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    Sanguinor2 wrote: »
    Imagine playing a mag class and not realizing you have Stam as well... People saying you can't dodge roll or block or break free as mag. I don't recall Stam being limited to only Stam builds

    Imagine defending a change that makes the main resource of 50% off the whole pvp population useless for the duration of the debuff and actually think that this is balanced.
    Imagine mag builds being mag builds because they dont run around with 30k+stam.
    Imagine people playing no cp pvp where you have less max stam and dodging and breaking free costs over 4k stam.
    Imagine people not playing in massive zergballs so they actually need enough of their mainstat to sustain, heal and deal damage, well that one wont be a problem with incap changes anymore I guess.

    Again if you think this is so wonderfully balanced can we get a mag ult that disables all stam usage? You still have your magicka bar afterall, you can even use magicka to block with an ice staff! You can even get heals by slotting a restoration staff!
    @WatchYourSixx

    Very well said - where is the magicka based ulti that disables all stam abilities? - let's have it Brian - THAT would be balanced.

    @ZOS_BrianWheeler
  • CritsTheBed
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    ilcavallo wrote: »
    Imagine playing a mag class and not realizing you have Stam as well... People saying you can't dodge roll or block or break free as mag. I don't recall Stam being limited to only Stam builds

    Exactly. I main a stamsorc with 10k magicka. I'd like to use crit surge and spam ball of lightning but that's a lot of magicka.

    These are the worst players on ESO. They couldn't beat a stamblade before the patch and ran to the forums complaining about it. I think it's hilarious.


    You nailed it on the head. You main a stamina based class. You can heal after Incap. Your entire point is pointless in this discussion.
  • ilcavallo
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    ilcavallo wrote: »
    Imagine playing a mag class and not realizing you have Stam as well... People saying you can't dodge roll or block or break free as mag. I don't recall Stam being limited to only Stam builds

    Exactly. I main a stamsorc with 10k magicka. I'd like to use crit surge and spam ball of lightning but that's a lot of magicka.

    These are the worst players on ESO. They couldn't beat a stamblade before the patch and ran to the forums complaining about it. I think it's hilarious.


    You nailed it on the head. You main a stamina based class. You can heal after Incap. Your entire point is pointless in this discussion.

    Dark deal is a magicka skill. Work on your build. Thanks for playing.
    Edited by ilcavallo on May 8, 2019 4:32PM
  • CritsTheBed
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    We’re not talking utility skills here. We’re talking about healing after an ulti. That’s the entire point of all of this. A stamina based character can pop vigor, rally, aside from their class based stamina heals after incap. You’re not even trying mate.
    Edited by CritsTheBed on May 8, 2019 4:34PM
  • ilcavallo
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    Dark deal? You mean the sorta heal with a cast time? I mean you’re not even trying mate.

    RIP English
  • CritsTheBed
    CritsTheBed
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    ilcavallo wrote: »
    Dark deal? You mean the sorta heal with a cast time? I mean you’re not even trying mate.

    RIP English

    RIP Any kind of logic

  • Sheuib
    Sheuib
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    Heyo Gang!

    We have been reading your feedback about the changes to Incapacitating Strike and are investigating counter-play options for the Silence that's been added to this ability.

    Don't put in counter play just change it. That whole silence thing is just a bad idea. Any kind of counter play option and it might as well just be a stun. Same effect.
  • ilcavallo
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    We’re not talking utility skills here. We’re talking about healing after an ulti. That’s the entire point of all of this. A stamina based character can pop vigor, rally, aside from their class based stamina heals after incap. You’re not even trying mate.

    Your HOTs will still be up after an Incap. I mean do we have to teach you how to play?

    I'm a stamsorc but I have to use magicka sometimes too. That's the point. Do magicka based builds not have have access to any stamina based skills?
  • CritsTheBed
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    ilcavallo wrote: »
    We’re not talking utility skills here. We’re talking about healing after an ulti. That’s the entire point of all of this. A stamina based character can pop vigor, rally, aside from their class based stamina heals after incap. You’re not even trying mate.

    Your HOTs will still be up after an Incap. I mean do we have to teach you how to play?

    I'm a stamsorc but I have to use magicka sometimes too. That's the point. Do magicka based builds not have have access to any stamina based skills?

    Ok so you’ll be ok with zero heals for 3 seconds after incap. There ya go guys, this guy has found the fix. Zero healing applied (Stam and mag) after nightblade ulti.

