MartiniDaniels wrote: »MartiniDaniels wrote: »brandonv516 wrote: »As a Magblade I would run it.
But I don't want anyone else running it lol.
So please make it something else...again.
^ this. I really don't wanna switch to stamblade, so probably using this new incap will be enough to counter-act anybody other then stamblades 2nd place is better then last, huh?ZOS_BrianWheeler wrote: »Heyo Gang!
We have been reading your feedback about the changes to Incapacitating Strike and are investigating counter-play options for the Silence that's been added to this ability.
There is no counterplay. If you make silence breakable again, this is nothing but an ability that only "stuns" magicka chars with the opportunity of a follow up stun if not broken fast enough.
Incap is a high damage ult that increases all your damage against the target by 20%, gives crit for being slotted and is the cheapest ult in the game. What else does it need? If you want a gimmick, give something like a gimmick. Give minor lifesteal or whatever.
It cost after this will be 120, it's damage is not that big for 120 ult (hi, soul assault!) and so on. Only problem is silence is such a strong debuff and negates active defense.
Its cost remains the same, the additional effect is just at 120 ult.
But at 70 ult you will receive much weaker version of what is now on live. Weakest ult in the game basically. From where is info about "high damage"??? I saw a ton of incaps in recap, they were just slightly (20-25%) more powerful then surprise attacks. And only a 10-15% more powerful then *** frags or bow proc. Incap is powerful when it is part of burst.. .when it is just threw directly in your face by NB which struggles to survive your pressure, i.e. dodges/heals etc, you like "lol, dude just wasted ult".
This is full of so much incorrect information.
If you seriously defend this new idiotic and utterly mindless change to Incap, then you either have never played any mag toon in PvP, or you're a troll, you're not even a "stamNB main" at this point.
Fun fact: I play stamNB on AD side, ganking EP on Ales bridge is my passion, and even I find this change dumb.
ZOS_BrianWheeler wrote: »Heyo Gang!
We have been reading your feedback about the changes to Incapacitating Strike and are investigating counter-play options for the Silence that's been added to this ability.
ZOS_BrianWheeler wrote: »Heyo Gang!
We have been reading your feedback about the changes to Incapacitating Strike and are investigating counter-play options for the Silence that's been added to this ability.
seventyfive wrote: »ZOS_BrianWheeler wrote: »Heyo Gang!
We have been reading your feedback about the changes to Incapacitating Strike and are investigating counter-play options for the Silence that's been added to this ability.
Now this is the kind of developers we want, responding the community with a direct message the same day acknowledging the concerns.
I am hopeful.
seventyfive wrote: »ZOS_BrianWheeler wrote: »Heyo Gang!
We have been reading your feedback about the changes to Incapacitating Strike and are investigating counter-play options for the Silence that's been added to this ability.
Now this is the kind of developers we want, responding the community with a direct message the same day acknowledging the concerns.
I am hopeful.
UlfricWinterfell wrote: »Zos: we need a complete rebalance
Employee: i go and get the dice...
seventyfive wrote: »I am hopeful.
cazlonb16_ESO wrote: »seventyfive wrote: »I am hopeful.
I am not. Here is how it will work out: The "Counterplay" will gut Negate, the only effective means to kill zergballs, purgeballs and all sorts of other troll tactics. So in the end we all lose.
ZOS need to man up, admit it was a bad idea and just drop it. This thread should give them a pretty clear idea about how the players think about it.
Anti_Virus wrote: »cazlonb16_ESO wrote: »seventyfive wrote: »I am hopeful.
I am not. Here is how it will work out: The "Counterplay" will gut Negate, the only effective means to kill zergballs, purgeballs and all sorts of other troll tactics. So in the end we all lose.
ZOS need to man up, admit it was a bad idea and just drop it. This thread should give them a pretty clear idea about how the players think about it.
False, not everyone is against this change.
Im for it.
Most ppl here didn’t even test the change on pts, a silly knee jerk reaction is all this thread is about.