TequilaFire wrote: »@TequilaFire
Maybe it’s time to talk about the reason so many NBs seem to perceive Incap as weak - it has to compete with DBoS. I was baffled when I saw this in 5.0.0:Fighters Guild
Dawnbreaker: Increased the delay on the Damage over Time effect to 2 seconds from 1 second. Total duration is now 6 seconds, rather than 5 seconds.
Dawnbreaker of Smiting (morph): The stun from this ability no longer ranks up from 1.5 seconds to 2.5 seconds; instead, it is a flat 2 seconds at all ranks. This morph now progressively gets stronger in damage as it ranks up instead. This will result in a 5.7% initial hit damage increase, and a 9% Damage over Time portion increase.
However the discussion about it never gained much traction as it was drowned in the Necro and now Incap noise.
I just can’t understand why DBoS has escaped adjustments for so long and gets buffs instead.
DBOS is available to all and is go to ult of most melee small scalers which of late have heavy influence on class reps and are the most vocal of the PvP crowd.
I use DBOS on my brawler stamblade as well as my stamplar.
Yes, but do you think then every class ultimate needs the power level of DBoS? I think that’s not a healthy approach.
Tommy_The_Gun wrote: »Forums right now... every one is like "panic mode on".
Have any one actually tested it on PTS ? How does it work and feel ?
Oh and sorry but... but... I have to... I just have to:^ This is literally how I felt some patches ago, and 2 patches ago and last patch. And I was told exactly what. To L2P.
Are those changes really that bad that ppl simply refuse to even hear of this ????
WatchYourSixx wrote: »Idk why everyone is making a big deal of this. 1 roll dodge takes up most of this time and the rest is barely enough to get 1 hit in. But whatever keep complaining about a good change. You can still block, you can still use pots, you can still roll dodge. You can still have hots on you, you can still have Shields on you.
TequilaFire wrote: »@TequilaFire
Maybe it’s time to talk about the reason so many NBs seem to perceive Incap as weak - it has to compete with DBoS. I was baffled when I saw this in 5.0.0:Fighters Guild
Dawnbreaker: Increased the delay on the Damage over Time effect to 2 seconds from 1 second. Total duration is now 6 seconds, rather than 5 seconds.
Dawnbreaker of Smiting (morph): The stun from this ability no longer ranks up from 1.5 seconds to 2.5 seconds; instead, it is a flat 2 seconds at all ranks. This morph now progressively gets stronger in damage as it ranks up instead. This will result in a 5.7% initial hit damage increase, and a 9% Damage over Time portion increase.
However the discussion about it never gained much traction as it was drowned in the Necro and now Incap noise.
I just can’t understand why DBoS has escaped adjustments for so long and gets buffs instead.
DBOS is available to all and is go to ult of most melee small scalers which of late have heavy influence on class reps and are the most vocal of the PvP crowd.
I use DBOS on my brawler stamblade as well as my stamplar.
Yes, but do you think then every class ultimate needs the power level of DBoS? I think that’s not a healthy approach.
Class ultimates especially single target ones should be better or be competitive with DBoS. I know you only have mag sorc chars but it actually sucks that DBoS is pretty much the best stamina ultimate with only incap (and every necro ulti) rivaling it. Incap should always be better than DBoS in a 1v1 because DBoS is an AOE ultimate and incap is single target. Not to mention it's a class defining ultimate.
Honestly if they kept the stun at 120 ultimate and just gave the resource return passive incap would be perfectly fine. Whatever the case is though, the silence needs to go otherwise rip magicka builds in open world.
WatchYourSixx wrote: »Imagine playing a mag class and not realizing you have Stam as well... People saying you can't dodge roll or block or break free as mag. I don't recall Stam being limited to only Stam builds
WatchYourSixx wrote: »Imagine playing a mag class and not realizing you have Stam as well... People saying you can't dodge roll or block or break free as mag. I don't recall Stam being limited to only Stam builds
WatchYourSixx wrote: »Imagine playing a mag class and not realizing you have Stam as well... People saying you can't dodge roll or block or break free as mag. I don't recall Stam being limited to only Stam builds
Sanguinor2 wrote: »WatchYourSixx wrote: »Imagine playing a mag class and not realizing you have Stam as well... People saying you can't dodge roll or block or break free as mag. I don't recall Stam being limited to only Stam builds
Imagine defending a change that makes the main resource of 50% off the whole pvp population useless for the duration of the debuff and actually think that this is balanced.