  • chetter_hummin
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    1 sec cast time for harness and hardened is a joke compared to 3 sec of 0 counter play for mag. main issue here is the fact that most of the time u dont have only a NB on your ass, u are silenced for every enemy u have and it only takes 2 to bring down in 3 sec even the best players. Given the fact the u can escape your stam and health pool will be low. Not to mention there is no imunity to silence so u can be silenced continously.
    If u wanna rework how silence works u will just manage to mess negate as well, which is a good, powerfull but not op ultimate so the best thing is to abandon the silence idea completly.
    Edited by chetter_hummin on May 8, 2019 4:45PM
  • ilcavallo
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    ilcavallo wrote: »
    We’re not talking utility skills here. We’re talking about healing after an ulti. That’s the entire point of all of this. A stamina based character can pop vigor, rally, aside from their class based stamina heals after incap. You’re not even trying mate.

    Your HOTs will still be up after an Incap. I mean do we have to teach you how to play?

    I'm a stamsorc but I have to use magicka sometimes too. That's the point. Do magicka based builds not have have access to any stamina based skills?

    Ok so you’ll be ok with zero heals for 3 seconds after incap. There ya go guys, this guy has found the fix. Zero healing applied (Stam and mag) after nightblade ulti.

    Here let's try again. Is stamina limited to only stamina builds?
  • Haashhtaag
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    ilcavallo wrote: »
    ilcavallo wrote: »
    We’re not talking utility skills here. We’re talking about healing after an ulti. That’s the entire point of all of this. A stamina based character can pop vigor, rally, aside from their class based stamina heals after incap. You’re not even trying mate.

    Your HOTs will still be up after an Incap. I mean do we have to teach you how to play?

    I'm a stamsorc but I have to use magicka sometimes too. That's the point. Do magicka based builds not have have access to any stamina based skills?

    Ok so you’ll be ok with zero heals for 3 seconds after incap. There ya go guys, this guy has found the fix. Zero healing applied (Stam and mag) after nightblade ulti.

    Here let's try again. Is stamina limited to only stamina builds?

    For healing, yes. Try running vigor on a mag character, it’s complete garbage.
  • CritsTheBed
    CritsTheBed
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    ilcavallo wrote: »
    ilcavallo wrote: »
    We’re not talking utility skills here. We’re talking about healing after an ulti. That’s the entire point of all of this. A stamina based character can pop vigor, rally, aside from their class based stamina heals after incap. You’re not even trying mate.

    Your HOTs will still be up after an Incap. I mean do we have to teach you how to play?

    I'm a stamsorc but I have to use magicka sometimes too. That's the point. Do magicka based builds not have have access to any stamina based skills?

    Ok so you’ll be ok with zero heals for 3 seconds after incap. There ya go guys, this guy has found the fix. Zero healing applied (Stam and mag) after nightblade ulti.

    Here let's try again. Is stamina limited to only stamina builds?

    lol. You’re actually suggesting running vigor and rally(stamina based heals which scale of a stat mag doesn’t have enough of) on a magicka based character. I mean I can’t help you understand buddy XD
  • ilcavallo
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    Haashhtaag wrote: »
    ilcavallo wrote: »
    ilcavallo wrote: »
    We’re not talking utility skills here. We’re talking about healing after an ulti. That’s the entire point of all of this. A stamina based character can pop vigor, rally, aside from their class based stamina heals after incap. You’re not even trying mate.

    Your HOTs will still be up after an Incap. I mean do we have to teach you how to play?

    I'm a stamsorc but I have to use magicka sometimes too. That's the point. Do magicka based builds not have have access to any stamina based skills?

    Ok so you’ll be ok with zero heals for 3 seconds after incap. There ya go guys, this guy has found the fix. Zero healing applied (Stam and mag) after nightblade ulti.

    Here let's try again. Is stamina limited to only stamina builds?

    For healing, yes. Try running vigor on a mag character, it’s complete garbage.

    I hear you. I don't like using vigor on a stamsorc. Sometimes I crutch dark deal too much but I pay for it because it costs magicka.
  • ZarkingFrued
    ZarkingFrued
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    Heyo Gang!

    We have been reading your feedback about the changes to Incapacitating Strike and are investigating counter-play options for the Silence that's been added to this ability.

    74 people have already agreed to the next comment after yours about not implementing the silence period. I hope you're reading that feedback to.
  • JondarKorric
    Pelican wrote: »
    Maybe they're just making this change so that everyone will make a necromancer, since necromancer will be the only class able to counter this since it has a purge that costs HP, not mag.

    Unfortunately after doing tests Expunge and its morphs ARE in fact silenced by Incap so even Necro is ***
  • hesobad
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    Hexys wrote: »
    Incapacitating Strike: This morph no longer applies Minor Mangle or Stuns the target when cast with 120 or more Ultimate. Instead, it now Silences the target for 3 seconds when cast with 120 or more Ultimate. Additionally, while slotted, it now grants Reave, which restores up to 100 Magicka and Stamina when dealing damage with a Light or Heavy Attack on a target with a negative effect active on them.

    Dev comments
    After collecting much feedback from forum threads and other outlets, we noted a lot of the feedback on how Mangle's operation was far too niche in terms of engagement due to how the debuff works. While the theme was aimed at helping the Nightblade single out an opponent and put them closer to death's door, we missed the mark in delivery. We want to retain the idea of the Nightblade isolating their target and gaining a few precious seconds of denial on the target's ability to recuperate, but we wanted the defender to at least be able to reposition while those seconds count down, so we have removed the stun in place of a Silence. Additionally, much like Soul Harvest, there is a passive gained for slotting the ability. However, this passive effect makes up a much smaller portion of the ability’s power, since Silences are such powerful disabling tools.

    If this goes live I'm gonna put this game behind me lol :D

    Normally I would be constructive in feedback, but this time, I don't know what to say. How is this even considered a change? The developer comments are nice, but in this case just don't make up

    The developer comments should be:

    We really dislike seeing magic classes in PvP and Cyrodill so we decided to add a silence as a means to get rid of players who use magic based classes. We love stamblades and their very low time to kill. Further, we very much like the fact that they have a very low cost, hard hitting ultimate but feel like we should add just a bit more to them to rid Cyrodill of magic classes entirely! This silence will not only fully guarantee the NB that he will kill the magic class, but adds insult to injury as the NB cloaks away, drinks a potion for ultimate just to easily wipe out a second magic class. All hail stamina classes and long live the stamblade!
    Ad Victoriam!
  • jaws343
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    ilcavallo wrote: »
    We’re not talking utility skills here. We’re talking about healing after an ulti. That’s the entire point of all of this. A stamina based character can pop vigor, rally, aside from their class based stamina heals after incap. You’re not even trying mate.

    Your HOTs will still be up after an Incap. I mean do we have to teach you how to play?

    I'm a stamsorc but I have to use magicka sometimes too. That's the point. Do magicka based builds not have have access to any stamina based skills?

    Wait what? There are zero useful stamina skills for a magicka character.

    Unlike stamina builds who can use their offstat for buffs and can use armor to mitigate the cost of defensive actions that eat into stamina, mag characters are forced to use their main stat for buffs and have limited means to use stamina based defenses due to high cost and being unable to run armor that mitigates that high cost.

    On top of that, mag characters have few HOTs available to them and even those are not effective. Cauterize can target allies, Dark Deal has a cast time and can be interrupted, Mutagen can end up on allies, crit surge (if we really want to call this a HOT) only works if you are dealing crit damage (good luck with that on a magsorc unable to cast spells or defend yourself). These all require foresight to keep them up on top of that. Unless you expect mag characters to just constantly have these HOTs up anywhere they move in Cyrodil at all times. Stam toons don't need to do that, they can take an incap, dodge roll, vigor, and be ok with their HOT running as a reaction to an attack. Mag cannot and especially not with a Silence.

  • ZarkingFrued
    ZarkingFrued
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    StShoot wrote: »
    Yamenstein wrote: »
    I don't get it. Don't sorcs have a 12 sec ult that silences all enemies in it ? And deals damage ?

    The only difference is you can't roll out of incap strike and it only affects one person. But also sorc ult affects multiple people and has a higher cost.

    How often is incap strike front bared for the regen to be effective? Wouldn't dawnbreaker be more common on front.

    Well but you can counter the sorc ult by dodging out or smart movement ( it is still realy strong agaisnt magica chars) you cant do that against incap, stamblade is also one of the classest with the highest burst in the game so yeah that will be fun
    Well... you can dodge incap - it is single target. Also you are no longer stunned by it... so you can just run away... just like you can walk out of negate. Besides - it is only 3 seconds. That is a very small window really. Sometimes server lag is worse than that tbh.

    Small note:
    On my stamina characters I run some magicka skills for utility. You know, purge and stuff. Maybe ZOS wants magicka characters to run at least this one stamina skill ? Idk to be honest what they are up to.

    Heyo Gang!

    We have been reading your feedback about the changes to Incapacitating Strike and are investigating counter-play options for the Silence that's been added to this ability.
    My god, sorcs did that again ! Remember the cast time on shields that ZOS proposed some updates ago ? And all mag characters (mostly sorcs since shields) cried so hard that it created an Ocean on Sahara Desert ? Well.... it seems that they did that again. :o

    Run away? Please do try this method. How about they just make it so it silences stam abilities to, then the forum stamblades might not like this change as much lmao
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