Imagine mag builds being mag builds because they dont run around with 30k+stam.
Imagine people playing no cp pvp where you have less max stam and dodging and breaking free costs over 4k stam.
Imagine people not playing in massive zergballs so they actually need enough of their mainstat to sustain, heal and deal damage, well that one wont be a problem with incap changes anymore I guess.
Again if you think this is so wonderfully balanced can we get a mag ult that disables all stam usage? You still have your magicka bar afterall, you can even use magicka to block with an ice staff! You can even get heals by slotting a restoration staff!
@WatchYourSixx
WatchYourSixx wrote: »Imagine playing a mag class and not realizing you have Stam as well... People saying you can't dodge roll or block or break free as mag. I don't recall Stam being limited to only Stam builds
Exactly. I main a stamsorc with 10k magicka. I'd like to use crit surge and spam ball of lightning but that's a lot of magicka.
These are the worst players on ESO. They couldn't beat a stamblade before the patch and ran to the forums complaining about it. I think it's hilarious.
CritsTheBed wrote: »WatchYourSixx wrote: »Imagine playing a mag class and not realizing you have Stam as well... People saying you can't dodge roll or block or break free as mag. I don't recall Stam being limited to only Stam builds
Exactly. I main a stamsorc with 10k magicka. I'd like to use crit surge and spam ball of lightning but that's a lot of magicka.
These are the worst players on ESO. They couldn't beat a stamblade before the patch and ran to the forums complaining about it. I think it's hilarious.
You nailed it on the head. You main a stamina based class. You can heal after Incap. Your entire point is pointless in this discussion.
CritsTheBed wrote: »Dark deal? You mean the sorta heal with a cast time? I mean you’re not even trying mate.
CritsTheBed wrote: »Dark deal? You mean the sorta heal with a cast time? I mean you’re not even trying mate.
RIP English
ZOS_BrianWheeler wrote: »Heyo Gang!
We have been reading your feedback about the changes to Incapacitating Strike and are investigating counter-play options for the Silence that's been added to this ability.
CritsTheBed wrote: »We’re not talking utility skills here. We’re talking about healing after an ulti. That’s the entire point of all of this. A stamina based character can pop vigor, rally, aside from their class based stamina heals after incap. You’re not even trying mate.
CritsTheBed wrote: »We’re not talking utility skills here. We’re talking about healing after an ulti. That’s the entire point of all of this. A stamina based character can pop vigor, rally, aside from their class based stamina heals after incap. You’re not even trying mate.
Your HOTs will still be up after an Incap. I mean do we have to teach you how to play?
I'm a stamsorc but I have to use magicka sometimes too. That's the point. Do magicka based builds not have have access to any stamina based skills?
CritsTheBed wrote: »CritsTheBed wrote: »We’re not talking utility skills here. We’re talking about healing after an ulti. That’s the entire point of all of this. A stamina based character can pop vigor, rally, aside from their class based stamina heals after incap. You’re not even trying mate.
Your HOTs will still be up after an Incap. I mean do we have to teach you how to play?
I'm a stamsorc but I have to use magicka sometimes too. That's the point. Do magicka based builds not have have access to any stamina based skills?
Ok so you’ll be ok with zero heals for 3 seconds after incap. There ya go guys, this guy has found the fix. Zero healing applied (Stam and mag) after nightblade ulti.
CritsTheBed wrote: »CritsTheBed wrote: »We’re not talking utility skills here. We’re talking about healing after an ulti. That’s the entire point of all of this. A stamina based character can pop vigor, rally, aside from their class based stamina heals after incap. You’re not even trying mate.
Your HOTs will still be up after an Incap. I mean do we have to teach you how to play?
I'm a stamsorc but I have to use magicka sometimes too. That's the point. Do magicka based builds not have have access to any stamina based skills?
Ok so you’ll be ok with zero heals for 3 seconds after incap. There ya go guys, this guy has found the fix. Zero healing applied (Stam and mag) after nightblade ulti.
Here let's try again. Is stamina limited to only stamina builds?
CritsTheBed wrote: »CritsTheBed wrote: »We’re not talking utility skills here. We’re talking about healing after an ulti. That’s the entire point of all of this. A stamina based character can pop vigor, rally, aside from their class based stamina heals after incap. You’re not even trying mate.
Your HOTs will still be up after an Incap. I mean do we have to teach you how to play?
I'm a stamsorc but I have to use magicka sometimes too. That's the point. Do magicka based builds not have have access to any stamina based skills?
Ok so you’ll be ok with zero heals for 3 seconds after incap. There ya go guys, this guy has found the fix. Zero healing applied (Stam and mag) after nightblade ulti.
Here let's try again. Is stamina limited to only stamina builds?
Haashhtaag wrote: »CritsTheBed wrote: »CritsTheBed wrote: »We’re not talking utility skills here. We’re talking about healing after an ulti. That’s the entire point of all of this. A stamina based character can pop vigor, rally, aside from their class based stamina heals after incap. You’re not even trying mate.
Your HOTs will still be up after an Incap. I mean do we have to teach you how to play?
I'm a stamsorc but I have to use magicka sometimes too. That's the point. Do magicka based builds not have have access to any stamina based skills?
Ok so you’ll be ok with zero heals for 3 seconds after incap. There ya go guys, this guy has found the fix. Zero healing applied (Stam and mag) after nightblade ulti.
Here let's try again. Is stamina limited to only stamina builds?
For healing, yes. Try running vigor on a mag character, it’s complete garbage.
ZOS_BrianWheeler wrote: »Heyo Gang!
We have been reading your feedback about the changes to Incapacitating Strike and are investigating counter-play options for the Silence that's been added to this ability.
Maybe they're just making this change so that everyone will make a necromancer, since necromancer will be the only class able to counter this since it has a purge that costs HP, not mag.
Incapacitating Strike: This morph no longer applies Minor Mangle or Stuns the target when cast with 120 or more Ultimate. Instead, it now Silences the target for 3 seconds when cast with 120 or more Ultimate. Additionally, while slotted, it now grants Reave, which restores up to 100 Magicka and Stamina when dealing damage with a Light or Heavy Attack on a target with a negative effect active on them.
Dev comments
After collecting much feedback from forum threads and other outlets, we noted a lot of the feedback on how Mangle's operation was far too niche in terms of engagement due to how the debuff works. While the theme was aimed at helping the Nightblade single out an opponent and put them closer to death's door, we missed the mark in delivery. We want to retain the idea of the Nightblade isolating their target and gaining a few precious seconds of denial on the target's ability to recuperate, but we wanted the defender to at least be able to reposition while those seconds count down, so we have removed the stun in place of a Silence. Additionally, much like Soul Harvest, there is a passive gained for slotting the ability. However, this passive effect makes up a much smaller portion of the ability’s power, since Silences are such powerful disabling tools.
If this goes live I'm gonna put this game behind me lol
Normally I would be constructive in feedback, but this time, I don't know what to say. How is this even considered a change? The developer comments are nice, but in this case just don't make up
CritsTheBed wrote: »We’re not talking utility skills here. We’re talking about healing after an ulti. That’s the entire point of all of this. A stamina based character can pop vigor, rally, aside from their class based stamina heals after incap. You’re not even trying mate.
Your HOTs will still be up after an Incap. I mean do we have to teach you how to play?
I'm a stamsorc but I have to use magicka sometimes too. That's the point. Do magicka based builds not have have access to any stamina based skills?
Tommy_The_Gun wrote: »Well... you can dodge incap - it is single target. Also you are no longer stunned by it... so you can just run away... just like you can walk out of negate. Besides - it is only 3 seconds. That is a very small window really. Sometimes server lag is worse than that tbh.Yamenstein wrote: »I don't get it. Don't sorcs have a 12 sec ult that silences all enemies in it ? And deals damage ?
The only difference is you can't roll out of incap strike and it only affects one person. But also sorc ult affects multiple people and has a higher cost.
How often is incap strike front bared for the regen to be effective? Wouldn't dawnbreaker be more common on front.
Well but you can counter the sorc ult by dodging out or smart movement ( it is still realy strong agaisnt magica chars) you cant do that against incap, stamblade is also one of the classest with the highest burst in the game so yeah that will be fun
Small note:
On my stamina characters I run some magicka skills for utility. You know, purge and stuff. Maybe ZOS wants magicka characters to run at least this one stamina skill ? Idk to be honest what they are up to.My god, sorcs did that again ! Remember the cast time on shields that ZOS proposed some updates ago ? And all mag characters (mostly sorcs since shields) cried so hard that it created an Ocean on Sahara Desert ? Well.... it seems that they did that again.ZOS_BrianWheeler wrote: »Heyo Gang!
We have been reading your feedback about the changes to Incapacitating Strike and are investigating counter-play options for the Silence that's been added to this ability.